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/***** Autogenerated from runpath3d.in; changes will be overwritten *****/

#line 1 "runtimebase.in"
/*****
 * runtimebase.in
 * Andy Hammerlindl  2009/07/28
 *
 * Common declarations needed for all code-generating .in files.
 *
 *****/


#line 1 "runpath3d.in"
/*****
 * runpath3.in
 *
 * Runtime functions for path3 operations.
 *
 *****/

#line 1 "runtimebase.in"
#include "stack.h"
#include "types.h"
#include "builtin.h"
#include "entry.h"
#include "errormsg.h"
#include "array.h"
#include "triple.h"
#include "callable.h"

using vm::stack;
using vm::error;
using vm::array;
using vm::callable;
using types::formal;
using types::function;
using camp::triple;

#define PRIMITIVE(name,Name,asyName) using types::prim##Name;
#include <primitives.h>
#undef PRIMITIVE

typedef double real;

void unused(void *);

namespace run {
array *copyArray(array *a);
array *copyArray2(array *a);
array *copyArray3(array *a);

double *copyArrayC(const array *a, size_t dim=0);
double *copyArray2C(const array *a, bool square=true, size_t dim2=0);

triple *copyTripleArrayC(const array *a, size_t dim=0);
triple *copyTripleArray2C(const array *a, bool square=true, size_t dim2=0);
double *copyTripleArray2Components(array *a, bool square=true, size_t dim2=0);
}

function *realRealFunction();

// Return the component of vector v perpendicular to a unit vector u.
inline triple perp(triple v, triple u)
{
  return v-dot(v,u)*u;
}

#define CURRENTPEN processData().currentpen

#line 17 "runpath3d.in"
#include "path3.h"
#include "array.h"
#include "drawsurface.h"

using namespace camp;
using namespace vm;

typedef array boolarray;
typedef array realarray;
typedef array realarray2;
typedef array triplearray;
typedef array triplearray2;

using types::booleanArray;
using types::realArray;
using types::realArray2;
using types::tripleArray;
using types::tripleArray2;

// Autogenerated routines:



namespace run {
#line 39 "runpath3d.in"
// path3 path3(triplearray *pre, triplearray *point, triplearray *post,            boolarray *straight, bool cyclic);
void gen_runpath3d0(stack *Stack)
{
  bool cyclic=vm::pop<bool>(Stack);
  boolarray * straight=vm::pop<boolarray *>(Stack);
  triplearray * post=vm::pop<triplearray *>(Stack);
  triplearray * point=vm::pop<triplearray *>(Stack);
  triplearray * pre=vm::pop<triplearray *>(Stack);
#line 41 "runpath3d.in"
  size_t n=checkArrays(pre,point);
  checkEqual(n,checkArray(post));
  checkEqual(n,checkArray(straight));
  mem::vector<solvedKnot3> nodes(n);
  for(size_t i=0; i < n; ++i) {
    nodes[i].pre=read<triple>(pre,i);
    nodes[i].point=read<triple>(point,i);
    nodes[i].post=read<triple>(post,i);
    nodes[i].straight=read<bool>(straight,i);
  }

  {Stack->push<path3>(path3(nodes,(Int) n,cyclic)); return;}
}

#line 56 "runpath3d.in"
void nullPath3(stack *Stack)
{
#line 57 "runpath3d.in"
  {Stack->push<path3>(nullpath3); return;}
}

#line 61 "runpath3d.in"
// bool ==(path3 a, path3 b);
void gen_runpath3d2(stack *Stack)
{
  path3 b=vm::pop<path3>(Stack);
  path3 a=vm::pop<path3>(Stack);
#line 62 "runpath3d.in"
  {Stack->push<bool>(a == b); return;}
}

#line 66 "runpath3d.in"
// bool !=(path3 a, path3 b);
void gen_runpath3d3(stack *Stack)
{
  path3 b=vm::pop<path3>(Stack);
  path3 a=vm::pop<path3>(Stack);
#line 67 "runpath3d.in"
  {Stack->push<bool>(!(a == b)); return;}
}

