1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
/*************************************************************************
** SVGCharPathHandler.hpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2024 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef SVGCHARPATHHANDLER_HPP
#define SVGCHARPATHHANDLER_HPP
#include "SVGCharHandler.hpp"
/** Creates SVG path elements for all characters. */
class SVGCharPathHandler : public SVGCharHandler {
using AppendMethod = void (SVGCharPathHandler::*)(uint32_t c, double x, double y, const Matrix &matrix);
public:
SVGCharPathHandler (bool createUseElements, bool relativePathsCommands);
void appendChar (uint32_t c, double x, double y) override;
protected:
void appendUseElement (uint32_t c, double x, double y, const Matrix &matrix);
void appendPathElement (uint32_t c, double x, double y, const Matrix &matrix);
void resetContextNode () override;
private:
AppendMethod _appendChar; ///< method called to append a single character
bool _relativePathCommands; ///< if true, create relative rather than absolute SVG path commands
SVGElement *_groupNode=nullptr; ///< current group node taking the path elements
CharProperty<Color> _fontColor=Color::BLACK; ///< color of current font
};
#endif
|