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%% LaTeX2e file `eps/jumpbeam.eps'
%% generated by the `filecontents' environment
%% from source `pmxccn' on 2011/07/14.
%%
%!PS-Adobe-3.0 EPSF-3.0
%%Creator: dvips(k) 5.90a Copyright 2002 Radical Eye Software
%%Title: jumpbeam.dvi
%%CreationDate: Sun Sep 28 15:50:20 2003
%%Pages: 1
%%PageOrder: Ascend
%%BoundingBox: 20 699 453 793
%%DocumentFonts: TeXMUSIXSPX-Regular TeXMUSIX16-Regular
%%EndComments
%DVIPSWebPage: (www.radicaleye.com)
%DVIPSCommandLine: C:\MIKTEX\TEXMF\MIKTEX\BIN\DVIPS.EXE jumpbeam.dvi
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%   standa@hiero.cz
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%         Stanislav Kneifl.

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/R { roll } def

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/DS {
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 /e ED            % "angularity" of the slur; 0.1 = very angular,
                          %   0.3 = very round
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                          %   AFTER the max height checking
 /y2 ED           % y coordinate of the end of the slur
 /x2 ED           % x coordinate of the end of the slur
 /y1 ED           % y coordinate of the beginning of the slur
 /x1 ED           % x coordinate of the beginning of the slur
 /yr2 ED
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 b 3 AR lt {/b 3 AR def} if   % b=max(b,3)
 b m gt {/b m def} if     % b=min(b,m)
 /aa b aa mul def      % aa=aa*b
 /s 90 x2 y2 atan sub def   % s=90-arctan(x2,y2)   slope of the slur
 /aa aa s cos div def     % aa=aa/cos(s)   height of the slur
 /x2 s neg cos x2 mul s neg sin y2 mul sub def % x2 = x2*cos(-s) - y2*sin(-s)
                 %  is the length of the slur
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 beta 90 gt {/beta 180 beta sub def} if
 /ax1 e x2 mul def    % control points
 /ay1 aa def
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% check if the starting and endin vector stay in desired quadrants
% => beta < abs(s)
 beta s abs lt {
  /b aa abs s abs 2 add sin mul s abs 2 add cos div def
  s aa mul 0 lt {
   s cos 0.75 lt { /ax1 ax1 b 1 s cos sub mul 0.5 mul sub def /ay1 ay1 s cos mul 0.8 mul def } if
%              ^^^^                                 ^^^                                ^^^
% (values to play with)
   /ax2 x2 b sub def
  }
  {
   /ax1 b def
   s cos 0.75 lt { /ax2 b 1 s cos sub mul 0.5 mul ax2 add def /ay2 ay2 s cos mul 0.8 mul def } if
%              ^^^^                             ^^^                                    ^^^
  } ifelse
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% [1 0 sx 1 0 0] concat
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 /yr s aa mul 0 ge { yr1 } { yr2 } ifelse internote div def
 /slh yr slh internote div aa 0 gt { add } { sub } ifelse 2 div def
% check if the slur gets too close to staff line
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  /slh slh dup truncate sub def
  slh 0 lt { /slh 1 slh add def } if
  aa 0 gt { /slh 1 slh sub def } if

   % slh now contains the position ot the slur top/bottom in the space
   % between the nearest staff lines (from <0,1>), regardless direction

   % slur is too low:
  slh 0.45 lt { /shift 0.45 slh sub def } if
   % slur is too high, but we can be shift it down:
  slh 0.7 gt slh 0.85 lt and { /shift 0.7 slh sub def } if
   % slur is too high, must be shifted up:
  slh 0.85 ge { /shift 1.45 slh sub def } if
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 aa 0 gt { /shift shift neg def } if

 ifadjust 0 eq {
  /shift 0 def
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% and finally draw it...

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% [1 sx 0 1 0 0] concat

% uncomment this to see the control points
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 grestore

 % now some \slurtext code...

 /x1 ax1 ax2 add 2 div def          % middle of the slur
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 aa 0 lt {1} {0} ifelse
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 % this is a hack to place the slurtext in the middle of the slur.
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 % 'a', which is originally 'moveto' and 'V' for drawing rules.
 % maybe there are some other operations that should be redefined,
 % but for almost all cases this will be sufficient. If you find
 % anything that won't be typeset at the correct position, let me know...

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% crescendos
/DC {
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% sloped line

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