#line 71 "runpath3d.in"
// triple point(path3 p, Int t);
void gen_runpath3d4(stack *Stack)
{
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 72 "runpath3d.in"
  {Stack->push<triple>(p.point((Int) t)); return;}
}

#line 76 "runpath3d.in"
// triple point(path3 p, real t);
void gen_runpath3d5(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 77 "runpath3d.in"
  {Stack->push<triple>(p.point(t)); return;}
}

#line 81 "runpath3d.in"
// triple precontrol(path3 p, Int t);
void gen_runpath3d6(stack *Stack)
{
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 82 "runpath3d.in"
  {Stack->push<triple>(p.precontrol((Int) t)); return;}
}

#line 86 "runpath3d.in"
// triple precontrol(path3 p, real t);
void gen_runpath3d7(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 87 "runpath3d.in"
  {Stack->push<triple>(p.precontrol(t)); return;}
}

#line 91 "runpath3d.in"
// triple postcontrol(path3 p, Int t);
void gen_runpath3d8(stack *Stack)
{
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 92 "runpath3d.in"
  {Stack->push<triple>(p.postcontrol((Int) t)); return;}
}

#line 96 "runpath3d.in"
// triple postcontrol(path3 p, real t);
void gen_runpath3d9(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 97 "runpath3d.in"
  {Stack->push<triple>(p.postcontrol(t)); return;}
}

#line 101 "runpath3d.in"
// triple dir(path3 p, Int t, Int sign=0, bool normalize=true);
void gen_runpath3d10(stack *Stack)
{
  bool normalize=vm::pop<bool>(Stack,true);
  Int sign=vm::pop<Int>(Stack,0);
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 102 "runpath3d.in"
  {Stack->push<triple>(p.dir(t,sign,normalize)); return;}
}

#line 106 "runpath3d.in"
// triple dir(path3 p, real t, bool normalize=true);
void gen_runpath3d11(stack *Stack)
{
  bool normalize=vm::pop<bool>(Stack,true);
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 107 "runpath3d.in"
  {Stack->push<triple>(p.dir(t,normalize)); return;}
}

#line 111 "runpath3d.in"
// triple accel(path3 p, Int t, Int sign=0);
void gen_runpath3d12(stack *Stack)
{
  Int sign=vm::pop<Int>(Stack,0);
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 112 "runpath3d.in"
  {Stack->push<triple>(p.accel(t,sign)); return;}
}

#line 116 "runpath3d.in"
// triple accel(path3 p, real t);
void gen_runpath3d13(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 117 "runpath3d.in"
  {Stack->push<triple>(p.accel(t)); return;}
}

#line 121 "runpath3d.in"
// real radius(path3 p, real t);
void gen_runpath3d14(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 122 "runpath3d.in"
  triple v=p.dir(t,false);
  triple a=p.accel(t);
  real d=dot(a,v);
  real v2=v.abs2();
  real a2=a.abs2();
  real denom=v2*a2-d*d;
  real r=v2*sqrt(v2);
  {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
}

#line 133 "runpath3d.in"
// real radius(triple z0, triple c0, triple c1, triple z1, real t);
void gen_runpath3d15(stack *Stack)
{
  real t=vm::pop<real>(Stack);
  triple z1=vm::pop<triple>(Stack);
  triple c1=vm::pop<triple>(Stack);
  triple c0=vm::pop<triple>(Stack);
  triple z0=vm::pop<triple>(Stack);
#line 134 "runpath3d.in"
  triple v=(3.0*(z1-z0)+9.0*(c0-c1))*t*t+(6.0*(z0+c1)-12.0*c0)*t+3.0*(c0-z0);
  triple a=6.0*(z1-z0+3.0*(c0-c1))*t+6.0*(z0+c1)-12.0*c0;
  real d=dot(a,v);
  real v2=v.abs2();
  real a2=a.abs2();
  real denom=v2*a2-d*d;
  real r=v2*sqrt(v2);
  {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
}

