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Diffstat (limited to 'dviware/dvisvgm/src/SVGCharHandler.cpp')
-rw-r--r-- | dviware/dvisvgm/src/SVGCharHandler.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/dviware/dvisvgm/src/SVGCharHandler.cpp b/dviware/dvisvgm/src/SVGCharHandler.cpp new file mode 100644 index 0000000000..3733053e4d --- /dev/null +++ b/dviware/dvisvgm/src/SVGCharHandler.cpp @@ -0,0 +1,92 @@ +/************************************************************************* +** SVGCharHandler.cpp ** +** ** +** This file is part of dvisvgm -- a fast DVI to SVG converter ** +** Copyright (C) 2005-2019 Martin Gieseking <martin.gieseking@uos.de> ** +** ** +** This program is free software; you can redistribute it and/or ** +** modify it under the terms of the GNU General Public License as ** +** published by the Free Software Foundation; either version 3 of ** +** the License, or (at your option) any later version. ** +** ** +** This program is distributed in the hope that it will be useful, but ** +** WITHOUT ANY WARRANTY; without even the implied warranty of ** +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** +** GNU General Public License for more details. ** +** ** +** You should have received a copy of the GNU General Public License ** +** along with this program; if not, see <http://www.gnu.org/licenses/>. ** +*************************************************************************/ + +#include "SVGCharHandler.hpp" +#include "utility.hpp" +#include "XMLNode.hpp" + +using namespace std; + + +void SVGCharHandler::setInitialContextNode (XMLElement *node) { + resetContextNode(); + _initialContextNode = node; +} + + +/** Changes the context element. All following nodes will be appended to this node. + * @param[in] node the new context node + * @return bare pointer to the new context node or 0 if context hasn't changed */ +XMLElement* SVGCharHandler::pushContextNode (unique_ptr<XMLElement> node) { + if (node && (_contextNodeStack.empty() || node.get() != _contextNodeStack.top())) { + XMLElement *nodeptr = node.get(); + contextNode()->append(std::move(node)); + _contextNodeStack.push(nodeptr); + return nodeptr; + } + return nullptr; +} + + +void SVGCharHandler::popContextNode () { + if (!_contextNodeStack.empty()) + _contextNodeStack.pop(); +} + + +/** Resets the context node to the initial element node. */ +void SVGCharHandler::resetContextNode () { + while (!_contextNodeStack.empty()) + _contextNodeStack.pop(); +} + + +/** Creates and returns a new SVG text element. + * @param[in] x current x coordinate + * @param[in] y current y coordinate */ +unique_ptr<XMLElement> SVGCharTextHandler::createTextNode (double x, double y) const { + const Font *font = _font.get(); + if (!font) + return nullptr; + auto textNode = util::make_unique<XMLElement>("text"); + if (_selectFontByClass) + textNode->addAttribute("class", string("f")+XMLString(_fontnum)); + else { + textNode->addAttribute("font-family", font->name()); + textNode->addAttribute("font-size", XMLString(font->scaledSize())); + if (font->color() != Color::BLACK) + textNode->addAttribute("fill", font->color().svgColorString()); + } + if (_vertical) { + textNode->addAttribute("writing-mode", "tb"); + // align glyphs designed for horizontal layout properly + if (auto pf = dynamic_cast<const PhysicalFont*>(font)) { + if (!pf->getMetrics()->verticalLayout()) { // alphabetic text designed for horizontal layout? + x += pf->scaledAscent()/2.5; // move vertical baseline to the right by strikethrough offset + textNode->addAttribute("glyph-orientation-vertical", 90); // ensure rotation + } + } + } + textNode->addAttribute("x", x); + textNode->addAttribute("y", y); + if (!_matrix.get().isIdentity()) + textNode->addAttribute("transform", _matrix.get().toSVG()); + return textNode; +} |