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|
% $Id: pst-node.pro 765 2013-04-09 15:32:28Z herbert $
%%
%% PostScript prologue for pst-node.tex.
%% Version 1.14, 2012/09/18.
%%
%% This program can be redistributed and/or modified under the terms
%% of the LaTeX Project Public License Distributed from CTAN archives
%% in directory macros/latex/base/lppl.txt.
%
tx@Dict begin % from main pstricks dict
/T /translate load def
/CP /currentpoint load def
% /startGlobal { true setglobal globaldict begin } bind def
% /endGlobal { end false setglobal } bind def
end
/tx@NodeDict 400 dict def tx@NodeDict begin
/NewNode { % on stack: { x y } boolean N@name type InitXnode
gsave
NodeScale % a bugfix for xelatex, it's empty for dvips
/next exch def % { x y } boolean N@name type
dict dup % { x y } boolean N@name dict dict
3 1 roll def % { x y } boolean dict N@name dict def
exch { dup 3 1 roll def } if % { x y } dict boolean
begin % { x y } dict begin
tx@Dict begin
STV CP T exec % set scaling
end
/NodeMtrx CM def % save CM
next % InitXNode
end
grestore
} def
%
/InitPnode {
/Y ED /X ED
/NodePos { NodeSep Cos mul NodeSep Sin mul } def
} def
%
/InitCnode {
/r ED /Y ED /X ED
/NodePos { NodeSep r add dup Cos mul exch Sin mul } def
} def
%
/GetRnodePos {
Cos 0 gt { /dx r NodeSep add def } { /dx l NodeSep sub def } ifelse
Sin 0 gt { /dy u NodeSep add def } { /dy d NodeSep sub def } ifelse
dx Sin mul abs dy
Cos mul abs gt { dy Cos mul Sin div dy } { dx dup Sin mul Cos Div } ifelse
} def
%
/InitRnode {
/Y ED /X ED X sub /r ED /l X neg def Y add neg /d ED Y sub /u ED
/NodePos { GetRnodePos } def
} def
%
/DiaNodePos {
w h mul w Sin mul abs h Cos mul abs add Div NodeSep add dup
Cos mul exch Sin mul
} def
%
/TriNodePos {
Sin s lt
{ d NodeSep sub dup Cos mul Sin Div exch }
{ w h mul w Sin mul h Cos abs mul add Div
NodeSep add dup Cos mul exch Sin mul
} ifelse
} def
%
/InitTriNode {
sub 2 div exch
2 div exch
2 copy T
2 copy 4 index index /d ED
pop pop pop pop
-90 mul rotate
/NodeMtrx CM def
/X 0 def /Y 0 def
d sub abs neg /d ED
d add /h ED
2 div h mul h d sub Div /w ED
/s d w Atan sin def
/NodePos { TriNodePos } def
} def
%
/OvalNodePos {
/ww w NodeSep add def
/hh h NodeSep add def
Sin ww mul Cos hh mul Atan dup cos ww mul exch sin hh mul
} def
%
/GetCenter { begin X Y NodeMtrx transform CM itransform end } def
%
/XYPos {
dup sin exch cos Do
/Cos ED /Sin ED /Dist ED
Cos 0 gt
{ Dist Dist Sin mul Cos div }
{ Cos 0 lt
{ Dist neg Dist Sin mul Cos div neg }
{ 0 Dist Sin mul } ifelse
} ifelse
Do
} def
%
/GetEdge {
dup 0 eq
{ pop begin 1 0 NodeMtrx dtransform
CM idtransform
exch atan sub
dup
sin /Sin ED
cos /Cos ED
/NodeSep ED
NodePos NodeMtrx dtransform CM idtransform end }
{ 1 eq {{exch}} {{}} ifelse /Do ED pop XYPos } ifelse
} def
%
/AddOffset {
1 index 0 eq
{ pop pop }
{ 2 copy 5 2 roll cos mul add 4 1 roll sin mul sub exch } ifelse
} def
%
/GetEdgeA {
NodeSepA AngleA NodeA NodeSepTypeA GetEdge
OffsetA AngleA AddOffset
yA add /yA1 ED
