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-rw-r--r--macros/latex/contrib/aeb_pro/acromemory/acromemory.dtx1029
1 files changed, 505 insertions, 524 deletions
diff --git a/macros/latex/contrib/aeb_pro/acromemory/acromemory.dtx b/macros/latex/contrib/aeb_pro/acromemory/acromemory.dtx
index 8770f3c3e7..2fb7486d1e 100644
--- a/macros/latex/contrib/aeb_pro/acromemory/acromemory.dtx
+++ b/macros/latex/contrib/aeb_pro/acromemory/acromemory.dtx
@@ -2,7 +2,7 @@
%<*copyright>
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% acromemory.sty package, %%
-%% Copyright (C) 2006--2017 D. P. Story %%
+%% Copyright (C) 2006--2020 D. P. Story %%
%% dpstory@acrotex.net %%
%% %%
%% This program can redistributed and/or modified under %%
@@ -14,14 +14,29 @@
%</copyright>
%<package>\NeedsTeXFormat{LaTeX2e}
%<package>\ProvidesPackage{acromemory}
-%<package> [2017/02/23 v1.1 AcroMemory (dps)]
+%<package> [2020/06/23 v2.0 AcroMemory (dps)]
%<*driver>
\documentclass{ltxdoc}
-\usepackage[colorlinks,hyperindex]{hyperref}
+\usepackage[colorlinks,hyperindex=false]{hyperref}
\pdfstringdefDisableCommands{\let\\\textbackslash}%
-\EnableCrossrefs \CodelineIndex
-\OnlyDescription % comment out for implementation details
+\EnableCrossrefs \CodelineIndex \RecordChanges
+\InputIfFileExists{aebdocfmt.def}{\PackageInfo{acromemory}{Inputting aebdocfmt.def}}
+ {\def\IndexOpt{\DescribeMacro}\def\IndexKey{\DescribeMacro}\let\setupFullwidth\relax
+ \PackageInfo{acromemory}{aebdocfmt.def cannot be found}}
\begin{document}
+\bgroup\ttfamily
+\gdef\brpr#1{\char123\relax#1\char125\relax}\egroup
+\let\darg\brpr
+\let\env\texttt
+\let\opt\texttt
+\let\app\textsf
+\def\visispace{\symbol{32}}
+\def\ameta#1{\ensuremath{\langle\textit{\texttt{#1}}\rangle}}
+\def\meta#1{\textsl{\texttt{#1}}}
+\def\SUB#1{\ensuremath{{}_{\mbox{\scriptsize\ttfamily#1}}}}
+\def\ltag{<}\def\rtag{>}
+\def\EXCL{!}
+\let\app\textsf\let\pkg\textsf
\GetFileInfo{acromemory.sty}
\title{The \texttt{AcroMemory} Package\texorpdfstring{\\}{: }
A member of the AeB Pro family}
@@ -32,20 +47,20 @@
\tableofcontents
\let\Email\texttt
\DocInput{acromemory.dtx}
- \PrintIndex
+\IfFileExists{\jobname.ind}{\newpage\setupFullwidth\PrintIndex}{\paragraph*{Index} The index goes here.\\Execute
+ \texttt{makeindex -s gind.ist -o acromemory.ind acromemory.idx} on the command line and recompile
+ \texttt{acromemory.dtx}.}
+\IfFileExists{\jobname.gls}{\PrintChanges}{\paragraph*{Change History} The list of changes goes here.\\Execute
+ \texttt{makeindex -s gglo.ist -o acromemory.gls acromemory.glo} on the command line and recompile
+ \texttt{acromemory.dtx}.}
\end{document}
%</driver>
% \fi
-% \section{What is the AeB Pro Family?}
-% Through the years, I have tried to make my AeB software
-% ({Acro\negthinspace\TeX} eDucation Bundle) compatible with
-% \textsf{pdftex} and \textsf{dvipdfm}; however, during that time,
-% I've developed a number of techniques that require the use of
-% Acrobat and distiller. Therefore, I have set off in a new direction and
-% will be publishing a new line of {\LaTeX} packages, one that require the use
-% of Acrobat.
%
-% The current package, \textsf{AcroMemory}, requires the use of Acrobat Pro~7.0 or later.
+% \MakeShortVerb{|}
+% \InputIfFileExists{aebdonotindex.def}{\PackageInfo{eforms}{Inputting aebdonotindex.def}}
+% {\PackageInfo{eforms}{aebdonotindex.def cannot be found}}
+%
% \section{Introduction}
%
% At the instigation of my erstwhile friend, J\"{u}ergen, I present to you \textsf{AcroMemory}, and
@@ -79,184 +94,342 @@
% The demo files are \texttt{acromemory1.tex} and \texttt{acromemory2.tex}. These files show how to
% lay out the various elements of this package.
%
+% \paragraph*{What's New for version v2.0 (2020-06-23):} Rewrote the entire package to support all
+% \LaTeX\space workflows: \app{pdflatex}, \app{lualatex}, \app{xelatex}, and \app{dvips \texttt{->} distiller}.
+% \changes{v2.0}{2020/06/23}{Rewrote entire package in order to support all \string\LaTeX\space
+% workflows}
+%
% \section{Creating the Image Tiles}
%
-% There are a couple of ways you can package your image tiles: (1) place all tiles (all of identical size)
-% into a single PDF and use the \texttt{iconfile} option to tell AcroMemory you are using this method; (2)
-% each image file is a separate PDF. In the latter case, there is a naming convention that must be followed;
-% the files must be named \texttt{<basename>\_01.pdf}, \texttt{<basename>\_02.pdf}, \dots,
-% \texttt{<basename>\_10.pdf}, \texttt{<basename>\_11.pdf}, \dots. You'll note the consistent two digit
-% numbering system is used.
-
% For \texttt{acromemory2}, slicing of the image is at the very heart
% of this game. You can slice an image in to rectangular tiles using
-% any of several applications: \textsf{Adobe Illustrator},
-% \textsf{Photoshop} and \textsf{ImageReady}, for example. But these are
-% expensive applications and you have already bought \textsf{Acrobat Pro}. For this purpose,
-% AeB Pro provides the \textsf{AcroSlicing} batch sequence.
+% any of several applications: \app{Adobe Illustrator},
+% \app{Photoshop} and \textsf{ImageReady}, for example. But these are
+% expensive applications; a cheap method is to use the {\LaTeX} package
+% \pkg{tile-graphic}.\footnote{\url{https://ctan.org/pkg/tile-graphic}}
%
% \begin{macrocode}
%<*package>
\RequirePackage{xkeyval}
% \end{macrocode}
-% \begin{macro}{acromemory1}
+% \leavevmode\IndexOpt{acromemory1}
% One playing board, where you try to match identical icons.
% \begin{macrocode}
\DeclareOptionX{acromemory1}{\acromemoryitrue}
% \end{macrocode}
-% \end{macro}
-% \begin{macro}{acromemory2}
+% \leavevmode\IndexOpt{acromemory2}
% Two playing boards, one board randomized the other not. Try to find the matching icons,
% one from each of the two boards.
% \begin{macrocode}
\DeclareOptionX{acromemory2}{\acromemoryifalse}
% \end{macrocode}
-% \end{macro}
-% \begin{macro}{acromemory2}
-% Two playing boards, one board randomized the other not. Try to find the matching icons,
-% one from each of the two boards.
-% \begin{macrocode}
-\DeclareOptionX{iconfile}{\def\iconsInOneFile{true}}
-\def\iconsInOneFile{false}
-% \end{macrocode}
-% \end{macro}
-% \begin{macro}{includehelp}
+% \leavevmode\IndexOpt{includehelp}
% Only valid when \texttt{acromemory2} is taken, this option allows you to provide a
% figure showing the completed puzzle.
