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%% $Id: pstricks-add.pro 37 2014-07-22 13:52:12Z herbert $
%%
% PostScript prologue for pstricks-add.tex.
%
% Version 0.23, 2009/12/17
%
/tx@addDict 410 dict def tx@addDict begin
%%
realtime srand % set random generator
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/GTriangle {
gsave
/mtrx CM def
/colorA ED /colorB ED /colorC ED % save the colors
/yA ED /xA ED % save the origin
xA yA translate
rotate % \psk@gangle
/yB ED /xB ED /yC ED /xC ED % save other coordinates
/ds [ % save data in a array
0 0 0 colorA aload pop % fd x y xr xg xb
0 xB xA sub yB yA sub colorB aload pop
0 xC xA sub yC yA sub colorC aload pop
% 1 xC xB add yB colorA aload pop % for use with 4 points ABCD
] def
newpath
<<
/ShadingType 4 % single Gouraud
/ColorSpace [ /DeviceRGB ]
/DataSource ds
>>
shfill
closepath
mtrx
setmatrix grestore} def
%
/RGBtoCMYK { % on stack r g b -> C M Y K
3 dict begin
/Blue ED /Green ED /Red ED
1 Red sub % Cyan
1 Green sub % Magenta
1 Blue sub % Yellow
0 % Black
end
} def
%
/CMYKtoGRAY { % on stack c m y k -> gray
exch 0.11 mul add
exch 0.59 mul add
exch 0.3 mul add
dup 1 gt { pop 1 } if
neg 1 add
} def
%
/RGBtoGRAY { % on stack r g b -> gray
0.11 mul
exch 0.59 mul add
exch 0.3 mul add
} def
%
/HSBtoGRAY {
6 dict begin
/b exch def
/s exch def 6 mul dup cvi dup
/i exch def sub
/f exch def
/F [[0 1 f sub 1][f 0 1][1 0 1 f sub][1 f 0][1 f sub 1 0][0 1 f][0 1 1]] def
F i get { s mul neg 1 add b mul} forall
0.11 mul
exch 0.59 mul add
exch 0.3 mul add
end
} def
%
%% convertisseur longueur d'onde ->R,G,B Manuel Luque
%% lambda max=780 nanometres
%% lambda min=380 nanometres
%% adaptation de :
%% http://www.physics.sfasu.edu/astro/color.html
%% www.efg2.com/lab
%
/Gamma 0.8 def
/calculateRGB {
lambda 379 le {/Red 0 def /Green 0 def /Blue 0 def} if
lambda 781 ge {/Red 0 def /Green 0 def /Blue 0 def} if
lambda 380 ge {lambda 439 le {
/R {lambda 440 sub neg 440 380 sub div} def
/Red R factor mul Gamma exp def
/G 0 def
/Green G factor mul Gamma exp def
/B 1 def
/Blue B factor mul Gamma exp def} if
} if
lambda 440 ge { lambda 489 le {
/G {lambda 440 sub 490 440 sub div} def
/Green G factor mul Gamma exp def
/R 0 def /Red 0 def
/B 1 def
/Blue B factor mul Gamma exp def } if
} if
lambda 490 ge {lambda 509 le {
/B {lambda 510 sub neg 510 490 sub div} def
/Blue B factor mul Gamma exp def
/R 0 def /Red 0 def
/G 1 def
/Green G factor mul Gamma exp def } if
} if
lambda 510 ge {lambda 579 le {
/R {lambda 510 sub 580 510 sub div } def
/Red R factor mul Gamma exp def
/Blue 0 def
/G 1 def
/Green G factor mul Gamma exp def } if
} if
lambda 580 ge {lambda 644 le {
/G {lambda 645 sub neg 645 580 sub div } def
/Green G factor mul Gamma exp def
/Blue 0 def
/R 1 def
/Red R factor mul Gamma exp def } if
} if
lambda 645 ge { lambda 780 le {
/Red 1 factor mul Gamma exp def
/Blue 0 def
/Green 0 def } if
} if
} def
%
/factor {
lambda 380 ge {lambda 419 le { 0.3 0.7 lambda 380 sub mul 420 380 sub div add} if } if
lambda 420 ge {lambda 700 le { 1 } if } if
lambda 701 ge {lambda 780 le { 0.3 0.7 780 lambda sub mul 780 700 sub div add} if } if
} def
%
/wavelengthToRGB { % the wavelength in nm must be on top of the stack
cvi /lambda exch def % no floating point here
calculateRGB
} def % now the colors are saved in Red Green Blue
%
/wavelengthToGRAY { % the wavelength in nm must be on top of the stack
cvi /lambda exch def % no floating point here
calculateRGB
Red Green Blue RGBtoGRAY
} def % now the gray color is on the stack
%
/wavelengthToCMYK { % the wavelength in nm must be on top of the stack
cvi /lambda exch def % no floating point here
gsave
calculateRGB Red Green Blue RGBtoCMYK
/Black ED /Yellow ED /Magenta ED /Cyan ED
grestore
} def % now the colors are saved in Cyan Magenta Yellow Black
%
/axfill {
8 dict begin
/xw exch def /nl exch def
/C1 exch def /y1 exch def/x1 exch def
/C0 exch def /y0 exch def/x0 exch def
<< /ShadingType 2
/ColorSpace /DeviceRGB
/Coords [ x0 y0 x1 y1 ]
/EmulatorHints [ xw 2 div dup ]
/Function <<
/FunctionType 2
/Domain [0 1]
/C0 C0
/C1 C1
/N 1
>>
>> shfill
end
} bind def
%
%/amplHand {.8} def
%/dtHand 2 def
/varHand { rand sin amplHand mul add } def
/MovetoByHand { moveto } def
%/MovetoByHand { /y0 ED /x0 ED x0 y0 moveto } def
/LinetoByHand { 4 dict begin
/y1 ED /x1 ED
currentpoint /y0 ED /x0 ED
x0 x1 sub dup mul y0 y1 sub dup mul add sqrt /dEnd ED
0 dtHand dEnd { dup
x1 x0 sub mul dEnd div x0 add varHand exch
y1 y0 sub mul dEnd div y0 add varHand lineto
} for
% /x0 x1 def /y0 y1 def
end
} def
%
end
%
% END pstricks-add.pro
|