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|
if not modules then modules = { } end modules ['node-nut'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- This is an experimental module. Don't use nuts for generic code, at least not till
-- the regular code is proven stable. No support otherwise.
-- luatex: todo: copylist should return h, t
-- todo: see if using insert_before and insert_after makes sense here
-- This file is a side effect of the \LUATEX\ speed optimization project of Luigi
-- Scarso and me. As \CONTEXT\ spends over half its time in \LUA, we though that
-- using \LUAJIT\ could improve performance. We've published some of our experiences
-- elsewhere, but to summarize: \LUAJITTEX\ benefits a lot from the faster virtual
-- machine, but when jit is turned of we loose some again. We experimented with
-- ffi (without messing up the \CONTEXT\ code too much) but there we also lost more
-- than we gained (mostly due to lack of compatible userdata support: it's all or
-- nothing). This made us decide to look into the \LUA||\TEX\ interfacing and by
-- profiling and careful looking at the (of course then still beta source code) we
-- could come up with some improvements. The first showed up in 0.75 and we've more
-- on the agenda for 0.80. Although some interfaces could be sped up significantly
-- in practice we're only talking of 5||10\% on a \CONTEXT\ run and maybe more when
-- complex and extensive node list manipulations happens (we're talking of hundreds
-- of millions cross boundary calls then for documents of hundreds pages). One of the
-- changes in the \CONTEXT\ code base is that we went from indexed access to nodes to
-- function calls (in principle faster weren't it that the accessors need to do more
-- checking which makes them slower) and from there to optimizing these calls as well
-- as providing fast variants for well defined situations. At first optimizations were
-- put in a separate \type {node.fast} table although some improvements could be
-- ported to the main node functions. Because we got the feeling that more gain was
-- possible (especially when using more complex fonts and \MKIV\ functionality) we
-- eventually abandoned this approach and dropped the \type {fast} table in favour of
-- another hack. In the process we had done lots of profiling and testing so we knew
-- where time was wasted,
--
-- As lots of testing and experimenting was part of this project, I could not have
-- done without stacks of new \CD s and \DVD s. This time Porcupine Tree, No-Man
-- and Archive were came to rescue.
--
-- It all started with testing performance of:
--
-- node.getfield = metatable.__index
-- node.setfield = metatable.__newindex
local type, select = type, select
local setmetatableindex = table.setmetatableindex
-- First we get the metatable of a node:
local metatable = nil
do
local glyph = node.new("glyph",0)
metatable = getmetatable(glyph)
node.free(glyph)
end
-- statistics.tracefunction(node, "node", "getfield","setfield")
-- statistics.tracefunction(node.direct,"node.direct","getfield","setfield")
-- We start with some helpers and provide all relevant basic functions in the
-- node namespace as well.
nodes = nodes or { }
local nodes = nodes
local nodecodes = nodes.nodecodes
nodes.tostring = node.tostring or tostring
nodes.copy = node.copy
nodes.copy_node = node.copy
nodes.copy_list = node.copy_list
nodes.delete = node.delete
nodes.dimensions = node.dimensions
nodes.rangedimensions = node.rangedimensions
nodes.end_of_math = node.end_of_math
nodes.flush = node.flush_node
nodes.flush_node = node.flush_node
nodes.flush_list = node.flush_list
nodes.free = node.free
nodes.insert_after = node.insert_after
nodes.insert_before = node.insert_before
nodes.hpack = node.hpack
nodes.new = node.new
nodes.tail = node.tail
nodes.traverse = node.traverse
nodes.traverse_id = node.traverse_id
nodes.traverse_char = node.traverse_char
nodes.traverse_glyph = node.traverse_glyph
nodes.traverse_list = node.traverse_list
nodes.slide = node.slide
nodes.vpack = node.vpack
nodes.fields = node.fields
nodes.is_node = node.is_node
nodes.setglue = node.setglue
nodes.uses_font = node.uses_font
nodes.first_glyph = node.first_glyph
nodes.has_glyph = node.has_glyph or node.first_glyph
nodes.current_attr = node.current_attr
nodes.has_field = node.has_field
nodes.last_node = node.last_node
nodes.usedlist = node.usedlist