% \begin{macrocode}
\DeclareOptionX{includehelp}{\includehelptrue}
% \end{macrocode}
-% \end{macro}
+% \leavevmode\IndexOpt{draft} Draft mode, works for \app{pdflatex} and \app{lualatex} only.
+% \begin{macrocode}
+\DeclareOptionX{draft}{\PassOptionsToPackage{draft}{graphicx}}
+% \end{macrocode}
+% Declare to booleans, and process options
% \begin{macrocode}
\newif\ifincludehelp \includehelpfalse
\newif\ifacromemoryi \acromemoryifalse
-\ProcessOptionsX
+\ProcessOptionsX\relax
+\@ifpackageloaded{eforms}{\execJSOn}
+ {\RequirePackage[execJS]{eforms}}
+\RequirePackage{aeb-comment}
+\ifxetex\makeXasPDOff\fi
+\RequirePackage{icon-appr}
+\RequirePackage{multido}
\RequirePackage{graphicx}
-\RequirePackage{comment}
\ifacromemoryi
\def\RanIdentifier{\@gobble}
\includecomment{acromemory1}
\excludecomment{acromemory2}
- \excludecomment{needhelp}
+ \includehelpfalse
\else
\def\RanIdentifier{R\@gobble}
\includecomment{acromemory2}
\excludecomment{acromemory1}
- \ifincludehelp
- \includecomment{needhelp}
- \else
- \excludecomment{needhelp}
- \fi
\fi
+\newcount\am@nCnt
% \end{macrocode}
% \section{Main Macro Code}
-% When setting up your AcroMemory document, you need to provide this package with
-% certain information, as listed below.
-% \begin{macro}{\theTotalTiles}
-% \begin{macro}{\theNumRows}
-% \begin{macro}{\theNumCols}
-% \begin{macro}{\theImportPath}
-% \begin{macro}{\theIconExt}
-% \begin{macro}{\theTeXImageWidth}
-% \begin{macro}{\provideDimensions}
-%\begin{itemize}
-% \item \cs{theTotalTiles}: The total number of tiles in the game board. For example,
-% \verb!\theTotalTiles{20}!. This parameter is required.
-% \item \cs{theNumRows}: The number of rows in the game board. For example,
-% \verb!\theNumRows{5}!. This parameter is required.
-% \item \cs{theNumCols}: The number of columns in the game board. For example,
-% \verb!\theNumCols{4}!. This parameter is required.
-% \item \cs{theImportPath}: The import path to the basename of the image. The path
-% should use the path specification as defined in the PDF Ref, and the file name should
-% have no extension. For example, \verb!\theImportPath{myFig/myimages}!. Required.
-% There is an optional argument that is typically used when the iconfile is in effect
-% with the acromemory2 option, and an image of the game board is different from the
-% path given by the optional argument; for example,
-%\begin{verbatim}
-% \theImportPath[dpsweb/dpsweb]{dpsweb/dpsweb_package}
-%\end{verbatim}
-% The required argument points the packaged icons, the optional argument points to
-% a file showing the entire image
-% \item \cs{theIconExt}: The extension of the image file(s), Required if different
-% from \texttt{pdf}.
-% \item \cs{theTeXImageWidth}: The scaled width of the rectangular game board. The
-% game board will be rescaled so that its width is equal to the value specified
-% by the argument of this command, e.g., \verb!\theTeXImageWidth{2in}!.
-% \item\cs{provideDimensions}: If the dimension of the game board is known, the width
-% and height can be entered with this command using the two parameters. For example,
-% \verb!\provideDimensions{2in}{2.5in}! (width, height).
-%\end{itemize}
+%
+% \begin{macro}{\bDebug}
+% A debugging command. When executed in the preamble, more is written to the Acrobat console
+% as the document is opened the first time, also, the icons are initially visible so you can
+% see the layout, and quickly play the game. This was used in development extensively to help
+% develop the JavaScript.
+% \begin{macrocode}
+\def\bDebug{\def\memDebug{true}}
+\def\memDebug{false}
+% \end{macrocode}
+% \end{macro}
+% \leavevmode\DescribeMacro\isPackage Placed prior to \cs{amEmbedTiles}, it signals
+% that the images are in a package file.
+% \begin{macrocode}
+\newif\if@isPackaged\@isPackagedfalse
+\def\isPackage{\@isPackagedtrue}
+\let\amIconObjs\@gobble
+% \end{macrocode}
+% \leavevmode\DescribeMacro\amEmbedTiles\hskip-\marginparsep\texttt
+% {[\ameta{ext}]\darg{\ameta{name}}\darg{\ameta{n-rows}}\darg{\ameta{n-cols}}\darg{\ameta{path}}}
+% Embed the required files for this puzzle. We require a \ameta{name}, in the off chance that some day
+% more than one puzzles are allowed.
+% \begin{macrocode}
+\newcommand{\amEmbedTiles}[4][]{\begingroup
+ \gdef\amNumImages{#3}%
+ \csarg\gdef{amGraphicPath#2}{#4}%
+ \gdef\imageImportPath{#4}%
+ \ifacromemoryi
+% \end{macrocode}
+% If \opt{acromemoryi} is in effect, then \texttt{\#3} is half the required icons,
+% each icon is placed twice, then mixed up. Anyway, we double this value going forward.
