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authorNorbert Preining <norbert@preining.info>2020-06-10 03:03:06 +0000
committerNorbert Preining <norbert@preining.info>2020-06-10 03:03:06 +0000
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+The DPS package
+Author: D. P. Story
+Dated: 2020-06-03
+
+Das Puzzle Spiel (dps) is a LaTeX package for creating a puzzle, a message
+actually, and a series of questions and answers. The document consumer
+matches the questions with the answers. With each match, another letter
+appears in the puzzle. Upon completion of all questions, the message hidden
+in the puzzle is revealed. The puzzle is primarily designed for the screen,
+but you can optionally create the game for paper. DPS was created as a
+learning tool.
+
+What's new (2020-06-03) Several options usebtnappr and uselayers. These are
+to support the creation of extended questions; the latter uses layers to
+typeset the questions into the document; the former uses icon appearances to
+do the same. Also, new is you can optionally create a sideshow. A sideshow is
+a tiled graphic that is progressively revealed as the player works through
+the puzzle. There is an additional option of having the tiled graphic appear
+randomly in the designated area and have a bubble sort rearrange the tiles
+into their proper order. There are many other changes and bug fixes.
+
+The package should work for users of dvips->distiller, pdflatex, lualatex,
+and xelatex. The usebtnappr option is available to all workflows. The
+uselayers option requires the dvips->distiller workflow and the aeb_pro
+package.
+
+Now, I simply must get back to my retirement.
+
+D. P. Story
+www.acrotex.net
+dpstory@uakron.edu
+dpstory@acrotex.net