xA add /xA1 ED
} def
%
/GetEdgeB {
NodeSepB AngleB NodeB NodeSepTypeB GetEdge
OffsetB AngleB AddOffset
yB add /yB1 ED
xB add /xB1 ED
} def
%
/GetArmA {
ArmTypeA 0 eq
{ /xA2 ArmA AngleA cos mul xA1 add def
/yA2 ArmA AngleA sin mul yA1 add def }
{ ArmTypeA 1 eq {{exch}} {{}} ifelse
/Do ED
ArmA AngleA XYPos OffsetA AngleA AddOffset
yA add /yA2 ED
xA add /xA2 ED } ifelse
} def
%
/GetArmB {
ArmTypeB 0 eq
{ /xB2 ArmB AngleB cos mul xB1 add def
/yB2 ArmB AngleB sin mul yB1 add def }
{ ArmTypeB 1 eq {{exch}} {{}} ifelse
/Do ED
ArmB AngleB XYPos OffsetB AngleB AddOffset
yB add /yB2 ED
xB add /xB2 ED } ifelse
} def
%
/InitNC {
/b ED /a ED % second and first node
/NodeSepTypeB ED /NodeSepTypeA ED
/NodeSepB ED /NodeSepA ED
/OffsetB ED /OffsetA ED
tx@NodeDict a known tx@NodeDict b known and dup {
/NodeA a load def
/NodeB b load def
NodeA GetCenter /yA ED /xA ED
NodeB GetCenter /yB ED /xB ED } if
} def
%
/LPutLine {
4 copy
3 -1 roll sub neg 3 1 roll sub Atan /NAngle ED
1 t sub mul
3 1 roll 1 t sub mul
4 1 roll t mul add /Y ED
t mul add /X ED
} def
%
/LPutLines {
mark LPutVar counttomark 2 div 1 sub /n ED
% t floor dup n gt
t floor dup n ge % to allow npos<= hv 2008-08-14
{ pop n 1 sub /t 1 def } { dup t sub neg /t ED } ifelse
cvi 2 mul { pop } repeat
LPutLine
cleartomark
} def
%
/BezierMidpoint {
/y3 ED /x3 ED /y2 ED /x2 ED /y1 ED /x1 ED /y0 ED /x0 ED /t ED
/cx x1 x0 sub 3 mul def
/cy y1 y0 sub 3 mul def
/bx x2 x1 sub 3 mul cx sub def
/by y2 y1 sub 3 mul cy sub def
/ax x3 x0 sub cx sub bx sub def
/ay y3 y0 sub cy sub by sub def
ax t 3 exp mul bx t t mul mul add
cx t mul add x0 add ay t 3 exp mul
by t t mul mul add cy t mul add
y0 add 3 ay t t mul mul mul 2
by t mul mul add cy add 3 ax t t mul mul mul
2 bx t mul mul add cx add atan /NAngle ED
/Y ED /X ED
} def
%
/HPosBegin { yB yA ge { /t 1 t sub def } if /Y yB yA sub t mul yA add def
} def
/HPosEnd { /X Y yyA sub yyB yyA sub Div xxB xxA sub mul xxA add def
/NAngle yyB yyA sub xxB xxA sub Atan def } def
/HPutLine { HPosBegin /yyA ED /xxA ED /yyB ED /xxB ED HPosEnd } def
/HPutLines { HPosBegin yB yA ge { /check { le } def } { /check { ge } def
} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { dup Y check { exit
} { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark HPosEnd
} def
/VPosBegin { xB xA lt { /t 1 t sub def } if /X xB xA sub t mul xA add def
} def
/VPosEnd { /Y X xxA sub xxB xxA sub Div yyB yyA sub mul yyA add def
/NAngle yyB yyA sub xxB xxA sub Atan def } def
/VPutLine { VPosBegin /yyA ED /xxA ED /yyB ED /xxB ED VPosEnd } def
/VPutLines { VPosBegin xB xA ge { /check { le } def } { /check { ge } def
} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { 1 index X check {
exit } { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark
VPosEnd } def
/HPutCurve { gsave newpath /SaveLPutVar /LPutVar load def LPutVar 8 -2
roll moveto curveto flattenpath /LPutVar [ {} {} {} {} pathforall ] cvx
def grestore exec /LPutVar /SaveLPutVar load def } def
