diff options
Diffstat (limited to 'macros/latex/contrib/wargame/source/natoapp6c/compat/subsurface.dtx')
-rw-r--r-- | macros/latex/contrib/wargame/source/natoapp6c/compat/subsurface.dtx | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/macros/latex/contrib/wargame/source/natoapp6c/compat/subsurface.dtx b/macros/latex/contrib/wargame/source/natoapp6c/compat/subsurface.dtx new file mode 100644 index 0000000000..38a867bdcd --- /dev/null +++ b/macros/latex/contrib/wargame/source/natoapp6c/compat/subsurface.dtx @@ -0,0 +1,67 @@ +%<*cmp> +\CompatSection{\spec{sub surface}} +\CompatTable{sub surface}{main}{{ + autonomous underwater vehicle/{main={[fill]unmanned}}, + bottomed sea mine decoy/{main={[fill]sea mine=top half,{[scale=.6,yshift=-6]decoy}},lower={bottomed}}, + bottomed submarine/{main={submarine},lower={bottomed}}, + civilian autonomous underwatervehicle/{main={unmanned}}, + civilian diver/{main={diving}}, + civilian seabed installation/{main={seabed installation}}, + civilian submersible/{main={submersible}}, + civilian/{main={squashed text=CIV}}, + improvised explosive device/{main={squashed text=IED}}, + military diver/{main={diving=military}}, + military seabed installation/{main={[fill]seabed installation}}, + military/{main={squashed text=MIL}}, + moored sea mine decoy/{main={[fill]sea mine=top half,{[yshift=-4,scale=.6]decoy}},lower={[yshift=-2]bottomed,moored}}, + non submarine/{main={small squashed text=NON SUB}}, + other submersible/{main={[fill]submersible}}, + sea mine decoy/{main={[fill]sea mine=top half,{[scale=.6,yshift=-6]decoy}}}, + snorkelling submarine/{main={submarine},upper={[yshift=-8]surfaced,[yshift=-2]type=vlight}}, + submarine/{main={submarine}}, + surfaced submarine/{main={submarine},lower={surfaced}}, + torpedo/{main={torpedo}}, + underwater decoy/{main={decoy},upper={[yshift=-4]bottomed}}, + underwater weapon/{main={squashed text=WPN}}, + unexploded ordnance/{main={unexploded ordnance}}, +}} + +\CompatTable{sub surface}{upper}{{ + anti submarine warfare/{upper={squashed text=ASW}}, + attack/{upper={text=A}}, + auxiliary/{upper={squashed text=AUX}}, + ballistic missile/{upper={text=B}}, + certain submarine/{upper={text=CT}}, + command and control/{upper={text=C2}}, + guided missile/{upper={text=G}}, + intelligence surveillance reconnaissance/{upper={squashed text=ISR}}, + mine countermeasures/{upper={squashed text=MCM}}, + mine warfare/{upper={text=MW}}, + other guided missile/{upper={text=M}}, + possible submarine high 3/{upper={text=P3}}, + possible submarine high 4/{upper={text=P4}}, + possible submarine low 1/{upper={text=P1}}, + possible submarine low 2/{upper={text=P2}}, + probable submarine/{upper={text=PB}}, + special operations force/{upper={squashed text=SOF}}, + surface warfare/{upper={squashed text=SUW}}, +}} + +\CompatTable{sub surface}{lower}{{ + air independent propulsion/{lower={text=AI}}, + autonomous control/{lower={squashed text=AUT}}, + diesel propulsion/{lower={text=D}}, + diesel type 1/{lower={text=D1}}, + diesel type 2/{lower={text=D2}}, + diesel type 3/{lower={text=D3}}, + expendable/{lower={squashed text=EXP}}, + nuclear propulsion/{lower={text=N}}, + nuclear type 1/{lower={text=N1}}, + nuclear type 2/{lower={text=N2}}, + nuclear type 3/{lower={text=N3}}, + nuclear type 4/{lower={text=N4}}, + nuclear type 5/{lower={text=N5}}, + nuclear type 6/{lower={text=N6}}, + remotely piloted/{lower={text=RP}}, +}} +%</cmp> |