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+% \iffalse
+% ====================================================================
+% \fi
+%
+% \subsection{The \texttt{wargame.hex} \TikZ{} library}
+% \label{sec:impl:hex}
+%
+% \iffalse
+%<*hex>
+% \fi
+%
+% Used \TikZ{} libraries
+%
+% \begin{macrocode}
+\RequirePackage{alphalph}
+\usetikzlibrary{calc}
+\usetikzlibrary{arrows.meta}
+\usetikzlibrary{arrows}
+\usetikzlibrary{shapes.geometric}
+\usetikzlibrary{shapes.symbols}
+\usetikzlibrary{shapes.arrows}
+\usetikzlibrary{decorations}
+\usetikzlibrary{decorations.pathmorphing}
+\usetikzlibrary{decorations.pathreplacing}
+\usetikzlibrary{decorations.markings}
+\usetikzlibrary{wargame.util}
+% \end{macrocode}
+%
+%
+% \begin{Macro}{\@ifempty}
+%
+% This is a utility macro we will use below.
+%
+% \begin{macrocode}
+\def\@ifempty#1{\def\temp{#1}\ifx\temp\@empty}
+% \end{macrocode}
+% \end{Macro}
+%
+% \iffalse
+% --------------------------------------------------------------------
+% \fi
+%
+% \subsubsection{Debugging}
+%
+% The counter \cs{hexdbglvl} sets the debug level, and the macro
+% \cs{hex@dbg} prints out (conditionally) debug messages.
+%
+% \begin{Macro}{\hexdbglvl,\hex@dbg}
+% \begin{macrocode}
+\newcount\hexdbglvl\hexdbglvl=\wargamedbglvl
+\def\hex@dbg#1#2{%
+ \ifnum#1>\hexdbglvl\relax\else\message{^^J#2}\fi}
+% \end{macrocode}
+% \end{Macro}
+%
+% \iffalse
+% --------------------------------------------------------------------
+% \fi
+% \subsubsection{Suppress terrain pictures}
+%
+% \begin{macrocode}
+\@ifundefined{ifhex@terrain@pic}{%
+ \newif\ifhex@terrain@pic
+ \hex@terrain@pictrue}{}
+% \end{macrocode}
+%
+% \iffalse
+% --------------------------------------------------------------------
+% \fi
+%
+% \input{hex/coord.dtx}
+% \input{hex/shape.dtx}
+% \input{hex/terrain.dtx}
+% \input{hex/terrain/beach.dtx}
+% \input{hex/terrain/light_woods.dtx}
+% \input{hex/terrain/woods.dtx}
+% \input{hex/terrain/swamp.dtx}
+% \input{hex/terrain/rough.dtx}
+% \input{hex/terrain/mountains.dtx}
+% \input{hex/terrain/village.dtx}
+% \input{hex/terrain/town.dtx}
+% \input{hex/terrain/city.dtx}
+% \input{hex/terrain/mountain.dtx}
+% \input{hex/terrain/tree.dtx}
+% \input{hex/ridges.dtx}
+% \input{hex/towns.dtx}
+% \input{hex/labels.dtx}
+% \input{hex/extra.dtx}
+% \input{hex/paths.dtx}
+% \input{hex/board.dtx}
+% \iffalse
+%</hex>
+% \fi
+% \ No newline at end of file