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<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<script id="shader-fs" type="x-shader/x-fragment">
precision mediump float;
varying vec4 vColor;
void main(void)
{
gl_FragColor=vColor;
}
</script>
<script id="shader-vs" type="x-shader/x-vertex">
attribute vec3 aVertexPosition;
attribute vec4 aVertexColor;
uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;
varying vec4 vColor;
void main(void)
{
gl_Position=uPMatrix*uMVMatrix*vec4(aVertexPosition,1.0);
vColor=aVertexColor;
}
</script>
<script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/glm-js-min-2.2.2.js"></script>
<script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/arcball-0.01.js"></script>
<script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/gl-0.01.js"></script>
<script type="text/javascript">
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