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-- Copyright 2015 by Malte Skambath
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information


--
--
-- @field.visible_objects An array which stores for each supernode a mapping
--          of snapshots to the related visible snapshot nodes.
--          Note that these mappings may differ from the supergraph
--          because if there are two snapshot nodes in consecutive snapshots
--          then the first can be shown for a longer time period to
--          put aside some fade animations.
-- @field is_first A table storing for each snapshot node or snapshot arc if it
--          appears in its snapshot. This means that in the previous snapshot
--          there is no corresponding arc or node.
-- @field is_last A table storing for each snapshot node or arc if there
--          is no representative in the next snapshot.
-- @field move_on_enter A table which stores for each snapshot object if it is in
--                      motion while it appears in its snapshot.
-- @field move_on_leave A table which stores for each snapshot object if it is in
--                      motion while switching to the next snapshot
-- @field last_rep
--   A table which stores for every snapshot node if the representing (visible) node
--   disappears with the next snapshot.
--
-- @field previous_node The same as |next_node| just for the previous node
-- @field next_node A Storage to map each snapshot node to the next node in the
--                  following snapshot related to the same supernode.
--                  If in the next snapshot there is node following snapshot node
--                  then the value is nil.
--
local GraphAnimationCoordination = {}

-- Imports
local lib        = require "pgf.gd.lib"
local declare    = require("pgf.gd.interface.InterfaceToAlgorithms").declare
local Storage    = require "pgf.gd.lib.Storage"
local Coordinate = require "pgf.gd.model.Coordinate"


declare {
  key           = "modified",
  type          = "boolean",
  Initial       = false,
  documentation = [["
                     This key specifies, if a supernode changed its 
                     visual properties since the last snapshot.
                     The default value is |false| and prevent the algorithm
                     to produce a lot of unnecessary animations.
                  "]]
}

declare {
  key  = "unmodified",
  use = {
    { key = "modified", boolean = false},
  },
}


---
declare {
  key     = "minimum rest time",
  type    = "number",
  initial = 0.5,
  documentation = [["
                     This key specifies a minimum time in which a single node 
                     has to be prohibited to be animated.
                     For a node with minimum rest time of 1s that exists in a snapshot 
                     at time $t$ this means that all animations including movements and fadings
                     are only allowed before $t$-0.5s and after $t$+0.5s.
                  "]],
}

declare {
  key     = "maximum motion time",
  type    = "number",
  initial = math.huge,
  documentation = [["
                     Use this key if you want to limit the time during nodes are allowed to move 
                     when they changing their positions.
                  "]],
}

declare {
  key     = "overlapping transition",
  type    = "boolean",
  initial = true,
  documentation = [["
                     Use this key if you want to allow that the fade animations for or dissappearing nodes may occurs while the mid time between two snapshots. If false then the appearing ends on the midtime and the disappering starts in this moment.
  "]]
}

---
declare {
  key = "default evolving graph animation",
  algorithm = GraphAnimationCoordination,
  phase = "evolving graph animation",
  phase_default = true,
  summary = [["  
       This phase animates all vertices including movements and 
       fade in or fade out animations given an evolving graph as sequence 
       of single snapshot graphs.   
  "]],
  documentation = [["  
       This phase animates all vertices including movements and 
       fade in or fade out animations given an evolving graph as sequence 
       of single snapshot graphs. 
       
       Your algorithm needs to work on evolving graphs and has to use
       the |evolving graph animation| phase. You do not need to use
       this key by yourself then because this key starts the default 
       algorithm algorithm of the phase.

       \begin{codeexample}[]
       local ga_class = self.digraph.options.algorithm_phases['evolving graph animation']
       -- animate graph
       ga_class.new {
         main_algorithm = self,
         supergraph     = supergraph,
         digraph        = self.digraph,
         ugraph         = self.ugraph
       }:run()
       \end{codeexample}

       This algorithm and phase require a supergraph instance and the original digraph and ugraph.
       Note that you have to set the layout of the snapshot nodes before running algorithms of this
       is useful.
        
