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+% \iffalse meta-comment
+%
+% Copyright (C) 2023
+% Frank Mittelbach, The LaTeX Project
+%
+% This file is part of the LaTeX base system.
+% -------------------------------------------
+%
+% It may be distributed and/or modified under the
+% conditions of the LaTeX Project Public License, either version 1.3c
+% of this license or (at your option) any later version.
+% The latest version of this license is in
+% https://www.latex-project.org/lppl.txt
+% and version 1.3c or later is part of all distributions of LaTeX
+% version 2008 or later.
+%
+% This file has the LPPL maintenance status "maintained".
+%
+% The list of all files belonging to the LaTeX base distribution is
+% given in the file `manifest.txt'. See also `legal.txt' for additional
+% information.
+%
+% The list of derived (unpacked) files belonging to the distribution
+% and covered by LPPL is defined by the unpacking scripts (with
+% extension .ins) which are part of the distribution.
+%
+% \fi
+%
+% \iffalse
+%
+%%% From File: ltsockets.dtx
+%
+% \begin{macrocode}
+\def\ltsocketsversion{0.9a}
+\def\ltsocketsdate{2023-08-21}
+% \end{macrocode}
+%
+%<*driver>
+\documentclass{l3doc}
+
+
+\providecommand\InternalDetectionOff{}
+\providecommand\InternalDetectionOn{}
+
+\EnableCrossrefs
+\CodelineIndex
+\begin{document}
+ \DocInput{ltsockets.dtx}
+\end{document}
+%</driver>
+%
+% \fi
+%
+%
+%
+%
+% \title{\LaTeX{}'s socket management\thanks{This module has version
+% \ltsocketsversion\ dated \ltsocketsdate, \copyright\ \LaTeX\
+% Project.}}
+%
+% \author{Frank Mittelbach}
+%
+% \maketitle
+%
+% ^^A this needs some cleanup:
+% \long\def\fmi#1{\begin{quote} TODO: \itshape #1\end{quote}}
+%
+% \providecommand\pkg[1]{\texttt{#1}}
+% \providecommand\hook[1]{\texttt{#1}}
+% \providecommand\env[1]{\texttt{#1}}
+% \providecommand\plug[1]{\texttt{#1}}
+% \providecommand\socket[1]{\texttt{#1}}
+%
+%
+% \begin{abstract}
+% This code implements sockets which are places in the code into
+% which predeclared chunks of code (plugs) can be placed. Both the sockets
+% and the plugs are \enquote{named} and each socket is
+% assigned exactly one plug at any given time.
+% \end{abstract}
+%
+% \tableofcontents
+%
+% \section{Introduction}
+%
+% A \LaTeX{} source file is transformed into a typeset document by
+% executing code for each command or environment in the document
+% source. Through various steps this code transforms the input and
+% eventually generates typeset output appearing in a \enquote{galley}
+% from which individual pages are cut off in an asyncronous way. This
+% page generating process is normally not directly associated with
+% commands in the input\footnote{Excepts for directives such as
+% \cs{newpage}.} but is triggered whenever the galley has received
+% enough material to form another page (giving current settings).
+%
+% As part of this transformation input data may get stored in some form
+% and later reused, for example, as part of the output routine
+% processing.
+%
+% \section{Configuration of the transformation process}
+%
+% There are three different major methods offered by \LaTeX{} to
+% configure the transformation process:
+% \begin{itemize}
+% \item through the template mechanism,
+% \item through the hook mechanism, or
+% \item through sockets and plugs.
+% \end{itemize}
+% They offer different possibilities (with different features and
+% limitations) and are intended for specific use cases, though it is
+% possible to combine them.
+%
+% \subsection{The template mechanism}
+%
+% The template mechanism is intended for more complex document-level
+% elements (e.g., headings such as \verb=\section= or environments like
+% \env{itemize}). The template code implements the overall processing
+% logic for such an element and offers a set of parameters to influence
+% the final result.
+%
+% The document element is then implemented by (a) selecting a suitable
+% template (there may be more than one available for the kind of
+% document element) and (b) by setting its parameters to desired
+% values. This then forms a so-called instance which is executed when
+% the document element is found in the source.
+%
+% By altering the parameter values (in a document class or in the
+% document preamble) or, if more drastic layout changes are desired, by
+% selecting a different template and then adjusting its parameters, a
+% wide variety of layouts can be realized through simple configuration
+% setups without the need to develop new code.
+%
+% The target audience of this method are therefore document class
+% developers or users who wish to alter an existing layout (implemented
+% by a document class) in certain (minor) ways.
+%
+% The template mechanism is currently documented as part of the
+% \pkg{xtemplate} package and one more elaborate implementation can be
+% found as part of the \texttt{latex-lab} code for lists (to be
+% documented further).
+%
+% \subsection{The hook mechanism}
+%
+% Hooks are places in the kernel code (or in packages) that offer
+% packages the possibility to inject additional code at specific
+% points in the processing in a controlled way without the need to
+% replace the existing code block (and thereby overwriting
+% modifications/extensions made by other packages). The target
+% audience is therefore mainly package developers, even though some
+% hooks can be useful for document authors.