% \begin{macrocode}
-\def\theTotalTiles#1{\def\nTotalTiles{#1}}
-\def\theNumRows#1{\def\nRows{#1}}
-\def\theNumCols#1{\def\nCols{#1}}
-\newcommand{\theImportPath}[2][]{%
+ \@tempcnta=#3\relax
+ \multiply\@tempcnta\tw@
+ \xdef\nTotalTiles{\the\@tempcnta}\else
+ \gdef\nTotalTiles{#3}\fi
+ \def\@Ext{#1}\ifx\@Ext\@empty\def\@Ext{.pdf}\else\def\@Ext{.#1}\fi
+ \@tempcnta\z@
+ \let\@embedList\@empty
+ \let\AMIndxList\@gobble
+ \edef\z{\noexpand\g@addto@macro\noexpand
+ \amIconObjs{,"#2":\amNumImages}}\z
+ \@whilenum \@tempcnta < \amNumImages \do{%
+ \am@nCnt\@tempcnta\advance\am@nCnt\@ne
+ \ifnum\am@nCnt<10\relax\edef\x{0\the\am@nCnt}\else
+ \edef\x{\the\am@nCnt}\fi
+ \edef\z{\noexpand\g@addto@macro\noexpand\AMIndxList{,"#2pic\x"}}\z
+ \ifxetex\if@isPackaged
+ \PackageWarning{acromemory}
+ {There is no support for embedding packaged\MessageBreak
+ PDFs with xelatex. Ignoring the \string\isPackage\MessageBreak
+ command}%
+ \@isPackagedfalse
+ \fi\fi
\ifacromemoryi
- \def\imageImportPath{#2}
- \def\importpath{#2}
+ \@tempcntb\@tempcnta
+ \multiply\@tempcntb\tw@
+ \advance\@tempcntb\@ne
+ \edef\z{\the\@tempcntb}\advance\@tempcntb\@ne
+ \edef\zi{\the\@tempcntb}%
+ \if@isPackaged
+ \ifpdf
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ hyopts={page=\x}]{#4_package.pdf}}%
+ \else
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ placement={[1]Membutton.\z,[1]Membutton.\zi},%
+ page=\x-1]{#4_package.pdf}}%
+ \fi
+ \else
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ placement={[1]Membutton.\z,[1]Membutton.\zi}]{#4_\x\@Ext}}%
+ \fi
\else
- \def\argi{#1}\ifx\argi\@empty
- \def\imageImportPath{#2}
- \def\importpath{#2}
+ \ifincludehelp\embedIcon[name=helpimage,%
+ placement={[1]memoryhelp}]{#4\@Ext}\fi
+ \edef\z{\the\am@nCnt}%
+ \if@isPackaged
+ \ifpdf
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ hyopts={page=\x}]{#4_package.pdf}}%
\else
- \def\imageImportPath{#1}
- \def\importpath{#2}
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ placement={[1]MemLbutton.\z,[1]MemRbutton.\z},%
+ page=\x-1]{#4_package.pdf}}%
\fi
+ \else
+ \edef\y{\noexpand
+ \embedIcon[name=#2pic\x,%
+ placement={[1]MemLbutton.\z,[1]MemRbutton.\z}%
+ ]{#4_\x\@Ext}}%
+ \fi
\fi
+ \expandafter\g@addto@macro\expandafter
+ \@embedList\expandafter{\y}%
+ \@tempcnta\am@nCnt
+ }% do
+ \toks@=\expandafter{\@embedList}\the\toks@
+%%\typeout{!! \the\toks@}%
+ \endgroup
+ \global\@isPackagedfalse
}
-\def\theIconExt#1{\def\iconsExt{#1}}
-\def\iconsExt{pdf}
-\def\theTeXImageWidth#1{\def\texImageWidth{#1}%
- {\dimen0 = \texImageWidth \xdef\imageWidth{\strip@pt\dimen0 }}%
-}
-\newcommand{\provideDimensions}[3][]{%
- \def\argi{#1}\ifx\argi\@empty
- {\dimen0 = #2 \xdef\trueImageWidth{\strip@pt\dimen0 }%
- \dimen0 = #3 \xdef\trueImageHeight{\strip@pt\dimen0 }}%
- \else
- \def\trueImageWidth{#1}\def\trueImageHeight{#2}%
- \fi
- \def\bProvideDimen{true}%
+% \end{macrocode}
+% \leavevmode\DescribeMacro\amIconPic\hskip-\marginparsep\texttt
+% {[\ameta{opts}]\darg{\ameta{fname}}\darg{\ameta{wd}}\darg{\ameta{ht}}} A general
+% purpose push button that will have icon appearances.
+% \begin{macrocode}
+\newcommand{\amIconPic}[4][]{% \I{\csOf{name}} required
+ \pushButton[\BG{}\W{1}\S{S}#1\TP{1}%\F{\FHidden}
+ ]{#2}{#3}{#4}}
+% \end{macrocode}
+% \DescribeMacro\insertTiles\hskip-\marginparsep
+% \texttt{\darg{\ameta{name}}\darg{\ameta{width}}\darg{\ameta{rows}}\darg{\ameta{cols}}}
+% Command for placing the tiles of a picture. We assume that the pictures are numbered
+% consecutively across rows.
+% \begin{quote}
+% \begin{description}
+% \item[\ameta{name}] The name of the graphic (a JavaScript identifier)
+% \item[\ameta{width}] The width of the image, the height is scaled proportionally
+% \item[\ameta{rows}] The number of rows
+% \item[\ameta{cols}] The number of columns
+% \end{description}
+% \end{quote}
+% \begin{macrocode}
+\newcommand\insertTiles[4]{\begingroup
+ \@tempdima#2\relax
+ \divide\@tempdima #4\relax
+ \setbox\z@\hbox{\includegraphics[draft,width=\@tempdima]%
+ {\@nameuse{amGraphicPath#1}}}%
+ \edef\amTileWd{\the\wd\z@}%
+ \setlength\@tempdima{\ht\z@+\dp\z@}%
+ \setbox\z@\box\voidb@x
+ \edef\amTileHt{\the\@tempdima}%
+ \@tempdima\amTileWd\relax
+ \multiply\@tempdima #4\relax
+ \edef\tot@lWd{\the\@tempdima}%
+ \@tempcnta#3\relax
+ \multiply\@tempcnta #4\relax
+ \divide\@tempcnta\tw@
+ \edef\tot@lHalfTiles{\the\@tempcnta}%
+ \begin{minipage}{\tot@lWd}%
+ \offinterlineskip\hbadness=10000\@tempcnta\z@
+ \leavevmode
+ \rlap{\amIconPic[\BC{}\BG{}]{nullIconBtn}{0bp}{0bp}}%
+ \multido{\i=1+1}{\tot@lHalfTiles}{%
+ \advance\@tempcnta\@ne
+ \edef\y{\the\@tempcnta}%
+ \ifnum\i<10\relax
+ \edef\x{0\i}\else
+ \edef\x{\i}\fi
+ \edef\iconPresets{\noexpand\IX{\noexpand\csOf{#1pic\x}}}%
+ \amIconPic[\AAmouseup{selectTile();}\FB{true}
+ \presets{\iconPresets}\presets{\amtile@KVs}
+ ]{Membutton.\y}{\amTileWd}{\amTileHt}\allowbreak
+ \advance\@tempcnta\@ne
+ \edef\y{\the\@tempcnta}%
+ \edef\iconPresets{\noexpand\IX{\noexpand\csOf{#1pic\x}}}%
+ \amIconPic[\AAmouseup{selectTile();}\FB{true}
+ \presets{\iconPresets}\presets{\amtile@KVs}
+ ]{Membutton.\y}{\amTileWd}{\amTileHt}\allowbreak
+ }% multido
+ \end{minipage}%
+ \endgroup
+}
+\def\amtileKVs#1{\def\amtile@KVs{#1}}
+\amtileKVs{}
+% \end{macrocode}
+% \leavevmode\DescribeMacro\insertTilesii\hskip-\marginparsep\texttt
+% {\darg{\ameta{name}}\darg{\ameta{width}}\darg{\ameta{n-rows}}\darg{\ameta{n-cols}}\darg{\ameta{\upshape L\string|R}}}
+% \begin{quote}
+% \begin{description}
+% \item[\ameta{name}] The name of the graphic (a JavaScript identifier)
+% \item[\ameta{width}] The width of the image, the height is scaled proportionally
+% \item[\ameta{rows}] The number of rows
+% \item[\ameta{cols}] The number of columns
+% \item[\ameta{\upshape L\string|R}] Indicates for Left or Right Image
+% \end{description}
+% \end{quote}
+% Is the common code for \cs{insertTilesL} and \cs{insertTilesR}.
