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|
if not modules then modules = { } end modules ['math-vfu'] = {
version = 1.001,
comment = "companion to math-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- All these math vectors .. thanks to Aditya and Mojca they become
-- better and better. If you have problems with math fonts or miss
-- characters report it to the ConTeXt mailing list. Also thanks to
-- Boguslaw for finding a couple of errors.
-- 20D6 -> 2190
-- 20D7 -> 2192
local type, next = type, next
local max = math.max
local format = string.format
local fonts, nodes, mathematics = fonts, nodes, mathematics
local trace_virtual = false trackers.register("math.virtual", function(v) trace_virtual = v end)
local trace_timings = false trackers.register("math.timings", function(v) trace_timings = v end)
local add_optional = false directives.register("math.virtual.optional",function(v) add_optional = v end)
local report_virtual = logs.reporter("fonts","virtual math")
local allocate = utilities.storage.allocate
local setmetatableindex = table.setmetatableindex
local mathencodings = allocate()
fonts.encodings.math = mathencodings -- better is then: fonts.encodings.vectors
local vfmath = allocate()
fonts.handlers.vf.math = vfmath
local shared = { }
--~ local push, pop, back = { "push" }, { "pop" }, { "slot", 1, 0x2215 }
--~ local function negate(main,characters,id,size,unicode,basecode)
--~ if not characters[unicode] then
--~ local basechar = characters[basecode]
--~ if basechar then
--~ local ht, wd = basechar.height, basechar.width
--~ characters[unicode] = {
--~ width = wd,
--~ height = ht,
--~ depth = basechar.depth,
--~ italic = basechar.italic,
--~ kerns = basechar.kerns,
--~ commands = {
--~ { "slot", 1, basecode },
--~ push,
--~ { "down", ht/5},
--~ { "right", - wd/2},
--~ back,
--~ push,
--~ }
--~ }
--~ end
--~ end
--~ end
--~ \Umathchardef\braceld="0 "1 "FF07A
--~ \Umathchardef\bracerd="0 "1 "FF07B
--~ \Umathchardef\bracelu="0 "1 "FF07C
--~ \Umathchardef\braceru="0 "1 "FF07D
local function brace(main,characters,id,size,unicode,first,rule,left,right,rule,last)
if not characters[unicode] then
characters[unicode] = {
horiz_variants = {
{ extender = 0, glyph = first },
{ extender = 1, glyph = rule },
{ extender = 0, glyph = left },
{ extender = 0, glyph = right },
{ extender = 1, glyph = rule },
{ extender = 0, glyph = last },
}
}
end
end
local function arrow(main,characters,id,size,unicode,arrow,minus,isleft)
local chr = characters[unicode]
if not chr then
-- skip
elseif isleft then
chr.horiz_variants = {
{ extender = 0, glyph = arrow },
{ extender = 1, glyph = minus },
}
else
chr.horiz_variants = {
{ extender = 1, glyph = minus },
{ extender = 0, glyph = arrow },
}
end
end
local function parent(main,characters,id,size,unicode,first,rule,last)
if not characters[unicode] then
characters[unicode] = {
horiz_variants = {
{ extender = 0, glyph = first },
{ extender = 1, glyph = rule },
{ extender = 0, glyph = last },
}
}
end
end
local push, pop, step = { "push" }, { "pop" }, 0.2 -- 0.1 is nicer but gives larger files
local function make(main,characters,id,size,n,m)
local old = 0xFF000+n
local c = characters[old]
if c then
local upslot, dnslot, uprule, dnrule = 0xFF100+n, 0xFF200+n, 0xFF300+m, 0xFF400+m
local xu = main.parameters.x_height + 0.3*size
local xd = 0.3*size
local w, h, d = c.width, c.height, c.depth
local thickness = h - d
local rulewidth = step*size -- we could use an overlap
local slot = { "slot", id, old }
local rule = { "rule", thickness, rulewidth }
local up = { "down", -xu }
local dn = { "down", xd }
local ht, dp = xu + 3*thickness, 0
if not characters[uprule] then
characters[uprule] = { width = rulewidth, height = ht, depth = dp, commands = { push, up, rule, pop } }
end
characters[upslot] = { width = w, height = ht, depth = dp, commands = { push, up, slot, pop } }
local ht, dp = 0, xd + 3*thickness
if not characters[dnrule] then
characters[dnrule] = { width = rulewidth, height = ht, depth = dp, commands = { push, dn, rule, pop } }
end
characters[dnslot] = { width = w, height = ht, depth = dp, commands = { push, dn, slot, pop } }
end
end
local function minus(main,characters,id,size,unicode) -- push/pop needed?
local minus = characters[0x002D]
if minus then
local mu = size/18
local width = minus.width - 5*mu
characters[unicode] = {
width = width, height = minus.height, depth = minus.depth,
commands = { push, { "right", -3*mu }, { "slot", id, 0x002D }, pop }
}
end
end
-- fails: pdf:page: pdf:direct: ... some funny displacement
-- this does not yet work ... { "scale", 2, 0, 0, 3 } .. commented code
--
-- this does not work ... no interpretation going on here
--
-- local nodeinjections = backends.nodeinjections
-- { "node", nodeinjections.save() },
-- { "node", nodeinjections.transform(.7,0,0,.7) },
-- commands[#commands+1] = { "node", nodeinjections.restore() }
local done = { }
local function raise(main,characters,id,size,unicode,private,n) -- this is a real fake mess
local raised = characters[private]
if raised then
if not done[unicode] then
report_virtual("temporary too large U+%05X due to issues in luatex backend",unicode)
done[unicode] = true
end
local up = 0.85 * main.parameters.x_height
local slot = { "slot", id, private }
local commands = {
push,
{ "down", - up },
-- { "scale", .7, 0, 0, .7 },
slot,
}
for i=2,n do
commands[#commands+1] = slot
end
commands[#commands+1] = pop
characters[unicode] = {
width = .7 * n * raised.width,
height = .7 * (raised.height + up),
depth = .7 * (raised.depth - up),
commands = commands,
}
end
end
local function dots(main,characters,id,size,unicode)
local c = characters[0x002E]
if c then
local w, h, d = c.width, c.height, c.depth
local mu = size/18
local right3mu = { "right", 3*mu }
local right1mu = { "right", 1*mu }
local up1size = { "down", -.1*size }
local up4size = { "down", -.4*size }
local up7size = { "down", -.7*size }
local right2muw = { "right", 2*mu + w }
local slot = { "slot", id, 0x002E }
if unicode == 0x22EF then
local c = characters[0x022C5]
if c then
local w, h, d = c.width, c.height, c.depth
local slot = { "slot", id, 0x022C5 }
characters[unicode] = {
width = 3*w + 2*3*mu, height = h, depth = d,
commands = { push, slot, right3mu, slot, right3mu, slot, pop }
}
end
elseif unicode == 0x22EE then
-- weird height !
