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path: root/Master/texmf-dist/tex/generic/babel-french/frenchb.lua
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--[[
   File `frenchb.lua’ generated from frenchb.dtx
         [2018/07/17 v3.5b French support from the babel system]
   Copyright © 2014-2018 Daniel Flipo
   <daniel (dot) flipo (at) free (dot) fr>
   License LPPL: see french.ldf.
--]]
local FB_punct_thin =
  {[string.byte("!")] = true,
   [string.byte("?")] = true,
   [string.byte(";")] = true}
local FB_punct_thick =
  {[string.byte(":")] = true}
local FB_punct_left =
  {[string.byte("!")] = true,
   [string.byte("?")] = true,
   [string.byte(";")] = true,
   [string.byte(":")] = true,
   [0x14]             = true,
   [0xBB]             = true}
local FB_punct_right =
  {[0x13]             = true,
   [0xAB]             = true}
local FB_punct_null =
  {[string.byte("!")] = true,
   [string.byte("?")] = true,
   [string.byte("[")] = true,
   [string.byte("(")] = true,
   [0xA0]             = true,
   [0x202F]           = true}
local FB_guil_null =
  {[0xA0]             = true,
   [0x202F]           = true}
local new_node     = node.new
local copy_node    = node.copy
local node_id      = node.id
local HLIST        = node_id("hlist")
local TEMP         = node_id("temp")
local KERN         = node_id("kern")
local GLUE         = node_id("glue")
local GLYPH        = node_id("glyph")
local PENALTY      = node_id("penalty")
local nobreak      = new_node(PENALTY)
nobreak.penalty    = 10000
local insert_node_before = node.insert_before
local insert_node_after  = node.insert_after
local remove_node        = node.remove
function FBget_glue(toks)
  local t = nil
  local f = string.match(toks,
                         "[^%w]hskip%s*([%d%.]*)%s*[^%w]fontdimen 2")
  if f == "" then f = 1 end
  if tonumber(f) then
     t = {tonumber(f), 0, 0}
     f = string.match(toks,    "plus%s*([%d%.]*)%s*[^%w]fontdimen 3")
     if f == "" then f = 1 end
     if tonumber(f) then
        t[2] = tonumber(f)
        f = string.match(toks, "minus%s*([%d%.]*)%s*[^%w]fontdimen 4")
        if f == "" then f = 1 end
        if tonumber(f) then
           t[3] = tonumber(f)
        end
     end
  elseif string.match(toks, "[^%w]F?B?thinspace") then
     t = {0.5, 0, 0}
  elseif string.match(toks, "[^%w]space") then
     t = {1, 1, 1}
  end
  return t
end
FBsp = {}
FBsp.thin = {}
FBsp.thin.gl = {}
FBsp.thin.gl.fr = {.5,  0,  0}  ; FBsp.thin.gl.ac = {}
FBsp.thin.ch = {}
FBsp.thin.ch.fr = 0x202F        ; FBsp.thin.ch.ac = nil
FBsp.colon = {}
FBsp.colon.gl = {}
FBsp.colon.gl.fr = { 1,  1,  1} ; FBsp.colon.gl.ac = {}
FBsp.colon.ch = {}
FBsp.colon.ch.fr = 0xA0         ; FBsp.colon.ch.ac = nil
FBsp.guill = {}
FBsp.guill.gl = {}
FBsp.guill.gl.fr = {.8, .3, .8} ; FBsp.guill.gl.ac = {}
FBsp.guill.ch = {}
FBsp.guill.ch.fr = 0xA0         ; FBsp.guill.ch.ac = nil
local font_table = {}
local function new_glue_scaled (fid,table)
  if fid > 0 and table[1] then
     local fp = font_table[fid]
     if not fp then
        local ft = font.getfont(fid)
        if ft then
           font_table[fid] = ft.parameters
           fp = font_table[fid]
        end
     end
     local gl = new_node(GLUE,0)
     if fp then
        node.setglue(gl, table[1]*fp.space,
                         table[2]*fp.space_stretch,
                         table[3]*fp.space_shrink)
        return gl
     else
        return nil
     end
  else
     return nil
  end
end
local FBspacing    = luatexbase.attributes['FB@spacing']
local addDPspace   = luatexbase.attributes['FB@addDPspace']
local addGUILspace = luatexbase.attributes['FB@addGUILspace']
local FBucsNBSP    = luatexbase.attributes['FB@ucsNBSP']
local FBdialect    = luatexbase.attributes['FB@dialect']
local has_attribute = node.has_attribute
local function french_punctuation (head)
  for item in node.traverse_id(GLYPH, head) do
    local lang = item.lang
    local char = item.char
    local fid  = item.font
    local FRspacing = has_attribute(item, FBspacing)
    FRspacing = FRspacing and FRspacing > 0
    local FRucsNBSP = has_attribute(item, FBucsNBSP)
    FRucsNBSP = FRucsNBSP and FRucsNBSP > 0
    local FRdialect = has_attribute(item, FBdialect)
    FRdialect = FRdialect and FRdialect > 0
    local SIG  = has_attribute(item, addGUILspace)
    SIG = SIG and SIG >0
    if lang ~= FR_fr and lang ~= FR_ca then
       FRspacing = nil
    end
    local nbspace  = new_node("glyph")
    if FRspacing and FB_punct_left[char] and fid > 0 then
       local prev = item.prev
       local prev_id, prev_subtype, prev_char
       if prev then
          prev_id = prev.id
          prev_subtype = prev.subtype
          if prev_id == GLYPH then
             prev_char = prev.char
          end
       end
       local is_glue = prev_id == GLUE
       local glue_wd
       if is_glue then
