diff options
author | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
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committer | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
commit | e0c6872cf40896c7be36b11dcc744620f10adf1d (patch) | |
tree | 60335e10d2f4354b0674ec22d7b53f0f8abee672 /graphics/asymptote/material.h |
Initial commit
Diffstat (limited to 'graphics/asymptote/material.h')
-rw-r--r-- | graphics/asymptote/material.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/graphics/asymptote/material.h b/graphics/asymptote/material.h new file mode 100644 index 0000000000..4a07229046 --- /dev/null +++ b/graphics/asymptote/material.h @@ -0,0 +1,66 @@ +#ifndef MATERIAL_STRUCT +#define MATERIAL_STRUCT +#ifdef HAVE_GL + +#include <glm/glm.hpp> + +namespace camp { + +inline bool operator < (const glm::vec4& m1, const glm::vec4& m2) { + return m1[0] < m2[0] || + (m1[0] == m2[0] && + (m1[1] < m2[1] || + (m1[1] == m2[1] && + (m1[2] < m2[2] || + (m1[2] == m2[2] && + (m1[3] < m2[3])))))); +} + +inline glm::vec4 GLparameters(GLfloat shininess, GLfloat metallic, + GLfloat fresnel0) { + return glm::vec4(shininess,metallic,fresnel0,0.0); +} + +struct Material { +public: + glm::vec4 diffuse,emissive,specular; + glm::vec4 parameters; + Material() {} + + Material(const glm::vec4& diffuse, const glm::vec4& emissive, + const glm::vec4& specular, double shininess, double metallic, double fresnel0) : + diffuse(diffuse), emissive(emissive), specular(specular), + parameters(GLparameters(shininess,metallic,fresnel0)) {} + + Material(Material const& m): + diffuse(m.diffuse), emissive(m.emissive), + specular(m.specular), parameters(m.parameters) {} + ~Material() {} + + Material& operator=(Material const& m) + { + diffuse=m.diffuse; + emissive=m.emissive; + specular=m.specular; + parameters=m.parameters; + return *this; + } + friend bool operator < (const Material& m1, const Material& m2) { + return m1.diffuse < m2.diffuse || + (m1.diffuse == m2.diffuse && + (m1.emissive < m2.emissive || + (m1.emissive == m2.emissive && + (m1.specular < m2.specular || + (m1.specular == m2.specular && + (m1.parameters < m2.parameters)))))); + } +}; + +extern size_t Nmaterials; // Number of materials compiled in shader +extern size_t nmaterials; // Current size of materials buffer +extern size_t Maxmaterials; // Maxinum size of materials buffer +void clearMaterialBuffer(bool draw=false); + +} +#endif +#endif |