/NCCoor {
/AngleA yB yA sub xB xA sub Atan def
/AngleB AngleA 180 add def
GetEdgeA GetEdgeB
/LPutVar [ xB1 yB1 xA1 yA1 ] cvx def
/LPutPos { LPutVar LPutLine } def
/HPutPos { LPutVar HPutLine } def
/VPutPos { LPutVar VPutLine } def
LPutVar
} def
%
/NCLine {
NCCoor
tx@Dict begin
ArrowA CP 4 2 roll
ArrowB
lineto pop pop
end
} def
%
/NCLines {
false NArray
n 0 eq
{ NCLine }
{ 2 copy yA sub exch xA sub Atan /AngleA ED
n 2 mul dup index exch index yB sub exch xB sub
Atan /AngleB ED
GetEdgeA GetEdgeB
/LPutVar [ xB1 yB1 n 2 mul 4 add 4 roll xA1 yA1 ] cvx def
mark LPutVar
tx@Dict begin false Line end
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
} ifelse
} def
%
/NCCurve {
GetEdgeA
GetEdgeB
xA1 xB1 sub yA1 yB1 sub Pyth 2 div dup 3 -1
roll mul /ArmA ED mul /ArmB ED /ArmTypeA 0 def /ArmTypeB 0 def GetArmA
GetArmB xA2 yA2 xA1 yA1 tx@Dict begin ArrowA end xB2 yB2 xB1 yB1 tx@Dict
begin ArrowB end curveto /LPutVar [ xA1 yA1 xA2 yA2 xB2 yB2 xB1 yB1 ]
cvx def /LPutPos { t LPutVar BezierMidpoint } def /HPutPos { { HPutLines
} HPutCurve } def /VPutPos { { VPutLines } HPutCurve } def } def
%
/NCAngles {
GetEdgeA GetEdgeB GetArmA GetArmB
/mtrx AngleA matrix rotate def
xA2 yA2 mtrx transform pop
xB2 yB2 mtrx transform exch pop
mtrx itransform
/y0 ED /x0 ED
mark ArmB 0 ne { xB1 yB1 } if
xB2 yB2 x0 y0 xA2 yA2
ArmA 0 ne { xA1 yA1 } if
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA2 yA2 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def } def
%
/NCAngle {
GetEdgeA GetEdgeB GetArmB
/mtrx AngleA matrix rotate def
xB2 yB2 mtrx itransform pop xA1 yA1 mtrx itransform exch pop mtrx transform
/y0 ED /x0 ED
mark
ArmB 0 ne { xB1 yB1 } if
xB2 yB2 x0 y0 xA1 yA1
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
} def
%
/NCBar {
GetEdgeA GetEdgeB GetArmA GetArmB
/mtrx AngleA matrix rotate def
xA2 yA2 mtrx itransform pop
xB2 yB2 mtrx itransform pop
sub dup 0 mtrx transform
3 -1 roll 0 gt
{ /yB2 exch yB2 add def /xB2 exch xB2 add def }
{ /yA2 exch neg yA2 add def /xA2 exch neg xA2 add def } ifelse
mark
ArmB 0 ne { xB1 yB1 } if
xB2 yB2 xA2 yA2 ArmA 0 ne { xA1 yA1 } if
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
} def
%
/NCDiag {
/lineAngle ED
GetEdgeA GetEdgeB GetArmA GetArmB mark
lineAngle abs 0 gt {
/xTemp xA2 10 add def
/yTemp yA2 lineAngle dup sin exch cos div 10 mul add def
/dY1 yTemp yA2 sub def
/dX1 xTemp xA2 sub def
/dY2 yB2 yB1 sub def
/dX2 xB2 xB1 sub def
dX1 abs 0.01 lt {
/m2 dY2 dX2 div def
/xB2 xA2 def
/yB2 xA2 xB1 sub m2 mul yB1 add def
}{
dX2 abs 0.01 lt {
/m1 dY1 dX1 div def
/xB2 xB1 def
/yB2 xB1 xA2 sub m1 mul yA2 add def
}{%
/m1 dY1 dX1 div def
/m2 dY2 dX2 div def
/xB2 m1 xA2 mul m2 xB1 mul sub yA2 sub yB1 add m1 m2 sub div def
/yB2 xB2 xA2 sub m1 mul yA2 add def
} ifelse
} ifelse
} if
ArmB 0 ne { xB1 yB1 } if
xB2 yB2 xA2 yA2
ArmA 0 ne { xA1 yA1 } if
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
%
% GetEdgeA GetEdgeB GetArmA GetArmB mark
% ArmB 0 ne { xB1 yB1 } if
% xB2 yB2 xA2 yA2