nodes.protrusion_skippable = node.protrusion_skippable
nodes.check_discretionaries = node.check_discretionaries
nodes.write = node.write
nodes.flatten_discretionaries = node.flatten_discretionaries
nodes.count = node.count
nodes.length = node.length
nodes.has_attribute = node.has_attribute
nodes.set_attribute = node.set_attribute
nodes.find_attribute = node.find_attribute
nodes.unset_attribute = node.unset_attribute
nodes.protect_glyph = node.protect_glyph
nodes.protect_glyphs = node.protect_glyphs
nodes.unprotect_glyph = node.unprotect_glyph
nodes.unprotect_glyphs = node.unprotect_glyphs
nodes.kerning = node.kerning
nodes.ligaturing = node.ligaturing
nodes.hyphenating = node.hyphenating
nodes.mlist_to_hlist = node.mlist_to_hlist
nodes.effective_glue = node.effective_glue
nodes.getglue = node.getglue
nodes.setglue = node.setglue
nodes.is_zero_glue = node.is_zero_glue
nodes.tonode = function(n) return n end
nodes.tonut = function(n) return n end
local n_getid = node.getid
local n_getlist = node.getlist
local n_getnext = node.getnext
local n_getprev = node.getprev
local n_getchar = node.getchar
local n_getfont = node.getfont
local n_getsubtype = node.getsubtype
local n_getfield = node.getfield
local n_getattr = node.get_attribute
local n_getdisc = node.getdisc
local n_getleader = node.getleader
local n_setfield = node.setfield
local n_setattr = n_setfield
local n_setnext = node.setnext or -- always
function(c,n)
n_setfield(c,"next",n)
end
local n_setprev = node.setprev or -- always
function(c,p)
n_setfield(c,"prev",p)
end
local n_setlist = node.setlist or -- always
function(c,l)
n_setfield(c,"list",l)
end
local n_setlink = node.setlink or -- always
function(...)
-- not that fast but not used often anyway
local h = nil
for i=1,select("#",...) do
local n = select(i,...)
if not n then
-- go on
elseif h then
n_setfield(h,"next",n)
n_setfield(n,"prev",h)
else
h = n
end
end
return h
end
local n_setboth = node.setboth or -- always
function(c,p,n)
n_setfield(c,"prev",p)
n_setfield(c,"next",n)
end
nodes.setnext = n_setnext
nodes.setprev = n_setprev
nodes.setlink = n_setlink
nodes.setboth = n_setboth
nodes.setlist = n_setlist
nodes.getfield = n_getfield
nodes.setfield = n_setfield
nodes.getattr = n_getattr
nodes.setattr = n_setattr
nodes.takeattr = nodes.unset_attribute
nodes.getnext = n_getnext
nodes.getprev = n_getprev
nodes.getid = n_getid
nodes.getchar = n_getchar
nodes.getfont = n_getfont
nodes.getsubtype = n_getsubtype
nodes.getlist = n_getlist
nodes.getleader = n_getleader
nodes.getdisc = n_getdisc
if not node.getwhd then
function node.getwhd(n)
return n_getfield(n,"width"), n_getfield(n,"height"), n_getfield(n,"depth")
end
end
if not node.setwhd then
function node.setwhd(n,w,h,d)
n_setfield(n,"width",w or 0)
n_setfield(n,"height",h or 0)
n_setfield(n,"depth",d or 0)
end
end
nodes.getwhd = node.getwhd
nodes.setwhd = node.setwhd
nodes.is_char = node.is_char
nodes.ischar = node.is_char
nodes.is_glyph = node.is_glyph
nodes.isglyph = node.is_glyph
nodes.getbox = node.getbox or tex.getbox
nodes.setbox = node.setbox or tex.setbox
local n_flush_node = nodes.flush
local n_copy_node = nodes.copy
local n_copy_list = nodes.copy_list
local n_find_tail = nodes.tail
local n_insert_after = nodes.insert_after
local n_insert_before = nodes.insert_before
local n_slide = nodes.slide
local n_remove_node = node.remove -- not yet nodes.remove
local function remove(head,current,free_too)
local t = current
head, current = n_remove_node(head,current)
if not t then
-- forget about it
elseif free_too then
n_flush_node(t)
t = nil
else
n_setboth(t)
end
return head, current, t
end
nodes.remove = remove
function nodes.delete(head,current)
return remove(head,current,true)
end
-- local h, c = nodes.replace(head,current,new)
-- local c = nodes.replace(false,current,new)
-- local c = nodes.replace(current,new)
--
-- todo: check for new.next and find tail
function nodes.replace(head,current,new) -- no head returned if false
if not new then
head, current, new = false, head, current
-- current, new = head, current
end
local prev = n_getprev(current)
local next = n_getnext(current)
if next then
n_setlink(new,next)
end
if prev then
n_setlink(prev,new)
end
if head then
if head == current then
head = new
end
n_flush_node(current)
return head, new
else
n_flush_node(current)
return new
end
end
-- nodes.countall : see node-nut.lua
function nodes.append(head,current,...)