+% \begin{macrocode}
+\newcommand\insertTilesii[5]{\begingroup
+ \def\@rgv{#5}\def\as@L{L}%
+ \@tempdima#2\relax
+ \setbox\z@\hbox{\includegraphics[draft,width=\@tempdima]{%
+ \@nameuse{amGraphicPath#1}}}%
+ \edef\amImageWd{\the\wd\z@}%
+ \setlength\@tempdima{\ht\z@+\dp\z@}%
+ \setbox\z@\box\voidb@x
+ \edef\amImageHt{\the\@tempdima}%
+% Now calculate wd and ht of a tile
+ \@tempdima\amImageWd\relax
+ \divide\@tempdima#4\relax
+ \edef\amTileWd{\the\@tempdima}%
+ \@tempdima\amImageHt\relax
+ \divide\@tempdima#3\relax
+ \edef\amTileHt{\the\@tempdima}%
+% Calculate total number of tiles
+ \@tempcnta#3\relax
+ \multiply\@tempcnta#4\relax
+ \edef\Tot@lTiles{\the\@tempcnta}%
+% Begin minipage of width \amImageWd
+ \begin{minipage}{\amImageWd}%
+ \offinterlineskip\hbadness=10000\@tempcnta\z@
+ \leavevmode
+ \rlap{\amIconPic[\BC{}\BG{}]{nullIconBtn}{0bp}{0bp}}%
+ \multido{\i=1+1}{\Tot@lTiles}{%
+ \advance\@tempcnta\@ne
+ \edef\y{\the\@tempcnta}%
+ \ifnum\i<10\relax
+ \edef\x{0\i}\else
+ \edef\x{\i}\fi
+ \ifx\@rgv\as@L
+ \def\muAction{nRowsAM=#3;nColsAM=#4;\string\r
+ selectNonRandomTile(\y,\y);}\else
+ \def\muAction{nRowsAM=#3;nColsAM=#4;\string\r
+ selectRandomTile(randomAM[\y],\y);}\fi
+ \edef\iconPresets{\noexpand\AAmouseup{\muAction}\noexpand
+ \IX{\noexpand\csOf{#1pic\x}}}%
+ \amIconPic[\presets{\iconPresets} %\FB{true}
+ \presets{\amtile@KVs}
+ ]{Mem#5button.\y}{\amTileWd}{\amTileHt}\allowbreak
+ }% multido
+ \end{minipage}\endgroup
}
-\def\bProvideDimen{false}%
-\def\trueImageWidth{0}\def\trueImageHeight{0}%
% \end{macrocode}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \begin{macro}{\bDebug}
-% A debugging command. When executed in the preamble, more is written to the Acrobat console
-% as the document is opened the first time, also, the icons are initially visible so you can
-% see the layout, and quickly play the game. This was used in development extensively to help
-% develop the JavaScript.
+% \leavevmode\DescribeMacro\insertTilesL\hskip-\marginparsep\texttt
+% {\darg{\ameta{name}}\darg{\ameta{width}}\darg{\ameta{n-rows}}\darg{\ameta{n-cols}}}
+% Inserts the left-hand tiles, which is the non-randomize version of the picture.
% \begin{macrocode}
-\def\bDebug{\def\memDebug{true}}
-\def\memDebug{false}
+\newcommand\insertTilesL[4]{\ifacromemoryi
+ \def\AM@next{\PackageWarning{acromemory}
+ {The use of \string\insertTilesL\space is supported\MessageBreak
+ only for the acromemory2 option}}\else
+ \def\AM@next{\insertTilesii{#1}{#2}{#3}{#4}{L}}\fi\AM@next}
% \end{macrocode}
-% \end{macro}
-% \begin{macro}{\helpImage}
-% \begin{macro}{\rolloverHelpButton}
-% \begin{macro}{\setHelpImageWidth}
-% \begin{macro}{\theHelpCaption}
-% When \texttt{acromemory2} options and the \texttt{includehelp}
-% options are taken, these commands are available. The command
+% \leavevmode\DescribeMacro\insertTilesR\hskip-\marginparsep\texttt
+% {\darg{\ameta{name}}\darg{\ameta{width}}\darg{\ameta{n-rows}}\darg{\ameta{n-cols}}}
+% Inserts the right-hand tiles, which is the randomized version of the picture.
+% \begin{macrocode}
+\newcommand\insertTilesR[4]{\ifacromemoryi
+ \def\AM@next{\PackageWarning{acromemory}
+ {The use of \string\insertTilesR\space is supported\MessageBreak
+ only for the acromemory2 option}}\else
+ \def\AM@next{\insertTilesii{#1}{#2}{#3}{#4}{R}}\fi\AM@next}
+% \end{macrocode}
+% \begin{macro}{\helpImage}\hskip-\marginparsep\texttt
+% {[\ameta{eform-opts}]\darg{\ameta{width}}}
+% When \texttt{acromemory2} option and the \texttt{includehelp}
+% option are taken, these commands are available. The command
% \cs{helpImage} will contain an icon of the puzzle, and it width
% is set by the command \cs{setHelpImageWidth}. The image is normally
% hidden until the user rolls over the \cs{rolloverHelpButton}. The
% icons appears with an caption under it, the content of the caption
% can be entered using \cs{theHelpCaption}.
% \begin{macrocode}
-\newcommand{\helpImage}[1][]{{%
- \ifincludehelp{\setbox0 = \hbox{%
- \includegraphics[draft,width=\helpImageWidth]%
- {\imageImportPath}}%[\Ff\FfReadOnly]
- \dimen0=\ht0 \advance\dimen0by14bp\ht0=\dimen0
- \pushButton[\BC{}\BG{}\S{S}#1]{memoryhelp}{\the\wd0}{\the\ht0}}\fi
-}}
+\newcommand{\helpImage}[2][]{%
+ \ifincludehelp{\setbox\z@\hbox{%
+ \includegraphics[draft,width=#2]{\imageImportPath}}%
+ \dimen\z@=\ht\z@\advance\dimen\z@14bp\ht\z@=\dimen\z@
+ \pushButton[\IX{\csOf{helpimage}}\TP{2} %\CA{\helpCaption}
+ \Ff\FfReadOnly\BC{}\BG{}\S{S}#1]%
+ {memoryhelp}{\the\wd\z@}{\the\ht\z@}}\fi
+}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{\rolloverHelpButton}
+% \begin{macrocode}
\newcommand{\rolloverHelpButton}[3][]{%
\ifincludehelp
\pushButton[\CA{Help}\BC{0 0 1}\BG{0.89 0.9 0.9}
@@ -275,16 +448,16 @@
}}}#1]{checkhelp}{#2}{#3}%
\fi
}
-\newcommand{\setHelpImageWidth}[1]{\def\helpImageWidth{#1}}
-\def\helpImageWidth{1in}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{\theHelpCaption}
+% \begin{macrocode}
\def\theHelpCaption#1{\def\helpCaption{#1}}
\theHelpCaption{A little help}
% \end{macrocode}
% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \begin{macro}{\messageBox}
+% \begin{macro}{\messageBox}\hskip-\marginparsep\texttt
+% {[\ameta{opts}]\darg{\ameta{wd}}\darg{\ameta{ht}}}
% A message text field, as the user works the puzzle, the progress is reported
% to this field.
% \begin{macrocode}
@@ -292,90 +465,52 @@
\textField[#1\Ff\FfMultiline]{MsgBox}{#2}{#3}}
% \end{macrocode}
% \end{macro}
-% \begin{macro}{\playItAgain}
-% For the \texttt{acromemory1} option, this button can be placed to reset
-% the game board, the icons are rearranged hand hidden again.
+% \begin{macro}{\playItAgain}\hskip-\marginparsep\texttt
+% {[\ameta{opts}]\darg{\ameta{wd}}\darg{\ameta{ht}}}
+% For the \texttt{acromemory2} option, this button can be placed to reset
+% the two memory boards, so the memory game can be played again.
% \begin{macrocode}
-\newcommand{\playItAgain}[3][]{\ifacromemoryi{\small
- \pushButton[\CA{Play again}#1\A{\JS{playagain();}}]%
- {playAgain}{#2}{#3}}%
- \fi
+\newcommand{\playItAgain}[3][]{\ifacromemoryi
+ \pushButton[\CA{Play again}#1\AAmouseup{playagain();}]%
+ {playAgain}{#2}{#3}\fi
}
% \end{macrocode}
% \end{macro}
-% \begin{macro}{\ulCornerHere}
-% \begin{macro}{\LulCornerHere}
-% \begin{macro}{\RulCornerHere}
-% \begin{macro}{\reserveSpaceByDimension}
-% \begin{macro}{\reserveSpaceByFile}
-% This group of buttons appear together. \cs{ulCornerHere} is used to
-% set the upper left corner of the game board in the case of the
-% \texttt{acromemory1} option; while \cs{LulCornerHere} and \cs{RulCornerHere}
-% do the same thing for the \texttt{acromemory2} option. One of the two commands
-% \cs{reserveSpaceByDimension} or \cs{reserveSpaceByFile} immediately follow
-% the `corner' commands.