+%
+% Obviously, what can reasonably be added into a hook depends on the
+% individual hook (hopefully documented as part of the hook
+% documentation), but in general the idea behind hooks is that more
+% than one package could add code into the hook at the same
+% time. Perhaps the most famous hook (that \LaTeX{} had for a very
+% long time) is \hook{begindocument} into which many packages add code
+% to through \cs{AtBeginDocument}\marg{code} (which is nowadays
+% implemented as a shorthand for
+% \cs{AddToHook}\texttt{\{\hook{begindocument}\}}\marg{code}). To
+% resolve possible conflicts between injections by different packages
+% there is a rule mechanism by which code chunks in a hook can be
+% ordered in a certain way and by which incompatible packages can be
+% detected if a resolution is impossible.
+%
+% In contrast to template code, there is no standard configuration
+% method through parameters for hooks, i.e., the code added to a hook
+% \enquote{is} the configuration. If it wants to provide for
+% configuration through parameters it has to also provide its own
+% method to set such parameters in some way. However, in that case it
+% is likely that using a hook is not the right approach and the
+% developer better calls a template instance instead which then offers
+% configuration through a key/value interface.
+%
+% In most cases, hooks do not take any arguments as input. Instead, the data
+% that they can (and are allowed to) access depends on the surrounding
+% context.
+%
+% For example, the various hooks available during the page shipout
+% process in \LaTeX's output routine can (and have to) access the
+% accumulated page material stored in a box named
+% \verb=\ShipoutBox=. This way, code added to, say, the
+% \hook{shipout/before} hook could access the page content, alter it,
+% and then write it back into \verb=\ShipoutBox= and any other code
+% added to this hook could then operate on the modified content. Of
+% course, for such a scheme to work the code prior to executing the hook
+% would need to setup up data in appropriate places and the hook
+% documentation would need to document what kind of storage can be
+% accessed (and possibly altered) by the hook.
+%
+% There are also hooks that take arguments (typically portions of
+% document data) and in that case the hook code can access these
+% arguments through \verb=#1=, \verb=#2=, etc.
+%
+% The hook mechanism is documented in \texttt{lthooks-doc.pdf}.
+%
+%
+%
+% \subsection{The socket mechanism}
+%
+% In some cases there is code that implements a certain programming
+% logic (for example, combining footnotes, floats, and the text for the
+% current page to be shipped out) and if this logic should change (e.g.,
+% footnotes to be placed above bottom floats instead of below) then this
+% whole code block needs to be replaced with different code.
+%
+% In theory, this could be implemented with templates, i.e., the code
+% simply calls some instance that implements the logic and that instance
+% is altered by selecting a different templates and/or adjusting their
+% parameters. However, in many cases customization through parameters is
+% overkill in such a case (or otherwise awkward, because paramerization
+% is better done on a higher level instead of individually for small
+% blocks of code) and using the template mechanism just to replace one
+% block of code with a different one results in a fairly high
+% performance hit. It is therefore usually not a good choice.
+%
+% In theory, it would also be possible to use a hook, but again that is
+% basically a misuse of the concept, because in this use case there should
+% never be more than one block of code inside the hook; thus, to alter
+% the processing logic one would need to set up rules that replace code
+% rather than (as intended) execute all code added to the hook.
+%
+%
+%
+% For this reason \LaTeX{} now offers a third mechanism:
+% \enquote{sockets} into which one can place exactly one code block
+% --- a \enquote{plug}.
+%
+% In a nutshell: instead of having a fixed code block somewhere as part
+% of the code, implementing a certain programming logic there is a
+% reference to a named socket at this point.
+% This is done by first declaring the named socket with:
+% \begin{quote}
+% \cs{NewSocket}\marg{socket-name}\marg{number-of-inputs}
+% \end{quote}
+% This is then referenced at the point where the replaceable code block
+% should be executed with:
+% \begin{quote}
+% \cs{UseSocket}\marg{socket-name}
+% \end{quote}
+% or, if the socket should take a number of inputs (additional
+% arguments beside the name) with
+% \begin{quote}
+% \cs{UseSocket}\marg{socket-name}\marg{arg\textsubscript{1}}\ldots
+% \marg{arg\textsubscript{\meta{number-of-inputs}}}
+% \end{quote}
+%
+% In addition, several code blocks (a.k.a.\ plugs) implementing different logic for this
+% socket are set up, each with a declaration of the form:
+% \begin{quote}
+% \cs{NewSocketPlug}\marg{socket-name}\marg{socket-plug-name}\marg{code}
+% \end{quote}
+% Finally,
+% one of them is assigned to the socket:
+% \begin{quote}
+% \cs{AssignSocketPlug}\marg{socket-name}\marg{socket-plug-name}
+% \end{quote}
+% If the programming logic should change, then all that is necessary is
+% to make a new assignment with \cs{AssignSocketPlug} to a different
+% \marg{socket-plug-name}. This assignment obeys scope so that an
+% environment can alter a socket without the need to restore the
+% previous setting manually.