          glue_wd = prev.width
       end
       local realglue = is_glue and glue_wd > 1
       if FB_punct_thin[char] or FB_punct_thick[char] then
          local SBDP = has_attribute(item, addDPspace)
          local auto = SBDP and SBDP > 0
          if FB_punct_thick[char] and auto then
             local next = item.next
             local next_id
             if next then
                next_id = next.id
             end
             if next_id and next_id == GLYPH then
                auto = false
             end
          end
          if auto then
             if (prev_char and FB_punct_null[prev_char]) or
                (is_glue and glue_wd <= 1) or
                (prev_id == HLIST and prev_subtype == 3) or
                (prev_id == TEMP) then
                auto = false
             end
          end
          local fbglue
          local t
          if FB_punct_thick[char] then
             if FRdialect then
                t = FBsp.colon.gl.ac
                nbspace.char = FBsp.colon.ch.ac
             else
                t = FBsp.colon.gl.fr
                nbspace.char = FBsp.colon.ch.fr
             end
          else
             if FRdialect then
                t = FBsp.thin.gl.ac
                nbspace.char = FBsp.thin.ch.ac
             else
                t = FBsp.thin.gl.fr
                nbspace.char = FBsp.thin.ch.fr
             end
          end
          fbglue = new_glue_scaled(fid, t)
          if (realglue or auto) and fbglue then
             if realglue then
                head = remove_node(head,prev,true)
             end
             if (FRucsNBSP) then
                nbspace.font  = fid
                insert_node_before(head, item, copy_node(nbspace))
             else
                insert_node_before(head, item, copy_node(nobreak))
                insert_node_before(head, item, copy_node(fbglue))
             end
          end
       elseif SIG then
          local addgl = (prev_char and not FB_guil_null[prev_char]) or
                        (not prev_char and
                         prev_id ~= TEMP and
                         not (prev_id == HLIST and prev_subtype == 3)
                        )
          if is_glue and glue_wd <= 1 then
             addgl = false
          end
          local t = FBsp.guill.gl.fr
          nbspace.char = FBsp.guill.ch.fr
          if FRdialect then
             t = FBsp.guill.gl.ac
             nbspace.char = FBsp.guill.ch.ac
          end
          local fbglue = new_glue_scaled(fid, t)
          if addgl and fbglue then
             if is_glue then
                head = remove_node(head,prev,true)
             end
             if (FRucsNBSP) then
                nbspace.font = fid
                insert_node_before(head, item, copy_node(nbspace))
             else
                insert_node_before(head, item, copy_node(nobreak))
                insert_node_before(head, item, copy_node(fbglue))
             end
          end
       end
    end
    if FRspacing and FB_punct_right[char]
                 and fid > 0 and SIG then
       local next = item.next
       local next_id, next_subtype, next_char, nextnext, kern_wd
       if next then
          next_id = next.id
          next_subtype = next.subtype
          if next_id == GLYPH then
             next_char = next.char
          elseif next_id == KERN then
             kern_wd = next.kern
             if kern_wd == 0 then
                nextnext = next.next
                if nextnext then
                   next = nextnext
                   next_id = nextnext.id
                   next_subtype = nextnext.subtype
                   if next_id == GLYPH then
                      next_char = nextnext.char
                   end
                end
             end
          end
       end
       local is_glue = next_id == GLUE
       if is_glue then
          glue_wd = next.width
       end
       local addgl = (next_char and not FB_guil_null[next_char]) or
                     (next and not next_char)
       if is_glue and glue_wd == 0 then
          addgl = false
       end
       local fid = item.font
       local t = FBsp.guill.gl.fr
       nbspace.char = FBsp.guill.ch.fr
       if FRdialect then
          t = FBsp.guill.gl.ac
          nbspace.char = FBsp.guill.ch.ac
       end
       local fbglue = new_glue_scaled(fid, t)
       if addgl and fbglue then
          if is_glue then
             head = remove_node(head,next,true)
          end
          if (FRucsNBSP) then
             nbspace.font = fid
             insert_node_after(head, item, copy_node(nbspace))
          else
             insert_node_after(head, item, copy_node(fbglue))
             insert_node_after(head, item, copy_node(nobreak))
          end
       end
    end
  end
  return head
end
return french_punctuation
--  End of File frenchb.lua.