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+% \iffalse
+%<*copyright>
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% acromemory.sty package, %%
+%% Copyright (C) 2006--2017 D. P. Story %%
+%% dpstory@acrotex.net %%
+%% %%
+%% This program can redistributed and/or modified under %%
+%% the terms of the LaTeX Project Public License %%
+%% Distributed from CTAN archives in directory %%
+%% macros/latex/base/lppl.txt; either version 1.2 of %%
+%% the License, or (at your option) any later version. %%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%</copyright>
+%<package>\NeedsTeXFormat{LaTeX2e}
+%<package>\ProvidesPackage{acromemory}
+%<package> [2017/02/23 v1.1 AcroMemory (dps)]
+%<*driver>
+\documentclass{ltxdoc}
+\usepackage[colorlinks,hyperindex]{hyperref}
+\pdfstringdefDisableCommands{\let\\\textbackslash}%
+\EnableCrossrefs \CodelineIndex
+\OnlyDescription % comment out for implementation details
+\begin{document}
+ \GetFileInfo{acromemory.sty}
+ \title{The \texttt{AcroMemory} Package\texorpdfstring{\\}{: }
+ A member of the AeB Pro family}
+ \author{D. P. Story\\
+ Email: \texttt{storyd@owc.edu}}
+ \date{processed \today}
+ \maketitle
+ \tableofcontents
+ \let\Email\texttt
+ \DocInput{acromemory.dtx}
+ \PrintIndex
+\end{document}
+%</driver>
+% \fi
+% \section{What is the AeB Pro Family?}
+% Through the years, I have tried to make my AeB software
+% ({Acro\negthinspace\TeX} eDucation Bundle) compatible with
+% \textsf{pdftex} and \textsf{dvipdfm}; however, during that time,
+% I've developed a number of techniques that require the use of
+% Acrobat and distiller. Therefore, I have set off in a new direction and
+% will be publishing a new line of {\LaTeX} packages, one that require the use
+% of Acrobat.
+%
+% The current package, \textsf{AcroMemory}, requires the use of Acrobat Pro~7.0 or later.
+% \section{Introduction}
+%
+% At the instigation of my erstwhile friend, J\"{u}ergen, I present to you \textsf{AcroMemory}, and
+% for the life of me, I can't remember why.
+%
+% Oh, yes, \textsf{AcroMemory} is a memory game in which you find the matching tiles. There are two versions
+% ---available as options of this package---for your enjoyment,
+% \texttt{acromemory1} and \texttt{acromemory2} (the default).
+% \begin{itemize}
+% \item \texttt{acromemory1}: Here you have a single game board, a rectangular region divided
+% by rows and columns. The total number of tiles should
+% be even, each tile should have a matching twin. The
+% game begins with all the tiles hidden. the user clicks a tile,
+% then another. If the tiles do not match, they become become hidden again
+% (you did remember the position of those tiles, didn't you?); otherwise,
+% they remain visible and are now read-only. The game is complete when the user, with
+% a lot of time on his/her hands, matches all tiles. There is a running tabulation kept
+% on the number of tries. There is also a button which resets the game and randomizes the
+% tiles.
+% \item \texttt{acromemory2}: For this game you have two identical rectangular images subdivided in%to tiles
+% (or slices) arrayed in rows and columns. The tiles for
+% one of the two images has been randomly re-arranged. The object of the game is to find all the
+% matching tiles by choosing a tiles from one image, and tile from the other image. As in the
+% first case, if the selected tiles do not match, they are hidden after an short interval of time
+% (you did remember the position of those tiles, didn't you?); otherwise, they remain visible and
+% are now read-only. The game is over when all tiles are matched, when this occurs, end-of-game
+% special effects occur that will dazzle the senses. There is an option to view a small image to
+% help you locate the matching tiles on the non-randomized; useful if the image is complex. There
+% is no reset button at this time, to play again, the user must close and open the document.
+% \end{itemize}
+% The demo files are \texttt{acromemory1.tex} and \texttt{acromemory2.tex}. These files show how to
+% lay out the various elements of this package.
+%
+% \section{Creating the Image Tiles}
+%
+% There are a couple of ways you can package your image tiles: (1) place all tiles (all of identical size)
+% into a single PDF and use the \texttt{iconfile} option to tell AcroMemory you are using this method; (2)
+% each image file is a separate PDF. In the latter case, there is a naming convention that must be followed;
+% the files must be named \texttt{<basename>\_01.pdf}, \texttt{<basename>\_02.pdf}, \dots,
+% \texttt{<basename>\_10.pdf}, \texttt{<basename>\_11.pdf}, \dots. You'll note the consistent two digit
+% numbering system is used.
+
+% For \texttt{acromemory2}, slicing of the image is at the very heart
+% of this game. You can slice an image in to rectangular tiles using
+% any of several applications: \textsf{Adobe Illustrator},
+% \textsf{Photoshop} and \textsf{ImageReady}, for example. But these are
+% expensive applications and you have already bought \textsf{Acrobat Pro}. For this purpose,
+% AeB Pro provides the \textsf{AcroSlicing} batch sequence.