+%
+% If the socket takes inputs, then those need to be provided to
+% \cs{UseSocket} and in that case they can be referenced in the \meta{code}
+% argument of \cs{NewSocketPlug} with \verb=#1=, \verb=#2=, etc.
+%
+% In most cases a named socket is used only in a single place, but there
+% is, of course, nothing wrong with using it in several places, as long
+% as the code in all places is supposed to change in the same way.
+%
+%
+%
+%
+%
+% \subsubsection{Examples}
+%
+%
+% We start by declaring a new socket named \socket{foo} that expects
+% two inputs:
+%\begin{verbatim}
+% \NewSocket{foo}{2}
+%\end{verbatim}
+% \NewSocket{foo}{2}
+%
+% Such a declaration has do be unique across the whole \LaTeX{}
+% run. Thus, if another package attempts to use the same name
+% (regardless of the number of inputs) it will generate an error:
+%\begin{verbatim}
+% \NewSocket{foo}{2}
+% \NewSocket{foo}{1}
+% \end{verbatim}
+% Both declarations would therefore produce:
+% \begin{verbatim}
+% ! LaTeX socket Error: Socket 'foo' already declared!
+%\end{verbatim}
+%
+% You also get an error if you attempt to declare some socket plug and
+% the socket name is not yet declared, e.g.,
+%\begin{verbatim}
+% \NewSocketPlug{baz}{undeclared}{some code}
+%\end{verbatim}
+% generates
+%\begin{verbatim}
+% ! LaTeX socket Error: Socket 'baz' undeclared!
+%\end{verbatim}
+%
+%
+% Setting up plugs for the socket is done like this:
+%\begin{verbatim}
+% \NewSocketPlug{foo}{plug-A}
+% {\begin{quote}\itshape foo-A: #1!#2\end{quote}}
+% \NewSocketPlug{foo}{plug-B}
+% {\begin{quote}\sffamily foo-B: #2\textsuperscript{2}\end{quote}}
+%\end{verbatim}
+% This will set up the plugs \texttt{plug-A} and \texttt{plug-B} for
+% this socket.
+%
+%\NewSocketPlug{foo}{plug-A}{\begin{quote}\itshape foo-A: #1!#2\end{quote}}
+%\NewSocketPlug{foo}{plug-B}{\begin{quote}\sffamily foo-B: #2\textsuperscript{2}\end{quote}}
+%
+% We still have to assign one or the other to the socket, thus without
+% doing that the line
+% \begin{verbatim}
+% \UseSocket{foo}{hello}{world}
+% \end{verbatim}
+% produces nothing because the default plug for sockets with 2 inputs
+% is \plug{noop} (which grabs the additional arguments and throws them
+% away).\footnote{If socket \socket{foo} would have been a socket with one
+% input, then the default plug would be \plug{identity}, in which case
+% the socket input would remain without braces and gets typeset!}
+%
+% \UseSocket{foo}{hello}{world} ^^A nothing happens
+%
+% So let's do the assignment
+% \begin{verbatim}
+% \AssignSocketPlug{foo}{plug-A}
+% \end{verbatim}
+% and then
+% \begin{verbatim}
+% \UseSocket{foo}{hello}{world}
+% \end{verbatim}
+% will properly typeset
+% \AssignSocketPlug{foo}{plug-A}\UseSocket{foo}{hello}{world}
+% and after
+% \begin{verbatim}
+% \AssignSocketPlug{foo}{plug-B}
+% \end{verbatim}
+% and another call to
+% \begin{verbatim}
+% \UseSocket{foo}{hello}{world}
+% \end{verbatim}
+% we get
+% \AssignSocketPlug{foo}{plug-B}\UseSocket{foo}{hello}{world}
+%
+% If we attempt to assign a plug that was not defined, e.g.,
+% \begin{verbatim}
+% \AssignSocketPlug{foo}{plug-C}
+% \end{verbatim}
+% then we get an error during the assignment
+% \begin{verbatim}
+% ! LaTeX socket Error: Plug 'plug-C' for socket 'foo' undeclared!
+% \end{verbatim}
+% and the previous assignment remains in place.
+%
+% To see what is known about a socket and its plugs you can use
+% \cs{ShowSocket} or \cs{LogSocket} which displays information similar
+% to this on the terminal or in the transcript file:
+% \begin{verbatim}
+% Socket foo:
+% number of inputs = 2
+% available plugs = noop, plug-A, plug-B
+% current plug = plug-B
+% definition = \protected\long macro:#1#2->\begin {quote}\sffamily
+% foo-B: #2\textsuperscript {2}\end {quote}
+% \end{verbatim}
+% \LogSocket{foo}
+%
+%
+% \subsubsection{Details and semantics}
+%
+% In this section we collect some normative statements.
+%
+% \begin{itemize}
+%
+% \item
+% From a functional point of view sockets are like simple \TeX{} macros,
+% i.e., they expect 0 to 9 mandatory arguments (the socket inputs) and get replaced by
+% their \enquote{expansion}
+%
+% \item
+% A socket is \enquote{named} and the name consists of ASCII letters
+% \texttt{[a-z]},
+% \texttt{[A-Z]}, \texttt{[0-9]}, \texttt{[-/@]} only
+%
+% \item
+% Socket names have to be unique, i.e., there can be only one socket
+% named \meta{name}. This is ensured by declaring each socket with
+% \cs{NewSocket}.