characters[unicode] = {
width = w, height = h+(1.4)*size, depth = 0,
commands = { push, push, slot, pop, up4size, push, slot, pop, up4size, slot, pop }
}
elseif unicode == 0x22F1 then
characters[unicode] = {
width = 3*w + 6*size/18, height = 1.5*size, depth = 0,
commands = {
push,
right1mu,
push, up7size, slot, pop,
right2muw,
push, up4size, slot, pop,
right2muw,
push, up1size, slot, pop,
right1mu,
pop
}
}
elseif unicode == 0x22F0 then
characters[unicode] = {
width = 3*w + 6*size/18, height = 1.5*size, depth = 0,
commands = {
push,
right1mu,
push, up1size, slot, pop,
right2muw,
push, up4size, slot, pop,
right2muw,
push, up7size, slot, pop,
right1mu,
pop
}
}
else
characters[unicode] = {
width = 3*w + 2*3*mu, height = h, depth = d,
commands = { push, slot, right3mu, slot, right3mu, slot, pop }
}
end
end
end
local function vertbar(main,characters,id,size,parent,scale,unicode)
local cp = characters[parent]
if cp then
local sc = scale * size
local pc = { "slot", id, parent }
characters[unicode] = {
width = cp.width,
height = cp.height + sc,
depth = cp.depth + sc,
commands = {
push, { "down", -sc }, pc, pop,
push, { "down", sc }, pc, pop,
pc,
},
next = cp.next -- can be extensible
}
cp.next = unicode
end
end
local function jointwo(main,characters,id,size,unicode,u1,d12,u2)
local c1, c2 = characters[u1], characters[u2]
if c1 and c2 then
local w1, w2 = c1.width, c2.width
local mu = size/18
characters[unicode] = {
width = w1 + w2 - d12*mu,
height = max(c1.height or 0, c2.height or 0),
depth = max(c1.depth or 0, c2.depth or 0),
commands = {
{ "slot", id, u1 },
{ "right", -d12*mu } ,
{ "slot", id, u2 },
}
}
end
end
local function jointhree(main,characters,id,size,unicode,u1,d12,u2,d23,u3)
local c1, c2, c3 = characters[u1], characters[u2], characters[u3]
if c1 and c2 and c3 then
local w1, w2, w3 = c1.width, c2.width, c3.width
local mu = size/18
characters[unicode] = {
width = w1 + w2 + w3 - d12*mu - d23*mu,
height = max(c1.height or 0, c2.height or 0, c3.height or 0),
depth = max(c1.depth or 0, c2.depth or 0, c3.depth or 0),
commands = {
{ "slot", id, u1 },
{ "right", - d12*mu } ,
{ "slot", id, u2 },
{ "right", - d23*mu },
{ "slot", id, u3 },
}
}
end
end
local function stack(main,characters,id,size,unicode,u1,d12,u2)
local c1, c2 = characters[u1], characters[u2]
if c1 and c2 then
local w1, w2 = c1.width, c2.width
local h1, h2 = c1.height, c2.height
local d1, d2 = c1.depth, c2.depth
local mu = size/18
characters[unicode] = {
width = w1,
height = h1 + h2 + d12,
depth = d1,
commands = {
{ "slot", id, u1 },
{ "right", - w1/2 - w2/2 } ,
{ "down", -h1 + d2 -d12*mu } ,
{ "slot", id, u2 },
}
}
end
end
function vfmath.addmissing(main,id,size)
local characters = main.characters
local shared = main.shared
local variables = main.goodies.mathematics and main.goodies.mathematics.variables or { }
local joinrelfactor = variables.joinrelfactor or 3
for i=0x7A,0x7D do
make(main,characters,id,size,i,1)
end
brace (main,characters,id,size,0x23DE,0xFF17A,0xFF301,0xFF17D,0xFF17C,0xFF301,0xFF17B)
brace (main,characters,id,size,0x23DF,0xFF27C,0xFF401,0xFF27B,0xFF27A,0xFF401,0xFF27D)
parent (main,characters,id,size,0x23DC,0xFF17A,0xFF301,0xFF17B)
parent (main,characters,id,size,0x23DD,0xFF27C,0xFF401,0xFF27D)
-- negate (main,characters,id,size,0x2260,0x003D)
dots (main,characters,id,size,0x2026) -- ldots
dots (main,characters,id,size,0x22EE) -- vdots
dots (main,characters,id,size,0x22EF) -- cdots
dots (main,characters,id,size,0x22F1) -- ddots
dots (main,characters,id,size,0x22F0) -- udots
minus (main,characters,id,size,0xFF501)
arrow (main,characters,id,size,0x2190,0x2190,0xFF501,true) -- left
arrow (main,characters,id,size,0x2192,0x2192,0xFF501,false) -- right
vertbar (main,characters,id,size,0x0007C,0.10,0xFF601) -- big : 0.85 bodyfontsize
vertbar (main,characters,id,size,0xFF601,0.30,0xFF602) -- Big : 1.15 bodyfontsize
vertbar (main,characters,id,size,0xFF602,0.30,0xFF603) -- bigg : 1.45 bodyfontsize
vertbar (main,characters,id,size,0xFF603,0.30,0xFF604) -- Bigg : 1.75 bodyfontsize
vertbar (main,characters,id,size,0x02016,0.10,0xFF605)
vertbar (main,characters,id,size,0xFF605,0.30,0xFF606)
vertbar (main,characters,id,size,0xFF606,0.30,0xFF607)
vertbar (main,characters,id,size,0xFF607,0.30,0xFF608)
jointwo (main,characters,id,size,0x21A6,0xFE321,0,0x02192) -- \mapstochar\rightarrow
jointwo (main,characters,id,size,0x21A9,0x02190,joinrelfactor,0xFE323) -- \leftarrow\joinrel\rhook
jointwo (main,characters,id,size,0x21AA,0xFE322,joinrelfactor,0x02192) -- \lhook\joinrel\rightarrow
stack (main,characters,id,size,0x2259,0x0003D,3,0x02227) -- \buildrel\wedge\over=
jointwo (main,characters,id,size,0x22C8,0x022B3,joinrelfactor,0x022B2) -- \mathrel\triangleright\joinrel\mathrel\triangleleft (4 looks better than 3)
jointwo (main,characters,id,size,0x2260,0x00338,0,0x0003D) -- \not\equal
jointwo (main,characters,id,size,0x2284,0x00338,0,0x02282) -- \not\subset
jointwo (main,characters,id,size,0x2285,0x00338,0,0x02283) -- \not\supset
jointwo (main,characters,id,size,0x22A7,0x0007C,joinrelfactor,0x0003D) -- \mathrel|\joinrel=
jointwo (main,characters,id,size,0x27F5,0x02190,joinrelfactor,0x0002D) -- \leftarrow\joinrel\relbar
jointwo (main,characters,id,size,0x27F6,0x0002D,joinrelfactor,0x02192) -- \relbar\joinrel\rightarrow
jointwo (main,characters,id,size,0x27F7,0x02190,joinrelfactor,0x02192) -- \leftarrow\joinrel\rightarrow
jointwo (main,characters,id,size,0x27F8,0x021D0,joinrelfactor,0x0003D) -- \Leftarrow\joinrel\Relbar
jointwo (main,characters,id,size,0x27F9,0x0003D,joinrelfactor,0x021D2) -- \Relbar\joinrel\Rightarrow
jointwo (main,characters,id,size,0x27FA,0x021D0,joinrelfactor,0x021D2) -- \Leftarrow\joinrel\Rightarrow
jointhree(main,characters,id,size,0x27FB,0x02190,joinrelfactor,0x0002D,0,0xFE324) -- \leftarrow\joinrel\relbar\mapsfromchar
jointhree(main,characters,id,size,0x27FC,0xFE321,0,0x0002D,joinrelfactor,0x02192) -- \mapstochar\relbar\joinrel\rightarrow
jointwo (main,characters,id,size,0x2254,0x03A,0,0x03D) -- := (≔)
-- raise (main,characters,id,size,0x02032,0xFE325,1) -- prime
-- raise (main,characters,id,size,0x02033,0xFE325,2) -- double prime
-- raise (main,characters,id,size,0x02034,0xFE325,3) -- triple prime
-- there are more (needs discussion first):
-- characters[0x20D6] = characters[0x2190]
-- characters[0x20D7] = characters[0x2192]
characters[0x02B9] = characters[0x2032] -- we're nice
end
local unique = 0 -- testcase: \startTEXpage \math{!\text{-}\text{-}\text{-}} \stopTEXpage
local reported = { }
local reverse = { } -- index -> unicode
setmetatableindex(reverse, function(t,name)
if trace_virtual then
report_virtual("initializing math vector '%s'",name)
end
local m, r = mathencodings[name], { }
for u, i in next, m do
r[i] = u
end
reverse[name] = r
return r
end)
function vfmath.define(specification,set,goodies)
local name = specification.name -- symbolic name
local size = specification.size -- given size
local loaded, fontlist, names, main = { }, { }, { }, nil
local start = (trace_virtual or trace_timings) and os.clock()
local okset, n = { }, 0
for s=1,#set do
local ss = set[s]
local ssname = ss.name
if add_optional and ss.optional then
if trace_virtual then
report_virtual("loading font %s subfont %s with name %s at %s is skipped",name,s,ssname,size)
end
else
if ss.features then
ssname = ssname .. "*" .. ss.features
end
if ss.main then
main = s
end
local alreadyloaded = names[ssname] -- for px we load one twice (saves .04 sec)
local f, id
if alreadyloaded then
f, id = alreadyloaded.f, alreadyloaded.id
if trace_virtual then
report_virtual("loading font %s subfont %s with name %s is reused",name,s,ssname)
end
else
f, id = fonts.constructors.readanddefine(ssname,size)
names[ssname] = { f = f, id = id }
end
if not f or id == 0 then
report_virtual("loading font %s subfont %s with name %s at %s is skipped, not found",name,s,ssname,size)
else
n = n + 1
okset[n] = ss
loaded[n] = f
fontlist[n] = { id = id, size = size }
if not shared[s] then
shared[n] = { }
end
if trace_virtual then
report_virtual("loading font %s subfont %s with name %s at %s as id %s using encoding %s",name,s,ssname,size,id,ss.vector or "none")
end
if not ss.checked then
ss.checked = true
local vector = mathencodings[ss.vector]
if vector then
-- we resolve named glyphs only once as we can assume that vectors
-- are unique to a font set (when we read an afm we get those names
-- mapped onto the private area)
for unicode, index in next, vector do
if not tonumber(index) then
local u = f.unicodes
u = u and u[index]
if u then
if trace_virtual then
report_virtual("resolving name %s to %s",index,u)
end
else
report_virtual("unable to resolve name %s",index)
end
vector[unicode] = u
end
end
end
end
end
end
end
-- beware, loaded[1] is already passed to tex (we need to make a simple copy then .. todo)
local parent = loaded[1] -- a text font
local characters = { }
local parameters = { }
local mathparameters = { }
local descriptions = { }
local metadata = { }
local properties = { }
local goodies = { }
local main = {
metadata = metadata,
properties = properties,
characters = characters,
descriptions = descriptions,
parameters = parameters,
mathparameters = mathparameters,
fonts = fontlist,
goodies = goodies,
}
--
--
for key, value in next, parent do
if type(value) ~= "table" then
main[key] = value
end
end
--
if parent.characters then
for unicode, character in next, parent.characters do
characters[unicode] = character
end
else
report_virtual("font %s has no characters",name)
end
--
if parent.parameters then
for key, value in next, parent.parameters do
parameters[key] = value
end
else
report_virtual("font %s has no parameters",name)
end
--
local description = { name = "<unset>" }
setmetatableindex(descriptions,function() return description end)
--
if parent.properties then
setmetatableindex(properties,parent.properties)
end
--
if parent.goodies then
setmetatableindex(goodies,parent.goodies)
end
--
properties.virtualized = true
properties.hasitalics = true
properties.hasmath = true
--
local fullname = properties.fullname -- parent via mt
if fullname then
unique = unique + 1
properties.fullname = fullname .. "-" .. unique
end
--
-- we need to set some values in main as well (still?)
