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if not modules then modules = { } end modules ['node-aux'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: n1 .. n2 : __concat metatable
local type, tostring = type, tostring
local nodes, node = nodes, node
local utfvalues = string.utfvalues
local nodecodes = nodes.nodecodes
local glyph_code = nodecodes.glyph
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local nodepool = nodes.pool
local new_glue = nodepool.glue
local new_glyph = nodepool.glyph
local traverse_nodes = node.traverse
local traverse_id = node.traverse_id
local free_node = node.free
local hpack_nodes = node.hpack
local has_attribute = node.has_attribute
local set_attribute = node.set_attribute
local get_attribute = node.get_attribute
local unset_attribute = node.unset_attribute
local first_glyph = node.first_glyph or node.first_character
local copy_node = node.copy
local slide_nodes = node.slide
local insert_node_after = node.insert_after
local isnode = node.is_node
local current_font = font.current()
local texbox = tex.box
function nodes.repackhlist(list,...)
--~ nodes.showsimplelist(list)
local temp, b = hpack_nodes(list,...)
list = temp.list
temp.list = nil
free_node(temp)
return list, b
end
local function set_attributes(head,attr,value)
for n in traverse_nodes(head) do
set_attribute(n,attr,value)
local id = n.id
if id == hlist_node or id == vlist_node then
set_attributes(n.list,attr,value)
end
end
end
local function set_unset_attributes(head,attr,value)
for n in traverse_nodes(head) do
if not has_attribute(n,attr) then
set_attribute(n,attr,value)
end
local id = n.id
if id == hlist_code or id == vlist_code then
set_unset_attributes(n.list,attr,value)
end
end
end
local function unset_attributes(head,attr)
for n in traverse_nodes(head) do
unset_attribute(n,attr)
local id = n.id
if id == hlist_code or id == vlist_code then
unset_attributes(n.list,attr)
end
end
end
nodes.firstglyph = first_glyph
nodes.setattribute = set_attribute
nodes.getattribute = has_attribute
nodes.unsetattribute = unset_attribute
nodes.setattributes = set_attributes
nodes.setunsetattributes = set_unset_attributes
nodes.unsetattributes = unset_attributes
nodes.has_attribute = has_attribute
-- function nodes.is_skipable(a,id) -- skipable nodes at the margins during character protrusion
-- return (
-- id ~= glyph_node
-- or id == ins_node
-- or id == mark_node
-- or id == adjust_node
-- or id == penalty_node
-- or (id == glue_node and a.spec.writable)
-- or (id == disc_node and a.pre == nil and a.post == nil and a.replace == nil)
-- or (id == math_node and a.surround == 0)
-- or (id == kern_node and (a.kern == 0 or a.subtype == NORMAL))
-- or (id == hlist_node and a.width == 0 and a.height == 0 and a.depth == 0 and a.list == nil)
-- or (id == whatsit_node and a.subtype ~= pdf_refximage_node and a.subtype ~= pdf_refxform_node)
-- )
-- end
-- history:
--
--
-- local function glyph_width(a)
-- local ch = chardata[a.font][a.char]
-- return (ch and ch.width) or 0
-- end
--
-- local function glyph_total(a)
-- local ch = chardata[a.font][a.char]
-- return (ch and (ch.height+ch.depth)) or 0
-- end
--
-- local function non_discardable(a) -- inline
-- return a.id < math_node -- brrrr
-- end
--
-- local function calculate_badness(t,s)
-- if t == 0 then
-- return 0
-- elseif s <= 0 then
-- return INF_BAD
-- else
-- local r
-- if t <= 7230584 then
-- r = t * 297 / s
-- elseif s >= 1663497 then
-- r = t / floor(s / 297)
-- else
-- r = t
-- end
-- r = floor(r)
-- if r > 1290 then
-- return INF_BAD
-- else
-- return floor((r * r * r + 0x20000) / 0x40000) -- 0400000 / 01000000
-- end
-- end
-- end
--
-- left-overs
--
-- local function round_xn_over_d(x, n, d)
-- local positive -- was x >= 0
-- if x >= 0 then
-- positive = true
-- else
-- x = -x
