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authorNorbert Preining <norbert@preining.info>2019-10-21 03:00:45 +0000
committerNorbert Preining <norbert@preining.info>2019-10-21 03:00:45 +0000
commit7da4243862494d1fc7478956362f4da6d80f4f7e (patch)
tree30922972d98c2056ecbed0a1c43b3b3a3758bf58 /graphics/asymptote/doc/asymptote.texi
parent8fa38617045e3aa88b163fdc2fd683d72559b6d5 (diff)
CTAN sync 201910210300
Diffstat (limited to 'graphics/asymptote/doc/asymptote.texi')
-rw-r--r--graphics/asymptote/doc/asymptote.texi18
1 files changed, 9 insertions, 9 deletions
diff --git a/graphics/asymptote/doc/asymptote.texi b/graphics/asymptote/doc/asymptote.texi
index d19742bb38..4762044139 100644
--- a/graphics/asymptote/doc/asymptote.texi
+++ b/graphics/asymptote/doc/asymptote.texi
@@ -513,6 +513,7 @@ texcommand
dvips
dvisvgm
convert
+asygl
@end verbatim
@noindent
@@ -7874,11 +7875,11 @@ The examples
@code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.html,,elevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.html,,sphericalharmonic}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.asy,,.asy}}
illustrate how to draw a surface with patch-dependent colors.
The examples @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.html,,vertexshading}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.html,,smoothelevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.asy,,.asy}} illustrate
-vertex-dependent colors, which is supported for both
-@code{Asymptote}'s native @code{OpenGL} renderer and two-dimensional
-projections. Since the @acronym{PRC} output format does not currently support
-vertex shading of Bezier surfaces, @acronym{PRC} patches are shaded
-with the mean of the four vertex colors.
+vertex-dependent colors, which are supported by
+@code{Asymptote}'s native @code{OpenGL}/@code{WebGL} renderers
+and the two-dimensional vector output format (@code{settings.render=0}). Since
+the @acronym{PRC} output format does not currently support vertex
+shading of Bezier surfaces, @acronym{PRC} patches are shaded with the mean of the four vertex colors.
@cindex @code{surface}
@cindex @code{planar}
@@ -8048,18 +8049,17 @@ Normally, @code{WebGL} files generated by @code{Asymptote} are
dynamically remeshed to fit the browser window dimensions.
However, the setting @code{absolute=true} can be used to force the image to be
rendered at its designed size (accounting for multiple device pixels
-per @code{css} pixel). This setting should not be used when
-embedding a @code{WebGL} file within another @acronym{HTML} document.
+per @code{css} pixel).
The interactive @code{WebGL} files produced by @code{Asymptote} use the
default mouse and (many of the same) key bindings as the @code{OpenGL}
renderer.
By default, viewing the 3D @acronym{HTML} files generated by Asymptote requires
-network access to download the @code{asygl} rendering library, which
+network access to download the @code{AsyGL} rendering library, which
is normally cached by the browser for future use.
However, the setting @code{offline=true} can be used to embed this
-small (about 42kB) library within a stand-alone @acronym{HTML} file
+small (about 48kB) library within a stand-alone @acronym{HTML} file
that can be viewed offline.
@cindex @code{antialias}