#line 145 "runpath3d.in"
// path3 reverse(path3 p);
void gen_runpath3d16(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 146 "runpath3d.in"
  {Stack->push<path3>(p.reverse()); return;}
}

#line 150 "runpath3d.in"
// path3 subpath(path3 p, Int a, Int b);
void gen_runpath3d17(stack *Stack)
{
  Int b=vm::pop<Int>(Stack);
  Int a=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 151 "runpath3d.in"
  {Stack->push<path3>(p.subpath((Int) a, (Int) b)); return;}
}

#line 155 "runpath3d.in"
// path3 subpath(path3 p, real a, real b);
void gen_runpath3d18(stack *Stack)
{
  real b=vm::pop<real>(Stack);
  real a=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 156 "runpath3d.in"
  {Stack->push<path3>(p.subpath(a,b)); return;}
}

#line 160 "runpath3d.in"
// Int length(path3 p);
void gen_runpath3d19(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 161 "runpath3d.in"
  {Stack->push<Int>(p.length()); return;}
}

#line 165 "runpath3d.in"
// bool cyclic(path3 p);
void gen_runpath3d20(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 166 "runpath3d.in"
  {Stack->push<bool>(p.cyclic()); return;}
}

#line 170 "runpath3d.in"
// bool straight(path3 p, Int t);
void gen_runpath3d21(stack *Stack)
{
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 171 "runpath3d.in"
  {Stack->push<bool>(p.straight(t)); return;}
}

// Return the maximum perpendicular deviation of segment i of path3 g
// from a straight line.
#line 177 "runpath3d.in"
// real straightness(path3 p, Int t);
void gen_runpath3d22(stack *Stack)
{
  Int t=vm::pop<Int>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 178 "runpath3d.in"
  if(p.straight(t)) {Stack->push<real>(0); return;}
  triple z0=p.point(t);
  triple u=unit(p.point(t+1)-z0);
  {Stack->push<real>(::max(length(perp(p.postcontrol(t)-z0,u)),
               length(perp(p.precontrol(t+1)-z0,u)))); return;}
}

// Return the maximum perpendicular deviation of z0..controls c0 and c1..z1
// from a straight line.
#line 188 "runpath3d.in"
// real straightness(triple z0, triple c0, triple c1, triple z1);
void gen_runpath3d23(stack *Stack)
{
  triple z1=vm::pop<triple>(Stack);
  triple c1=vm::pop<triple>(Stack);
  triple c0=vm::pop<triple>(Stack);
  triple z0=vm::pop<triple>(Stack);
#line 189 "runpath3d.in"
  triple u=unit(z1-z0);
  {Stack->push<real>(::max(length(perp(c0-z0,u)),length(perp(c1-z0,u)))); return;}
}

#line 194 "runpath3d.in"
// bool piecewisestraight(path3 p);
void gen_runpath3d24(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 195 "runpath3d.in"
  {Stack->push<bool>(p.piecewisestraight()); return;}
}

#line 199 "runpath3d.in"
// real arclength(path3 p);
void gen_runpath3d25(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 200 "runpath3d.in"
  {Stack->push<real>(p.arclength()); return;}
}

#line 204 "runpath3d.in"
// real arctime(path3 p, real dval);
void gen_runpath3d26(stack *Stack)
{
  real dval=vm::pop<real>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 205 "runpath3d.in"
  {Stack->push<real>(p.arctime(dval)); return;}
}

#line 209 "runpath3d.in"
// realarray* intersect(path3 p, path3 q, real fuzz=-1);
void gen_runpath3d27(stack *Stack)
{
  real fuzz=vm::pop<real>(Stack,-1);
  path3 q=vm::pop<path3>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 210 "runpath3d.in"
  bool exact=fuzz <= 0.0;
  if(fuzz < 0)
    fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
                       ::max(length(q.max()),length(q.min())));
  
  std::vector<real> S,T;
  real s,t;
  if(intersections(s,t,S,T,p,q,fuzz,true,exact)) {
    array *V=new array(2);
    (*V)[0]=s;
    (*V)[1]=t;
    {Stack->push<realarray*>(V); return;}
  } else
    {Stack->push<realarray*>(new array(0)); return;}
}