  "]],
}

-- Helpfunctions

--
-- Appends a move animation to a given snapshot object such that the
-- object moves from one point to another on a straight line.  Note
-- that the coordinates of the two points are given as relative
-- coordinates to the current origin of the object.
--
-- This means if we want to move a node 1cm to the right the value of
-- |c_from| has to be (0,0) while |c_to| must be (1,0).  The argument
-- |c_from| is usefull for a node which has a position but its
-- previous node related to the same supervertex is at a different
-- position.  Then we can use this argument to move the new node to
-- its origin position for smooth transitions.
--
-- @field object   The snapshot object which should be moved
--
-- @field c_from   The coordinate where the animation starts
--
-- @field c_to     The coordinate where the animation should end
--
-- @field t_start   The time when the movement starts.
--
-- @field t_end     The time when the animation stops.
local function append_move_animation(object, c_from, c_to, t_start, t_end)
  if not object then return end
  assert(object, "no object to animate")
  if ((c_from.x~=c_to.x) or (c_from.y~=c_to.y))then
    local animations = object.animations or {}
    local c1 = Coordinate.new((2*c_from.x+c_to.x)/3,(2*c_from.y+c_to.y)/3)
    local c2 = Coordinate.new((c_from.x+2*c_to.x)/3,(c_from.y+2*c_to.y)/3)
    local t1 = (7*t_start + 5*t_end)/12
    local t2 = (5*t_start + 7*t_end)/12
    table.insert(animations, {
		   attribute = "translate",
		   entries = {
		     { t = t_start, value = c_from},
--		     { t = t1,      value = c1 },
--		     { t = t2,      value = c2 },
		     { t = t_end,   value = c_to }
		   },
		   options = { { key = "freeze at end",   },
--		     {key = "entry control", value="0}{1",}
		   }
    })
    object.animations = animations
  end
end

local function append_fade_animation(object, v_start, v_end, t_start, t_end)
  local animations = object.animations or {}
  
  if v_start == 0 then
    table.insert(animations, {
		   attribute = "stage",
		   entries = { { t = t_start, value = "true"}, },
		   options = { { key = "freeze at end" } }
    })
  elseif v_end == 0 and nil  then
    table.insert(animations, {
		   attribute = "stage",
		   entries = { { t = t_end, value = "false"}, },
		   options = { --{ key = "freeze at end" }
		   }
    })    
  end

  table.insert(animations, {
    attribute = "opacity",
    entries = {
      {	t = t_start, value = v_start },
      { t = t_end,   value = v_end } },
    options = { { key = "freeze at end" } }
  })
  object.animations = animations
end

--
-- check if the difference/vector between two pairs (a1,a2),(b1,b2) of points
-- is the same.
local function eq_offset(a1, a2, b1, b2)
  local dx = ((a1.x-a2.x) - (b1.x-b2.x))
  local dy = ((a1.y-a2.y) - (b1.y-b2.y))
  if dx<0 then dx = -dx end
  if dy<0 then dy = -dy end
  return dx<0.001 and dy<0.001 
end

--
-- Check if two arcs connect a pair of nodes at the same position.
-- This can be used as an indicator that two consecutive arcs
-- can be representet by the same arc object.
--
local function eq_arc(arc1, arc2)
  if not arc1 or not arc2 then
    return false
  end
  return eq_offset(arc1.tail.pos, arc1.head.pos, arc2.tail.pos, arc2.head.pos)
end


-- Implementation

function GraphAnimationCoordination:run()
  assert(self.supergraph, "no supergraph defined")

  self.is_first        = Storage.new()
  self.is_last         = Storage.new()
  self.last_rep        = Storage.new()
  self.move_on_enter   = Storage.new()
  self.move_on_leave   = Storage.new()
  self.previous_node   = Storage.new()
  self.next_node       = Storage.new()
  self.visible_objects = Storage.new()

  
  self:precomputeNodes()
  self:precomputeEdges()
  self:animateNodeAppearing()
  self:animateEdgeAppearing()
  self:generateNodeMotions()
  self:generateEdgeMotions()
end

function GraphAnimationCoordination:generateNodeMotions(node_types)
  local supergraph = self.supergraph
  local graph = self.digraph
  