+%
+% \begin{macrocode}
+%<*package>
+\RequirePackage{xkeyval}
+% \end{macrocode}
+% \begin{macro}{acromemory1}
+% One playing board, where you try to match identical icons.
+% \begin{macrocode}
+\DeclareOptionX{acromemory1}{\acromemoryitrue}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{acromemory2}
+% Two playing boards, one board randomized the other not. Try to find the matching icons,
+% one from each of the two boards.
+% \begin{macrocode}
+\DeclareOptionX{acromemory2}{\acromemoryifalse}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{acromemory2}
+% Two playing boards, one board randomized the other not. Try to find the matching icons,
+% one from each of the two boards.
+% \begin{macrocode}
+\DeclareOptionX{iconfile}{\def\iconsInOneFile{true}}
+\def\iconsInOneFile{false}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{includehelp}
+% Only valid when \texttt{acromemory2} is taken, this option allows you to provide a
+% figure showing the completed puzzle.
+% \begin{macrocode}
+\DeclareOptionX{includehelp}{\includehelptrue}
+% \end{macrocode}
+% \end{macro}
+% \begin{macrocode}
+\newif\ifincludehelp \includehelpfalse
+\newif\ifacromemoryi \acromemoryifalse
+\ProcessOptionsX
+\RequirePackage{graphicx}
+\RequirePackage{comment}
+\ifacromemoryi
+ \def\RanIdentifier{\@gobble}
+ \includecomment{acromemory1}
+ \excludecomment{acromemory2}
+ \excludecomment{needhelp}
+\else
+ \def\RanIdentifier{R\@gobble}
+ \includecomment{acromemory2}
+ \excludecomment{acromemory1}
+ \ifincludehelp
+ \includecomment{needhelp}
+ \else
+ \excludecomment{needhelp}
+ \fi
+\fi
+% \end{macrocode}
+% \section{Main Macro Code}
+% When setting up your AcroMemory document, you need to provide this package with
+% certain information, as listed below.
+% \begin{macro}{\theTotalTiles}
+% \begin{macro}{\theNumRows}
+% \begin{macro}{\theNumCols}
+% \begin{macro}{\theImportPath}
+% \begin{macro}{\theIconExt}
+% \begin{macro}{\theTeXImageWidth}
+% \begin{macro}{\provideDimensions}
+%\begin{itemize}
+% \item \cs{theTotalTiles}: The total number of tiles in the game board. For example,
+% \verb!\theTotalTiles{20}!. This parameter is required.
+% \item \cs{theNumRows}: The number of rows in the game board. For example,
+% \verb!\theNumRows{5}!. This parameter is required.
+% \item \cs{theNumCols}: The number of columns in the game board. For example,
+% \verb!\theNumCols{4}!. This parameter is required.
+% \item \cs{theImportPath}: The import path to the basename of the image. The path
+% should use the path specification as defined in the PDF Ref, and the file name should
+% have no extension. For example, \verb!\theImportPath{myFig/myimages}!. Required.
+% There is an optional argument that is typically used when the iconfile is in effect
+% with the acromemory2 option, and an image of the game board is different from the
+% path given by the optional argument; for example,
+%\begin{verbatim}
+% \theImportPath[dpsweb/dpsweb]{dpsweb/dpsweb_package}
+%\end{verbatim}
+% The required argument points the packaged icons, the optional argument points to
+% a file showing the entire image
+% \item \cs{theIconExt}: The extension of the image file(s), Required if different
+% from \texttt{pdf}.
+% \item \cs{theTeXImageWidth}: The scaled width of the rectangular game board. The
+% game board will be rescaled so that its width is equal to the value specified
+% by the argument of this command, e.g., \verb!\theTeXImageWidth{2in}!.
+% \item\cs{provideDimensions}: If the dimension of the game board is known, the width
+% and height can be entered with this command using the two parameters. For example,
+% \verb!\provideDimensions{2in}{2.5in}! (width, height).