-% \begin{macrocode}
-\def\ulCornerHere{\makebox[0pt][l]%
- {\pushButton[\autoCenter{n}]{ulcorner}{0pt}{0pt}%
- \pushButton[\autoCenter{n}\BC{}\BG{}\FB{true}\I{null}\TP{1}]{nullIconBtn}{0pt}{0pt}%
- }}
-\def\LulCornerHere{\makebox[0pt][l]%
- {\pushButton[\autoCenter{n}]{Lulcorner}{0pt}{0pt}%
- \pushButton[\autoCenter{n}\BC{}\BG{}\FB{true}\I{null}\TP{1}]{nullIconBtn}{0pt}{0pt}%
- }}
-\def\RulCornerHere{\makebox[0pt][l]%
- {\pushButton[\autoCenter{n}]{Rulcorner}{0pt}{0pt}}}
-% \end{macrocode}
-% The two arguments are $\texttt{\#1} = \mbox{width}$ and $\texttt{\#2} = \mbox{height}$.
+% \begin{macro}{\playItAgain}\hskip-\marginparsep\texttt
+% {[\ameta{opts}]\darg{\ameta{wd}}\darg{\ameta{ht}}}
+% For the \texttt{acromemory1} option, this button can be placed to reset
+% the game board, the icons are rearranged hand hidden again.
% \begin{macrocode}
-\def\reserveSpaceByDimension#1#2{%
- \hbox{\ifpreview\setlength\fboxrule{0.4pt}\setlength\fboxsep{0pt}%
- \@tempdima=#1\advance\@tempdima by-\fboxrule
- \@tempdimb=#2\advance\@tempdimb by-\fboxrule
- \fbox{\parbox[t][\@tempdimb][t]{\@tempdima}{\kern0pt\hfill\vfill}}%
- \else\parbox[t][#2][t]{#1}{\kern0pt\hfill\vfill}\fi}%
+\newcommand{\tryItAgain}[3][]{\ifacromemoryi\else
+ \pushButton[\CA{Test Your Memory}#1\AAmouseup{tryAgain();}]%
+ {testYourMemory}{#2}{#3}\fi
}
% \end{macrocode}
-% The optional argument can be used to insert a file that has the same aspect ratio as
-% the puzzle, the default is the one specified by the optional argument of
-% \cs{theImportPath}, which, if not specified, is the same as the required argument
-% of \cs{theImportPath}
-% \begin{macrocode}
-\newcommand{\reserveSpaceByFile}[1][\imageImportPath]%
- {{\setbox0=\hbox{\includegraphics[draft,width=\texImageWidth]{#1}}%
- \reserveSpaceByDimension{\wd0}{\ht0}}}
-% \end{macrocode}
-% \end{macro}
-% \end{macro}
-% \end{macro}
-% \end{macro}
% \end{macro}
+%
% \section{Document JavaScript for \textsf{AcroMemory}}
-% Most of the work of this package is done with document JavaScript, and here
-% it is.
-%\par\medskip\noindent
-%\StopEventually{JavaScript listing suppressed,
-% comment out \cs{OnlyDescription} at the beginning of this file to see
-% the JavaScript.}
+% Operational support is provide by JavaScript.
% \begin{macrocode}
-\begin{insDLJS*}[_MemLoaded]{memjs}
+\newcommand{\initFirstiMsg}{"Press the 'Play again'
+ button to initialize the puzzle"}
+\newcommand{\initFirstiiMsg}{"Press the 'Test Your Memory'
+ button to initialize the puzzle"}
+\begin{insDLJS*}{memjs}
\begin{newsegment}{AcroMemory 1: Global Data and Initialization}
// Global Data:
-_MemLoaded=true;
-var randomDPS = new Array(\nTotalTiles+1);
-var imageNames = new Array();
-imageNames.push("null");
-
-var dpsl = randomDPS.length;
+var isRandomized=false;
+var randomAM = new Array(\nTotalTiles+1);
+var imageNames = new Array(\AMIndxList);
+imageNames.push(\AMIndxList);
+imageNames.unshift("null");
+var dpsl = randomAM.length;
var timeout = 10;
var shutdown, rAE;
var ok2Continue = true;
-var nRows = \nRows;
-var nCols = \nCols;
-var nCorrect = 0;
-var nAttempts = 0;
-
-for (i=1; i<=\nTotalTiles; i++) randomDPS[i]=i;
+var nRowsAM, nColsAM;
+var nCorrectAM = 0;
+var nAttemptsAM = 0;
+for (i=1; i<=\nTotalTiles; i++) randomAM[i]=i;
% \end{macrocode}
% We get the push button with a null icon (nullIconBtn) We get the null icon object
% from it. This technique eliminates the previous need for the Acrobat application when
@@ -386,28 +521,14 @@ var f=this.getField("nullIconBtn");
var nullIcon=f.buttonGetIcon();
var debug = \memDebug;
\end{newsegment}
-
\begin{acromemory1}
\begin{newsegment}{AcroMemory 2: Initialize Pic Names}
-var nttl = \nTotalTiles/2;
-for ( var i = 1; i <= nttl; i++)
-{
- imageNames.push("pic"+i +".0");
- imageNames.push("pic"+i +".1");
-}
var currentChoice = "";
-var currentTile1 = 0;
-var currentTile2 = 0;
var currentIconName = "";
\end{newsegment}
\end{acromemory1}
\begin{acromemory2}
\begin{newsegment}{AcroMemory 2: Initialize Pic Names}
-var nttl = \nTotalTiles;
-for ( var i = 1; i <= nttl; i++)
-{
- imageNames.push("pic."+i);
-}
var LcurrentChoice = 0;
var LcurrentTile = 0;
var RcurrentChoice = 0;
@@ -415,9 +536,7 @@ var RcurrentTile = 0;
\end{newsegment}
\end{acromemory2}
\begin{newsegment}{AcroMemory 3: Bubble Sort}
-// Clear DPS:
-
-function clearDPS()
+function clearAM()
{
for ( var i=1; i<=\nTotalTiles; i++ )
{
@@ -425,9 +544,7 @@ function clearDPS()
f.buttonSetIcon(nullIcon);
}
}
-
-// Mixup DPS:
-function mixupDPS()
+function mixupAM()
{
var i, rand;
for (i=1; i<= \nTotalTiles; i++)
@@ -437,50 +554,51 @@ function mixupDPS()
rand = Math.ceil(rand);
rand = rand \% dpsl;
if (rand == 0 ) rand = 1;
- temp = randomDPS[i];
- randomDPS[i]=randomDPS[rand];
- randomDPS[rand]=temp;
+ temp = randomAM[i];
+ randomAM[i]=randomAM[rand];
+ randomAM[rand]=temp;
}
}
-
-// Show DPS:
-function showDPS()
+function showAM()
{
for ( var i=1; i<=\nTotalTiles; i++ )
{
- var oIcon = this.getIcon(imageNames[randomDPS[i]]);
+ var oIcon = this.getIcon(imageNames[randomAM[i]]);
var f = this.getField("Mem\RanIdentifier button."+i);
f.buttonSetIcon(oIcon);
}
}
-
-// Sortout DPS: begin bubble sort
-function sortoutDPS()
+// Begin bubble sort
+function sortoutAM()
{
- outerLoop(randomDPS.length-1);
+ outerLoop(randomAM.length-1);
}
function outerLoop(i)
{
- if ( ok2Continue && (i >= 0) ) shutdown = app.setTimeOut("app.clearTimeOut(shutdown); innerLoop("+i+",1);", timeout);
+ if ( ok2Continue && (i >= 0) ) shutdown = %
+app.setTimeOut("app.clearTimeOut(shutdown); %
+innerLoop("+i+",1);", timeout);
}
function innerLoop(i,j)
{
if ( j <= i )
{
- if (randomDPS[j-1] > randomDPS[j])
+ if (randomAM[j-1] > randomAM[j])
{
- var temp = randomDPS[j-1];
- randomDPS[j-1] = randomDPS[j];