for i=1,select("#",...) do
head, current = n_insert_after(head,current,(select(i,...)))
end
return head, current
end
function nodes.prepend(head,current,...)
for i=1,select("#",...) do
head, current = n_insert_before(head,current,(select(i,...)))
end
return head, current
end
function nodes.linked(...)
local head, last
for i=1,select("#",...) do
local next = select(i,...)
if next then
if head then
n_setlink(last,next)
else
head = next
end
last = n_find_tail(next) -- we could skip the last one
end
end
return head
end
function nodes.concat(list) -- consider tail instead of slide
local head, tail
for i=1,#list do
local li = list[i]
if li then
if head then
n_setlink(tail,li)
else
head = li
end
tail = n_slide(li)
end
end
return head, tail
end
--[[
<p>At some point we ran into a problem that the glue specification
of the zeropoint dimension was overwritten when adapting a glue spec
node. This is a side effect of glue specs being shared. After a
couple of hours tracing and debugging Taco and I came to the
conclusion that it made no sense to complicate the spec allocator
and settled on a writable flag. This all is a side effect of the
fact that some glues use reserved memory slots (with the zeropoint
glue being a noticeable one). So, next we wrap this into a function
and hide it for the user. And yes, LuaTeX now gives a warning as
well.</p>
]]--
function nodes.reference(n)
return n and tonut(n) or "<none>"
end
-- Here starts an experiment with metatables. Of course this only works with nodes
-- wrapped in userdata with a metatable.
--
-- Nodes are kind of special in the sense that you need to keep an eye on creation
-- and destruction. This is quite natural if you consider that changing the content
-- of a node would also change any copy (or alias). As there are too many pitfalls
-- we don't have this kind of support built in \LUATEX, which means that macro
-- packages are free to provide their own. One can even use local variants.
--
-- n1 .. n2 : append nodes, no copies
-- n1 * 5 : append 4 copies of nodes
-- 5 + n1 : strip first 5 nodes
-- n1 - 5 : strip last 5 nodes
-- n1 + n2 : inject n2 after first of n1
-- n1 - n2 : inject n2 before last of n1
-- n1^2 : two copies of nodes (keep orginal)
-- - n1 : reverse nodes
-- n1/f : apply function to nodes
-- local s = nodes.typesetters.tonodes
--
-- local function w(lst)
-- context.dontleavehmode()
-- context(lst)
-- context.par()
-- end
--
-- local n1 = s("a")
-- local n2 = s("b")
-- local n3 = s("c")
-- local n4 = s("d")
-- local n5 = s("e")
-- local n6 = s("f")
-- local n7 = s("g")
--
-- local n0 = n1 .. (n2 * 10).. n3 .. (5 * n4) .. n5 .. ( 5 * n6 ) .. n7 / function(n) n.char = string.byte("!") return n end
--
-- w(#n0)
--
-- w(n0)
--
-- local n1 = s("a") * 10
-- local n2 = s("b") * 10
--
-- local n0 = ((5 + n1) .. (n2 - 5) )
-- local n0 = - n0
--
-- local n0 = nil .. n0^3 .. nil
--
-- w(n0)
--
-- w ( s("a") + s("b") ) w ( s("a") + 4*s("b") ) w ( 4*s("a") + s("b") ) w ( 4*s("a") + 4*s("b") )
-- w ( s("a") - s("b") ) w ( s("a") - 4*s("b") ) w ( 4*s("a") - s("b") ) w ( 4*s("a") - 4*s("b") )
local n_remove_node = nodes.remove
metatable.__concat = function(n1,n2) -- todo: accept nut on one end
if not n1 then
return n2
elseif not n2 then
return n1
elseif n1 == n2 then
-- or abort
return n2 -- or n2 * 2
else
local tail = n_find_tail(n1)
n_setlink(tail,n2)
return n1
end
end
metatable.__mul = function(n,multiplier)
if type(multiplier) ~= "number" then
n, multiplier = multiplier, n
end
if multiplier <= 1 then
return n
elseif n_getnext(n) then
local head
for i=2,multiplier do
local h = n_copy_list(n)
if head then
local t = n_find_tail(h)
n_setlink(t,head)
end
head = h
end
local t = n_find_tail(n)