% ArmA 0 ne { xA1 yA1 } if
% tx@Dict begin false Line end
% /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
% /LPutPos { LPutLines } def
% /HPutPos { HPutLines } def
% /VPutPos { VPutLines } def
} def
%
/NCDiagg {
/lineAngle ED
GetEdgeA GetArmA
lineAngle abs 0 gt
{ lineAngle }
{ yB yA2 sub xB xA2 sub Atan 180 add } ifelse
/AngleB ED
GetEdgeB mark
lineAngle abs 0 gt {
/dY2 yA2 yA1 sub def
/dX2 xA2 xA1 sub def
lineAngle abs 90 eq {
/m2 dY2 dX2 div def
/yA2 xB xA2 sub m2 mul yA2 add def
/xA2 xB def
}{
/m1 lineAngle dup sin exch cos div def % tan alpha
dX2 abs 0.01 lt {
/yA2 xA1 xB sub m1 mul yB add def
/xA2 xA1 def
}{%
/m2 dY2 dX2 div def
/xA2 m1 xB mul m2 xA2 mul sub yA2 add yB sub m1 m2 sub div def
/yA2 xA2 xB sub m1 mul yB add def
} ifelse
} ifelse
} if
xB1 yB1 xA2 yA2
ArmA 0 ne { xA1 yA1 } if
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
%
% GetEdgeA GetArmA
% yB yA2 sub xB xA2 sub Atan 180 add /AngleB ED
% GetEdgeB
% mark
% xB1 yB1 xA2 yA2
% ArmA 0 ne { xA1 yA1 } if
% tx@Dict begin false Line end
% /LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def
% /LPutPos { LPutLines } def
% /HPutPos { HPutLines } def
% /VPutPos { VPutLines } def
} def
%
/NCLoop {
GetEdgeA GetEdgeB GetArmA GetArmB
/mtrx AngleA matrix rotate def
xA2 yA2 mtrx transform loopsize add /yA3 ED /xA3 ED
/xB3 xB2 yB2 mtrx transform pop def
xB3 yA3 mtrx itransform /yB3 ED /xB3 ED
xA3 yA3 mtrx itransform /yA3 ED /xA3 ED
mark ArmB 0 ne { xB1 yB1 } if
xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 ArmA 0 ne { xA1 yA1 } if
tx@Dict begin false Line end
/LPutVar [ xB1 yB1 xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 xA1 yA1 ] cvx def
/LPutPos { LPutLines } def
/HPutPos { HPutLines } def
/VPutPos { VPutLines } def
} def
%
% DG/SR modification begin - May 9, 1997 - Patch 1
%/NCCircle { 0 0 NodesepA nodeA \tx@GetEdge pop xA sub 2 div dup 2 exp r
%r mul sub abs sqrt atan 2 mul /a ED r AngleA 90 add PtoC yA add exch xA add
%exch 2 copy /LPutVar [ 4 2 roll r AngleA ] cvx def /LPutPos { LPutVar t 360
%mul add dup 5 1 roll 90 sub \tx@PtoC 3 -1 roll add /Y ED add /X ED /NAngle ED
%
/NCCircle {
NodeSepA 0 NodeA 0 GetEdge pop
2 div dup 2 exp r r mul sub abs sqrt
atan 2 mul /a ED
r AngleA 90 add PtoC yA add exch xA add
exch 2 copy
/LPutVar [ 4 2 roll r AngleA ] cvx def
/LPutPos {
LPutVar t 360 mul add dup 5 1 roll 90 sub PtoC
3 -1 roll add
/Y ED add /X ED /NAngle ED
% DG/SR modification end
} def
/HPutPos { LPutPos } def
/VPutPos { LPutPos } def
r AngleA 90 sub a add AngleA 270 add a sub
tx@Dict begin
/angleB ED /angleA ED /r ED
/c 57.2957 r Div def
/y ED /x ED
} def
%
/NCBox {
/d ED /h ED
/AngleB yB yA sub xB xA sub Atan def
/AngleA AngleB 180 add def
GetEdgeA GetEdgeB
/dx d AngleB sin mul def
/dy d AngleB cos mul neg def
/hx h AngleB sin mul neg def
/hy h AngleB cos mul def
/LPutVar [
xA1 hx add yA1 hy add xB1 hx add yB1 hy add
xB1 dx add yB1 dy add xA1 dx add yA1 dy add ] cvx def
/LPutPos { LPutLines } def