- randomDPS[j] = temp;
- var oIcon = this.getIcon(imageNames[randomDPS[j-1]]);
+ var temp = randomAM[j-1];
+ randomAM[j-1] = randomAM[j];
+ randomAM[j] = temp;
+ var oIcon = this.getIcon(imageNames[randomAM[j-1]]);
var f = this.getField("Mem\RanIdentifier button."+(j-1));
f.buttonSetIcon(oIcon);
- var oIcon = this.getIcon(imageNames[randomDPS[j]]);
+ var oIcon = this.getIcon(imageNames[randomAM[j]]);
var f = this.getField("Mem\RanIdentifier button."+j);
f.buttonSetIcon(oIcon);
}
j++
- if ( ok2Continue ) shutdown = app.setTimeOut("app.clearTimeOut(shutdown); innerLoop("+i+","+j+");", timeout);
+ if ( ok2Continue ) shutdown = %
+app.setTimeOut("app.clearTimeOut(shutdown); %
+innerLoop("+i+","+j+");", timeout);
}
else
{
@@ -489,19 +607,28 @@ function innerLoop(i,j)
}
}
function randomizePuzzle() {
- mixupDPS();
+ mixupAM();
for ( var i=1; i<=\nTotalTiles; i++) {
var g = this.getField("Mem\RanIdentifier button."+i);
- var oIcon = this.getIcon(imageNames[randomDPS[i]]);
+ var oIcon = this.getIcon(imageNames[randomAM[i]]);
g.buttonSetIcon(oIcon,1);
if (debug) g.buttonSetIcon(oIcon,0);
}
+ isRandomized=true;
}
\end{newsegment}
\begin{acromemory1}
\begin{newsegment}{AcroMemory 4: Tile Processing}
+var currentIndex="";
+var currentName="";
+var _bOK1=true;
function selectTile() // right side randomly arranged
{
+ if(!isRandomized){
+ app.alert(\initFirstiMsg);
+ return;
+ }
+ if (!_bOK1) return;
var f = event.target;
var oIcon = f.buttonGetIcon(1);
f.buttonSetIcon(oIcon,0);
@@ -509,41 +636,37 @@ function selectTile() // right side randomly arranged
var re1 = /Membutton\.(\d+)/;
var index = re1.exec(fname);
if (debug) console.println("index = " + index[1]);
- var thisiconName = imageNames[randomDPS[index[1]]];
+ var thisiconName = imageNames[randomAM[index[1]]];
if (debug) console.println("thisiconName = " + thisiconName);
- var re = /pic(\d+)\.(\d)/;
- var image = re.exec(thisiconName)
- if (debug) console.println("selected: " + image[1] + "." + image[2]);
if ( currentChoice == "" ) {
currentChoice = fname;
- currentTile1=image[1];
- currentTile2=image[2];
currentIconName = thisiconName;
return;
}
- if ( (image[1] == currentTile1) && (image[2] != currentTile2) )
+ if ( (thisiconName == currentIconName) )
{ // right choice
- nCorrect++;
- nAttempts++
+ nCorrectAM++;
+ nAttemptsAM++
f.readonly = true;
var g = this.getField(currentChoice);
g.readonly = true;
- reportProgress(nCorrect,nAttempts);
- resetCounters();
+ reportProgress(nCorrectAM,nAttemptsAM);
+ resetCountersAM();
} else { // wrong choice
- nAttempts++
- reportProgress(nCorrect,nAttempts);
- rAE = app.setTimeOut("resetAfterError(\""+currentChoice+"\",\""+fname+"\")", 1000);
- resetCounters();
+ nAttemptsAM++
+ _bOK1=false;
+ reportProgress(nCorrectAM,nAttemptsAM);
+ rAE = app.setTimeOut(%
+"resetAfterError(\""+currentChoice+"\",\""+fname+"\");%
+_bOK1=true;", 1000);
+ resetCountersAM();
}
}
-function resetCounters ()
+function resetCountersAM ()
{
currentChoice = "";
- currentTile1 = 0;
- currentTile2 = 0;
currentIconName = "";
}
function resetAfterError(l,r)
@@ -552,9 +675,7 @@ function resetAfterError(l,r)
var f = this.getField(l);
var g = this.getField(r);
if (!debug) g.buttonSetIcon(nullIcon,0);
-// g.strokeColor=color.black;
if (!debug) f.buttonSetIcon(nullIcon,0);
-// f.strokeColor=color.black;
}
function executePostGameEffects() {return;}
function playagain()
@@ -565,28 +686,49 @@ function playagain()
}
g = this.getField("Membutton");
g.readonly=false;
- resetCounters();
- nCorrect = 0;
- nAttempts = 0;
- reportProgress(nCorrect,nAttempts);
+ resetCountersAM();
+ nCorrectAM = 0;
+ nAttemptsAM = 0;
+ reportProgress(nCorrectAM,nAttemptsAM);
randomizePuzzle();
}
\end{newsegment}
\end{acromemory1}
\begin{acromemory2}
\begin{newsegment}{AcroMemory 4: Tile Processing}
+// save original positions of fields
+var aLRect=new Array();
+var aRRect=new Array();
+aLRect.push("null");
+aRRect.push("null");
+var f=this.getField("MemLbutton");
+var g=f.getArray();
+for (var i=0; i<g.length; i++)aLRect.push(g[i].rect);
+var f=this.getField("MemRbutton");
+var g=f.getArray();
+for (var i=0; i<g.length; i++)aRRect.push(g[i].rect);
+% \end{macrocode}
+% \begin{macrocode}
+var _bOK2=true;
function selectRandomTile(nCnt,n) // right side randomly arranged
{
+ if(!isRandomized){
+ app.alert(\initFirstiiMsg);
+ return;
+ }
+ if (!_bOK2) return;
if ( RcurrentChoice != 0 ) return;
RcurrentChoice = nCnt;
RcurrentTile = n;
- nAttempts++;
+ nAttemptsAM++;
var f = event.target;
f.strokeColor = ["RGB", 0, .6, 0];
var oIcon = f.buttonGetIcon(1);
f.buttonSetIcon(oIcon,0);
if ( LcurrentChoice != 0 ) {
- if (debug) console.println("LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " + RcurrentChoice);
+ if (debug) console.println(%
+"LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " %
++ RcurrentChoice);
if ( LcurrentChoice == nCnt ) {// right answer
// need to make right side hidden and readonly
// need to make this button readonly
@@ -595,20 +737,30 @@ function selectRandomTile(nCnt,n) // right side randomly arranged
g.readonly = true;
f.strokeColor=color.transparent;
f.readonly = true;
- if (++nCorrect == \nTotalTiles ) // game complete
+ if (++nCorrectAM == \nTotalTiles ) // game complete
executePostGameEffects();
- reportProgress(nCorrect,nAttempts);
- resetCounters();
+ reportProgress(nCorrectAM,nAttemptsAM);
+ resetCountersAM();
} else { // wrong answer
// need to set current choices back to zero
- reportProgress(nCorrect,nAttempts);
- rAE = app.setTimeOut("resetAfterError("+LcurrentTile+","+RcurrentTile+")", 1000);
- resetCounters();
+ reportProgress(nCorrectAM,nAttemptsAM);
+ _bOK2=false;
+ rAE = app.setTimeOut("resetAfterError(%
+"+LcurrentTile+","+RcurrentTile+");_bOK2=true;", 1000);
+ resetCountersAM();
}
}
}
