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path: root/Master/texmf-dist/tex/context/base/node-rul.lua
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if not modules then modules = { } end modules ['node-rul'] = {
    version   = 1.001,
    comment   = "companion to node-rul.mkiv",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

-- this will go to an auxiliary module
-- beware: rules now have a dir field
--
-- todo: make robust for layers ... order matters

local attributes, nodes, node = attributes, nodes, node

local nodecodes  = nodes.nodecodes
local tasks      = nodes.tasks

local glyph_code = nodecodes.glyph
local disc_code  = nodecodes.disc
local rule_code  = nodecodes.rule

function nodes.striprange(first,last) -- todo: dir
    if first and last then -- just to be sure
        if first == last then
            return first, last
        end
        while first and first ~= last do
            local id = first.id
            if id == glyph_code or id == disc_code then -- or id == rule_code
                break
            else
                first = first.next
            end
        end
        if not first then
            return nil, nil
        elseif first == last then
            return first, last
        end
        while last and last ~= first do
            local id = last.id
            if id == glyph_code or id == disc_code then -- or id == rule_code
                break
            else
                local prev = last.prev -- luatex < 0.70 has italic correction kern not prev'd
                if prev then
                    last = last.prev
                else
                    break
                end
            end
        end
        if not last then
            return nil, nil
        end
    end
    return first, last
end

-- todo: order and maybe other dimensions

local floor = math.floor

local trace_ruled        = false  trackers.register("nodes.rules", function(v) trace_ruled = v end)
local report_ruled       = logs.reporter("nodes","rules")

local n_tostring         = nodes.idstostring
local n_tosequence       = nodes.tosequence

local a_ruled            = attributes.private('ruled')
local a_color            = attributes.private('color')
local a_transparency     = attributes.private('transparency')
local a_colorspace       = attributes.private('colormodel')

local insert_node_before = node.insert_before
local insert_node_after  = node.insert_after
local striprange         = nodes.striprange
local list_dimensions    = node.dimensions

local hpack_nodes        = node.hpack

local fontdata           = fonts.hashes.identifiers
local variables          = interfaces.variables
local dimenfactor        = fonts.helpers.dimenfactor
local splitdimen         = number.splitdimen

local nodecodes          = nodes.nodecodes
local skipcodes          = nodes.skipcodes
local whatcodes          = nodes.whatcodes
local kerncodes          = nodes.kerncodes

local glyph_code         = nodecodes.glyph
local disc_code          = nodecodes.disc
local glue_code          = nodecodes.glue
local penalty_code       = nodecodes.penalty
local kern_code          = nodecodes.kern
local hlist_code         = nodecodes.hlist
local vlist_code         = nodecodes.vlist
local rule_code          = nodecodes.rule
local whatsit_code       = nodecodes.whatsit

local userskip_code      = skipcodes.userskip
local spaceskip_code     = skipcodes.spaceskip
local xspaceskip_code    = skipcodes.xspaceskip

local dir_code           = whatcodes.dir

local kerning_code       = kerncodes.kern

local nodepool           = nodes.pool

local new_rule           = nodepool.rule
local new_kern           = nodepool.kern
local new_glue           = nodepool.glue

-- we can use this one elsewhere too
--
-- todo: functions: word, sentence
--
-- glyph rule unset whatsit glue margin_kern kern math disc

local checkdir = true

-- we assume {glyphruns} and no funny extra kerning, ok, maybe we need
-- a dummy character as start and end; anyway we only collect glyphs
--
-- this one needs to take layers into account (i.e. we need a list of
-- critical attributes)