--
main.fullname = properties.fullname
main.type = "virtual"
main.nomath = false
--
parameters.x_height = parameters.x_height or 0
--
local already_reported = false
for s=1,n do
local ss, fs = okset[s], loaded[s]
if not fs then
-- skip, error
elseif add_optional and ss.optional then
-- skip, redundant
else
local newparameters = fs.parameters
if not newparameters then
report_virtual("font %s, no parameters set",name)
elseif ss.extension then
mathparameters.math_x_height = newparameters.x_height or 0 -- math_x_height : height of x
mathparameters.default_rule_thickness = newparameters[ 8] or 0 -- default_rule_thickness : thickness of \over bars
mathparameters.big_op_spacing1 = newparameters[ 9] or 0 -- big_op_spacing1 : minimum clearance above a displayed op
mathparameters.big_op_spacing2 = newparameters[10] or 0 -- big_op_spacing2 : minimum clearance below a displayed op
mathparameters.big_op_spacing3 = newparameters[11] or 0 -- big_op_spacing3 : minimum baselineskip above displayed op
mathparameters.big_op_spacing4 = newparameters[12] or 0 -- big_op_spacing4 : minimum baselineskip below displayed op
mathparameters.big_op_spacing5 = newparameters[13] or 0 -- big_op_spacing5 : padding above and below displayed limits
-- report_virtual("loading and virtualizing font %s at size %s, setting ex parameters",name,size)
elseif ss.parameters then
mathparameters.x_height = newparameters.x_height or mathparameters.x_height
mathparameters.x_height = mathparameters.x_height or fp.x_height or 0 -- x_height : height of x
mathparameters.num1 = newparameters[ 8] or 0 -- num1 : numerator shift-up in display styles
mathparameters.num2 = newparameters[ 9] or 0 -- num2 : numerator shift-up in non-display, non-\atop
mathparameters.num3 = newparameters[10] or 0 -- num3 : numerator shift-up in non-display \atop
mathparameters.denom1 = newparameters[11] or 0 -- denom1 : denominator shift-down in display styles
mathparameters.denom2 = newparameters[12] or 0 -- denom2 : denominator shift-down in non-display styles
mathparameters.sup1 = newparameters[13] or 0 -- sup1 : superscript shift-up in uncramped display style
mathparameters.sup2 = newparameters[14] or 0 -- sup2 : superscript shift-up in uncramped non-display
mathparameters.sup3 = newparameters[15] or 0 -- sup3 : superscript shift-up in cramped styles
mathparameters.sub1 = newparameters[16] or 0 -- sub1 : subscript shift-down if superscript is absent
mathparameters.sub2 = newparameters[17] or 0 -- sub2 : subscript shift-down if superscript is present
mathparameters.sup_drop = newparameters[18] or 0 -- sup_drop : superscript baseline below top of large box
mathparameters.sub_drop = newparameters[19] or 0 -- sub_drop : subscript baseline below bottom of large box
mathparameters.delim1 = newparameters[20] or 0 -- delim1 : size of \atopwithdelims delimiters in display styles
mathparameters.delim2 = newparameters[21] or 0 -- delim2 : size of \atopwithdelims delimiters in non-displays
mathparameters.axis_height = newparameters[22] or 0 -- axis_height : height of fraction lines above the baseline
-- report_virtual("loading and virtualizing font %s at size %s, setting sy parameters",name,size)
end
local vectorname = ss.vector
if vectorname then
local offset = 0xFF000
local vector = mathencodings[vectorname]
local rotcev = reverse[vectorname]
local isextension = ss.extension
if vector and rotcev then
local fc, fd, si = fs.characters, fs.descriptions, shared[s]
local skewchar = ss.skewchar
for unicode, index in next, vector do
local fci = fc[index]
if not fci then
local fontname = fs.properties.name or "unknown"
local rf = reported[fontname]
if not rf then rf = { } reported[fontname] = rf end
local rv = rf[vectorname]
if not rv then rv = { } rf[vectorname] = rv end
local ru = rv[unicode]
if not ru then
if trace_virtual then
report_virtual( "unicode point U+%05X has no index %04X in vector %s for font %s",unicode,index,vectorname,fontname)
elseif not already_reported then
report_virtual( "the mapping is incomplete for '%s' at %s",name,number.topoints(size))
already_reported = true
end
rv[unicode] = true
end
else
local ref = si[index]
if not ref then
ref = { { 'slot', s, index } }
si[index] = ref
end
local kerns = fci.kerns
local width = fci.width
local italic = fci.italic
if italic and isextension then
-- int_a^b
width = width + italic
end
if kerns then
local krn = { }
for k, v in next, kerns do -- kerns is sparse
local rk = rotcev[k]
if rk then
krn[rk] = v -- kerns[k]
end
end
if not next(krn) then
krn = nil
end
local t = {
width = width,
height = fci.height,
depth = fci.depth,
italic = italic,
kerns = krn,
commands = ref,
}
if skewchar then
local k = kerns[skewchar]
if k then
t.top_accent = width/2 + k
end
end
characters[unicode] = t
else
characters[unicode] = {
width = width,
height = fci.height,
depth = fci.depth,
italic = italic,
commands = ref,
}
end
--~ report_virtual("%05X %s %s",unicode,fci.height or "NO HEIGHT",fci.depth or "NO DEPTH")
end
end
if isextension then
-- todo: if multiple ex, then 256 offsets per instance
local extension = mathencodings["large-to-small"]
local variants_done = fs.variants_done
for index, fci in next, fc do -- the raw ex file
if type(index) == "number" then
local ref = si[index]
if not ref then
ref = { { 'slot', s, index } }
si[index] = ref
end
local italic = fci.italic
local t = {
width = fci.width + italic, -- watch this !
height = fci.height,
depth = fci.depth,
italic = italic,
commands = ref,
}
local n = fci.next
if n then
t.next = offset + n
elseif variants_done then
local vv = fci.vert_variants
if vv then
t.vert_variants = vv
end
local hv = fci.horiz_variants
if hv then
t.horiz_variants = hv
end
else
local vv = fci.vert_variants
if vv then
for i=1,#vv do
local vvi = vv[i]
vvi.glyph = vvi.glyph + offset
end
t.vert_variants = vv
end
local hv = fci.horiz_variants
if hv then
for i=1,#hv do
local hvi = hv[i]
hvi.glyph = hvi.glyph + offset
end
t.horiz_variants = hv
end
end
characters[offset + index] = t
end
end
fs.variants_done = true
for unicode, index in next, extension do
local cu = characters[unicode]
if cu then
cu.next = offset + index
else
local fci = fc[index]
if not fci then
-- do nothing
else
-- probably never entered
local ref = si[index]
if not ref then
ref = { { 'slot', s, index } }
si[index] = ref
end
local kerns = fci.kerns
if kerns then
local krn = { }
--~ for k=1,#kerns do
--~ krn[offset + k] = kerns[k]
--~ end
for k, v in next, kerns do -- is kerns sparse?