-- positive = false
-- end
-- local t = floor(x % 0x8000) * n -- 0100000
-- local f = floor(t / 0x8000) -- 0100000
-- local u = floor(x / 0x8000) * n + f -- 0100000
-- local v = floor(u % d) * 0x8000 + f -- 0100000
-- if floor(u / d) >= 0x8000 then -- 0100000
-- report_parbuilders('arith_error')
-- else
-- u = 0x8000 * floor(u / d) + floor(v / d) -- 0100000
-- end
-- v = floor(v % d)
-- if 2*v >= d then
-- u = u + 1
-- end
-- if positive then
-- return u
-- else
-- return -u
-- end
-- end
function nodes.firstcharacter(n,untagged) -- tagged == subtype > 255
if untagged then
return first_glyph(n)
else
for g in traverse_id(glyph_code,n) do
return g
end
end
end
function nodes.firstcharinbox(n)
local l = texbox[n].list
if l then
for g in traverse_id(glyph_code,l) do
return g.char
end
end
return 0
end
--~ local function firstline(n)
--~ while n do
--~ local id = n.id
--~ if id == hlist_code then
--~ if n.subtype == line_code then
--~ return n
--~ else
--~ return firstline(n.list)
--~ end
--~ elseif id == vlist_code then
--~ return firstline(n.list)
--~ end
--~ n = n.next
--~ end
--~ end
--~ nodes.firstline = firstline
-- this depends on fonts, so we have a funny dependency ... will be
-- sorted out .. we could make tonodes a plugin into this
local function tonodes(str,fnt,attr) -- (str,template_glyph) -- moved from blob-ini
if not str or str == "" then
return
end
local head, tail, space, fnt, template = nil, nil, nil, nil, nil
if not fnt then
fnt = current_font()
elseif type(fnt) ~= "number" and fnt.id == "glyph" then
fnt, template = nil, fnt
-- else
-- already a number
end
for s in utfvalues(str) do
local n
if s == 32 then
if space then
n = copy_node(space)
elseif fonts then -- depedency
local parameters = fonts.hashes.identifiers[fnt].parameters
space = new_glue(parameters.space,parameters.space_stretch,parameters.space_shrink)
n = space
end
elseif template then
n = copy_node(template)
n.char = s
else
n = new_glyph(fnt,s)
end
if attr then -- normally false when template
n.attr = copy_node_list(attr)
end
if head then
insert_node_after(head,tail,n)
else
head = n
end
tail = n
end
return head, tail
end
nodes.tonodes = tonodes
local function link(head,tail,list,currentfont,currentattr)
for i=1,#list do
local n = list[i]
if n then
local tn = isnode(n)
if not tn then
local tn = type(n)
if tn == "number" then
local h, t = tonodes(tostring(n),currentfont,currentattr)
if not h then
-- skip
elseif not head then
head, tail = h, t
else
tail.next, h.prev, tail = h, t, t
end
elseif tn == "string" then
if #tn > 0 then
local h, t = tonodes(n,font.current(),currentattr)
if not h then
-- skip
elseif not head then
head, tail = h, t
else
tail.next, h.prev, tail = h, t, t
end
end
elseif tn == "table" then
if #tn > 0 then
head, tail = link(head,tail,n,currentfont,currentattr)
end
end
elseif not head then
head = n
if n.next then
tail = slide_nodes(n)
else
tail = n
end
else
tail.next = n
n.prev = tail
if n.next then
tail = slide_nodes(n)
else
tail = n
end
end
else
-- permitting nil is convenient
end
end
return head, tail
end
function nodes.link(...)
local currentfont = font.current
return link(nil,nil,{...},currentfont,currentattr)
end
local function locate(start,wantedid,wantedsubtype)
for n in traverse_nodes(start) do
local id = n.id
if id == wantedid then
if not wantedsubtype or n.subtype == wantedsubtype then
return n
end
elseif id == hlist_code or id == vlist_code then
local found = locate(n.list,wantedid,wantedsubtype)
if found then
return found
end
end
end
end
nodes.locate = locate
function nodes.concat(list) -- no slide !
local head, tail
for i=1,#list do
local li = list[i]
if not li then
-- skip
elseif head then
tail.next = li
li.prev = tail
tail = li
else
head = li
tail = li
end
end
return head, tail
end
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