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author | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
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committer | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
commit | e0c6872cf40896c7be36b11dcc744620f10adf1d (patch) | |
tree | 60335e10d2f4354b0674ec22d7b53f0f8abee672 /fonts/magic/magic.mf |
Initial commit
Diffstat (limited to 'fonts/magic/magic.mf')
-rw-r--r-- | fonts/magic/magic.mf | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/fonts/magic/magic.mf b/fonts/magic/magic.mf new file mode 100644 index 0000000000..2908d2529e --- /dev/null +++ b/fonts/magic/magic.mf @@ -0,0 +1,82 @@ +% Magic(TM) characters created March 6 95 by Rainer D\"orntge +% To be run with plain.base. +% Last modified 6.3.95 +% +% This file may be freely distributed, provided this header and assorted +% comments are included, blah blah blah. The symbols resemble (I hope so +% strongly) but are NOT exactly alike the trading-card symbols of the +% Magic game, which in turn are trademarks of Wizards of the Coast, Inc. +% The digits 0..9 are circled. The letters are: +% +% B : Black magic symbol +% G : Green magic symbol +% R : Red magic symbol +% T : Tap symbol (tilted 'T' in a circle) +% U : Blue magic symbol +% W : White magic symbol +% X : circled 'X' (for mana cost, e.g. Fireball) +% Z : circled '10' (for mana cost, e.g. Aladdin's Lamp) +% +% For quick typing, I used the same letters as the Scrye(TM) Magazine uses. +% +% Please note, that the actual font size is 12pt regardless of the 10pt +% below. So if you want to use it at 10 pt, please add it scaled 833. +% +% Using 10pt, it is strongly recommended to use a 600dpi or better printer, +% since the white, the black, and the red symbol print out only as dots +% otherwise. +% +% You can reach me via email: Doerntge@tu-harburg.d400.de +% or via Snailmail: Rainer Doerntge +% Henseweg 11g +% 22359 Hamburg +% Germany +% + +font_size=10pt#; % make the pxl or pk files be in ...\pixel\pxl1500 + +def clear_all = + clearit; clearxy; +enddef; + +%%% +% turn pt,in,cm etc. into pixel values +%%% + +mode_setup; + +%%% +% define your variables here +%%% + +a#:=10pt#; +b#:=10pt#; +c#:=0pt#; + +%%% +% define your pixels here, do this for each variable defined above +%%% + +define_pixels(a,b,c); + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% Define all the pens we use +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +pickup pencircle scaled .2pt; +smallpen:=savepen; +pickup pencircle scaled .6pt; +bigpen:=savepen; +pickup pencircle scaled .1pt; +razorpen:=savepen; +pickup pencircle scaled 1.1pt; +lildotpen:=savepen; +pickup pencircle scaled .35pt; +ringpen:=savepen; + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% load the magic chars +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +input magic12; + +bye |