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-rw-r--r--texmf-dist/tex/latex/aeb-pro/btnnanime.def112
1 files changed, 56 insertions, 56 deletions
diff --git a/texmf-dist/tex/latex/aeb-pro/btnnanime.def b/texmf-dist/tex/latex/aeb-pro/btnnanime.def
index c98c9fae..82577354 100644
--- a/texmf-dist/tex/latex/aeb-pro/btnnanime.def
+++ b/texmf-dist/tex/latex/aeb-pro/btnnanime.def
@@ -1,56 +1,56 @@
-%%
-%% This is file `btnnanime.def',
-%% generated with the docstrip utility.
-%%
-%% The original source files were:
-%%
-%% aeb_pro.dtx (with options: `copyright,btnanime')
-%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% aeb_pro.sty package, %%
-%% Copyright (C) 2006--2018 D. P. Story %%
-%% dpstory@acrotex.net %%
-%% %%
-%% This program can redistributed and/or modified under %%
-%% the terms of the LaTeX Project Public License %%
-%% Distributed from CTAN archives in directory %%
-%% macros/latex/base/lppl.txt; either version 1.2 of %%
-%% the License, or (at your option) any later version. %%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\newcommand{\btnAnime}[3]{\begingroup\animeSetup{#1}%
- \ifx\animeBtnFieldName\@empty\PackageError{aeb_pro}%
- {The fieldName key is required}{}\fi
- \ifx\animeBtnBaseName\@empty\PackageError{aeb_pro}%
- {The iconName key is required}{}\fi
- \ifx\nFrames\@empty\PackageError{aeb_pro}%
- {The nFrames key is required}{}\fi
- \parbox[t][#3]{#2}{%
- \everyPushButton{\BC{}\BG{}\S{S}\autoCenter{n}\FB{true}\TP{1}%
- \Ff{\FfReadOnly}\presets{\aeb@btnAnimePresets}\I{null}}%
- \edef\termLoop{\nFrames}\edef\firstBtnOpts{%
- \ifnum\aebp@btnAnime@poster=0 \else\noexpand\F{\FHidden}\fi
- \noexpand\AA{\ifKV@btnAnime@autorun
- \aebp@autoplayevent{\noexpand\btnAnimePFAction}\fi
- \ifKV@btnAnime@autopause
- \aebp@autopauseevent{\noexpand\btnAnimePauseAction}\fi}}%
- \makebox[0pt][l]{\expandafter\pushButton
- \expandafter[\firstBtnOpts]{\animeBtnFieldName.0}{#2}{#3}}%
- \ifnum\aebp@btnAnime@poster=1
- \count0=\nFrames\relax\advance\count0by-1
- \edef\termLoop{\the\count0}\fi\@tempcnta=1
- \loop\ifnum\@tempcnta<\termLoop\relax
- \makebox[0pt][l]{\pushButton[\F{\FHidden}]{%
- \animeBtnFieldName.\the\@tempcnta}{#2}{#3}}%
- \advance\@tempcnta1\relax\repeat
- \ifnum\aebp@btnAnime@poster=1\relax\makebox[0pt][l]{%
- \pushButton{\animeBtnFieldName.\termLoop}{#2}{#3}}%
- \fi\hfill\ifx\aep@btn@anime@controls\@empty\else
- \offinterlineskip\vcgBdry[\vspacectrlsep]%
- \everyPushButton{}\centering
- \ctrlButtonsWrapper{\insertCtrlButtons}\fi
- }%parbox
- \endgroup
-}
-\endinput
-%%
-%% End of file `btnnanime.def'.
+%%
+%% This is file `btnnanime.def',
+%% generated with the docstrip utility.
+%%
+%% The original source files were:
+%%
+%% aeb_pro.dtx (with options: `copyright,btnanime')
+%%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% aeb_pro.sty package, %%
+%% Copyright (C) 2006--2018 D. P. Story %%
+%% dpstory@acrotex.net %%
+%% %%
+%% This program can redistributed and/or modified under %%
+%% the terms of the LaTeX Project Public License %%
+%% Distributed from CTAN archives in directory %%
+%% macros/latex/base/lppl.txt; either version 1.2 of %%
+%% the License, or (at your option) any later version. %%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\newcommand{\btnAnime}[3]{\begingroup\animeSetup{#1}%
+ \ifx\animeBtnFieldName\@empty\PackageError{aeb_pro}%
+ {The fieldName key is required}{}\fi
+ \ifx\animeBtnBaseName\@empty\PackageError{aeb_pro}%
+ {The iconName key is required}{}\fi
+ \ifx\nFrames\@empty\PackageError{aeb_pro}%
+ {The nFrames key is required}{}\fi
+ \parbox[t][#3]{#2}{%
+ \everyPushButton{\BC{}\BG{}\S{S}\autoCenter{n}\FB{true}\TP{1}%
+ \Ff{\FfReadOnly}\presets{\aeb@btnAnimePresets}\I{null}}%
+ \edef\termLoop{\nFrames}\edef\firstBtnOpts{%
+ \ifnum\aebp@btnAnime@poster=0 \else\noexpand\F{\FHidden}\fi
+ \noexpand\AA{\ifKV@btnAnime@autorun
+ \aebp@autoplayevent{\noexpand\btnAnimePFAction}\fi
+ \ifKV@btnAnime@autopause
+ \aebp@autopauseevent{\noexpand\btnAnimePauseAction}\fi}}%
+ \makebox[0pt][l]{\expandafter\pushButton
+ \expandafter[\firstBtnOpts]{\animeBtnFieldName.0}{#2}{#3}}%
+ \ifnum\aebp@btnAnime@poster=1
+ \count0=\nFrames\relax\advance\count0by-1
+ \edef\termLoop{\the\count0}\fi\@tempcnta=1
+ \loop\ifnum\@tempcnta<\termLoop\relax
+ \makebox[0pt][l]{\pushButton[\F{\FHidden}]{%
+ \animeBtnFieldName.\the\@tempcnta}{#2}{#3}}%
+ \advance\@tempcnta1\relax\repeat
+ \ifnum\aebp@btnAnime@poster=1\relax\makebox[0pt][l]{%
+ \pushButton{\animeBtnFieldName.\termLoop}{#2}{#3}}%
+ \fi\hfill\ifx\aep@btn@anime@controls\@empty\else
+ \offinterlineskip\vcgBdry[\vspacectrlsep]%
+ \everyPushButton{}\centering
+ \ctrlButtonsWrapper{\insertCtrlButtons}\fi
+ }%parbox
+ \endgroup
+}
+\endinput
+%%
+%% End of file `btnnanime.def'.