krn[offset + k] = v
end
characters[unicode] = {
width = fci.width,
height = fci.height,
depth = fci.depth,
italic = fci.italic,
commands = ref,
kerns = krn,
next = offset + index,
}
else
characters[unicode] = {
width = fci.width,
height = fci.height,
depth = fci.depth,
italic = fci.italic,
commands = ref,
next = offset + index,
}
end
end
end
end
end
else
report_virtual("error in loading %s: problematic vector %s",name,vectorname)
end
end
mathematics.extras.copy(main) --not needed here (yet)
end
end
--
fontlist[#fontlist+1] = {
id = font.nextid(),
size = size,
}
--
main.mathparameters = mathparameters -- still traditional ones
vfmath.addmissing(main,#fontlist,size)
mathematics.addfallbacks(main)
--
main.properties.math_is_scaled = true -- signal
fonts.constructors.assignmathparameters(main,main)
--
main.MathConstants = main.mathparameters -- we directly pass it to TeX (bypasses the scaler) so this is needed
-- inspect(main.MathConstants)
--
if trace_virtual or trace_timings then
report_virtual("loading and virtualizing font %s at size %s took %0.3f seconds",name,size,os.clock()-start)
end
--
return main
end
function mathematics.makefont(name,set,goodies)
fonts.definers.methods.variants[name] = function(specification)
return vfmath.define(specification,set,goodies)
end
end
-- varphi is part of the alphabet, contrary to the other var*s'
mathencodings["large-to-small"] = {
[0x00028] = 0x00, -- (
[0x00029] = 0x01, -- )
[0x0005B] = 0x02, -- [
[0x0005D] = 0x03, -- ]
[0x0230A] = 0x04, -- lfloor
[0x0230B] = 0x05, -- rfloor
[0x02308] = 0x06, -- lceil
[0x02309] = 0x07, -- rceil
[0x0007B] = 0x08, -- {
[0x0007D] = 0x09, -- }
[0x027E8] = 0x0A, -- <
[0x027E9] = 0x0B, -- >
[0x0007C] = 0x0C, -- |
--~ [0x0] = 0x0D, -- lVert rVert Vert
-- [0x0002F] = 0x0E, -- /
[0x0005C] = 0x0F, -- \
--~ [0x0] = 0x3A, -- lgroup
--~ [0x0] = 0x3B, -- rgroup
--~ [0x0] = 0x3C, -- arrowvert
--~ [0x0] = 0x3D, -- Arrowvert
[0x02195] = 0x3F, -- updownarrow
--~ [0x0] = 0x40, -- lmoustache
--~ [0x0] = 0x41, -- rmoustache
[0x0221A] = 0x70, -- sqrt
[0x021D5] = 0x77, -- Updownarrow
[0x02191] = 0x78, -- uparrow
[0x02193] = 0x79, -- downarrow
[0x021D1] = 0x7E, -- Uparrow
[0x021D3] = 0x7F, -- Downarrow
[0x0220F] = 0x59, -- prod
[0x02210] = 0x61, -- coprod
[0x02211] = 0x58, -- sum
[0x0222B] = 0x5A, -- intop
[0x0222E] = 0x49, -- ointop
[0xFE302] = 0x62, -- widehat
[0xFE303] = 0x65, -- widetilde
[0x022C0] = 0x5E, -- bigwedge
[0x022C1] = 0x5F, -- bigvee
[0x022C2] = 0x5C, -- bigcap
[0x022C3] = 0x5B, -- bigcup
[0x02044] = 0x0E, -- /
}
-- Beware: these are (in cm/lm) below the baseline due to limitations
-- in the tfm format bu the engien (combined with the mathclass) takes
-- care of it. If we need them in textmode, we should make them virtual
-- and move them up but we're in no hurry with that.
mathencodings["tex-ex"] = {
[0x0220F] = 0x51, -- prod
[0x02210] = 0x60, -- coprod
[0x02211] = 0x50, -- sum
[0x0222B] = 0x52, -- intop
[0x0222E] = 0x48, -- ointop
[0x022C0] = 0x56, -- bigwedge
[0x022C1] = 0x57, -- bigvee
[0x022C2] = 0x54, -- bigcap
[0x022C3] = 0x53, -- bigcup
[0x02A00] = 0x4A, -- bigodot -- fixed BJ
[0x02A01] = 0x4C, -- bigoplus
[0x02A02] = 0x4E, -- bigotimes
-- [0x02A03] = , -- bigudot --
[0x02A04] = 0x55, -- biguplus
[0x02A06] = 0x46, -- bigsqcup
}
-- only math stuff is needed, since we always use an lm or gyre
-- font as main font
mathencodings["tex-mr"] = {
[0x00393] = 0x00, -- Gamma
[0x00394] = 0x01, -- Delta
[0x00398] = 0x02, -- Theta
[0x0039B] = 0x03, -- Lambda
[0x0039E] = 0x04, -- Xi
[0x003A0] = 0x05, -- Pi
[0x003A3] = 0x06, -- Sigma
[0x003A5] = 0x07, -- Upsilon
[0x003A6] = 0x08, -- Phi
[0x003A8] = 0x09, -- Psi
[0x003A9] = 0x0A, -- Omega
-- [0x00060] = 0x12, -- [math]grave
-- [0x000B4] = 0x13, -- [math]acute
-- [0x002C7] = 0x14, -- [math]check
-- [0x002D8] = 0x15, -- [math]breve
-- [0x000AF] = 0x16, -- [math]bar
-- [0x00021] = 0x21, -- !
-- [0x00028] = 0x28, -- (
-- [0x00029] = 0x29, -- )
-- [0x0002B] = 0x2B, -- +
-- [0x0002F] = 0x2F, -- /
-- [0x0003A] = 0x3A, -- :
-- [0x02236] = 0x3A, -- colon
-- [0x0003B] = 0x3B, -- ;
-- [0x0003C] = 0x3C, -- <
-- [0x0003D] = 0x3D, -- =
-- [0x0003E] = 0x3E, -- >
-- [0x0003F] = 0x3F, -- ?
[0x00391] = 0x41, -- Alpha
[0x00392] = 0x42, -- Beta
[0x02145] = 0x44,
[0x00395] = 0x45, -- Epsilon
[0x00397] = 0x48, -- Eta
[0x00399] = 0x49, -- Iota
[0x0039A] = 0x4B, -- Kappa
[0x0039C] = 0x4D, -- Mu
[0x0039D] = 0x4E, -- Nu
[0x0039F] = 0x4F, -- Omicron
[0x003A1] = 0x52, -- Rho
[0x003A4] = 0x54, -- Tau
[0x003A7] = 0x58, -- Chi
[0x00396] = 0x5A, -- Zeta
-- [0x0005B] = 0x5B, -- [
-- [0x0005D] = 0x5D, -- ]
-- [0x0005E] = 0x5E, -- [math]hat -- the text one
[0x00302] = 0x5E, -- [math]hat -- the real math one
-- [0x002D9] = 0x5F, -- [math]dot
[0x02146] = 0x64,
[0x02147] = 0x65,
-- [0x002DC] = 0x7E, -- [math]tilde -- the text one
[0x00303] = 0x7E, -- [math]tilde -- the real one
-- [0x000A8] = 0x7F, -- [math]ddot
}
mathencodings["tex-mr-missing"] = {
[0x02236] = 0x3A, -- colon
}
mathencodings["tex-mi"] = {
[0x1D6E4] = 0x00, -- Gamma
[0x1D6E5] = 0x01, -- Delta
[0x1D6E9] = 0x02, -- Theta
[0x1D6F3] = 0x02, -- varTheta (not present in TeX)
[0x1D6EC] = 0x03, -- Lambda
[0x1D6EF] = 0x04, -- Xi
[0x1D6F1] = 0x05, -- Pi
[0x1D6F4] = 0x06, -- Sigma
[0x1D6F6] = 0x07, -- Upsilon
[0x1D6F7] = 0x08, -- Phi
[0x1D6F9] = 0x09, -- Psi
[0x1D6FA] = 0x0A, -- Omega
[0x1D6FC] = 0x0B, -- alpha
[0x1D6FD] = 0x0C, -- beta
[0x1D6FE] = 0x0D, -- gamma
[0x1D6FF] = 0x0E, -- delta
[0x1D716] = 0x0F, -- epsilon TODO: 1D716
[0x1D701] = 0x10, -- zeta
[0x1D702] = 0x11, -- eta
[0x1D703] = 0x12, -- theta TODO: 1D703
[0x1D704] = 0x13, -- iota
[0x1D705] = 0x14, -- kappa
[0x1D718] = 0x14, -- varkappa, not in tex fonts
[0x1D706] = 0x15, -- lambda
[0x1D707] = 0x16, -- mu
[0x1D708] = 0x17, -- nu
[0x1D709] = 0x18, -- xi
[0x1D70B] = 0x19, -- pi
[0x1D70C] = 0x1A, -- rho
[0x1D70E] = 0x1B, -- sigma
[0x1D70F] = 0x1C, -- tau
[0x1D710] = 0x1D, -- upsilon
[0x1D719] = 0x1E, -- phi
[0x1D712] = 0x1F, -- chi
[0x1D713] = 0x20, -- psi
[0x1D714] = 0x21, -- omega
[0x1D700] = 0x22, -- varepsilon (the other way around)
[0x1D717] = 0x23, -- vartheta
[0x1D71B] = 0x24, -- varpi
[0x1D71A] = 0x25, -- varrho
[0x1D70D] = 0x26, -- varsigma
[0x1D711] = 0x27, -- varphi (the other way around)
[0x021BC] = 0x28, -- leftharpoonup
[0x021BD] = 0x29, -- leftharpoondown
[0x021C0] = 0x2A, -- rightharpoonup
[0x021C1] = 0x2B, -- rightharpoondown
[0xFE322] = 0x2C, -- lhook (hook for combining arrows)
[0xFE323] = 0x2D, -- rhook (hook for combining arrows)
[0x025B7] = 0x2E, -- triangleright : cf lmmath / BJ
[0x025C1] = 0x2F, -- triangleleft : cf lmmath / BJ
[0x022B3] = 0x2E, -- triangleright : cf lmmath this a cramped triangles / BJ / see *
[0x022B2] = 0x2F, -- triangleleft : cf lmmath this a cramped triangles / BJ / see *
-- [0x00041] = 0x30, -- 0
-- [0x00041] = 0x31, -- 1
-- [0x00041] = 0x32, -- 2
-- [0x00041] = 0x33, -- 3
-- [0x00041] = 0x34, -- 4
-- [0x00041] = 0x35, -- 5
-- [0x00041] = 0x36, -- 6
-- [0x00041] = 0x37, -- 7
-- [0x00041] = 0x38, -- 8
-- [0x00041] = 0x39, -- 9
--~ [0x0002E] = 0x3A, -- .