  for _, supervertex in ipairs(self.supergraph.vertices) do
    local lj = -1
    local last_v    = nil
    local last_time = nil
    for j, s in ipairs(supergraph.snapshots) do
      local vertex = supergraph:getSnapshotVertex(supervertex, s)

      if lj == j-1 and vertex and last_v then
	local mrt1 = last_v.options["minimum rest time"]/2
	local mrt2 = vertex.options["minimum rest time"]/2
	
        local s1 = Coordinate.new(0,0)
	local e1 = Coordinate.new(vertex.pos.x-last_v.pos.x,-vertex.pos.y+last_v.pos.y)

	local s2 = Coordinate.new(-vertex.pos.x+last_v.pos.x,vertex.pos.y-last_v.pos.y)
	local e2 = Coordinate.new(0,0)
	
	local t_end   = s.timestamp - math.max(0, mrt2)
	local t_start = last_time + math.max(0,mrt1)

	local representative =  self.visible_objects[supervertex][s]
	if representative == vertex then
	  append_move_animation(vertex,  s2, e2, t_start, t_end)
	  append_move_animation(last_v, s1, e1, t_start, t_end)
	else
	  append_move_animation(representative,s1,e1,t_start,t_end)
	end
      end
      last_time = s.timestamp
      lj = j
      last_v = vertex
    end
  end
end


	


function GraphAnimationCoordination:generateEdgeMotions()
  local supergraph = self.supergraph
  local graph = self.digraph
  
  for i, arc in ipairs(supergraph.arcs) do
    local head = arc.head
    local tail = arc.tail
   
    local last_arc  = nil
    local last_time = nil
    local last_v = nil
    local last_w = nil
    
    for j, s in ipairs(supergraph.snapshots) do
      local v = supergraph:getSnapshotVertex(tail,s)
      local w = supergraph:getSnapshotVertex(head,s)

      if v and w then
	local this_arc = graph:arc(v,w) --or graph:arc(w,v)
        if this_arc then
	  if this_arc and last_arc then
	    local mrt1 = last_v.options["minimum rest time"]/2
	    local mrt2 = v.options["minimum rest time"]/2
	    
	    local s1 = Coordinate.new(0,0)--lv.pos
	    local e1 = Coordinate.new(v.pos.x-last_v.pos.x,-v.pos.y+last_v.pos.y)  

	    local s2 = Coordinate.new(-v.pos.x+last_v.pos.x,v.pos.y-last_v.pos.y)
	    local e2 = Coordinate.new(0,0)

	    local t_end     = s.timestamp - math.max(0,mrt2)
	    local t_start   = last_time   + math.max(0,mrt1)
	    
	    local representative = self.visible_objects[arc][s]
	    if representative == this_arc then
	      append_move_animation(last_arc, s1, e1, t_start,t_end)
	      append_move_animation(this_arc, s2, e2, t_start,t_end)
	    else
	      append_move_animation(representative,s1,e1,t_start,t_end)
	    end
	    this_arc = representative
	  end
	  last_arc = this_arc
	  last_v = v
	  last_time = s.timestamp
	else
	  last_arc = nil
	end
      else
	last_arc = nil
      end
    end
  end
end

--
--
-- @field t_transition  The mid time between two snapshot times.
-- @field fade_duration The duration of the fade animation
-- @field overlapping   A boolean defining if the animation occurs
--                      beofre and after the mid time (true) or if it
--                      starts/end only in one interval (false)
-- @field closing       A boolean specifieng if this is a outfading time
local function compute_fade_times(t_transition, fade_duration, overlapping, closing)

  if overlapping then
    t_start = t_transition - fade_duration / 2
    t_end   = t_transition + fade_duration / 2
  else
    if closing then
      t_start = t_transition - fade_duration
      t_end   = t_transition
    else
      t_start = t_transition
      t_end   = t_transition + fade_duration
    end
  end
  return {t_start = t_start, t_end = t_end}
end