+%
+% However, there is no requirement that sockets and
+% hook names have to be different. In fact, if a certain action that
+% could overwise be specified as hook code has to be executed always
+% last (or first) one could ensure this by placing a socket (single
+% action) after a hook (or vice versa) and using the same name to
+% indicate the relationship, e.g.,
+%\begin{verbatim}
+% \UseHook{foo} % different package can add code here
+% \UseSocket{foo} % only one package can assign a plug
+%\end{verbatim}
+% This avoids the need to order the hook code to ensure that
+% something is always last.
+%
+% \item
+% Best practice naming conventions are \ldots\ \emph{to be documented}
+%
+% \item
+% A socket has documented inputs which are
+%
+% \begin{itemize}
+% \item
+% the positional arguments (if any) with a description of what
+% they contain when used
+%
+% \item
+% implicit data (registers and other 2e/expl3 data stores) that
+% the socket is allowed to make use of, with a documented description
+% of what they contain (if relevant for the task at hand---no need to
+% describe the whole \LaTeX{} universe)
+%
+% \item
+% information about the state of the \TeX{} engine (again when
+% relevant), e.g. is called in mmode or vmode or in the output routine or \ldots
+%
+% \item
+% \ldots\ \empty{anything missing?}
+% \end{itemize}
+%
+%
+% \item
+% A socket has documented results/outputs which can be
+%
+% \begin{itemize}
+% \item
+% what kind of data it should write to the current list (if that
+% is part of its task)
+%
+% \item
+% what kind of registers and other 2e/expl3 data stores it should
+% modify and in what way
+%
+% \item
+% what kind of state changes it should do (if any)
+%
+% \item
+% \emph{\ldots\ anything else?}
+% \end{itemize}
+%
+% \item
+%
+% At any time a socket has one block of code (a plug \iffalse(\fi:-)\,)
+% associated with it. Such code is itself named and the association
+% is done by linking the socket name to the code name (putting a
+% plug into the socket).
+%
+% \item
+%
+% The name of a plug consists of ASCII letters \texttt{[a-z]},
+% \texttt{[A-Z]}, \texttt{[0-9]}, \texttt{[-/@]} only.
+%
+% \item
+% Socket plug names have to be unique within on a per socket basis,
+% but it is perfectly allowed (and sensible in some cases) to use
+% the same plug name with different sockets (where based on the
+% sockets' purposes, different actions may be associated with the plug
+% name). For example \plug{noop} is a plug name declared for every
+% socket, yet it action \enquote{grab the socket inputs and throw
+% them away} obviously differs depending on how many inputs the
+% socket has.
+%
+% \item
+%
+% When declaring a plug it is stated for which socket it is meant
+% (i.e., its code can only be used with that socket). This means
+% that the same plug name can be used with different sockets
+% referring to different code in each case.
+%
+% \item
+% Configuration of a socket can only be done by
+% linking different code to it. Nevertheless the code linked to it can
+% provide its own means of configuration (but this is outside of the
+% spec).
+%
+% \item
+% Technically execution of a socket (\cs{UseSocket}) involves
+%
+% \begin{itemize}
+% \item
+% doing any house keeping (like writing debugging info, \ldots);
+%
+% \item
+% looking up the current code association (what plug is in the socket);
+%
+% \item
+% executing this code which will pick up the mandatory arguments
+% (happens at this point, not
+% before), i.e., it is like calling a csname defined with
+% \begin{verbatim}
+% \def\foo#1#2...{...#1...#2...}
+% \end{verbatim}
+%
+% \item
+% do some further house keeping (if needed).
+% \end{itemize}
+%
+% \item
+% A socket is typically only used in one place in code, but this is not
+% a requirement, i.e., if the same operation with the same inputs need
+% to be carried out in several places the same named socket can be used.
+%
+% \end{itemize}
+%
+%
+%
+%
+%
+% \subsubsection{Command syntax}
+%
+% We give both the \LaTeXe{} and the L3 programming layer command names.
+%
+% \begin{function}{\NewSocket,\socket_new:nn}
+% \begin{syntax}
+% \cs{NewSocket} \Arg{socket-name}\Arg{number-of-inputs}
+% \cs{socket_new:nn}\Arg{socket-name}\Arg{number-of-inputs}
+% \end{syntax}
+% Declares a new socket with name \meta{socket-name} having
+% \meta{number-of-inputs} inputs. There is automatically a
+% plug \plug{noop} declared for it, which does nothing, i.e., it gobbles
+% the socket inputs (if any). This is made the default plug except for
+% sockets with one input which additionally define the plug
+% \plug{identity} and assign that as their default.
+%
+% This \plug{identity} plug simply returns the socket input without
+% its outer braces.