[0x0002C] = 0x3B, -- ,
[0x0003C] = 0x3C, -- <
-- [0x0002F] = 0x3D, -- /, slash, solidus
[0x02044] = 0x3D, -- / AM: Not sure
[0x0003E] = 0x3E, -- >
[0x022C6] = 0x3F, -- star
[0x02202] = 0x40, -- partial
--
[0x0266D] = 0x5B, -- flat
[0x0266E] = 0x5C, -- natural
[0x0266F] = 0x5D, -- sharp
[0x02323] = 0x5E, -- smile
[0x02322] = 0x5F, -- frown
[0x02113] = 0x60, -- ell
--
[0x1D6A4] = 0x7B, -- imath (TODO: also 0131)
[0x1D6A5] = 0x7C, -- jmath (TODO: also 0237)
[0x02118] = 0x7D, -- wp
[0x020D7] = 0x7E, -- vec (TODO: not sure)
-- 0x7F, -- (no idea what that could be)
}
mathencodings["tex-it"] = {
-- [0x1D434] = 0x41, -- A
[0x1D6E2] = 0x41, -- Alpha
-- [0x1D435] = 0x42, -- B
[0x1D6E3] = 0x42, -- Beta
-- [0x1D436] = 0x43, -- C
-- [0x1D437] = 0x44, -- D
-- [0x1D438] = 0x45, -- E
[0x1D6E6] = 0x45, -- Epsilon
-- [0x1D439] = 0x46, -- F
-- [0x1D43A] = 0x47, -- G
-- [0x1D43B] = 0x48, -- H
[0x1D6E8] = 0x48, -- Eta
-- [0x1D43C] = 0x49, -- I
[0x1D6EA] = 0x49, -- Iota
-- [0x1D43D] = 0x4A, -- J
-- [0x1D43E] = 0x4B, -- K
[0x1D6EB] = 0x4B, -- Kappa
-- [0x1D43F] = 0x4C, -- L
-- [0x1D440] = 0x4D, -- M
[0x1D6ED] = 0x4D, -- Mu
-- [0x1D441] = 0x4E, -- N
[0x1D6EE] = 0x4E, -- Nu
-- [0x1D442] = 0x4F, -- O
[0x1D6F0] = 0x4F, -- Omicron
-- [0x1D443] = 0x50, -- P
[0x1D6F2] = 0x50, -- Rho
-- [0x1D444] = 0x51, -- Q
-- [0x1D445] = 0x52, -- R
-- [0x1D446] = 0x53, -- S
-- [0x1D447] = 0x54, -- T
[0x1D6F5] = 0x54, -- Tau
-- [0x1D448] = 0x55, -- U
-- [0x1D449] = 0x56, -- V
-- [0x1D44A] = 0x57, -- W
-- [0x1D44B] = 0x58, -- X
[0x1D6F8] = 0x58, -- Chi
-- [0x1D44C] = 0x59, -- Y
-- [0x1D44D] = 0x5A, -- Z
--
-- [0x1D44E] = 0x61, -- a
-- [0x1D44F] = 0x62, -- b
-- [0x1D450] = 0x63, -- c
-- [0x1D451] = 0x64, -- d
-- [0x1D452] = 0x65, -- e
-- [0x1D453] = 0x66, -- f
-- [0x1D454] = 0x67, -- g
-- [0x1D455] = 0x68, -- h
[0x0210E] = 0x68, -- Planck constant (h)
-- [0x1D456] = 0x69, -- i
-- [0x1D457] = 0x6A, -- j
-- [0x1D458] = 0x6B, -- k
-- [0x1D459] = 0x6C, -- l
-- [0x1D45A] = 0x6D, -- m
-- [0x1D45B] = 0x6E, -- n
-- [0x1D45C] = 0x6F, -- o
[0x1D70A] = 0x6F, -- omicron
-- [0x1D45D] = 0x70, -- p
-- [0x1D45E] = 0x71, -- q
-- [0x1D45F] = 0x72, -- r
-- [0x1D460] = 0x73, -- s
-- [0x1D461] = 0x74, -- t
-- [0x1D462] = 0x75, -- u
-- [0x1D463] = 0x76, -- v
-- [0x1D464] = 0x77, -- w
-- [0x1D465] = 0x78, -- x
-- [0x1D466] = 0x79, -- y
-- [0x1D467] = 0x7A, -- z
}
mathencodings["tex-ss"] = { }
mathencodings["tex-tt"] = { }
mathencodings["tex-bf"] = { }
mathencodings["tex-bi"] = { }
mathencodings["tex-fraktur"] = { }
mathencodings["tex-fraktur-bold"] = { }
function vfmath.setletters(font_encoding, name, uppercase, lowercase)
local enc = font_encoding[name]
for i = 0,25 do
enc[uppercase+i] = i + 0x41
enc[lowercase+i] = i + 0x61
end
end
function vfmath.setdigits(font_encoding, name, digits)
local enc = font_encoding[name]
for i = 0,9 do
enc[digits+i] = i + 0x30
end
end
mathencodings["tex-sy"] = {
[0x0002D] = 0x00, -- -
[0x02212] = 0x00, -- -
-- [0x02201] = 0x00, -- complement
-- [0x02206] = 0x00, -- increment
-- [0x02204] = 0x00, -- not exists
-- [0x000B7] = 0x01, -- cdot
[0x022C5] = 0x01, -- cdot
[0x000D7] = 0x02, -- times
[0x0002A] = 0x03, -- *
[0x02217] = 0x03, -- *
[0x000F7] = 0x04, -- div
[0x022C4] = 0x05, -- diamond
[0x000B1] = 0x06, -- pm
[0x02213] = 0x07, -- mp
[0x02295] = 0x08, -- oplus
[0x02296] = 0x09, -- ominus
[0x02297] = 0x0A, -- otimes
[0x02298] = 0x0B, -- oslash
[0x02299] = 0x0C, -- odot
[0x025EF] = 0x0D, -- bigcirc, Orb (either 25EF or 25CB) -- todo
[0x02218] = 0x0E, -- circ
[0x02219] = 0x0F, -- bullet
[0x02022] = 0x0F, -- bullet
[0x0224D] = 0x10, -- asymp
[0x02261] = 0x11, -- equiv
[0x02286] = 0x12, -- subseteq
[0x02287] = 0x13, -- supseteq
[0x02264] = 0x14, -- leq
[0x02265] = 0x15, -- geq
[0x02AAF] = 0x16, -- preceq
-- [0x0227C] = 0x16, -- preceq, AM:No see 2AAF
[0x02AB0] = 0x17, -- succeq
-- [0x0227D] = 0x17, -- succeq, AM:No see 2AB0
[0x0223C] = 0x18, -- sim
[0x02248] = 0x19, -- approx
[0x02282] = 0x1A, -- subset
[0x02283] = 0x1B, -- supset
[0x0226A] = 0x1C, -- ll
[0x0226B] = 0x1D, -- gg
[0x0227A] = 0x1E, -- prec
[0x0227B] = 0x1F, -- succ
[0x02190] = 0x20, -- leftarrow
[0x02192] = 0x21, -- rightarrow
--~ [0xFE190] = 0x20, -- leftarrow
--~ [0xFE192] = 0x21, -- rightarrow
[0x02191] = 0x22, -- uparrow
[0x02193] = 0x23, -- downarrow
[0x02194] = 0x24, -- leftrightarrow
[0x02197] = 0x25, -- nearrow
[0x02198] = 0x26, -- searrow
[0x02243] = 0x27, -- simeq
[0x021D0] = 0x28, -- Leftarrow
[0x021D2] = 0x29, -- Rightarrow
[0x021D1] = 0x2A, -- Uparrow
[0x021D3] = 0x2B, -- Downarrow
[0x021D4] = 0x2C, -- Leftrightarrow
[0x02196] = 0x2D, -- nwarrow
[0x02199] = 0x2E, -- swarrow
[0x0221D] = 0x2F, -- propto
[0x02032] = 0x30, -- prime
[0x0221E] = 0x31, -- infty
[0x02208] = 0x32, -- in
[0x0220B] = 0x33, -- ni
[0x025B3] = 0x34, -- triangle, bigtriangleup
[0x025BD] = 0x35, -- bigtriangledown
[0x00338] = 0x36, -- not
-- 0x37, -- (beginning of arrow)
[0x02200] = 0x38, -- forall
[0x02203] = 0x39, -- exists
[0x000AC] = 0x3A, -- neg, lnot
[0x02205] = 0x3B, -- empty set
[0x0211C] = 0x3C, -- Re
[0x02111] = 0x3D, -- Im
[0x022A4] = 0x3E, -- top
[0x022A5] = 0x3F, -- bot, perp
[0x02135] = 0x40, -- aleph
[0x1D49C] = 0x41, -- script A
[0x0212C] = 0x42, -- script B
[0x1D49E] = 0x43, -- script C