#line 227 "runpath3d.in"
// realarray2* intersections(path3 p, path3 q, real fuzz=-1);
void gen_runpath3d28(stack *Stack)
{
  real fuzz=vm::pop<real>(Stack,-1);
  path3 q=vm::pop<path3>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 228 "runpath3d.in"
  bool exact=fuzz <= 0.0;
  if(fuzz < 0)
    fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
                       ::max(length(q.max()),length(q.min())));
  bool single=!exact;
  
  real s,t;
  std::vector<real> S,T;
  bool found=intersections(s,t,S,T,p,q,fuzz,single,exact);
  if(!found) {Stack->push<realarray2*>(new array(0)); return;}
  array *V;
  if(single) {
    V=new array(1);
    array *Vi=new array(2);
    (*V)[0]=Vi;
    (*Vi)[0]=s;
    (*Vi)[1]=t;
  } else {
    size_t n=S.size();
    V=new array(n);
    for(size_t i=0; i < n; ++i) {
      array *Vi=new array(2);
      (*V)[i]=Vi;
      (*Vi)[0]=S[i];
      (*Vi)[1]=T[i];
    }
  }
  stable_sort(V->begin(),V->end(),run::compare2<real>());
  {Stack->push<realarray2*>(V); return;}
}

#line 260 "runpath3d.in"
// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1);
void gen_runpath3d29(stack *Stack)
{
  real fuzz=vm::pop<real>(Stack,-1);
  triplearray2 * P=vm::pop<triplearray2 *>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 261 "runpath3d.in"
  triple *A=copyTripleArray2C(P,true,4);
  if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
                                   norm(A,16));
  std::vector<real> T,U,V;
  intersections(T,U,V,p,A,fuzz);
  delete[] A;
  size_t n=T.size();
  array *W=new array(n);
  for(size_t i=0; i < n; ++i) {
    array *Wi=new array(3);
    (*W)[i]=Wi;
    (*Wi)[0]=T[i];
    (*Wi)[1]=U[i];
    (*Wi)[2]=V[i];
  }
  {Stack->push<realarray2*>(W); return;} // Sorting will done in asy.
}

#line 280 "runpath3d.in"
// Int size(path3 p);
void gen_runpath3d30(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 281 "runpath3d.in"
  {Stack->push<Int>(p.size()); return;}
}

#line 285 "runpath3d.in"
// path3 &(path3 p, path3 q);
void gen_runpath3d31(stack *Stack)
{
  path3 q=vm::pop<path3>(Stack);
  path3 p=vm::pop<path3>(Stack);
#line 286 "runpath3d.in"
  {Stack->push<path3>(camp::concat(p,q)); return;}
}

#line 290 "runpath3d.in"
// triple min(path3 p);
void gen_runpath3d32(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 291 "runpath3d.in"
  {Stack->push<triple>(p.min()); return;}
}

#line 295 "runpath3d.in"
// triple max(path3 p);
void gen_runpath3d33(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 296 "runpath3d.in"
  {Stack->push<triple>(p.max()); return;}
}

#line 300 "runpath3d.in"
// realarray* mintimes(path3 p);
void gen_runpath3d34(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 301 "runpath3d.in"
  array *V=new array(3);
  triple v=p.mintimes();
  (*V)[0]=v.getx();
  (*V)[1]=v.gety();
  (*V)[2]=v.getz();
  {Stack->push<realarray*>(V); return;}
}

#line 310 "runpath3d.in"
// realarray* maxtimes(path3 p);
void gen_runpath3d35(stack *Stack)
{
  path3 p=vm::pop<path3>(Stack);
#line 311 "runpath3d.in"
  array *V=new array(3);
  triple v=p.maxtimes();
  (*V)[0]=v.getx();
  (*V)[1]=v.gety();
  (*V)[2]=v.getz();
  {Stack->push<realarray*>(V); return;}
}