+%\end{itemize}
+% \begin{macrocode}
+\def\theTotalTiles#1{\def\nTotalTiles{#1}}
+\def\theNumRows#1{\def\nRows{#1}}
+\def\theNumCols#1{\def\nCols{#1}}
+\newcommand{\theImportPath}[2][]{%
+ \ifacromemoryi
+ \def\imageImportPath{#2}
+ \def\importpath{#2}
+ \else
+ \def\argi{#1}\ifx\argi\@empty
+ \def\imageImportPath{#2}
+ \def\importpath{#2}
+ \else
+ \def\imageImportPath{#1}
+ \def\importpath{#2}
+ \fi
+ \fi
+}
+\def\theIconExt#1{\def\iconsExt{#1}}
+\def\iconsExt{pdf}
+\def\theTeXImageWidth#1{\def\texImageWidth{#1}%
+ {\dimen0 = \texImageWidth \xdef\imageWidth{\strip@pt\dimen0 }}%
+}
+\newcommand{\provideDimensions}[3][]{%
+ \def\argi{#1}\ifx\argi\@empty
+ {\dimen0 = #2 \xdef\trueImageWidth{\strip@pt\dimen0 }%
+ \dimen0 = #3 \xdef\trueImageHeight{\strip@pt\dimen0 }}%
+ \else
+ \def\trueImageWidth{#1}\def\trueImageHeight{#2}%
+ \fi
+ \def\bProvideDimen{true}%
+}
+\def\bProvideDimen{false}%
+\def\trueImageWidth{0}\def\trueImageHeight{0}%
+% \end{macrocode}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \begin{macro}{\bDebug}
+% A debugging command. When executed in the preamble, more is written to the Acrobat console
+% as the document is opened the first time, also, the icons are initially visible so you can
+% see the layout, and quickly play the game. This was used in development extensively to help
+% develop the JavaScript.
+% \begin{macrocode}
+\def\bDebug{\def\memDebug{true}}
+\def\memDebug{false}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{\helpImage}
+% \begin{macro}{\rolloverHelpButton}
+% \begin{macro}{\setHelpImageWidth}
+% \begin{macro}{\theHelpCaption}
+% When \texttt{acromemory2} options and the \texttt{includehelp}
+% options are taken, these commands are available. The command
+% \cs{helpImage} will contain an icon of the puzzle, and it width
+% is set by the command \cs{setHelpImageWidth}. The image is normally
+% hidden until the user rolls over the \cs{rolloverHelpButton}. The
+% icons appears with an caption under it, the content of the caption
+% can be entered using \cs{theHelpCaption}.
+% \begin{macrocode}
+\newcommand{\helpImage}[1][]{{%
+ \ifincludehelp{\setbox0 = \hbox{%
+ \includegraphics[draft,width=\helpImageWidth]%
+ {\imageImportPath}}%[\Ff\FfReadOnly]
+ \dimen0=\ht0 \advance\dimen0by14bp\ht0=\dimen0
+ \pushButton[\BC{}\BG{}\S{S}#1]{memoryhelp}{\the\wd0}{\the\ht0}}\fi
+}}
+\newcommand{\rolloverHelpButton}[3][]{%
+ \ifincludehelp
+ \pushButton[\CA{Help}\BC{0 0 1}\BG{0.89 0.9 0.9}
+ \AA{\AAMouseEnter{\JS{%
+ var f = this.getField("memoryhelp");\r
+ oIcon = f.buttonGetIcon(1);\r
+ f.buttonPosition = position.iconTextV;\r
+ f.buttonSetIcon(oIcon,0);\r
+ f.buttonSetCaption({cCaption: "\helpCaption"});\r
+ f.textColor=color.blue;\r
+ }}%
+ \AAMouseExit{\JS{%
+ var f = this.getField("memoryhelp");\r
+ f.buttonPosition = position.iconOnly;\r
+ f.buttonSetIcon(nullIcon,0);
+ }}}#1]{checkhelp}{#2}{#3}%
+ \fi
+}
+\newcommand{\setHelpImageWidth}[1]{\def\helpImageWidth{#1}}
+\def\helpImageWidth{1in}
+\def\theHelpCaption#1{\def\helpCaption{#1}}
+\theHelpCaption{A little help}
+% \end{macrocode}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \begin{macro}{\messageBox}
+% A message text field, as the user works the puzzle, the progress is reported
+% to this field.
+% \begin{macrocode}
+\newcommand{\messageBox}[3][]{%
+ \textField[#1\Ff\FfMultiline]{MsgBox}{#2}{#3}}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{\playItAgain}
+% For the \texttt{acromemory1} option, this button can be placed to reset
+% the game board, the icons are rearranged hand hidden again.
+% \begin{macrocode}
+\newcommand{\playItAgain}[3][]{\ifacromemoryi{\small
+ \pushButton[\CA{Play again}#1\A{\JS{playagain();}}]%
+ {playAgain}{#2}{#3}}%
+ \fi
+}
+% \end{macrocode}
+% \end{macro}
+% \begin{macro}{\ulCornerHere}
+% \begin{macro}{\LulCornerHere}
+% \begin{macro}{\RulCornerHere}
+% \begin{macro}{\reserveSpaceByDimension}
+% \begin{macro}{\reserveSpaceByFile}
+% This group of buttons appear together. \cs{ulCornerHere} is used to
+% set the upper left corner of the game board in the case of the
+% \texttt{acromemory1} option; while \cs{LulCornerHere} and \cs{RulCornerHere}
+% do the same thing for the \texttt{acromemory2} option. One of the two commands
+% \cs{reserveSpaceByDimension} or \cs{reserveSpaceByFile} immediately follow
+% the `corner' commands.