+% The use case for this plug are situations like this:
+% \begin{quote}
+% \cs{UseSocket}\verb={tagsupport/footnote}=\Arg{code}
+% \end{quote}
+% If tagging is not active and the socket contains the plug \plug{identity}
+% then this returns \meta{code} without the outer braces and to
+% activate tagging all that is necessary is to change the plug to
+% say \plug{tagpdf} so
+% that it surrounds \meta{code} by some tagging magic.
+% This is the most common use case for sockets with one input, which
+% is why they have this special default.
+%
+% The socket documentation should describe its purpose, its inputs and the
+% expected results as discussed above.
+%
+% The declaration is only allowed at top-level, i.e., not inside a group.
+% \end{function}
+%
+%
+% \begin{function}{\NewSocketPlug,\socket_new_plug:nnn,\socket_set_plug:nnn}
+% \begin{syntax}
+% \cs{NewSocketPlug} \Arg{socket-name}\Arg{socket-plug-name}\Arg{code}
+% \cs{socket_new_plug:nnn}\Arg{socket-name}\Arg{socket-plug-name}\Arg{code}
+% \cs{socket_set_plug:nnn}\Arg{socket-name}\Arg{socket-plug-name}\Arg{code}
+% \end{syntax}
+% Declares a new plug for socket \meta{socket-name} that runs
+% \meta{code} when executing. It complains if the plug was already
+% declared previously.
+%
+% The form \cs{socket_set_plug:nnn} changes an existing plug. As
+% this should normally not be necessary, we currently have only an L3
+% layer name for the few cases it might be useful.
+%
+% The declarations can be made inside a group and obey scope, i.e.,
+% they vanish if the group ends.
+% \end{function}
+%
+%
+% \begin{function}{\AssignSocketPlug,\socket_assign_plug:nn}
+% \begin{syntax}
+% \cs{AssignSocketPlug} \Arg{socket-name}\Arg{socket-plug-name}
+% \cs{socket_assign_plug:nn}\Arg{socket-name}\Arg{socket-plug-name}
+% \end{syntax}
+% Assigns the plug \meta{socket-plug-name} to the socket
+% \meta{socket-name}. It errors if either socket or plug is not
+% defined.
+%
+% The assignment is local, i.e., it obeys scope.
+% \end{function}
+%
+%
+% \begin{function}{\UseSocket,\socket_use:nw,\socket_use:n,\socket_use:nn,\socket_use:nnn,\socket_use:nnnn}
+% \begin{syntax}
+% \cs{UseSocket} \Arg{socket-name}
+% \cs{socket_use:nnn}\Arg{socket-name} \Arg{socket-arg\textsubscript{1}} \Arg{socket-arg\textsubscript{2}}
+% \end{syntax}
+% Executes the socket \meta{socket-name} by retrieving the
+% \meta{code} of the current plug assigned to the socket. This is
+% the only command that would appear inside macro code in packages.
+%
+% For performance reasons there is no explicit check that the socket
+% was declared!
+%
+% The different L3 programming layer commands are really doing the
+% same thing: they grab as many arguments as defined as inputs for the socket
+% and then pass them to the plug. The different names are only there
+% to make the code more readable, i.e., to indicate how many
+% arguments are grabbed in total (note that no runtime check is made to
+% verify that this is actually true). We only provide them for
+% sockets with up to 3 inputs (most likely those with zero or one input would
+% have been sufficient). If you happen to have a socket with more
+% inputs, use \cs{socket_use:nw}.
+% \end{function}
+%
+%
+% \begin{function}{\ShowSocket,\LogSocket,\socket_show:n,\socket_log:n}
+% \begin{syntax}
+% \cs{ShowSocket} \Arg{socket-name}
+% \cs{socket_show:n}\Arg{socket-name}
+% \end{syntax}
+% Displays information about the socket \meta{socket-name} and its
+% state then stops and waits for further instructions --- at the
+% moment some what rudimentary.
+%
+% \cs{LogSocket} and \cs{socket_log:n} only differ in that they don't stop.
+% \end{function}
+%
+%
+% \begin{function}{\DebugSocketsOn,\DebugSocketsOff,
+% \socket_debug_on:,\socket_debug_off:}
+% \begin{syntax}
+% \cs{DebugSocketsOn} \ldots\ \cs{DebugSocketsOff}
+% \end{syntax}
+% Turns debugging of sockets on or off.
+% \end{function}
+%
+% \subsubsection{Rationale for error handling}
+%
+% The errors during the declarations are produced to help with
+% typos---after all, such declarations might be part of a document
+% preamble (not that likely, but possible). However, \cs{UseSocket} is
+% not doing much checking, e.g.,
+% \begin{verbatim}
+% \UseSocket{mispelled-socket}{hello}{world}
+% \end{verbatim}
+% will generate a rather low-level error and then typesets
+% ``{hello}{world}'' because there is no dedicated runtime check if
+% \texttt{mispelled-socket} is a known socket.
+%
+% The reason is that if the misspelling is in the code, then this is a
+% programming error in the package and for speed reasons \LaTeX{} does
+% not repeately make runtime checks for coding errors unless they can or
+% are likely to be user introduced.