-function selectNonRandomTile(nCnt,n) // left side, arranged in natural order
+% \end{macrocode}
+% \begin{macrocode}
+// left side, arranged in natural order
+function selectNonRandomTile(nCnt,n)
{
+ if(!isRandomized){
+ app.alert(\initFirstiiMsg);
+ return;
+ }
+ if (!_bOK2) return
if ( LcurrentChoice != 0 ) return;
LcurrentChoice = nCnt;
LcurrentTile = n;
@@ -617,7 +769,9 @@ function selectNonRandomTile(nCnt,n) // left side, arranged in natural order
var oIcon = f.buttonGetIcon(1);
f.buttonSetIcon(oIcon,0);
if ( RcurrentChoice != 0 ) {
- if (debug) console.println("LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " + RcurrentChoice);
+ if (debug) console.println(%
+"LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " %
++ RcurrentChoice);
if ( RcurrentChoice == nCnt ) {// right answer
// need to make right side hidden and readonly
// need to make this button readonly
@@ -626,25 +780,32 @@ function selectNonRandomTile(nCnt,n) // left side, arranged in natural order
g.readonly = true;
f.readonly = true;
f.strokeColor=color.transparent;
- if (++nCorrect == \nTotalTiles ) // game complete
+ if (++nCorrectAM == \nTotalTiles ) // game complete
executePostGameEffects();
- reportProgress(nCorrect,nAttempts);
- resetCounters();
+ reportProgress(nCorrectAM,nAttemptsAM);
+ resetCountersAM();
} else { // wrong answer
// need to set current choices back to zero
- reportProgress(nCorrect,nAttempts);
- rAE = app.setTimeOut("resetAfterError("+LcurrentTile+","+RcurrentTile+")", 1000);
- resetCounters();
+ reportProgress(nCorrectAM,nAttemptsAM);
+ _bOK2=false;
+ rAE = app.setTimeOut(%
+"resetAfterError("+LcurrentTile+","+RcurrentTile+");%
+_bOK2=true;", 1000);
+ resetCountersAM();
}
}
}
-function resetCounters ()
+% \end{macrocode}
+% \begin{macrocode}
+function resetCountersAM ()
{
LcurrentChoice = 0;
RcurrentChoice = 0;
LcurrentTile = 0;
RcurrentTile = 0;
}
+% \end{macrocode}
+% \begin{macrocode}
function resetAfterError(l,r)
{
try { app.clearTimeOut(rAE); } catch(e) {};
@@ -655,8 +816,38 @@ function resetAfterError(l,r)
if (!debug) f.buttonSetIcon(nullIcon,0);
f.strokeColor=color.black;
}
+% \end{macrocode}
+% \begin{macrocode}
+function tryAgain() {
+ nCorrectAM=0;
+ nAttemptsAM=0;
+ reportProgress(nCorrectAM,nAttemptsAM);
+% this.resetForm("MsgBox");
+ resetCountersAM();
+ this.delay=true;
+ for(var i=1; i<=20; i++) {
+ var f=this.getField("MemLbutton."+i);
+ var g=this.getField("MemRbutton."+i);
+ f.buttonSetIcon(nullIcon,0);
+ f.rect=aLRect[i];
+ g.buttonSetIcon(nullIcon,0);
+ g.rect=aRRect[i];
+ }
+ var f=this.getField("MemLbutton");
+ var g=this.getField("MemRbutton");
+ f.lineWidth=1;
+ f.strokeColor=color.black;
+ f.readonly=false;
+ g.lineWidth=1;
+ g.strokeColor=color.black;
+ g.readonly=false;
+ this.delay=false;
+ randomizePuzzle();
+}
+% \end{macrocode}
+% \begin{macrocode}
function executePostGameEffects() {
- sortoutDPS();
+ sortoutAM();
var fL = this.getField("MemLbutton.1");
var fR = this.getField("MemRbutton.1");
var LulCorner = fL.rect;
@@ -664,254 +855,44 @@ function executePostGameEffects() {
var mWidth = LulCorner[2]-LulCorner[0];
var mHeight = LulCorner[1]-LulCorner[3];
var nCnt = 0;
- for ( var i=0; i<nRows; i++) {
- for ( var j=0; j<nCols; j++ ) {
+ for ( var i=0; i<nRowsAM; i++) {
+ for ( var j=0; j<nColsAM; j++ ) {
nCnt++;
try {
var g = this.getField("MemLbutton."+nCnt);
- g.rect = [ LulCorner[0]+j*mWidth, LulCorner[1]-i*mHeight, LulCorner[0]+(j+1)*mWidth, LulCorner[1]-(i+1)*mHeight ]
+ g.rect = %
+[ LulCorner[0]+j*mWidth, LulCorner[1]-i*mHeight, %
+LulCorner[0]+(j+1)*mWidth, %
+LulCorner[1]-(i+1)*mHeight ]
g.lineWidth = 0;
g.strokeColor = color.transparent;
-
+% \end{macrocode}
+% \begin{macrocode}
var h = this.getField("MemRbutton."+nCnt);
- h.rect = [ RulCorner[0]+j*mWidth, RulCorner[1]-i*mHeight, RulCorner[0]+(j+1)*mWidth, RulCorner[1]-(i+1)*mHeight ]
+ h.rect = [ RulCorner[0]+j*mWidth, %
+RulCorner[1]-i*mHeight, %
+RulCorner[0]+(j+1)*mWidth, RulCorner[1]-(i+1)*mHeight ]
h.lineWidth = 0;
h.strokeColor = color.transparent;
-
- } catch(e) { console.println("set properties: " + e.toSource()) }
+ } catch(e) { %
+console.println("set properties: " + e.toSource()) }
}
}
}
\end{newsegment}
\end{acromemory2}
\begin{newsegment}{AcroMemory 5: Reporting}
-function reportProgress(nCorrect,nAttempts) {
+function reportProgress(nCorrectAM,nAttemptsAM) {
var Msg = this.getField("MsgBox")
if ( Msg != null ) {
- Msg.value = "Number matched = " + nCorrect
- + "\n Number of attempts = " + nAttempts;
+ Msg.value = "Number matched = " + nCorrectAM
+ + "\n Number of attempts = " + nAttemptsAM;
}
}
-try { randomizePuzzle(); } catch(e) {}
+%try { randomizePuzzle(); } catch(e) {}
+%var to=app.setTimeOut("randomizePuzzle();",1000);
\end{newsegment}
\end{insDLJS*}
-
-\begin{acromemory1}
-\begin{execJS}{acromemjs}
-var l = \nTotalTiles/2;
-var pt2bpScaleFactor = 72/72.27;
-if (\iconsInOneFile) {
- for ( var i = 0; i < l; i++)
- {
- try {
- aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+(i+1) +".0", cDIPath: "\importpath.pdf", nPage: i }, this);
- aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+(i+1) +".1", cDIPath: "\importpath.pdf", nPage: i }, this);
- }
- catch(e) {console.println("exception: " + e.toSource())}
- }
-} else {
- var index, j;
- for ( var i = 0; i < l; i++)
- {
- try {
- j = i+1;
- index = ( j < 10 ) ? "0"+j : ""+j;
- if (debug) console.println("Importing: \importpath_"+index+".\iconsExt")
- aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+j+".0", cDIPath: "\importpath_"+index+".\iconsExt"}, this);
- aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+j+".1", cDIPath: "\importpath_"+index+".\iconsExt"}, this);
- }
- catch(e) {console.println("import exception: " + e.toSource())}
- }
-}
-
-// Now lay out the icon fields.