[0x1D49F] = 0x44, -- script D
[0x02130] = 0x45, -- script E
[0x02131] = 0x46, -- script F
[0x1D4A2] = 0x47, -- script G
[0x0210B] = 0x48, -- script H
[0x02110] = 0x49, -- script I
[0x1D4A5] = 0x4A, -- script J
[0x1D4A6] = 0x4B, -- script K
[0x02112] = 0x4C, -- script L
[0x02133] = 0x4D, -- script M
[0x1D4A9] = 0x4E, -- script N
[0x1D4AA] = 0x4F, -- script O
[0x1D4AB] = 0x50, -- script P
[0x1D4AC] = 0x51, -- script Q
[0x0211B] = 0x52, -- script R
[0x1D4AE] = 0x53, -- script S
[0x1D4AF] = 0x54, -- script T
[0x1D4B0] = 0x55, -- script U
[0x1D4B1] = 0x56, -- script V
[0x1D4B2] = 0x57, -- script W
[0x1D4B3] = 0x58, -- script X
[0x1D4B4] = 0x59, -- script Y
[0x1D4B5] = 0x5A, -- script Z
[0x0222A] = 0x5B, -- cup
[0x02229] = 0x5C, -- cap
[0x0228E] = 0x5D, -- uplus
[0x02227] = 0x5E, -- wedge, land
[0x02228] = 0x5F, -- vee, lor
[0x022A2] = 0x60, -- vdash
[0x022A3] = 0x61, -- dashv
[0x0230A] = 0x62, -- lfloor
[0x0230B] = 0x63, -- rfloor
[0x02308] = 0x64, -- lceil
[0x02309] = 0x65, -- rceil
[0x0007B] = 0x66, -- {, lbrace
[0x0007D] = 0x67, -- }, rbrace
[0x027E8] = 0x68, -- <, langle
[0x027E9] = 0x69, -- >, rangle
[0x0007C] = 0x6A, -- |, mid, lvert, rvert
[0x02225] = 0x6B, -- parallel
-- [0x02016] = 0x00, -- Vert, lVert, rVert, arrowvert, Arrowvert
[0x02195] = 0x6C, -- updownarrow
[0x021D5] = 0x6D, -- Updownarrow
[0x0005C] = 0x6E, -- \, backslash, setminus
[0x02216] = 0x6E, -- setminus
[0x02240] = 0x6F, -- wr
[0x0221A] = 0x70, -- sqrt. AM: Check surd??
[0x02A3F] = 0x71, -- amalg
[0x1D6FB] = 0x72, -- nabla
-- [0x0222B] = 0x73, -- smallint (TODO: what about intop?)
[0x02294] = 0x74, -- sqcup
[0x02293] = 0x75, -- sqcap
[0x02291] = 0x76, -- sqsubseteq
[0x02292] = 0x77, -- sqsupseteq
[0x000A7] = 0x78, -- S
[0x02020] = 0x79, -- dagger, dag
[0x02021] = 0x7A, -- ddagger, ddag
[0x000B6] = 0x7B, -- P
[0x02663] = 0x7C, -- clubsuit
[0x02662] = 0x7D, -- diamondsuit
[0x02661] = 0x7E, -- heartsuit
[0x02660] = 0x7F, -- spadesuit
[0xFE321] = 0x37, -- mapstochar
[0xFE325] = 0x30, -- prime 0x02032
}
-- The names in masm10.enc can be trusted best and are shown in the first
-- column, while in the second column we show the tex/ams names. As usual
-- it costs hours to figure out such a table.
mathencodings["tex-ma"] = {
[0x022A1] = 0x00, -- squaredot \boxdot
[0x0229E] = 0x01, -- squareplus \boxplus
[0x022A0] = 0x02, -- squaremultiply \boxtimes
[0x025A1] = 0x03, -- square \square \Box
[0x025A0] = 0x04, -- squaresolid \blacksquare
[0x025AA] = 0x05, -- squaresmallsolid \centerdot
[0x022C4] = 0x06, -- diamond \Diamond \lozenge
[0x02666] = 0x07, -- diamondsolid \blacklozenge
[0x021BB] = 0x08, -- clockwise \circlearrowright
[0x021BA] = 0x09, -- anticlockwise \circlearrowleft
[0x021CC] = 0x0A, -- harpoonleftright \rightleftharpoons
[0x021CB] = 0x0B, -- harpoonrightleft \leftrightharpoons
[0x0229F] = 0x0C, -- squareminus \boxminus
[0x022A9] = 0x0D, -- forces \Vdash
[0x022AA] = 0x0E, -- forcesbar \Vvdash
[0x022A8] = 0x0F, -- satisfies \vDash
[0x021A0] = 0x10, -- dblarrowheadright \twoheadrightarrow
[0x0219E] = 0x11, -- dblarrowheadleft \twoheadleftarrow
[0x021C7] = 0x12, -- dblarrowleft \leftleftarrows
[0x021C9] = 0x13, -- dblarrowright \rightrightarrows
[0x021C8] = 0x14, -- dblarrowup \upuparrows
[0x021CA] = 0x15, -- dblarrowdwn \downdownarrows
[0x021BE] = 0x16, -- harpoonupright \upharpoonright \restriction
[0x021C2] = 0x17, -- harpoondownright \downharpoonright
[0x021BF] = 0x18, -- harpoonupleft \upharpoonleft
[0x021C3] = 0x19, -- harpoondownleft \downharpoonleft
[0x021A3] = 0x1A, -- arrowtailright \rightarrowtail
[0x021A2] = 0x1B, -- arrowtailleft \leftarrowtail
[0x021C6] = 0x1C, -- arrowparrleftright \leftrightarrows
-- [0x021C5] = 0x00, -- \updownarrows (missing in lm)
[0x021C4] = 0x1D, -- arrowparrrightleft \rightleftarrows
[0x021B0] = 0x1E, -- shiftleft \Lsh
[0x021B1] = 0x1F, -- shiftright \Rsh
[0x021DD] = 0x20, -- squiggleright \leadsto \rightsquigarrow
[0x021AD] = 0x21, -- squiggleleftright \leftrightsquigarrow
[0x021AB] = 0x22, -- curlyleft \looparrowleft
[0x021AC] = 0x23, -- curlyright \looparrowright
[0x02257] = 0x24, -- circleequal \circeq
[0x0227F] = 0x25, -- followsorequal \succsim
[0x02273] = 0x26, -- greaterorsimilar \gtrsim
[0x02A86] = 0x27, -- greaterorapproxeql \gtrapprox
[0x022B8] = 0x28, -- multimap \multimap
[0x02234] = 0x29, -- therefore \therefore
[0x02235] = 0x2A, -- because \because
[0x02251] = 0x2B, -- equalsdots \Doteq \doteqdot
[0x0225C] = 0x2C, -- defines \triangleq
[0x0227E] = 0x2D, -- precedesorequal \precsim
[0x02272] = 0x2E, -- lessorsimilar \lesssim
[0x02A85] = 0x2F, -- lessorapproxeql \lessapprox
[0x02A95] = 0x30, -- equalorless \eqslantless
[0x02A96] = 0x31, -- equalorgreater \eqslantgtr
[0x022DE] = 0x32, -- equalorprecedes \curlyeqprec
[0x022DF] = 0x33, -- equalorfollows \curlyeqsucc
[0x0227C] = 0x34, -- precedesorcurly \preccurlyeq
[0x02266] = 0x35, -- lessdblequal \leqq
[0x02A7D] = 0x36, -- lessorequalslant \leqslant
[0x02276] = 0x37, -- lessorgreater \lessgtr
[0x02035] = 0x38, -- primereverse \backprime
-- [0x0] = 0x39, -- axisshort \dabar
[0x02253] = 0x3A, -- equaldotrightleft \risingdotseq
[0x02252] = 0x3B, -- equaldotleftright \fallingdotseq
[0x0227D] = 0x3C, -- followsorcurly \succcurlyeq
[0x02267] = 0x3D, -- greaterdblequal \geqq