+%
+%
+% \MaybeStop{\setlength\IndexMin{200pt} \PrintIndex }
+%
+%
+% \section{The Implementation}
+%
+% The implementation of the socket mechanism should be (partially)
+% redone and we should probably store the different code chunks in
+% a property list so that we can have a decent \cs{ShowSocket}
+% command that shows the available alternatives.\fmi{implement?}
+%
+% \begin{macrocode}
+%<*2ekernel|latexrelease>
+% \end{macrocode}
+%
+% \begin{macrocode}
+\ExplSyntaxOn
+% \end{macrocode}
+%
+% \begin{macrocode}
+%<@@=socket>
+% \end{macrocode}
+%
+% \begin{macrocode}
+%<latexrelease>\NewModuleRelease{2023/11/01}{ltsockets}
+%<latexrelease> {The~socket~management~system}
+% \end{macrocode}
+%
+%
+%
+% \subsection{Debugging the socket structures}
+%
+% Code and commands in this section are not final, it needs more
+% experimentation to see what kind of tracing information is going to
+% be useful in practice. For now the tracing is mainly meant to be used
+% for code testing and not so much for application testing.
+%
+% It is quite likely that the
+% commands and the behavior of the tracing might change in the
+% future once we gained some experience with it.
+%
+% \begin{macro}{\g_@@_debug_bool}
+% Holds the current debugging state.
+% \begin{macrocode}
+\bool_new:N \g_@@_debug_bool
+% \end{macrocode}
+% \end{macro}
+%
+% \begin{macro}{\socket_debug_on:,\socket_debug_off:}
+% \begin{macro}{\@@_debug:n, \@@_debug_term:n}
+% \begin{macro}{\@@_debug_gset:}
+% Turns debugging on and off by redefining \cs{@@_debug:n} and
+% \cs{@@_debug_term:n}. By default they do nothing.
+% \begin{macrocode}
+\cs_new_eq:NN \@@_debug:n \use_none:n
+\cs_new_eq:NN \@@_debug_term:n \use_none:n
+% \end{macrocode}
+%
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_debug_on:
+ {
+ \bool_gset_true:N \g_@@_debug_bool
+ \@@_debug_gset:
+ }
+\cs_new_protected:Npn \socket_debug_off:
+ {
+ \bool_gset_false:N \g_@@_debug_bool
+ \@@_debug_gset:
+ }
+\cs_new_protected:Npn \@@_debug_gset:
+ {
+ \cs_gset_protected:Npx \@@_debug:n ##1
+ { \bool_if:NT \g_@@_debug_bool {##1} }
+ \cs_gset_protected:Npx \@@_debug_term:n ##1
+ { \bool_if:NT \g_@@_debug_bool
+ { \iow_term:x { ^^J [Sockets]~ ==>~ ##1} } }
+ }
+% \end{macrocode}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+%
+%
+% \subsection{The L3 layer commands}
+%
+% \begin{macro}{\socket_new:nn}
+%
+% Declaring a socket creates a str to hold the name (a pointer) to the
+% code that should be used when the socket is executed, and an integer to
+% hold the number of inputs of that socket. Initially, an
+% ``empty'' code chunk is created and assigned so the socket
+% does nothing by default other than swallowing its inputs (if any).
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_new:nn #1 #2 {
+ \str_if_exist:cTF { l_@@_#1_plug_str }
+ {
+ \msg_error:nnn { socket } { already-declared } {#1}
+ }
+ {
+% \end{macrocode}
+% We only support declarations on top-level.
+% \begin{macrocode}
+ \int_if_zero:nTF \tex_currentgrouplevel:D
+ {
+ \str_new:c { l_@@_#1_plug_str }
+ \seq_new:c { l_@@_#1_plugs_seq }
+ \int_const:cn { c_@@_#1_args_int } {#2}
+ \socket_new_plug:nnn {#1} { noop } {}
+ \int_compare:nNnTF {#2} = 1
+ {
+ \socket_new_plug:nnn {#1} { identity } {##1}
+ \socket_assign_plug:nn {#1} { identity }
+ }
+ { \socket_assign_plug:nn {#1} { noop } }
+ \@@_debug_term:n
+ { Socket~ '#1'~ declared~ with~ #2~ input(s) }
+ }
+ {
+ \msg_error:nn { socket } { not-top-level }
+ }
+ }
+}
+% \end{macrocode}
+% \end{macro}
+%
+%
+% \begin{macro}{\socket_log:n,\socket_show:n}
+% Show the current state of the socket --- for now this is just a
+% quick draft and should be redone and extended.
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_log:n #1 {
+ \typeout{ Socket~ #1:}
+ \str_if_exist:cTF { l_@@_#1_plug_str }
+ {
+ \typeout{ \@spaces number~ of~ inputs~ =~
+ \int_use:c { c_@@_#1_args_int } }
+ \typeout{ \@spaces available~plugs~ =~
+ \seq_use:cnnn { l_@@_#1_plugs_seq }{,~}{,~}{,~} }
+ \typeout{ \@spaces current~ plug~ =~
+ \str_use:c { l_@@_#1_plug_str } }
+ \typeout{ \@spaces definition~ =~
+ \cs_meaning:c
+ { @@_#1_plug_ \str_use:c { l_@@_#1_plug_str } :w } }
+ \typeout{}
+ }
+ {
+% \end{macrocode}
+% If we are showing a socket it is not an error if it doesn't exist.