+% \begin{macrocode}
+\def\ulCornerHere{\makebox[0pt][l]%
+ {\pushButton[\autoCenter{n}]{ulcorner}{0pt}{0pt}%
+ \pushButton[\autoCenter{n}\BC{}\BG{}\FB{true}\I{null}\TP{1}]{nullIconBtn}{0pt}{0pt}%
+ }}
+\def\LulCornerHere{\makebox[0pt][l]%
+ {\pushButton[\autoCenter{n}]{Lulcorner}{0pt}{0pt}%
+ \pushButton[\autoCenter{n}\BC{}\BG{}\FB{true}\I{null}\TP{1}]{nullIconBtn}{0pt}{0pt}%
+ }}
+\def\RulCornerHere{\makebox[0pt][l]%
+ {\pushButton[\autoCenter{n}]{Rulcorner}{0pt}{0pt}}}
+% \end{macrocode}
+% The two arguments are $\texttt{\#1} = \mbox{width}$ and $\texttt{\#2} = \mbox{height}$.
+% \begin{macrocode}
+\def\reserveSpaceByDimension#1#2{%
+ \hbox{\ifpreview\setlength\fboxrule{0.4pt}\setlength\fboxsep{0pt}%
+ \@tempdima=#1\advance\@tempdima by-\fboxrule
+ \@tempdimb=#2\advance\@tempdimb by-\fboxrule
+ \fbox{\parbox[t][\@tempdimb][t]{\@tempdima}{\kern0pt\hfill\vfill}}%
+ \else\parbox[t][#2][t]{#1}{\kern0pt\hfill\vfill}\fi}%
+}
+% \end{macrocode}
+% The optional argument can be used to insert a file that has the same aspect ratio as
+% the puzzle, the default is the one specified by the optional argument of
+% \cs{theImportPath}, which, if not specified, is the same as the required argument
+% of \cs{theImportPath}
+% \begin{macrocode}
+\newcommand{\reserveSpaceByFile}[1][\imageImportPath]%
+ {{\setbox0=\hbox{\includegraphics[draft,width=\texImageWidth]{#1}}%
+ \reserveSpaceByDimension{\wd0}{\ht0}}}
+% \end{macrocode}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \end{macro}
+% \section{Document JavaScript for \textsf{AcroMemory}}
+% Most of the work of this package is done with document JavaScript, and here
+% it is.
+%\par\medskip\noindent
+%\StopEventually{JavaScript listing suppressed,
+% comment out \cs{OnlyDescription} at the beginning of this file to see
+% the JavaScript.}
+% \begin{macrocode}
+\begin{insDLJS*}[_MemLoaded]{memjs}
+\begin{newsegment}{AcroMemory 1: Global Data and Initialization}
+// Global Data:
+_MemLoaded=true;
+var randomDPS = new Array(\nTotalTiles+1);
+var imageNames = new Array();
+imageNames.push("null");
+
+var dpsl = randomDPS.length;
+var timeout = 10;
+var shutdown, rAE;
+var ok2Continue = true;
+var nRows = \nRows;
+var nCols = \nCols;
+var nCorrect = 0;
+var nAttempts = 0;
+
+for (i=1; i<=\nTotalTiles; i++) randomDPS[i]=i;
+% \end{macrocode}
+% We get the push button with a null icon (nullIconBtn) We get the null icon object
+% from it. This technique eliminates the previous need for the Acrobat application when
+% viewing the game.
+% \changes{v1.1}{2017/02/23}{use f.buttonGetIcon to get null icon object}
+% \begin{macrocode}
+var f=this.getField("nullIconBtn");
+var nullIcon=f.buttonGetIcon();
+var debug = \memDebug;
+\end{newsegment}
+
+\begin{acromemory1}
+\begin{newsegment}{AcroMemory 2: Initialize Pic Names}
+var nttl = \nTotalTiles/2;
+for ( var i = 1; i <= nttl; i++)
+{
+ imageNames.push("pic"+i +".0");
+ imageNames.push("pic"+i +".1");
+}
+var currentChoice = "";
+var currentTile1 = 0;
+var currentTile2 = 0;
+var currentIconName = "";
+\end{newsegment}
+\end{acromemory1}
+\begin{acromemory2}
+\begin{newsegment}{AcroMemory 2: Initialize Pic Names}
+var nttl = \nTotalTiles;
+for ( var i = 1; i <= nttl; i++)
+{
+ imageNames.push("pic."+i);
+}
+var LcurrentChoice = 0;
+var LcurrentTile = 0;
+var RcurrentChoice = 0;
+var RcurrentTile = 0;
+\end{newsegment}
+\end{acromemory2}
+\begin{newsegment}{AcroMemory 3: Bubble Sort}
+// Clear DPS:
+
+function clearDPS()
+{
+ for ( var i=1; i<=\nTotalTiles; i++ )
+ {
+ var f = this.getField("Mem\RanIdentifier button."+i);
+ f.buttonSetIcon(nullIcon);
+ }
+}
+
+// Mixup DPS:
+function mixupDPS()
+{
+ var i, rand;
+ for (i=1; i<= \nTotalTiles; i++)
+ {
+ var rand = Math.random();