-- omkeren class en level -> scheelt functie call in analyze

-- todo: switching inside math

local function processwords(attribute,data,flush,head,parent) -- we have hlistdir and local dir
    local n = head
    if n then
        local f, l, a, d, i, class
        local continue, done, strip, level = false, false, true, -1
        while n do
            local id = n.id
            if id == glyph_code or id == rule_code then
                local aa = n[attribute]
                if aa then
                    if aa == a then
                        if not f then -- ?
                            f = n
                        end
                        l = n
                    else
                        -- possible extensions: when in same class then keep spanning
                        local newlevel, newclass = floor(aa/1000), aa%1000
--~                         strip = not continue or level == 1 -- 0
                        if f then
                            if class == newclass then -- and newlevel > level then
                                head, done = flush(head,f,l,d,level,parent,false), true
                            else
                                head, done = flush(head,f,l,d,level,parent,strip), true
                            end
                        end
                        f, l, a = n, n, aa
                        level, class = newlevel, newclass
                        d = data[class]
                        continue = d.continue == variables.yes
                    end
                else
                    if f then
                        head, done = flush(head,f,l,d,level,parent,strip), true
                    end
                    f, l, a = nil, nil, nil
                end
            elseif f and (id == disc_code or (id == kern_code and n.subtype == kerning_code)) then
                l = n
            elseif id == hlist_code or id == vlist_code then
                if f then
                    head, done = flush(head,f,l,d,level,parent,strip), true
                    f, l, a = nil, nil, nil
                end
                local list = n.list
                if list then
                    n.list = processwords(attribute,data,flush,list,n)
                end
            elseif checkdir and id == whatsit_code and n.subtype == dir_code then -- only changes in dir, we assume proper boundaries
                if f and a then
                    l = n
                end
            elseif f then
                if continue then
                    if id == penalty_code then
                        l = n
                    elseif id == kern_code then
                        l = n
                    elseif id == glue_code then
                        -- catch \underbar{a} \underbar{a} (subtype test is needed)
                        local subtype = n.subtype
                        if continue and n[attribute] and
                            (subtype == userskip_code or subtype == spaceskip_code or subskip == xspaceskip_code) then
                            l = n
                        else
                            head, done = flush(head,f,l,d,level,parent,strip), true
                            f, l, a = nil, nil, nil
                        end
                    end
                else
                    head, done = flush(head,f,l,d,level,parent,strip), true
                    f, l, a = nil, nil, nil
                end
            end
            n = n.next
        end
        if f then
            head, done = flush(head,f,l,d,level,parent,strip), true
        end
        return head, true -- todo: done
    else
        return head, false
    end
end

nodes.processwords = processwords

--

nodes.rules      = nodes.rules      or { }
nodes.rules.data = nodes.rules.data or { }

storage.register("nodes/rules/data", nodes.rules.data, "nodes.rules.data")

local data = nodes.rules.data

function nodes.rules.define(settings)
    data[#data+1] = settings
    context(#data)
end

local a_viewerlayer = attributes.private("viewerlayer")

local function flush_ruled(head,f,l,d,level,parent,strip) -- not that fast but acceptable for this purpose
-- check for f and l
    if f.id ~= glyph_code then
        -- saveguard ... we need to deal with rules and so (math)
        return head
    end
    local r, m
    if strip then
        if trace_ruled then
            local before = n_tosequence(f,l,true)
            f, l = striprange(f,l)
            local after = n_tosequence(f,l,true)
            report_ruled("range stripper, before %a, after %a",before,after)
        else
            f, l = striprange(f,l)
        end
    end
    if not f then
        return head
    end
    local w = list_dimensions(parent.glue_set,parent.glue_sign,parent.glue_order,f,l.next)
    local method, offset, continue, dy, order, max = d.method, d.offset, d.continue, d.dy, d.order, d.max
    local rulethickness, unit = d.rulethickness, d.unit
    local ma, ca, ta = d.ma, d.ca, d.ta
    local colorspace   = (ma > 0 and ma) or f[a_colorspace] or 1
    local color        = (ca > 0 and ca) or f[a_color]
    local transparency = (ta > 0 and ta) or f[a_transparency]
    local foreground = order == variables.foreground

