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// Flowchart routines written by Jacques Pienaar, Steve Melenchuk, John Bowman.
private import math;
struct flowdir {}
restricted flowdir Horizontal;
restricted flowdir Vertical;
real minblockwidth=0;
real minblockheight=0;
real mincirclediameter=0;
real defaultexcursion=0.1;
struct block {
// The absolute center of the block in user coordinates.
pair center;
// The size of the block
pair size;
// The relative center of the block.
pair f_center;
// These eight variables return the appropriate location on the block
// in relative coordinates, where the lower left corner of the block is (0,0).
pair f_top;
pair f_left;
pair f_right;
pair f_bottom;
pair f_topleft;
pair f_topright;
pair f_bottomleft;
pair f_bottomright;
void operator init(pair z) {
center=z;
}
void operator init(real x, real y) {
center=(x,y);
}
pair shift(transform t=identity()) {
return t*center-f_center;
}
// Returns the relative position along the boundary of the block.
pair f_position(real x);
// Returns the absolute position along the boundary of the block.
pair position(real x, transform t=identity()) {
return shift(t)+f_position(x);
}
// These eight functions return the appropriate location on the block
// in absolute coordinates.
pair top(transform t=identity()) {
return shift(t)+f_top;
}
pair bottom(transform t=identity()) {
return shift(t)+f_bottom;
}
pair left(transform t=identity()) {
return shift(t)+f_left;
}
pair right(transform t=identity()) {
return shift(t)+f_right;
}
pair topleft(transform t=identity()) {
return shift(t)+f_topleft;
}
pair topright(transform t=identity()) {
return shift(t)+f_topright;
}
pair bottomleft(transform t=identity()) {
return shift(t)+f_bottomleft;
}
pair bottomright(transform t=identity()) {
return shift(t)+f_bottomright;
}
// Return a frame representing the block.
frame draw(pen p=currentpen);
// Store optional label on outgoing edge.
Label label;
// Store rectilinear path directions.
pair[] dirs;
// Store optional arrow.
arrowbar arrow=None;
};
// Construct a rectangular block with header and body objects.
block rectangle(object header, object body, pair center=(0,0),
pen headerpen=mediumgray, pen bodypen=invisible,
pen drawpen=currentpen,
real dx=3, real minheaderwidth=minblockwidth,
real minheaderheight=minblockwidth,
real minbodywidth=minblockheight,
real minbodyheight=minblockheight)
{
frame fbody=body.f;
frame fheader=header.f;
pair mheader=min(fheader);
pair Mheader=max(fheader);
pair mbody=min(fbody);
pair Mbody=max(fbody);
pair bound0=Mheader-mheader;
pair bound1=Mbody-mbody;
real width=max(bound0.x,bound1.x);
pair z0=maxbound((width+2dx,bound0.y+2dx),(minbodywidth,minbodyheight));
pair z1=maxbound((width+2dx,bound1.y+2dx),(minheaderwidth,minheaderheight));
path shape=(0,0)--(0,z1.y)--(0,z0.y+z1.y)--(z0.x,z0.y+z1.y)--z1--(z0.x,0)--
cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shift(0,z1.y)*box((0,0),z0),headerpen,drawpen);
add(block,shift(-0.5*(Mheader+mheader))*fheader,(0,z1.y)+0.5z0);
filldraw(block,box((0,0),z1),bodypen,drawpen);
add(block,shift(-0.5*(Mbody+mbody))*fbody,0.5z1);
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=interp(point(shape,0),point(shape,3),0.5);
block.f_bottomleft=point(shape,0);
block.f_bottom=point(shape,5.5);
block.f_bottomright=point(shape,5);
block.f_right=point(shape,4.5);
block.f_topright=point(shape,3);
block.f_top=point(shape,2.5);
block.f_topleft=point(shape,2);
block.f_left=point(shape,0.5);
block.center=center;
block.size=point(shape,3);
return block;
}
// As above, but without the header.