/HPutPos { xB yB xA yA LPutLine } def
/VPutPos { HPutPos } def
mark
LPutVar tx@Dict begin false Polygon end
} def
%
/NCArcBox {
/l ED neg /d ED /h ED /a ED
/AngleA yB yA sub xB xA sub Atan def
/AngleB AngleA 180 add def
/tA AngleA a sub 90 add def
/tB tA a 2 mul add def
/r xB xA sub tA cos tB cos sub Div dup 0 eq { pop 1 } if def
/x0 xA r tA cos mul add def
/y0 yA r tA sin mul add def
/c 57.2958 r div def
/AngleA AngleA a sub 180 add def
/AngleB AngleB a add 180 add def
GetEdgeA GetEdgeB
/AngleA tA 180 add yA yA1 sub xA xA1 sub Pyth c mul sub def
/AngleB tB 180 add yB yB1 sub xB xB1 sub Pyth c mul add def
l 0 eq {
x0 y0 r h add AngleA AngleB arc x0 y0 r d add AngleB AngleA arcn
}{
x0 y0 translate
/tA AngleA l c mul add def
/tB AngleB l c mul sub def
0 0 r h add tA tB arc r h add
AngleB PtoC r d add
AngleB PtoC 2 copy
6 2 roll l arcto 4 { pop } repeat
r d add tB PtoC l arcto 4 { pop } repeat
0 0 r d add tB tA arcn r d add
AngleA PtoC r h add
AngleA PtoC 2 copy 6 2 roll
l arcto 4 { pop } repeat
r h add tA PtoC l arcto 4 { pop } repeat
} ifelse
closepath
/LPutVar [ x0 y0 r AngleA AngleB h d ] cvx def
/LPutPos {
LPutVar /d ED /h ED
/AngleB ED /AngleA ED
/r ED /y0 ED /x0 ED
t 1 le {
r h add AngleA 1 t sub mul AngleB t mul add dup 90 add /NAngle ED PtoC
}{t 2 lt {
/NAngle AngleB 180 add def r 2 t sub
h mul t 1 sub d mul add add AngleB PtoC
}{
t 3 lt {
r d add AngleB 3 t sub mul AngleA 2 t sub
mul add dup 90 sub /NAngle ED PtoC
}{
/NAngle AngleA 180 add def
r 4 t sub d mul t 3 sub h mul add add AngleA PtoC
} ifelse
} ifelse
} ifelse
y0 add /Y ED x0 add /X ED
} def
/HPutPos { LPutPos } def
/VPutPos { LPutPos } def
} def
%
/Tfan { /AngleA yB yA sub xB xA sub Atan def GetEdgeA w xA1 xB sub yA1 yB
sub Pyth Pyth w Div CLW 2 div mul 2 div dup AngleA sin mul yA1 add /yA1
ED AngleA cos mul xA1 add /xA1 ED /LPutVar [ xA1 yA1 m { xB w add yB xB
w sub yB } { xB yB w sub xB yB w add } ifelse xA1 yA1 ] cvx def /LPutPos
{ LPutLines } def /VPutPos@ { LPutVar flag { 8 4 roll pop pop pop pop }
{ pop pop pop pop 4 2 roll } ifelse } def /VPutPos { VPutPos@ VPutLine }
def /HPutPos { VPutPos@ HPutLine } def mark LPutVar tx@Dict begin
/ArrowA { moveto } def /ArrowB { } def false Line closepath end } def
%
/LPutCoor {
NAngle
tx@Dict begin /NAngle ED end
gsave
CM STV
CP Y sub neg exch X sub neg exch moveto
setmatrix CP
grestore
} def
%
/LPut {
tx@NodeDict /LPutPos known
{ LPutPos } { CP /Y ED /X ED /NAngle 0 def } ifelse
LPutCoor
} def
%
/HPutAdjust {
Sin Cos mul 0 eq
{ 0 }
{ d Cos mul Sin div flag not { neg } if
h Cos mul Sin div flag { neg } if
2 copy gt { pop } { exch pop } ifelse
} ifelse
s add flag { r add neg }{ l add } ifelse
X add /X ED
} def
%
/VPutAdjust {
Sin Cos mul
0 eq
{ 0 }
{ l Sin mul Cos div flag { neg } if
r Sin mul Cos div flag not { neg } if
2 copy gt { pop } { exch pop } ifelse
} ifelse
s add flag { d add } { h add neg } ifelse
Y add /Y ED
} def
%
%
end
%
% END pst-node.pro
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