function GraphAnimationCoordination:animateNodeAppearing()
  local supergraph = self.supergraph
  for i,vertex in ipairs(self.ugraph.vertices) do
    local snapshot = supergraph:getSnapshot(vertex)
    local interval = snapshot.interval
    local supernode = supergraph:getSupervertex(vertex)
    local representative =  self.visible_objects[supernode][snapshot]
    local overlapping_in = true -- init true for crossfading
    local overlapping_out= true
    local minimum_rest_time = math.max(0,vertex.options["minimum rest time"])
    local allow_overlapping = vertex.options["overlapping transition"]
    local fadein_duration = 0.01 
    local fadeout_duration = 0.01 
    
    if self.is_first[vertex] then
      fadein_duration = self.ugraph.options["fadein time"]
      overlapping_in = false or allow_overlapping
    end
    if self.is_last[vertex] then
      fadeout_duration = self.ugraph.options["fadeout time"]
      overlapping_out = false or allow_overlapping
    end

    if fadein_duration == math.huge or fadein_duration<0 then
      fadein_duration = (interval.to-interval.from-minimum_rest_time)/2
      if overlapping then fadein_duration = fadein_duration * 2 end
    end
    if fadeout_duration == math.huge or fadeout_duration<0 then
      fadeout_duration = (interval.to-interval.from-minimum_rest_time)/2
      if overlapping then fadeout_duration = fadeout_duration*2 end
    end
        
    local fin = compute_fade_times(interval.from, fadein_duration, overlapping_in, false)
    local fout = compute_fade_times(interval.to, fadeout_duration, overlapping_out, true)

    vertex.animations    =  vertex.animations or {}

    if representative~= vertex then
      table.insert(vertex.animations,{
		     attribute = "stage",
		     entries = { { t = 0, value = "false"}, },
		     options = {}
      })
    end
    
    if interval.from > -math.huge and (vertex == representative or self.is_first[vertex]) then
      -- only appears if the snapshot node is its own repr. or if in the prev snapshot is
      -- no representative.
      append_fade_animation(representative, 0, 1, fin.t_start, fin.t_end)    
    end
    if interval.to < math.huge and (self.is_last[vertex] or self.last_rep[vertex]) then
      -- The snapshot node only disappears when the node is not visible
      -- in the next or (this=)last  snapshot: 
      append_fade_animation(representative, 1, 0, fout.t_start, fout.t_end)
    end
  end  
end



function GraphAnimationCoordination:animateEdgeAppearing()
  local supergraph = self.supergraph
  local graph = self.digraph
  for _,edge in ipairs(graph.arcs) do
      local snapshot = supergraph:getSnapshot(edge.head)
      local int = snapshot.interval
      local superarc = supergraph:getSuperarc(edge)
      local representative = self.visible_objects[superarc][snapshot] or edge

      local minimum_rest_time = math.max(0,edge.head.options["minimum rest time"]/2,
					 edge.tail.options["minimum rest time"]/2)
      
      local appears    = math.max(int.from, int.from)
      local disappears = math.min(int.to,   int.to)

      local overlapping_in = true -- init true for crossfading
      local overlapping_out= true
      local fadein_duration = 0.01
      local fadeout_duration = 0.01
      local allow_overlapping = (edge.tail.options["overlapping transition"] and edge.head.options["overlapping transition"])

      if self.is_first[edge] and not self.move_on_enter[edge] and not self.move_on_enter[edge.head] then
	fadein_duration = self.ugraph.options["fadein time"]
	overlapping_in = false or allow_overlapping
      end
      
      if self.is_last[edge] and not self.move_on_leave[edge]  then
	fadeout_duration = self.ugraph.options["fadeout time"]
	overlapping_out = false or allow_overlapping
      end
      

      if self.is_first[edge]
	  and (self.move_on_enter[edge.head]
	  or self.move_on_enter[edge.tail] )
        then
	  appears = snapshot.timestamp - minimum_rest_time
      end
      if self.is_last[edge] and
	  (self.move_on_leave[edge.head]
	     or self.move_on_leave[edge.tail]
	) then
	  disappears = snapshot.timestamp + minimum_rest_time
	end

      local fin = compute_fade_times(appears, fadein_duration, overlapping_in,false)
      local fout = compute_fade_times(disappears,fadeout_duration,overlapping_out,true)

      edge.animations = edge.animations or {}

      if representative~=edge then
	table.insert(edge.animations,{
		       attribute = "stage",
		       entries = { { t = 0, value = "false"}, },
		       options = {}})
      end
      