    local e = dimenfactor(unit,fontdata[f.font]) -- what if no glyph node

    local rt = tonumber(rulethickness)
    if rt then
        rulethickness = e * rulethickness / 2
    else
        local n, u = splitdimen(rulethickness)
        if n and u then -- we need to intercept ex and em and % and ...
            rulethickness = n * dimenfactor(u,fontdata[f.font]) / 2
        else
            rulethickness = 1/5
        end
    end

    if level > max then
        level = max
    end
    if method == 0 then -- center
        offset = 2*offset
--         m = (offset+(level-1)*dy+rulethickness)*e/2
        m = (offset+(level-1)*dy)*e/2 + rulethickness/2
    else
        m = 0
    end
    for i=1,level do
--         local ht =  (offset+(i-1)*dy+rulethickness)*e - m
--         local dp = -(offset+(i-1)*dy-rulethickness)*e + m
        local ht =  (offset+(i-1)*dy)*e + rulethickness - m
        local dp = -(offset+(i-1)*dy)*e + rulethickness + m
        local r = new_rule(w,ht,dp)
        local v = f[a_viewerlayer]
        -- quick hack
        if v then
            r[a_viewerlayer] = v
        end
        --
        if color then
            r[a_colorspace] = colorspace
            r[a_color] = color
        end
        if transparency then
            r[a_transparency] = transparency
        end
        local k = new_kern(-w)
        if foreground then
            insert_node_after(head,l,k)
            insert_node_after(head,k,r)
            l = r
        else
            head = insert_node_before(head,f,r)
            insert_node_after(head,r,k)
        end
        if trace_ruled then
            report_ruled("level %a, width %p, height %p, depth %p, nodes %a, text %a",
                level,w,ht,dp,n_tostring(f,l),n_tosequence(f,l,true))
        end
    end
    return head
end

local process = nodes.processwords

nodes.rules.handler = function(head) return process(a_ruled,data,flush_ruled,head) end

function nodes.rules.enable()
    tasks.enableaction("shipouts","nodes.rules.handler")
end

-- elsewhere:
--
-- tasks.appendaction ("shipouts", "normalizers", "nodes.rules.handler")
-- tasks.disableaction("shipouts",                "nodes.rules.handler") -- only kick in when used

local trace_shifted = false  trackers.register("nodes.shifting", function(v) trace_shifted = v end)

local report_shifted = logs.reporter("nodes","shifting")

local a_shifted = attributes.private('shifted')

nodes.shifts      = nodes.shifts      or { }
nodes.shifts.data = nodes.shifts.data or { }

storage.register("nodes/shifts/data", nodes.shifts.data, "nodes.shifts.data")

local data = nodes.shifts.data

function nodes.shifts.define(settings)
    data[#data+1] = settings
    context(#data)
end

local function flush_shifted(head,first,last,data,level,parent,strip) -- not that fast but acceptable for this purpose
    if true then
        first, last = striprange(first,last)
    end
    local prev, next = first.prev, last.next
    first.prev, last.next = nil, nil
    local width, height, depth = list_dimensions(parent.glue_set,parent.glue_sign,parent.glue_order,first,next)
    local list = hpack_nodes(first,width,"exactly")
    if first == head then
        head = list
    end
    if prev then
        prev.next, list.prev = list, prev
    end
    if next then
        next.prev, list.next = list, next
    end
    local raise = data.dy * dimenfactor(data.unit,fontdata[first.font])
    list.shift, list.height, list.depth = raise, height, depth
    if trace_shifted then
        report_shifted("width %p, nodes %a, text %a",width,n_tostring(first,last),n_tosequence(first,last,true))
    end
    return head
end

local process = nodes.processwords

nodes.shifts.handler = function(head) return process(a_shifted,data,flush_shifted,head) end

function nodes.shifts.enable()
    tasks.enableaction("shipouts","nodes.shifts.handler")
end