+ rand *= dpsl*dpsl;
+ rand = Math.ceil(rand);
+ rand = rand \% dpsl;
+ if (rand == 0 ) rand = 1;
+ temp = randomDPS[i];
+ randomDPS[i]=randomDPS[rand];
+ randomDPS[rand]=temp;
+ }
+}
+
+// Show DPS:
+function showDPS()
+{
+ for ( var i=1; i<=\nTotalTiles; i++ )
+ {
+ var oIcon = this.getIcon(imageNames[randomDPS[i]]);
+ var f = this.getField("Mem\RanIdentifier button."+i);
+ f.buttonSetIcon(oIcon);
+ }
+}
+
+// Sortout DPS: begin bubble sort
+function sortoutDPS()
+{
+ outerLoop(randomDPS.length-1);
+}
+function outerLoop(i)
+{
+ if ( ok2Continue && (i >= 0) ) shutdown = app.setTimeOut("app.clearTimeOut(shutdown); innerLoop("+i+",1);", timeout);
+}
+function innerLoop(i,j)
+{
+ if ( j <= i )
+ {
+ if (randomDPS[j-1] > randomDPS[j])
+ {
+ var temp = randomDPS[j-1];
+ randomDPS[j-1] = randomDPS[j];
+ randomDPS[j] = temp;
+ var oIcon = this.getIcon(imageNames[randomDPS[j-1]]);
+ var f = this.getField("Mem\RanIdentifier button."+(j-1));
+ f.buttonSetIcon(oIcon);
+ var oIcon = this.getIcon(imageNames[randomDPS[j]]);
+ var f = this.getField("Mem\RanIdentifier button."+j);
+ f.buttonSetIcon(oIcon);
+ }
+ j++
+ if ( ok2Continue ) shutdown = app.setTimeOut("app.clearTimeOut(shutdown); innerLoop("+i+","+j+");", timeout);
+ }
+ else
+ {
+ i--;
+ outerLoop(i);
+ }
+}
+function randomizePuzzle() {
+ mixupDPS();
+ for ( var i=1; i<=\nTotalTiles; i++) {
+ var g = this.getField("Mem\RanIdentifier button."+i);
+ var oIcon = this.getIcon(imageNames[randomDPS[i]]);
+ g.buttonSetIcon(oIcon,1);
+ if (debug) g.buttonSetIcon(oIcon,0);
+ }
+}
+\end{newsegment}
+\begin{acromemory1}
+\begin{newsegment}{AcroMemory 4: Tile Processing}
+function selectTile() // right side randomly arranged
+{
+ var f = event.target;
+ var oIcon = f.buttonGetIcon(1);
+ f.buttonSetIcon(oIcon,0);
+ var fname = f.name;
+ var re1 = /Membutton\.(\d+)/;
+ var index = re1.exec(fname);
+ if (debug) console.println("index = " + index[1]);
+ var thisiconName = imageNames[randomDPS[index[1]]];
+ if (debug) console.println("thisiconName = " + thisiconName);
+ var re = /pic(\d+)\.(\d)/;
+ var image = re.exec(thisiconName)
+ if (debug) console.println("selected: " + image[1] + "." + image[2]);
+ if ( currentChoice == "" ) {
+ currentChoice = fname;
+ currentTile1=image[1];
+ currentTile2=image[2];
+ currentIconName = thisiconName;
+ return;
+ }
+ if ( (image[1] == currentTile1) && (image[2] != currentTile2) )
+ { // right choice
+ nCorrect++;
+ nAttempts++
+ f.readonly = true;
+ var g = this.getField(currentChoice);
+ g.readonly = true;
+ reportProgress(nCorrect,nAttempts);
+ resetCounters();
+
+ } else { // wrong choice
+ nAttempts++
+ reportProgress(nCorrect,nAttempts);
+ rAE = app.setTimeOut("resetAfterError(\""+currentChoice+"\",\""+fname+"\")", 1000);
+ resetCounters();
+ }
+
+}
+function resetCounters ()
+{
+ currentChoice = "";
+ currentTile1 = 0;
+ currentTile2 = 0;
+ currentIconName = "";
+}
+function resetAfterError(l,r)
+{
+ try { app.clearTimeOut(rAE); } catch(e) {};
+ var f = this.getField(l);
+ var g = this.getField(r);
+ if (!debug) g.buttonSetIcon(nullIcon,0);
+// g.strokeColor=color.black;
+ if (!debug) f.buttonSetIcon(nullIcon,0);
+// f.strokeColor=color.black;
+}
+function executePostGameEffects() {return;}
+function playagain()
+{
+ for ( var i=1; i<=\nTotalTiles; i++) {
+ var g = this.getField("Membutton."+i);
+ g.buttonSetIcon(nullIcon,0);
+ }
+ g = this.getField("Membutton");
+ g.readonly=false;
+ resetCounters();
+ nCorrect = 0;
+ nAttempts = 0;
+ reportProgress(nCorrect,nAttempts);
+ randomizePuzzle();
+}
+\end{newsegment}
+\end{acromemory1}
+\begin{acromemory2}
+\begin{newsegment}{AcroMemory 4: Tile Processing}
+function selectRandomTile(nCnt,n) // right side randomly arranged
+{
+ if ( RcurrentChoice != 0 ) return;