n_setlink(t,head)
else
local head
for i=2,multiplier do
local c = n_copy_node(n)
if head then
n_setlink(c,head)
end
head = c
end
n_setlink(n,head)
end
return n
end
metatable.__sub = function(first,second)
if type(second) == "number" then
local tail = n_find_tail(first)
for i=1,second do
local prev = n_getprev(tail)
n_flush_node(tail) -- can become flushlist/flushnode
if prev then
tail = prev
else
return nil
end
end
if tail then
n_setnext(tail)
return first
else
return nil
end
else
-- aaaaa - bbb => aaaabbba
local firsttail = n_find_tail(first)
local prev = n_getprev(firsttail)
if prev then
local secondtail = n_find_tail(second)
n_setlink(secondtail,firsttail)
n_setlink(prev,second)
return first
else
local secondtail = n_find_tail(second)
n_setlink(secondtail,first)
return second
end
end
end
metatable.__add = function(first,second)
if type(first) == "number" then
local head = second
for i=1,first do
local second = n_getnext(head)
n_flush_node(head) -- can become flushlist/flushnode
if second then
head = second
else
return nil
end
end
if head then
n_setprev(head)
return head
else
return nil
end
else
-- aaaaa + bbb => abbbaaaa
local next = n_getnext(first)
if next then
local secondtail = n_find_tail(second)
n_setlink(first,second)
n_setlink(secondtail,next)
else
n_setlink(first,second)
end
return first
end
end
metatable.__len = function(current)
local length = 0
while current do
current = n_getnext(current)
length = length + 1
end
return length
end
metatable.__div = function(list,action)
return action(list) or list -- always a value
end
metatable.__pow = function(n,multiplier)
local tail = n
local head = nil
if n_getnext(n) then
if multiplier == 1 then
head = n_copy_list(n)
else
for i=1,multiplier do
local h = n_copy_list(n)
if head then
local t = n_find_tail(h)
n_setlink(t,head)
end
head = h
end
end
else
if multiplier == 1 then
head = n_copy_node(n)
else
for i=2,multiplier do
local c = n_copy_node(n)
if head then
n_setlink(head,c)
end
head = c
end
end
end
-- todo: tracing
return head
end
metatable.__unm = function(head)
local last = head
local first = head
local current = n_getnext(head)
while current do
local next = n_getnext(current)
n_setlink(current,first)
first = current
current = next
end
n_setprev(first)
n_setnext(last)
return first
end
-- see node-nut.lua for more info on going nuts
-- if not gonuts then
--
-- local nuts = { }
-- nodes.nuts = nuts
--
-- local function dummy(f) return f end
--
-- nodes.vianuts = dummy
-- nodes.vianodes = dummy
--
-- for k, v in next, nodes do
-- if type(v) == "function" then
-- nuts[k] = v
-- end
-- end
--
-- end
-- also handy
local tonode = nodes.tonode
local whatsit_code = nodecodes.whatsit
local getfields = node.fields
local sort = table.sort
local whatsitkeys = { }
local keys = { whatsit = whatsitkeys }
local messyhack = table.tohash { -- temporary solution
nodecodes.attributelist,
nodecodes.attribute,
nodecodes.gluespec,
nodecodes.action,
}
setmetatableindex(keys,function(t,k)
local v = (k == "attributelist" or k == nodecodes.attributelist) and { } or getfields(k)
if messyhack[k] then
for i=1,#v do
if v[i] == "subtype" then
remove(v,i)
break
end
end
end
if v[ 0] then v[#v+1] = "next" v[ 0] = nil end
if v[-1] then v[#v+1] = "prev" v[-1] = nil end
sort(v)
t[k] = v
return v
end)
setmetatableindex(whatsitkeys,function(t,k)
local v = getfields(whatsit_code,k)
if v[ 0] then v[#v+1] = "next" v[ 0] = nil end
if v[-1] then v[#v+1] = "prev" v[-1] = nil end
sort(v)
t[k] = v
return v
end)
local function nodefields(n)
n = tonode(n)
local id = n.id
if id == whatsit_code then
return whatsitkeys[n.subtype]
else
return keys[id]
end
end
nodes.keys = keys -- [id][subtype]
nodes.fields = nodefields -- (n)
|