block rectangle(object body, pair center=(0,0),
pen fillpen=invisible, pen drawpen=currentpen,
real dx=3, real minwidth=minblockwidth,
real minheight=minblockheight)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
pair z=maxbound(M-m+dx*(2,2),(minwidth,minheight));
path shape=box((0,0),z);
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,0.5z);
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=0.5*z;
block.center=center;
block.size=z;
block.f_bottomleft=point(shape,0);
block.f_bottom=point(shape,0.5);
block.f_bottomright=point(shape,1);
block.f_right=point(shape,1.5);
block.f_topright=point(shape,2);
block.f_top=point(shape,2.5);
block.f_topleft=point(shape,3);
block.f_left=point(shape,3.5);
return block;
}
block parallelogram(object body, pair center=(0,0),
pen fillpen=invisible, pen drawpen=currentpen,
real dx=3, real slope=2,
real minwidth=minblockwidth,
real minheight=minblockheight)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
pair bound=maxbound(M-m+dx*(0,2),(minwidth,minheight));
real skew=bound.y/slope;
real a=bound.x+skew;
real b=bound.y;
path shape=(0,0)--(a,0)--(a+skew,b)--(skew,b)--cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,((a+skew)/2,b/2));
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=((a+skew)/2,b/2);
block.center=center;
block.size=(a+skew,b);
block.f_bottomleft=(0,0);
block.f_bottom=((a+skew)/2,0);
block.f_bottomright=(a,0);
block.f_right=(a+skew/2,b/2);
block.f_topright=(a+skew,b);
block.f_top=((a+skew)/2,b);
block.f_topleft=(skew,b);
block.f_left=(skew/2,b/2);
return block;
}
block diamond(object body, pair center=(0,0),
pen fillpen=invisible, pen drawpen=currentpen,
real ds=5, real dw=1,
real height=20, real minwidth=minblockwidth,
real minheight=minblockheight)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
pair bound=maxbound(M-m,(minwidth,minheight));
real e=ds;
real a=0.5bound.x-dw;
real b=0.5bound.y;
real c=b+height;
real arg=a^2+b^2+c^2-2b*c-e^2;
real denom=e^2-a^2;
real slope=arg >= 0 && denom != 0 ? (a*(c-b)-e*sqrt(arg))/denom : 1.0;
real d=abs(c/slope);
path shape=(2d,c)--(d,2c)--(0,c)--(d,0)--cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,(d,c));
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=(point(shape,1).x,point(shape,0).y);
block.center=center;
block.size=(point(shape,0).x,point(shape,1).y);
block.f_bottomleft=point(shape,2.5);
block.f_bottom=point(shape,3);
block.f_bottomright=point(shape,3.5);
block.f_right=point(shape,0);
block.f_topright=point(shape,0.5);
block.f_top=point(shape,1);
block.f_topleft=point(shape,1.5);
block.f_left=point(shape,2);
return block;
}
block circle(object body, pair center=(0,0), pen fillpen=invisible,
pen drawpen=currentpen, real dr=3,
real mindiameter=mincirclediameter)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
real r=max(0.5length(M-m)+dr,0.5mindiameter);
path shape=(0,r)..(r,2r)..(2r,r)..(r,0)..cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,(r,r));
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=(r,r);
block.center=center;
block.size=(2r,2r);
block.f_left=point(shape,0);
block.f_topleft=point(shape,0.5);
block.f_top=point(shape,1);
block.f_topright=point(shape,1.5);
block.f_right=point(shape,2);
block.f_bottomright=point(shape,2.5);
block.f_bottom=point(shape,3);
block.f_bottomleft=point(shape,3.5);
return block;
}
block roundrectangle(object body, pair center=(0,0),
pen fillpen=invisible, pen drawpen=currentpen,
real ds=5, real dw=0, real minwidth=minblockwidth,
real minheight=minblockheight)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
pair bound=maxbound(M-m,(minwidth,minheight));
real a=bound.x;
real b=bound.y;
path shape=(0,ds+dw)--(0,ds+b-dw){up}..{right}
(ds+dw,2ds+b)--(ds+a-dw,2ds+b){right}..{down}
(2ds+a,ds+b-dw)--(2ds+a,ds+dw){down}..{left}
(ds+a-dw,0)--(ds+dw,0){left}..{up}cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,(ds,ds)+0.5bound);
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=(ds+0.5a,ds+0.5b);
block.center=center;
block.size=(2ds+a,2ds+b);
block.f_bottomleft=point(shape,7.5);
block.f_bottom=point(shape,6.5);
block.f_bottomright=point(shape,5.5);
block.f_right=point(shape,4.5);
block.f_topright=point(shape,3.5);
block.f_top=point(shape,2.5);
block.f_topleft=point(shape,1.5);