[0x02A7E] = 0x3E, -- greaterorequalslant \geqslant
[0x02277] = 0x3F, -- greaterorless \gtrless
[0x0228F] = 0x40, -- squareimage \sqsubset
[0x02290] = 0x41, -- squareoriginal \sqsupset
-- wrong: see **
-- [0x022B3] = 0x42, -- triangleright \rhd \vartriangleright
-- [0x022B2] = 0x43, -- triangleleft \lhd \vartriangleleft
-- cf lm
[0x022B5] = 0x44, -- trianglerightequal \unrhd \trianglerighteq
[0x022B4] = 0x45, -- triangleleftequal \unlhd \trianglelefteq
--
[0x02605] = 0x46, -- star \bigstar
[0x0226C] = 0x47, -- between \between
[0x025BC] = 0x48, -- triangledownsld \blacktriangledown
[0x025B6] = 0x49, -- trianglerightsld \blacktriangleright
[0x025C0] = 0x4A, -- triangleleftsld \blacktriangleleft
-- [0x0] = 0x4B, -- arrowaxisright
-- [0x0] = 0x4C, -- arrowaxisleft
[0x025B2] = 0x4D, -- triangle \triangleup \vartriangle
[0x025B2] = 0x4E, -- trianglesolid \blacktriangle
[0x025BC] = 0x4F, -- triangleinv \triangledown
[0x02256] = 0x50, -- ringinequal \eqcirc
[0x022DA] = 0x51, -- lessequalgreater \lesseqgtr
[0x022DB] = 0x52, -- greaterlessequal \gtreqless
[0x02A8B] = 0x53, -- lessdbleqlgreater \lesseqqgtr
[0x02A8C] = 0x54, -- greaterdbleqlless \gtreqqless
[0x000A5] = 0x55, -- Yen \yen
[0x021DB] = 0x56, -- arrowtripleright \Rrightarrow
[0x021DA] = 0x57, -- arrowtripleleft \Lleftarrow
[0x02713] = 0x58, -- check \checkmark
[0x022BB] = 0x59, -- orunderscore \veebar
[0x022BC] = 0x5A, -- nand \barwedge
[0x02306] = 0x5B, -- perpcorrespond \doublebarwedge
[0x02220] = 0x5C, -- angle \angle
[0x02221] = 0x5D, -- measuredangle \measuredangle
[0x02222] = 0x5E, -- sphericalangle \sphericalangle
-- [0x0] = 0x5F, -- proportional \varpropto
-- [0x0] = 0x60, -- smile \smallsmile
-- [0x0] = 0x61, -- frown \smallfrown
[0x022D0] = 0x62, -- subsetdbl \Subset
[0x022D1] = 0x63, -- supersetdbl \Supset
[0x022D3] = 0x64, -- uniondbl \doublecup \Cup
[0x022D2] = 0x65, -- intersectiondbl \doublecap \Cap
[0x022CF] = 0x66, -- uprise \curlywedge
[0x022CE] = 0x67, -- downfall \curlyvee
[0x022CB] = 0x68, -- multiopenleft \leftthreetimes
[0x022CC] = 0x69, -- multiopenright \rightthreetimes
[0x02AC5] = 0x6A, -- subsetdblequal \subseteqq
[0x02AC6] = 0x6B, -- supersetdblequal \supseteqq
[0x0224F] = 0x6C, -- difference \bumpeq
[0x0224E] = 0x6D, -- geomequivalent \Bumpeq
[0x022D8] = 0x6E, -- muchless \lll \llless
[0x022D9] = 0x6F, -- muchgreater \ggg \gggtr
[0x0231C] = 0x70, -- rightanglenw \ulcorner
[0x0231D] = 0x71, -- rightanglene \urcorner
[0x024C7] = 0x72, -- circleR \circledR
[0x024C8] = 0x73, -- circleS \circledS
[0x022D4] = 0x74, -- fork \pitchfork
[0x02214] = 0x75, -- dotplus \dotplus
[0x0223D] = 0x76, -- revsimilar \backsim
[0x022CD] = 0x77, -- revasymptequal \backsimeq -- AM: Check this! I mapped it to simeq.
[0x0231E] = 0x78, -- rightanglesw \llcorner
[0x0231F] = 0x79, -- rightanglese \lrcorner
[0x02720] = 0x7A, -- maltesecross \maltese
[0x02201] = 0x7B, -- complement \complement
[0x022BA] = 0x7C, -- intercal \intercal
[0x0229A] = 0x7D, -- circlering \circledcirc
[0x0229B] = 0x7E, -- circleasterisk \circledast
[0x0229D] = 0x7F, -- circleminus \circleddash
}
mathencodings["tex-mb"] = {
-- [0x0] = 0x00, -- lessornotequal \lvertneqq
-- [0x0] = 0x01, -- greaterornotequal \gvertneqq
[0x02270] = 0x02, -- notlessequal \nleq
[0x02271] = 0x03, -- notgreaterequal \ngeq
[0x0226E] = 0x04, -- notless \nless
[0x0226F] = 0x05, -- notgreater \ngtr
[0x02280] = 0x06, -- notprecedes \nprec
[0x02281] = 0x07, -- notfollows \nsucc
[0x02268] = 0x08, -- lessornotdbleql \lneqq
[0x02269] = 0x09, -- greaterornotdbleql \gneqq
-- [0x0] = 0x0A, -- notlessorslnteql \nleqslant
-- [0x0] = 0x0B, -- notgreaterorslnteql \ngeqslant
[0x02A87] = 0x0C, -- lessnotequal \lneq
[0x02A88] = 0x0D, -- greaternotequal \gneq
-- [0x0] = 0x0E, -- notprecedesoreql \npreceq
-- [0x0] = 0x0F, -- notfollowsoreql \nsucceq
[0x022E8] = 0x10, -- precedeornoteqvlnt \precnsim
[0x022E9] = 0x11, -- followornoteqvlnt \succnsim
[0x022E6] = 0x12, -- lessornotsimilar \lnsim
[0x022E7] = 0x13, -- greaterornotsimilar \gnsim
-- [0x0] = 0x14, -- notlessdblequal \nleqq
-- [0x0] = 0x15, -- notgreaterdblequal \ngeqq
[0x02AB5] = 0x16, -- precedenotslnteql \precneqq
[0x02AB6] = 0x17, -- follownotslnteql \succneqq
[0x02AB9] = 0x18, -- precedenotdbleqv \precnapprox
[0x02ABA] = 0x19, -- follownotdbleqv \succnapprox
[0x02A89] = 0x1A, -- lessnotdblequal \lnapprox
[0x02A8A] = 0x1B, -- greaternotdblequal \gnapprox
[0x02241] = 0x1C, -- notsimilar \nsim
[0x02247] = 0x1D, -- notapproxequal \ncong
-- [0x0] = 0x1E, -- upslope \diagup
-- [0x0] = 0x1F, -- downslope \diagdown
-- [0x0] = 0x20, -- notsubsetoreql \varsubsetneq
-- [0x0] = 0x21, -- notsupersetoreql \varsupsetneq
-- [0x0] = 0x22, -- notsubsetordbleql \nsubseteqq
-- [0x0] = 0x23, -- notsupersetordbleql \nsupseteqq
[0x02ACB] = 0x24, -- subsetornotdbleql \subsetneqq
[0x02ACC] = 0x25, -- supersetornotdbleql \supsetneqq
-- [0x0] = 0x26, -- subsetornoteql \varsubsetneqq
-- [0x0] = 0x27, -- supersetornoteql \varsupsetneqq
[0x0228A] = 0x28, -- subsetnoteql \subsetneq
[0x0228B] = 0x29, -- supersetnoteql \supsetneq
[0x02288] = 0x2A, -- notsubseteql \nsubseteq
[0x02289] = 0x2B, -- notsuperseteql \nsupseteq
[0x02226] = 0x2C, -- notparallel \nparallel
[0x02224] = 0x2D, -- notbar \nmid \ndivides