+ RcurrentChoice = nCnt;
+ RcurrentTile = n;
+ nAttempts++;
+ var f = event.target;
+ f.strokeColor = ["RGB", 0, .6, 0];
+ var oIcon = f.buttonGetIcon(1);
+ f.buttonSetIcon(oIcon,0);
+ if ( LcurrentChoice != 0 ) {
+ if (debug) console.println("LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " + RcurrentChoice);
+ if ( LcurrentChoice == nCnt ) {// right answer
+ // need to make right side hidden and readonly
+ // need to make this button readonly
+ var g = this.getField("MemLbutton."+LcurrentChoice);
+ g.strokeColor=color.transparent;
+ g.readonly = true;
+ f.strokeColor=color.transparent;
+ f.readonly = true;
+ if (++nCorrect == \nTotalTiles ) // game complete
+ executePostGameEffects();
+ reportProgress(nCorrect,nAttempts);
+ resetCounters();
+ } else { // wrong answer
+ // need to set current choices back to zero
+ reportProgress(nCorrect,nAttempts);
+ rAE = app.setTimeOut("resetAfterError("+LcurrentTile+","+RcurrentTile+")", 1000);
+ resetCounters();
+ }
+ }
+}
+function selectNonRandomTile(nCnt,n) // left side, arranged in natural order
+{
+ if ( LcurrentChoice != 0 ) return;
+ LcurrentChoice = nCnt;
+ LcurrentTile = n;
+ var f = event.target;
+ f.strokeColor = ["RGB", 0, .6, 0];
+ var oIcon = f.buttonGetIcon(1);
+ f.buttonSetIcon(oIcon,0);
+ if ( RcurrentChoice != 0 ) {
+ if (debug) console.println("LcurrentChoice = " + LcurrentChoice + ", RcurrentChoice = " + RcurrentChoice);
+ if ( RcurrentChoice == nCnt ) {// right answer
+ // need to make right side hidden and readonly
+ // need to make this button readonly
+ var g = this.getField("MemRbutton."+RcurrentTile);
+ g.strokeColor=color.transparent;
+ g.readonly = true;
+ f.readonly = true;
+ f.strokeColor=color.transparent;
+ if (++nCorrect == \nTotalTiles ) // game complete
+ executePostGameEffects();
+ reportProgress(nCorrect,nAttempts);
+ resetCounters();
+ } else { // wrong answer
+ // need to set current choices back to zero
+ reportProgress(nCorrect,nAttempts);
+ rAE = app.setTimeOut("resetAfterError("+LcurrentTile+","+RcurrentTile+")", 1000);
+ resetCounters();
+ }
+ }
+}
+function resetCounters ()
+{
+ LcurrentChoice = 0;
+ RcurrentChoice = 0;
+ LcurrentTile = 0;
+ RcurrentTile = 0;
+}
+function resetAfterError(l,r)
+{
+ try { app.clearTimeOut(rAE); } catch(e) {};
+ var f = this.getField("MemLbutton."+l);
+ var g = this.getField("MemRbutton."+r);
+ if (!debug) g.buttonSetIcon(nullIcon,0);
+ g.strokeColor=color.black;
+ if (!debug) f.buttonSetIcon(nullIcon,0);
+ f.strokeColor=color.black;
+}
+function executePostGameEffects() {
+ sortoutDPS();
+ var fL = this.getField("MemLbutton.1");
+ var fR = this.getField("MemRbutton.1");
+ var LulCorner = fL.rect;
+ var RulCorner = fR.rect;
+ var mWidth = LulCorner[2]-LulCorner[0];
+ var mHeight = LulCorner[1]-LulCorner[3];
+ var nCnt = 0;
+ for ( var i=0; i<nRows; i++) {
+ for ( var j=0; j<nCols; j++ ) {
+ nCnt++;
+ try {
+ var g = this.getField("MemLbutton."+nCnt);
+ g.rect = [ LulCorner[0]+j*mWidth, LulCorner[1]-i*mHeight, LulCorner[0]+(j+1)*mWidth, LulCorner[1]-(i+1)*mHeight ]
+ g.lineWidth = 0;
+ g.strokeColor = color.transparent;
+
+ var h = this.getField("MemRbutton."+nCnt);
+ h.rect = [ RulCorner[0]+j*mWidth, RulCorner[1]-i*mHeight, RulCorner[0]+(j+1)*mWidth, RulCorner[1]-(i+1)*mHeight ]
+ h.lineWidth = 0;
+ h.strokeColor = color.transparent;
+
+ } catch(e) { console.println("set properties: " + e.toSource()) }
+ }
+ }
+}
+\end{newsegment}
+\end{acromemory2}
+\begin{newsegment}{AcroMemory 5: Reporting}
+function reportProgress(nCorrect,nAttempts) {
+ var Msg = this.getField("MsgBox")
+ if ( Msg != null ) {
+ Msg.value = "Number matched = " + nCorrect
+ + "\n Number of attempts = " + nAttempts;
+ }
+}
+try { randomizePuzzle(); } catch(e) {}