-var f = this.getField("ulcorner");
-var ulCorner = f.rect;
-var nPage = f.page;
-this.removeField("ulcorner");
-
-if (\bProvideDimen) {
- var width = \trueImageWidth*pt2bpScaleFactor;
- var height =\trueImageHeight*pt2bpScaleFactor;
-} else {
- var doc = aebTrustedFunctions( this, aebAppOpenDoc, { cPath: "\importpath.pdf", oDoc: this });
- var aRect = doc.getPageBox({cBox:"Crop"})
- doc.closeDoc(true);
- var width = aRect[2]-aRect[0];
- var height = aRect[1]-aRect[3];
-}
-var scaleFactor = (\imageWidth*pt2bpScaleFactor)/width;
-
-var scaledWidth = width*scaleFactor;
-var scaledHeight = height*scaleFactor;
-
-if (debug) {
- console.println("scaleFactor = " + scaleFactor);
- console.println("scaledWidth = " + scaledWidth);
- console.println("scaledHeight = " + scaledHeight);
-}
-
-var mWidth = scaledWidth/nCols
-var mHeight = scaledHeight/nRows
-
-var nCnt = 0;
-
-for ( var i=0; i<nRows; i++) {
- for ( var j=0; j<nCols; j++ ) {
- nCnt++;
- try {
- var g = this.addField({
- cName: "Membutton."+nCnt,
- cFieldType: "button",
- nPageNum: nPage,
- oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
- });
- } catch(e) { console.println( e.toSource() ); }
- try {
- g.highlight=highlight.p
- g.buttonPosition = position.iconOnly;
- g.lineWidth = 1;
- g.strokeColor = color.black;
- g.setAction("MouseDown", "selectTile();")
- } catch(e) { console.println("set properties: " + e.toSource()) }
- try {
- var pNCnt = nCnt + 1;
- var index = parseInt( pNCnt/2)
- var oIcon = this.getIcon("pic"+index+"."+ ( pNCnt \% 2 ));
- g.buttonSetIcon(oIcon,1);
- if (debug) g.buttonSetIcon(oIcon,0);
- } catch(e) { console.println("set properties: " + e.toSource()) }
- }
-}
-try { randomizePuzzle(); } catch(e) { console.println("execJS--randomizePuzzle exceptions: " + e.toSource()) }
-var isRandomized = true;
-\end{execJS}
-\end{acromemory1}
-
-\begin{acromemory2}
-\begin{execJS}{execjs}
-var index;
-var pt2bpScaleFactor = 72/72.27;
-if (\iconsInOneFile) {
- for ( var i = 1; i <= \nTotalTiles; i++)
- {
- index = ( i < 10 ) ? "0"+i : ""+i;
- if (debug) console.println("\importpath_"+index+".\iconsExt")
- try { aebTrustedFunctions(this, aebImportIcon, {cName: "pic."+i, cDIPath: "\importpath.pdf", nPage: (i-1) }, this);
- }
- catch(e) {console.println("exception: " + e.toSource())}
- }
-} else {
- for ( var i = 1; i <= \nTotalTiles; i++)
- {
- index = ( i < 10 ) ? "0"+i : ""+i;
- if (debug) console.println("\importpath_"+index+".\iconsExt")
- try { aebTrustedFunctions(this, aebImportIcon, {cName: "pic."+i, cDIPath: "\importpath_"+index+".\iconsExt"}, this);
- }
- catch(e) {console.println("exception: " + e.toSource())}
- }
-}
-// Now lay out the icon fields.
-var f = this.getField("Lulcorner");
-var ulCorner = f.rect;
-var nPage = f.page;
-this.removeField("Lulcorner");
-
-if (\bProvideDimen) {
- var width = \trueImageWidth*pt2bpScaleFactor;
- var height =\trueImageHeight*pt2bpScaleFactor;
-} else {
- var doc = aebTrustedFunctions( this, aebAppOpenDoc, { cPath: "\imageImportPath.pdf", oDoc: this });
- var aRect = doc.getPageBox({cBox:"Crop"})
- doc.closeDoc(true);
- var width = aRect[2]-aRect[0];
- var height = aRect[1]-aRect[3];
-}
-var scaleFactor = (\imageWidth*pt2bpScaleFactor)/width;
-
-var scaledWidth = width*scaleFactor;
-var scaledHeight = height*scaleFactor;
-
-if (debug) {
- console.println("scaleFactor = " + scaleFactor);
- console.println("scaledWidth = " + scaledWidth);
- console.println("scaledHeight = " + scaledHeight);
-}
-
-var mWidth = scaledWidth/nCols
-var mHeight = scaledHeight/nRows
-
-%console.println("mWidth = " + mWidth);
-%console.println("mHeight = " + mHeight);
-
-var nCnt = 0;
-
-for ( var i=0; i<nRows; i++) {
- for ( var j=0; j<nCols; j++ ) {
- nCnt++;
- try {
- var g = this.addField({
- cName: "MemLbutton."+nCnt,
- cFieldType: "button",
- nPageNum: nPage,
- oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
- });
- } catch(e) { console.println( e.toSource()); }
- try {
- g.highlight=highlight.p
- g.buttonPosition = position.iconOnly;
- g.lineWidth = 1;
- g.strokeColor = color.black;
- g.setAction("MouseDown", "selectNonRandomTile("+nCnt+","+nCnt+");")
- } catch(e) { console.println("set properties: " + e.toSource()) }
- var oIcon = this.getIcon("pic."+nCnt);
- g.buttonSetIcon(oIcon,1);
- if (debug) g.buttonSetIcon(oIcon,0);
- }
-}
-// Now lay out the icon fields.
-var f = this.getField("Rulcorner");
-var ulCorner = f.rect;
-this.removeField("Rulcorner");
-
-var nCnt = 0;
-
-for ( var i=0; i<nRows; i++) {
- for ( var j=0; j<nCols; j++ ) {
- nCnt++;
- try {
- var g = this.addField({
- cName: "MemRbutton."+nCnt,
- cFieldType: "button",
- nPageNum: nPage,
- oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
- });
- } catch(e) { console.println( e.toSource()); }
- try {
- g.highlight=highlight.p
- g.buttonPosition = position.iconOnly;
- g.lineWidth = 1;
- g.strokeColor = color.black;
- g.setAction("MouseDown", "selectRandomTile(randomDPS["+nCnt+"],"+nCnt+");")
- } catch(e) { console.println("set properties: " + e.toSource()) }
- }
-}
-try { randomizePuzzle(); } catch(e) { console.println("randomizePuzzle exceptions: " + e.toSource()) }
-var isRandomized = true;
-\end{execJS}
-\end{acromemory2}
-\begin{needhelp}
-\begin{execJS}{helpjs}
-try {
- aebTrustedFunctions(this, aebImportIcon, {cName: "helpicon", cDIPath: "\imageImportPath.\iconsExt"}, this);
- var f = this.getField("memoryhelp");
- var oIcon = this.getIcon("helpicon");
- f.buttonPosition = position.iconOnly;
- f.buttonSetIcon(oIcon,1);
- f.buttonSetCaption({cCaption: "\helpCaption"});
-} catch(e) {console.println("exception: " + e.toSource())}
-\end{execJS}
-\end{needhelp}
%</package>
% \end{macrocode}
% \Finale