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author | Norbert Preining <norbert@preining.info> | 2017-07-12 23:23:45 +0900 |
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committer | Norbert Preining <norbert@preining.info> | 2017-07-12 23:23:45 +0900 |
commit | 542c5a785f8db8d4469e296c69c86bc030285f68 (patch) | |
tree | cb0ca9f2f405a43a6a26d24eba8f57403c35db32 /texmf-dist/doc/latex/acromemory/README.md | |
parent | 6bab4699285d78934a890262fa2a7a3db32b82bd (diff) |
add acromemory
Diffstat (limited to 'texmf-dist/doc/latex/acromemory/README.md')
-rw-r--r-- | texmf-dist/doc/latex/acromemory/README.md | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/texmf-dist/doc/latex/acromemory/README.md b/texmf-dist/doc/latex/acromemory/README.md new file mode 100644 index 00000000..ebdc5008 --- /dev/null +++ b/texmf-dist/doc/latex/acromemory/README.md @@ -0,0 +1,44 @@ +aebacromemory --- D. P. Story +Dated: 2017-02-23 + +AcroMemory requires Adobe Distiller as the PDF creator, as well as the +use of Acrobat. + +What's New (2017/02/23) Correct the need for Acrobat as the viewer +application. The game now correctly function when the user view a AcroMemory +game in Adobe Reader. + +AcroMemory is a memory game in which you find the matching tiles. There +are two versions, available as options of this package, acromemory1 and +acromemory2 (the default). + +acromemory1: Here you have a single game board, a rectangular +region divided by rows and columns. The total number of tiles should be +even, each tile should have a matching twin. The game begins with all +the tiles hidden. The user clicks a tile, then another. If the tiles do +not match, they become hidden again (you did remember the position of +those tiles, didn't you?); otherwise, they remain visible and are now +read-only. The game is complete when the user, with a lot of time on +his/her hands, matches all tiles. There is a running tabulation kept on +the number of tries. There is also a button which resets the game and +randomizes the tiles. + +acromemory2: For this game you have two identical rectangular images +subdivided into tiles (or slices), which are arrayed in rows and columns. +The tiles for one of the two images is randomly re-arranged. The object of +the game is to find all the matching tiles by choosing a tile from one +image and a tile from the other image. As in the first case, if the +selected tiles do not match, they are hidden after a short interval of +time (you did remember the position of those tiles, didn't you?); +otherwise, they remain visible and are now read-only. The game is over +when all tiles are matched; when this occurs, end-of-game special effects +occur that will dazzle the senses. There is an option to view a small +image to help you locate the matching tiles on the non-randomized; useful +if the image is complex. There is no reset button at this time, to play +again, the user must therefore close and open the document. + +Now, I simply must get back to my retirement. + +D. P. Story +dpstory@acrotex.net +2011/12/31 |