block.f_left=point(shape,0.5);
return block;
}
block bevel(object body, pair center=(0,0), pen fillpen=invisible,
pen drawpen=currentpen, real dh=5, real dw=5,
real minwidth=minblockwidth, real minheight=minblockheight)
{
frame f=body.f;
pair m=min(f);
pair M=max(f);
pair bound=maxbound(M-m,(minwidth,minheight));
real a=bound.x;
real b=0.5bound.y;
path shape=(2dw+a,b+dh)--(dw+a,2b+2dh)--(dw,2b+2dh)--(0,b+dh)--(dw,0)--
(dw+a,0)--cycle;
block block;
block.draw=new frame(pen p) {
frame block;
filldraw(block,shape,fillpen,drawpen);
add(block,shift(-0.5*(M+m))*f,(0.5bound+(dw,dh)));
return block;
};
block.f_position=new pair(real x) {
return point(shape,x);
};
block.f_center=(dw+0.5a,dh+b);
block.center=center;
block.size=(2dw+a,2dh+2b);
block.f_bottomleft=point(shape,4);
block.f_bottom=point(shape,4.5);
block.f_bottomright=point(shape,5);
block.f_right=point(shape,0);
block.f_topright=point(shape,1);
block.f_top=point(shape,1.5);
block.f_topleft=point(shape,2);
block.f_left=point(shape,3);
return block;
}
path path(pair point[] ... flowdir dir[])
{
path line=point[0];
pair current, prev=point[0];
for(int i=1; i < point.length; ++i) {
if(i-1 >= dir.length || dir[i-1] == Horizontal)
current=(point[i].x,point[i-1].y);
else
current=(point[i-1].x,point[i].y);
if(current != prev) {
line=line--current;
prev=current;
}
current=point[i];
if(current != prev) {
line=line--current;
prev=current;
}
}
return line;
}
void draw(picture pic=currentpicture, block block, pen p=currentpen)
{
pic.add(new void(frame f, transform t) {
add(f,shift(block.shift(t))*block.draw(p));
},true);
pic.addBox(block.center,block.center,
-0.5*block.size+min(p),0.5*block.size+max(p));
}
typedef block blockconnector(block, block);
blockconnector blockconnector(picture pic, transform t, pen p=currentpen,
margin margin=PenMargin)
{
return new block(block b1, block b2) {
if(b1.dirs.length == 0) {
if(abs(b1.center.y-b2.center.y) < sqrtEpsilon) {
// horizontally aligned
b1.dirs[0]=b1.center.x < b2.center.x ? right : left;
blockconnector(pic,t,p,margin)(b1,b2);
} else if(abs(b1.center.x-b2.center.x) < sqrtEpsilon) {
// vertically aligned
b1.dirs[0]=b1.center.y < b2.center.y ? up : down;
blockconnector(pic,t,p,margin)(b1,b2);
} else {
if(abs(b1.center.y-b2.center.y) < abs(b1.center.x-b2.center.x)) {
b1.dirs[0]=b1.center.x < b2.center.x ? right : left;
b1.dirs[1]=b1.center.y < b2.center.y ? up : down;
blockconnector(pic,t,p,margin)(b1,b2);
} else {
b1.dirs[0]=b1.center.y < b2.center.y ? up : down;
b1.dirs[1]=b1.center.x < b2.center.x ? right : left;
blockconnector(pic,t,p,margin)(b1,b2);
}
}
return b2;
}
// compute the link for given directions (and label if any)
pair[] dirs=copy(b1.dirs); // deep copy
pair current,prev;
pair dir=dirs[0];
if(dir == up) prev=b1.top(t);
if(dir == down) prev=b1.bottom(t);
if(dir == left) prev=b1.left(t);
if(dir == right) prev=b1.right(t);
path line=prev;
arrowbar arrow=b1.arrow;
int i;
for(i=1; i < dirs.length-1; ++i) {
if(abs(length(dirs[i-1])-1) < sqrtEpsilon)
current=prev+t*dirs[i-1]*defaultexcursion;
else
current=prev+t*dirs[i-1];
if(current != prev) {
line=line--current;
prev=current;
}
}
dir=dirs[dirs.length-1];
current=0;
if(dir == up) current=b2.bottom(t);
if(dir == down) current=b2.top(t);
if(dir == left) current=b2.right(t);
if(dir == right) current=b2.left(t);
if(abs(dirs[i-1].y) < sqrtEpsilon &&
abs(prev.x-current.x) > sqrtEpsilon) {
prev=(current.x,prev.y);
line=line--prev; // horizontal
} else if(abs(dirs[i-1].x) < sqrtEpsilon &&
abs(prev.y-current.y) > sqrtEpsilon) {
prev=(prev.x,current.y);
line=line--prev;
}
if(current != prev)
line=line--current;
draw(pic,b1.label,line,p,arrow,margin);
b1.label="";
b1.dirs.delete();
b1.arrow=None;
return b2;
};
}
struct Dir
{
pair z;
void operator init(pair z) {this.z=z;}
}
Dir Right=Dir(right);
Dir Left=Dir(left);
Dir Up=Dir(up);
Dir Down=Dir(down);
// Add a label to the current link
block operator --(block b1, Label label)
{
b1.label=label;
return b1;
}
// Add a direction to the current link
block operator --(block b1, Dir dir)
{
b1.dirs.push(dir.z);
return b1;
}
// Add an arrowbar to the current link
block operator --(block b, arrowbar arrowbar)
{
b.arrow=arrowbar;
return b;
}
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