+% \begin{macrocode}
+ \typeout { Socket~ is~ not~ declared! }
+ }
+}
+% \end{macrocode}
+% And here the version that stops:
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_show:n #1 {\socket_log:n {#1} \errmessage{}}
+% \end{macrocode}
+% \end{macro}
+%
+%
+%
+%
+%
+% \begin{macro}{\socket_new_plug:nnn,\socket_set_plug:nnn}
+%
+% Declaring a code for a socket is just making a definition, taking
+% the number of arguments from the saved int.
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_new_plug:nnn #1#2#3 {
+ \str_if_exist:cTF { l_@@_#1_plug_str }
+ {
+ \cs_if_exist:cTF { @@_#1_plug_#2:w }
+ {
+ \msg_error:nnnn { socket } { plug-already-declared } {#1} {#2}
+ }
+ {
+ \cs_generate_from_arg_count:cNnn
+ { @@_#1_plug_#2:w }
+ \cs_new_protected:Npn
+ { \int_use:c { c_@@_#1_args_int } }
+ {#3}
+% \end{macrocode}
+% This is a new declaration so we add the name to a seq for the
+% debugging info.
+% \begin{macrocode}
+ \seq_put_right:cn { l_@@_#1_plugs_seq } {#2}
+ \@@_debug_term:n
+ { Plug~ '#2'~ for~ socket~ '#1'~ declared. }
+ }
+ }
+ {
+ \msg_error:nnn { socket } { undeclared } {#1}
+ }
+}
+% \end{macrocode}
+% Changing the plug of an existing socket is rather similar, except
+% that we don't have to deal with adding it to the debugging
+% sequence.
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_set_plug:nnn #1#2#3 {
+ \str_if_exist:cTF { l_@@_#1_plug_str }
+ {
+ \cs_if_exist:cTF { @@_#1_plug_#2:w }
+ {
+ \cs_generate_from_arg_count:cNnn
+ { @@_#1_plug_#2:w }
+ \cs_set_protected:Npn
+ { \int_use:c { c_@@_#1_args_int } }
+ {#3}
+ \@@_debug_term:n
+ { Plug~ '#2'~ for~ socket~ '#1'~ changed. }
+ }
+ {
+ \msg_error:nnnn { socket } { plug-undeclared } {#1} {#2}
+ }
+ }
+ {
+ \msg_error:nnn { socket } { undeclared } {#1}
+ }
+}
+% \end{macrocode}
+% \end{macro}
+%
+%
+%
+% \begin{macro}{\socket_assign_plug:nn}
+%
+% Assigning a plug to a socket just changes the name in
+% the socket string. The assignment is local to the current group.
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_assign_plug:nn #1 #2 {
+ \str_if_exist:cTF { l_@@_#1_plug_str }
+ {
+ \cs_if_exist:cTF { @@_#1_plug_#2:w }
+ {
+ \@@_debug_term:n
+ { Replacing~ plug~ '\str_use:c { l_@@_#1_plug_str }'~
+ with~ '#2'~ in~ socket~ '#1'. }
+ \str_set:cn { l_@@_#1_plug_str } {#2}
+ }
+ {
+ \msg_error:nnnn { socket } { plug-undeclared } {#1} {#2}
+ }
+ }
+ { \msg_error:nnn { socket } { undeclared } {#1} }
+}
+% \end{macrocode}
+% \end{macro}
+%
+%
+% \begin{macro}{\socket_use:nw,\socket_use:n,\socket_use:nn,\socket_use:nnn,\socket_use:nnnn}
+%
+% And using it is more or less a \cs{use:c} so very lightweight. We do not
+% add a runtime check for speed reasons!
+%
+% This command is named
+% \cs{socket_use:nw} because we don't know how many inputs the
+% socket has until we have looked at the socket name (in argument \verb=#1=).
+% But, of course, the developer knows so we also offer a few aliases
+% \cs{socket_use:nn}, etc.\ so that one can indicate the correct number of
+% arguments (socket inputs plus one) in the L3 layer code.
+%
+% \begin{macrocode}
+\cs_new_protected:Npn \socket_use:nw #1 {
+ \@@_debug_term:n
+ { Socket~ '#1'~ containing~ plug~
+ '\str_use:c { l_@@_#1_plug_str }'~ used. }
+ \use:c { @@_#1_plug_ \str_use:c { l_@@_#1_plug_str } :w }
+}
+% \end{macrocode}
+% To make code a bit more readable we also define functions that
+% indicate how many arguments are picked up. However, this is just for
+% code documentation: internally they all do the same and the number
+% of arguments isn't checked by default.
