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-rw-r--r--dviware/dvisvgm/src/SVGCharHandler.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/dviware/dvisvgm/src/SVGCharHandler.cpp b/dviware/dvisvgm/src/SVGCharHandler.cpp
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+/*************************************************************************
+** SVGCharHandler.cpp **
+** **
+** This file is part of dvisvgm -- a fast DVI to SVG converter **
+** Copyright (C) 2005-2019 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#include "SVGCharHandler.hpp"
+#include "utility.hpp"
+#include "XMLNode.hpp"
+
+using namespace std;
+
+
+void SVGCharHandler::setInitialContextNode (XMLElement *node) {
+ resetContextNode();
+ _initialContextNode = node;
+}
+
+
+/** Changes the context element. All following nodes will be appended to this node.
+ * @param[in] node the new context node
+ * @return bare pointer to the new context node or 0 if context hasn't changed */
+XMLElement* SVGCharHandler::pushContextNode (unique_ptr<XMLElement> node) {
+ if (node && (_contextNodeStack.empty() || node.get() != _contextNodeStack.top())) {
+ XMLElement *nodeptr = node.get();
+ contextNode()->append(std::move(node));
+ _contextNodeStack.push(nodeptr);
+ return nodeptr;
+ }
+ return nullptr;
+}
+
+
+void SVGCharHandler::popContextNode () {
+ if (!_contextNodeStack.empty())
+ _contextNodeStack.pop();
+}
+
+
+/** Resets the context node to the initial element node. */
+void SVGCharHandler::resetContextNode () {
+ while (!_contextNodeStack.empty())
+ _contextNodeStack.pop();
+}
+
+
+/** Creates and returns a new SVG text element.
+ * @param[in] x current x coordinate
+ * @param[in] y current y coordinate */
+unique_ptr<XMLElement> SVGCharTextHandler::createTextNode (double x, double y) const {
+ const Font *font = _font.get();
+ if (!font)
+ return nullptr;
+ auto textNode = util::make_unique<XMLElement>("text");
+ if (_selectFontByClass)
+ textNode->addAttribute("class", string("f")+XMLString(_fontnum));
+ else {
+ textNode->addAttribute("font-family", font->name());
+ textNode->addAttribute("font-size", XMLString(font->scaledSize()));
+ if (font->color() != Color::BLACK)
+ textNode->addAttribute("fill", font->color().svgColorString());
+ }
+ if (_vertical) {
+ textNode->addAttribute("writing-mode", "tb");
+ // align glyphs designed for horizontal layout properly
+ if (auto pf = dynamic_cast<const PhysicalFont*>(font)) {
+ if (!pf->getMetrics()->verticalLayout()) { // alphabetic text designed for horizontal layout?
+ x += pf->scaledAscent()/2.5; // move vertical baseline to the right by strikethrough offset
+ textNode->addAttribute("glyph-orientation-vertical", 90); // ensure rotation
+ }
+ }
+ }
+ textNode->addAttribute("x", x);
+ textNode->addAttribute("y", y);
+ if (!_matrix.get().isIdentity())
+ textNode->addAttribute("transform", _matrix.get().toSVG());
+ return textNode;
+}