+\end{newsegment}
+\end{insDLJS*}
+
+\begin{acromemory1}
+\begin{execJS}{acromemjs}
+var l = \nTotalTiles/2;
+var pt2bpScaleFactor = 72/72.27;
+if (\iconsInOneFile) {
+ for ( var i = 0; i < l; i++)
+ {
+ try {
+ aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+(i+1) +".0", cDIPath: "\importpath.pdf", nPage: i }, this);
+ aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+(i+1) +".1", cDIPath: "\importpath.pdf", nPage: i }, this);
+ }
+ catch(e) {console.println("exception: " + e.toSource())}
+ }
+} else {
+ var index, j;
+ for ( var i = 0; i < l; i++)
+ {
+ try {
+ j = i+1;
+ index = ( j < 10 ) ? "0"+j : ""+j;
+ if (debug) console.println("Importing: \importpath_"+index+".\iconsExt")
+ aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+j+".0", cDIPath: "\importpath_"+index+".\iconsExt"}, this);
+ aebTrustedFunctions(this, aebImportIcon, {cName: "pic"+j+".1", cDIPath: "\importpath_"+index+".\iconsExt"}, this);
+ }
+ catch(e) {console.println("import exception: " + e.toSource())}
+ }
+}
+
+// Now lay out the icon fields.
+var f = this.getField("ulcorner");
+var ulCorner = f.rect;
+var nPage = f.page;
+this.removeField("ulcorner");
+
+if (\bProvideDimen) {
+ var width = \trueImageWidth*pt2bpScaleFactor;
+ var height =\trueImageHeight*pt2bpScaleFactor;
+} else {
+ var doc = aebTrustedFunctions( this, aebAppOpenDoc, { cPath: "\importpath.pdf", oDoc: this });
+ var aRect = doc.getPageBox({cBox:"Crop"})
+ doc.closeDoc(true);
+ var width = aRect[2]-aRect[0];
+ var height = aRect[1]-aRect[3];
+}
+var scaleFactor = (\imageWidth*pt2bpScaleFactor)/width;
+
+var scaledWidth = width*scaleFactor;
+var scaledHeight = height*scaleFactor;
+
+if (debug) {
+ console.println("scaleFactor = " + scaleFactor);
+ console.println("scaledWidth = " + scaledWidth);
+ console.println("scaledHeight = " + scaledHeight);
+}
+
+var mWidth = scaledWidth/nCols
+var mHeight = scaledHeight/nRows
+
+var nCnt = 0;
+
+for ( var i=0; i<nRows; i++) {
+ for ( var j=0; j<nCols; j++ ) {
+ nCnt++;
+ try {
+ var g = this.addField({
+ cName: "Membutton."+nCnt,
+ cFieldType: "button",
+ nPageNum: nPage,
+ oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
+ });
+ } catch(e) { console.println( e.toSource() ); }
+ try {
+ g.highlight=highlight.p
+ g.buttonPosition = position.iconOnly;
+ g.lineWidth = 1;
+ g.strokeColor = color.black;
+ g.setAction("MouseDown", "selectTile();")
+ } catch(e) { console.println("set properties: " + e.toSource()) }
+ try {
+ var pNCnt = nCnt + 1;
+ var index = parseInt( pNCnt/2)
+ var oIcon = this.getIcon("pic"+index+"."+ ( pNCnt \% 2 ));
+ g.buttonSetIcon(oIcon,1);
+ if (debug) g.buttonSetIcon(oIcon,0);
+ } catch(e) { console.println("set properties: " + e.toSource()) }
+ }
+}
+try { randomizePuzzle(); } catch(e) { console.println("execJS--randomizePuzzle exceptions: " + e.toSource()) }
+var isRandomized = true;
+\end{execJS}
+\end{acromemory1}
+
+\begin{acromemory2}
+\begin{execJS}{execjs}
+var index;
+var pt2bpScaleFactor = 72/72.27;
+if (\iconsInOneFile) {
+ for ( var i = 1; i <= \nTotalTiles; i++)
+ {
+ index = ( i < 10 ) ? "0"+i : ""+i;
+ if (debug) console.println("\importpath_"+index+".\iconsExt")
+ try { aebTrustedFunctions(this, aebImportIcon, {cName: "pic."+i, cDIPath: "\importpath.pdf", nPage: (i-1) }, this);
+ }
+ catch(e) {console.println("exception: " + e.toSource())}
+ }
+} else {
+ for ( var i = 1; i <= \nTotalTiles; i++)
+ {
+ index = ( i < 10 ) ? "0"+i : ""+i;
+ if (debug) console.println("\importpath_"+index+".\iconsExt")
+ try { aebTrustedFunctions(this, aebImportIcon, {cName: "pic."+i, cDIPath: "\importpath_"+index+".\iconsExt"}, this);
+ }
+ catch(e) {console.println("exception: " + e.toSource())}
+ }
+}
+// Now lay out the icon fields.