+% \begin{macrocode}
+\cs_new_eq:NN \socket_use:n \socket_use:nw % socket with no inputs
+\cs_new_eq:NN \socket_use:nn \socket_use:nw % socket with one input
+\cs_new_eq:NN \socket_use:nnn \socket_use:nw % socket with two inputs
+\cs_new_eq:NN \socket_use:nnnn \socket_use:nw % socket with three inputs
+% \end{macrocode}
+% The above commands could be changed to check how many inputs
+% the socket is declared with (for example, when checking is in
+% force).
+% \fmi{Implement?}
+% \end{macro}
+%
+%
+%
+%
+%
+%
+%
+% \subsection{Error messages}
+%
+
+%
+% \begin{macrocode}
+\msg_new:nnnn { socket } { already-declared }
+ { Socket~ '#1'~ already~ declared! }
+ { A~ socket~ can~ only~ be~ declared~ once.~ The~ name~ '#1'~ is~
+ already~ taken.~ Use~ \ShowSocket{#1}~ to~ see~ its~ definition. }
+
+\msg_new:nnnn { socket } { undeclared }
+ { Socket~ '#1'~ undeclared! }
+ { You~ tried~ to~ use~ a~ socket~ that~ was~ not~ declared~ before. }
+
+\msg_new:nnnn { socket } { not-top-level }
+ { Sockets~ can~ only~ be~ declared~ at~ top-level! }
+ { It~ is~ not~ allowed~ to~ declare~ sockets~ inside~ a~
+ group.~ Move~ the~ declaration~ to~ the~ top-level. }
+% \end{macrocode}
+%
+% \begin{macrocode}
+\msg_new:nnnn { socket } { plug-already-declared }
+ { Plug~ '#2'~ for~ socket~ '#1'~ already~ declared! }
+ { You~ can't~ change~ an~ existing~ plug~ with~ \NewSocketPlug~ and~ it~
+ is~ normally~ not~ sensible~ to~ do~ so.~ Use~ the~ L3~ programming~
+ layer~ function~ \socket_set_plug:nnn~ if~ you~ really~ have~ to. }
+
+\msg_new:nnnn { socket } { plug-undeclared }
+ { Plug~ '#2'~ for~ socket~ '#1'~ undeclared! }
+ { The~ plug~ name~ is~ unknown.~ Is~ the~ name~ misspelled~ or~ did~ you~
+ intend~ to~ assign~ it~ to~ a~ different~ socket? }
+% \end{macrocode}
+%
+% \begin{macrocode}
+\prop_gput:Nnn \g_msg_module_type_prop { socket } { LaTeX }
+% \end{macrocode}
+%
+%
+%
+%
+% \subsection{The \LaTeXe{} interface commands}
+%
+% \begin{macro}{\NewSocket,\NewSocketPlug,
+% \ShowSocket,\LogSocket,
+% \AssignSocketPlug,\UseSocket,
+% \DebugSocketsOn,\DebugSocketsOff}
+% As we expect that there are existing \LaTeXe{} packages that may
+% want to make use of the socket mechanism, we provide 2e names for
+% most of the commands.
+% \begin{macrocode}
+\cs_new_eq:NN \NewSocket \socket_new:nn
+\cs_new_eq:NN \ShowSocket \socket_show:n
+\cs_new_eq:NN \LogSocket \socket_log:n
+% \end{macrocode}
+%
+% \begin{macrocode}
+\cs_new_eq:NN \NewSocketPlug \socket_new_plug:nnn
+\cs_new_eq:NN \AssignSocketPlug \socket_assign_plug:nn
+\cs_new_eq:NN \UseSocket \socket_use:nw
+% \end{macrocode}
+%
+% \begin{macrocode}
+\cs_new_eq:NN \DebugSocketsOn \socket_debug_on:
+\cs_new_eq:NN \DebugSocketsOff \socket_debug_off:
+% \end{macrocode}
+% \end{macro}
+%
+%
+%
+% \begin{macrocode}
+%
+%<latexrelease>\IncludeInRelease{0000/00/00}{ltsockets}
+%<latexrelease> {The~socket~management~(undo)}%
+%<latexrelease>
+%<latexrelease>\let \NewSocket \@undefined
+%<latexrelease>\let \ShowSocket \@undefined
+%<latexrelease>\let \LogSocket \@undefined
+%<latexrelease>
+%<latexrelease>\let \NewSocketPlug \@undefined
+%<latexrelease>\let \AssignSocketPlug \@undefined
+%<latexrelease>\let \UseSocket \@undefined
+%<latexrelease>
+%<latexrelease>\let \DebugSocketsOn \@undefined
+%<latexrelease>\let \DebugSocketsOff \@undefined
+%<latexrelease>
+%<latexrelease>\EndModuleRelease
+% \end{macrocode}
+%
+% \begin{macrocode}
+\ExplSyntaxOff
+% \end{macrocode}
+%
+% \begin{macrocode}
+%</2ekernel|latexrelease>
+% \end{macrocode}
+%
+% Reset module prefix:
+% \begin{macrocode}
+%<@@=>
+% \end{macrocode}
+%
+%
+% \Finale
+%
+%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\endinput
+
+
+
+^^A Needed for emacs
+^^A
+^^A Local Variables:
+^^A mode: latex
+^^A coding: utf-8-unix
+^^A End:
+
+
+