-- [0x0] = 0x2E, -- notshortbar \nshortmid
-- [0x0] = 0x2F, -- notshortparallel \nshortparallel
[0x022AC] = 0x30, -- notturnstile \nvdash
[0x022AE] = 0x31, -- notforces \nVdash
[0x022AD] = 0x32, -- notsatisfies \nvDash
[0x022AF] = 0x33, -- notforcesextra \nVDash
[0x022ED] = 0x34, -- nottriangeqlright \ntrianglerighteq
[0x022EC] = 0x35, -- nottriangeqlleft \ntrianglelefteq
[0x022EA] = 0x36, -- nottriangleleft \ntriangleleft
[0x022EB] = 0x37, -- nottriangleright \ntriangleright
[0x0219A] = 0x38, -- notarrowleft \nleftarrow
[0x0219B] = 0x39, -- notarrowright \nrightarrow
[0x021CD] = 0x3A, -- notdblarrowleft \nLeftarrow
[0x021CF] = 0x3B, -- notdblarrowright \nRightarrow
[0x021CE] = 0x3C, -- notdblarrowboth \nLeftrightarrow
[0x021AE] = 0x3D, -- notarrowboth \nleftrightarrow
[0x022C7] = 0x3E, -- dividemultiply \divideontimes
[0x02300] = 0x3F, -- diametersign \varnothing
[0x02204] = 0x40, -- notexistential \nexists
[0x1D538] = 0x41, -- A (blackboard A)
[0x1D539] = 0x42, -- B
[0x02102] = 0x43, -- C
[0x1D53B] = 0x44, -- D
[0x1D53C] = 0x45, -- E
[0x1D53D] = 0x46, -- F
[0x1D53E] = 0x47, -- G
[0x0210D] = 0x48, -- H
[0x1D540] = 0x49, -- I
[0x1D541] = 0x4A, -- J
[0x1D542] = 0x4B, -- K
[0x1D543] = 0x4C, -- L
[0x1D544] = 0x4D, -- M
[0x02115] = 0x4E, -- N
[0x1D546] = 0x4F, -- O
[0x02119] = 0x50, -- P
[0x0211A] = 0x51, -- Q
[0x0211D] = 0x52, -- R
[0x1D54A] = 0x53, -- S
[0x1D54B] = 0x54, -- T
[0x1D54C] = 0x55, -- U
[0x1D54D] = 0x56, -- V
[0x1D54E] = 0x57, -- W
[0x1D54F] = 0x58, -- X
[0x1D550] = 0x59, -- Y
[0x02124] = 0x5A, -- Z (blackboard Z)
[0x02132] = 0x60, -- finv \Finv
[0x02141] = 0x61, -- fmir \Game
-- [0x0] = 0x62, tildewide
-- [0x0] = 0x63, tildewider
-- [0x0] = 0x64, Finv
-- [0x0] = 0x65, Gmir
[0x02127] = 0x66, -- Omegainv \mho
[0x000F0] = 0x67, -- eth \eth
[0x02242] = 0x68, -- equalorsimilar \eqsim
[0x02136] = 0x69, -- beth \beth
[0x02137] = 0x6A, -- gimel \gimel
[0x02138] = 0x6B, -- daleth \daleth
[0x022D6] = 0x6C, -- lessdot \lessdot
[0x022D7] = 0x6D, -- greaterdot \gtrdot
[0x022C9] = 0x6E, -- multicloseleft \ltimes
[0x022CA] = 0x6F, -- multicloseright \rtimes
-- [0x0] = 0x70, -- barshort \shortmid
-- [0x0] = 0x71, -- parallelshort \shortparallel
-- [0x02216] = 0x72, -- integerdivide \smallsetminus (2216 already part of tex-sy
-- [0x0] = 0x73, -- similar \thicksim
-- [0x0] = 0x74, -- approxequal \thickapprox
[0x0224A] = 0x75, -- approxorequal \approxeq
[0x02AB8] = 0x76, -- followsorequal \succapprox
[0x02AB7] = 0x77, -- precedesorequal \precapprox
[0x021B6] = 0x78, -- archleftdown \curvearrowleft
[0x021B7] = 0x79, -- archrightdown \curvearrowright
[0x003DC] = 0x7A, -- Digamma \digamma
[0x003F0] = 0x7B, -- kappa \varkappa
[0x1D55C] = 0x7C, -- k \Bbbk (blackboard k)
[0x0210F] = 0x7D, -- planckover2pi \hslash
[0x00127] = 0x7E, -- planckover2pi1 \hbar
[0x003F6] = 0x7F, -- epsiloninv \backepsilon
}
mathencodings["tex-mc"] = {
-- this file has no tfm so it gets mapped in the private space
[0xFE324] = "mapsfromchar",
}
mathencodings["tex-fraktur"] = {
-- [0x1D504] = 0x41, -- A (fraktur A)
-- [0x1D505] = 0x42, -- B
[0x0212D] = 0x43, -- C
-- [0x1D507] = 0x44, -- D
-- [0x1D508] = 0x45, -- E
-- [0x1D509] = 0x46, -- F
-- [0x1D50A] = 0x47, -- G
[0x0210C] = 0x48, -- H
[0x02111] = 0x49, -- I
-- [0x1D50D] = 0x4A, -- J
-- [0x1D50E] = 0x4B, -- K
-- [0x1D50F] = 0x4C, -- L
-- [0x1D510] = 0x4D, -- M
-- [0x1D511] = 0x4E, -- N
-- [0x1D512] = 0x4F, -- O
-- [0x1D513] = 0x50, -- P
-- [0x1D514] = 0x51, -- Q
[0x0211C] = 0x52, -- R
-- [0x1D516] = 0x53, -- S
-- [0x1D517] = 0x54, -- T
-- [0x1D518] = 0x55, -- U
-- [0x1D519] = 0x56, -- V
-- [0x1D51A] = 0x57, -- W
-- [0x1D51B] = 0x58, -- X
-- [0x1D51C] = 0x59, -- Y
[0x02128] = 0x5A, -- Z (fraktur Z)
-- [0x1D51E] = 0x61, -- a (fraktur a)
-- [0x1D51F] = 0x62, -- b
-- [0x1D520] = 0x63, -- c
-- [0x1D521] = 0x64, -- d
-- [0x1D522] = 0x65, -- e
-- [0x1D523] = 0x66, -- f
-- [0x1D524] = 0x67, -- g
-- [0x1D525] = 0x68, -- h
-- [0x1D526] = 0x69, -- i
-- [0x1D527] = 0x6A, -- j
-- [0x1D528] = 0x6B, -- k
-- [0x1D529] = 0x6C, -- l
-- [0x1D52A] = 0x6D, -- m
-- [0x1D52B] = 0x6E, -- n
-- [0x1D52C] = 0x6F, -- o
-- [0x1D52D] = 0x70, -- p
-- [0x1D52E] = 0x71, -- q
-- [0x1D52F] = 0x72, -- r
-- [0x1D530] = 0x73, -- s
-- [0x1D531] = 0x74, -- t
-- [0x1D532] = 0x75, -- u
-- [0x1D533] = 0x76, -- v
-- [0x1D534] = 0x77, -- w
-- [0x1D535] = 0x78, -- x
-- [0x1D536] = 0x79, -- y
-- [0x1D537] = 0x7A, -- z
}
-- now that all other vectors are defined ...
vfmath.setletters(mathencodings, "tex-it", 0x1D434, 0x1D44E)
vfmath.setletters(mathencodings, "tex-ss", 0x1D5A0, 0x1D5BA)
vfmath.setletters(mathencodings, "tex-tt", 0x1D670, 0x1D68A)
vfmath.setletters(mathencodings, "tex-bf", 0x1D400, 0x1D41A)
vfmath.setletters(mathencodings, "tex-bi", 0x1D468, 0x1D482)
vfmath.setletters(mathencodings, "tex-fraktur", 0x1D504, 0x1D51E)
vfmath.setletters(mathencodings, "tex-fraktur-bold", 0x1D56C, 0x1D586)
vfmath.setdigits (mathencodings, "tex-ss", 0x1D7E2)
vfmath.setdigits (mathencodings, "tex-tt", 0x1D7F6)
vfmath.setdigits (mathencodings, "tex-bf", 0x1D7CE)
-- vfmath.setdigits (mathencodings, "tex-bi", 0x1D7CE)
-- todo: add ss, tt, bf etc vectors
-- todo: we can make ss tt etc an option
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