+var f = this.getField("Lulcorner");
+var ulCorner = f.rect;
+var nPage = f.page;
+this.removeField("Lulcorner");
+
+if (\bProvideDimen) {
+ var width = \trueImageWidth*pt2bpScaleFactor;
+ var height =\trueImageHeight*pt2bpScaleFactor;
+} else {
+ var doc = aebTrustedFunctions( this, aebAppOpenDoc, { cPath: "\imageImportPath.pdf", oDoc: this });
+ var aRect = doc.getPageBox({cBox:"Crop"})
+ doc.closeDoc(true);
+ var width = aRect[2]-aRect[0];
+ var height = aRect[1]-aRect[3];
+}
+var scaleFactor = (\imageWidth*pt2bpScaleFactor)/width;
+
+var scaledWidth = width*scaleFactor;
+var scaledHeight = height*scaleFactor;
+
+if (debug) {
+ console.println("scaleFactor = " + scaleFactor);
+ console.println("scaledWidth = " + scaledWidth);
+ console.println("scaledHeight = " + scaledHeight);
+}
+
+var mWidth = scaledWidth/nCols
+var mHeight = scaledHeight/nRows
+
+%console.println("mWidth = " + mWidth);
+%console.println("mHeight = " + mHeight);
+
+var nCnt = 0;
+
+for ( var i=0; i<nRows; i++) {
+ for ( var j=0; j<nCols; j++ ) {
+ nCnt++;
+ try {
+ var g = this.addField({
+ cName: "MemLbutton."+nCnt,
+ cFieldType: "button",
+ nPageNum: nPage,
+ oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
+ });
+ } catch(e) { console.println( e.toSource()); }
+ try {
+ g.highlight=highlight.p
+ g.buttonPosition = position.iconOnly;
+ g.lineWidth = 1;
+ g.strokeColor = color.black;
+ g.setAction("MouseDown", "selectNonRandomTile("+nCnt+","+nCnt+");")
+ } catch(e) { console.println("set properties: " + e.toSource()) }
+ var oIcon = this.getIcon("pic."+nCnt);
+ g.buttonSetIcon(oIcon,1);
+ if (debug) g.buttonSetIcon(oIcon,0);
+ }
+}
+// Now lay out the icon fields.
+var f = this.getField("Rulcorner");
+var ulCorner = f.rect;
+this.removeField("Rulcorner");
+
+var nCnt = 0;
+
+for ( var i=0; i<nRows; i++) {
+ for ( var j=0; j<nCols; j++ ) {
+ nCnt++;
+ try {
+ var g = this.addField({
+ cName: "MemRbutton."+nCnt,
+ cFieldType: "button",
+ nPageNum: nPage,
+ oCoords: [ ulCorner[0]+j*mWidth, ulCorner[1]-i*mHeight, ulCorner[0]+(j+1)*mWidth, ulCorner[1]-(i+1)*mHeight ]
+ });
+ } catch(e) { console.println( e.toSource()); }
+ try {
+ g.highlight=highlight.p
+ g.buttonPosition = position.iconOnly;
+ g.lineWidth = 1;
+ g.strokeColor = color.black;
+ g.setAction("MouseDown", "selectRandomTile(randomDPS["+nCnt+"],"+nCnt+");")
+ } catch(e) { console.println("set properties: " + e.toSource()) }
+ }
+}
+try { randomizePuzzle(); } catch(e) { console.println("randomizePuzzle exceptions: " + e.toSource()) }
+var isRandomized = true;
+\end{execJS}
+\end{acromemory2}
+\begin{needhelp}
+\begin{execJS}{helpjs}
+try {
+ aebTrustedFunctions(this, aebImportIcon, {cName: "helpicon", cDIPath: "\imageImportPath.\iconsExt"}, this);
+ var f = this.getField("memoryhelp");
+ var oIcon = this.getIcon("helpicon");
+ f.buttonPosition = position.iconOnly;
+ f.buttonSetIcon(oIcon,1);
+ f.buttonSetCaption({cCaption: "\helpCaption"});
+} catch(e) {console.println("exception: " + e.toSource())}
+\end{execJS}
+\end{needhelp}
+%</package>
+% \end{macrocode}
+% \Finale
+\endinput