#line 320 "runpath3d.in"
// path3 *(realarray2 *t, path3 g);
void gen_runpath3d36(stack *Stack)
{
  path3 g=vm::pop<path3>(Stack);
  realarray2 * t=vm::pop<realarray2 *>(Stack);
#line 321 "runpath3d.in"
  {Stack->push<path3>(transformed(*t,g)); return;}
}

#line 325 "runpath3d.in"
// pair minratio(path3 g);
void gen_runpath3d37(stack *Stack)
{
  path3 g=vm::pop<path3>(Stack);
#line 326 "runpath3d.in"
  {Stack->push<pair>(g.ratio(::min)); return;}
}

#line 330 "runpath3d.in"
// pair maxratio(path3 g);
void gen_runpath3d38(stack *Stack)
{
  path3 g=vm::pop<path3>(Stack);
#line 331 "runpath3d.in"
  {Stack->push<pair>(g.ratio(::max)); return;}
}

} // namespace run

namespace trans {

void gen_runpath3d_venv(venv &ve)
{
#line 39 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d0, primPath3(), "path3", formal(tripleArray(), "pre", false, false), formal(tripleArray(), "point", false, false), formal(tripleArray(), "post", false, false), formal(booleanArray(), "straight", false, false), formal(primBoolean(), "cyclic", false, false));
#line 56 "runpath3d.in"
  REGISTER_BLTIN(run::nullPath3,"nullPath3");
#line 61 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d2, primBoolean(), "==", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false));
#line 66 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d3, primBoolean(), "!=", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false));
#line 71 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d4, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
#line 76 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d5, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
#line 81 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d6, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
#line 86 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d7, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
#line 91 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d8, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
#line 96 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d9, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
#line 101 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d10, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false), formal(primBoolean(), "normalize", true, false));
#line 106 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d11, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false), formal(primBoolean(), "normalize", true, false));
#line 111 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d12, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false));
#line 116 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d13, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
#line 121 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d14, primReal(), "radius", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
#line 133 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d15, primReal(), "radius", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false), formal(primReal(), "t", false, false));
#line 145 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d16, primPath3(), "reverse", formal(primPath3(), "p", false, false));
#line 150 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d17, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primInt(), "a", false, false), formal(primInt(), "b", false, false));
#line 155 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d18, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primReal(), "a", false, false), formal(primReal(), "b", false, false));
#line 160 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d19, primInt(), "length", formal(primPath3(), "p", false, false));
#line 165 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d20, primBoolean(), "cyclic", formal(primPath3(), "p", false, false));
#line 170 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d21, primBoolean(), "straight", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
#line 175 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d22, primReal(), "straightness", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
#line 186 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d23, primReal(), "straightness", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false));
#line 194 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d24, primBoolean(), "piecewisestraight", formal(primPath3(), "p", false, false));
#line 199 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d25, primReal(), "arclength", formal(primPath3(), "p", false, false));
#line 204 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d26, primReal(), "arctime", formal(primPath3(), "p", false, false), formal(primReal(), "dval", false, false));
#line 209 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d27, realArray(), "intersect", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false));
#line 227 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d28, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false));
#line 260 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d29, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(tripleArray2(), "p", false, false), formal(primReal(), "fuzz", true, false));
#line 280 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d30, primInt(), "size", formal(primPath3(), "p", false, false));
#line 285 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d31, primPath3(), "&", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false));
#line 290 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d32, primTriple(), "min", formal(primPath3(), "p", false, false));
#line 295 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d33, primTriple(), "max", formal(primPath3(), "p", false, false));
#line 300 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d34, realArray(), "mintimes", formal(primPath3(), "p", false, false));
#line 310 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d35, realArray(), "maxtimes", formal(primPath3(), "p", false, false));
#line 320 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d36, primPath3(), "*", formal(realArray2(), "t", false, false), formal(primPath3(), "g", false, false));
#line 325 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d37, primPair(), "minratio", formal(primPath3(), "g", false, false));
#line 330 "runpath3d.in"
  addFunc(ve, run::gen_runpath3d38, primPair(), "maxratio", formal(primPath3(), "g", false, false));
}

} // namespace trans