      -- Fade in:
      if appears > -math.huge and (edge == representative or self.is_first[edge]) then
	append_fade_animation(representative, 0, 1, fin.t_start, fin.t_end )
      end
      
      -- Fade out:
      if disappears < math.huge and (self.is_last[edge] or self.last_rep[edge])then
	append_fade_animation(representative, 1, 0, fout.t_start,fout.t_end )
      end
      
    end
  
end

function GraphAnimationCoordination:precomputeNodes()
  local supergraph = self.supergraph
  
  for _, supernode in ipairs(supergraph.vertices) do
    
    local vis_nodes = {}
    self.visible_objects[supernode] = vis_nodes
    
    local any_previous_node = nil
    local previous_representant = nil
    local node_before = nil

    for i, s in ipairs(supergraph.snapshots) do
      local node = supergraph:getSnapshotVertex(supernode, s)   

      if node then
	-- assume the node is the last node
	self.is_last[node] = true
	
	if node.options["modified"] then
	  -- modified
	  vis_nodes[s] = node
	  previous_representant = node
	  if any_previous_node then
	    self.last_rep[any_previous_node] = true
	  end
	else
	  -- unmodified
	  previous_representant = previous_representant or node
	  vis_nodes[s] = previous_representant
	end
	any_previous_node = node
	
	if node_before then
	  self.is_last[node_before] = false
	  self.previous_node[node]     = node_before
	  self.next_node[node_before]  = node
	  
	  local do_move = (( node.pos.x ~= node_before.pos.x )
	                or (node.pos.y ~= node_before.pos.y))
	  self.move_on_enter[node]        = do_move
	  self.move_on_leave[node_before] = do_move
	else
	  self.is_first[node] = true
	end
	node_before = node
      else
	node_before = nil 
      end
    end
  end
end

function GraphAnimationCoordination:precomputeEdges()
  -- 1. classify arcs (appearing, disappearing)
  for _, arc in ipairs(self.digraph.arcs) do
    local head = arc.head
    local tail = arc.tail
    if not ( self.is_first[head] or self.is_first[tail]) then
      if not self.digraph:arc(self.previous_node[tail], self.previous_node[head]) then
	-- new arc connects existing nodes
	self.is_first[arc] = true
      end
    else
      -- arc and at least one node is new.
      self.is_first[arc] = true
    end
    if not ( self.is_last[head] or self.is_last[tail]) then
      if not self.digraph:arc(self.next_node[tail],self.next_node[head]) then
	-- arc disappears while nodes are still in the next snapshot
	self.is_last[arc] = true
      end
    else
      -- arc and at least one node disappears in the next snapshot
      self.is_last[arc] = true
    end
    self.move_on_enter[arc] = self.move_on_enter[head] or self.move_on_enter[tail]
    self.move_on_leave[arc] = self.move_on_leave[head] or self.move_on_leave[tail]
  end

  -- 2. precompute the unmodified edges
  local supergraph = self.supergraph

  for _, superarc in ipairs(supergraph.arcs) do
    local vis_objects = {}
    self.visible_objects[superarc] = vis_objects

    local previous_arc
    local previous_representant
    
    for _, s in ipairs(supergraph.arc_snapshots[superarc]) do
       local head = supergraph:getSnapshotVertex(superarc.head, s)
       local tail = supergraph:getSnapshotVertex(superarc.tail,  s)
       -- use the digraph because the snapshot arc is not syncted
       local arc = self.digraph:arc(tail, head)
       
       local modified = false
       local opt_array = arc:optionsArray('modified')
       for i = 1,#opt_array.aligned do
	 modified = modified or opt_array[i]	 
       end
 
       if modified  or
       not eq_arc(arc, previous_arc) or self.is_first[arc] then
	 --modified
	 previous_representant = arc
	 vis_objects[s] = arc
	 if previous_arc then
	   self.last_rep[previous_arc] = true
	 end
       else
	 -- unmodified
	 previous_representant = previous_representant or arc
	 vis_objects[s] = previous_representant
       end
       previous_arc = arc
     end
  end
end
-- Done

return GraphAnimationCoordination