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/*****
* entry.h
* Andy Hammerlindl 2002/08/29
*
* All variables, built-in functions and user-defined functions reside
* within the same namespace. To keep track of all these, a table of
* "entries" is used.
*****/
#ifndef ENTRY_H
#define ENTRY_H
#include <iostream>
#include "common.h"
#include "frame.h"
#include "table.h"
#include "types.h"
#include "modifier.h"
using sym::symbol;
using types::ty;
using types::signature;
// Forward declaration.
namespace types {
class record;
}
using types::record;
namespace trans {
// An entry is associated to a name in the (variable or type) environment, and
// has permission based on the enclosing records where it was defined or
// imported.
class entry : public gc {
struct pr {
permission perm;
record *r;
pr(permission perm, record *r)
: perm(perm), r(r) {}
// Returns true if the permission allows access in this context.
bool check(action act, coder &c);
// Reports an error if permission is not allowed.
void report(action act, position pos, coder &c);
};
mem::list<pr> perms;
void addPerm(permission perm, record *r) {
// Only store restrictive permissions.
if (perm != PUBLIC && r)
perms.push_back(pr(perm,r));
}
// The record where the variable or type is defined, or 0 if the entry is
// not a field.
record *where;
// The location (file and line number) where the entry was defined.
position pos;
public:
entry(record *where, position pos) : where(where), pos(pos) {}
entry(permission perm, record *r, record *where, position pos)
: where(where), pos(pos) {
addPerm(perm, r);
}
// (Non-destructively) merges two entries, appending permission lists.
// The 'where' member is taken from the second entry.
entry(entry &e1, entry &e2);
// Create an entry with one more permission in the list.
entry(entry &base, permission perm, record *r);
bool checkPerm(action act, coder &c);
void reportPerm(action act, position pos, coder &c);
record *whereDefined() {
return where;
}
position getPos() {
return pos;
}
};
class varEntry : public entry {
ty *t;
access *location;
public:
varEntry(ty *t, access *location, record *where, position pos)
: entry(where, pos), t(t), location(location) {}
varEntry(ty *t, access *location, permission perm, record *r,
record *where, position pos)
: entry(perm, r, where, pos), t(t), location(location) {}
// (Non-destructively) merges two varEntries, creating a qualified varEntry.
varEntry(varEntry &qv, varEntry &v);
ty *getType()
{ return t; }
signature *getSignature()
{
return t->getSignature();
}
access *getLocation()
{ return location; }
frame *getLevel();
// Encodes the access, but also checks permissions.
void encode(action act, position pos, coder &c);
void encode(action act, position pos, coder &c, frame *top);
};
varEntry *qualifyVarEntry(varEntry *qv, varEntry *v);
// As looked-up types can be allocated in a new expression, we need to know
// what frame they should be allocated on. Type entries store this extra
// information along with the type.
class tyEntry : public entry {
public:
ty *t;
varEntry *v; // NOTE: Name isn't very descriptive.
tyEntry(ty *t, varEntry *v, record *where, position pos)
: entry(where, pos), t(t), v(v) {}
tyEntry(tyEntry *base, permission perm, record *r)
: entry(*base, perm, r), t(base->t), v(base->v) {}
// Records need a varEntry that refers back to the qualifier qv; i.e. in
// the last new of the code
// struct A {
// struct B {}
// }
// A a=new A;
// unravel a;
// new B;
// we need to put a's frame on the stack before allocating an instance of B.
// NOTE: A possible optimization could be to only qualify the varEntry if
// the type is a record, as other types don't use the varEntry.
private:
tyEntry(tyEntry *base, varEntry *qv)
: entry(*base, *qv), t(base->t), v(qualifyVarEntry(qv, base->v)) {}
public:
// Since the constructor can only be used when qv is non-null it is private
// for safety reasons, and we provide this method instead.
friend tyEntry *qualifyTyEntry(varEntry *qv, tyEntry *ent);
};
inline tyEntry *qualifyTyEntry(varEntry *qv, tyEntry *ent) {
return qv ? new tyEntry(ent, qv) : ent;
}
// The type environment.
class tenv : public sym::table<tyEntry *> {
bool add(symbol dest, names_t::value_type &x, varEntry *qualifier,
coder &c);
public:
// Add the entries in one environment to another, if qualifier is
// non-null, it is a record and the source environment is its types. The
// coder is used to see which entries are accessible and should be added.
void add(tenv& source, varEntry *qualifier, coder &c);
// Adds entries of the name src in source as the name dest, returning true if
// any were added.
bool add(symbol src, symbol dest,
tenv& source, varEntry *qualifier, coder &c);
};
#if 0 //{{{
/* This version of venv is provided for compiling on systems which do not
* have some form of STL hash table. It will eventually be removed.
* See the hash version below for documentation on the functions.
*/
/*NOHASH*/ class venv : public sym::table<varEntry*> {
/*NOHASH*/ public:
/*NOHASH*/ venv() {}
/*NOHASH*/
/*NOHASH*/ struct file_env_tag {};
/*NOHASH*/ venv(file_env_tag) {}
/*NOHASH*/
/*NOHASH*/ void add(venv& source, varEntry *qualifier, coder &c);
/*NOHASH*/
/*NOHASH*/ bool add(symbol src, symbol dest,
/*NOHASH*/ venv& source, varEntry *qualifier, coder &c);
/*NOHASH*/
/*NOHASH*/ varEntry *lookByType(symbol name, ty *t);
/*NOHASH*/
/*NOHASH*/ varEntry *lookBySignature(symbol name, signature *sig) {
/*NOHASH*/ // This optimization is not implemented for the NOHASH version.
/*NOHASH*/ return 0;
/*NOHASH*/ }
/*NOHASH*/
/*NOHASH*/ ty *getType(symbol name);
/*NOHASH*/
/*NOHASH*/ friend std::ostream& operator<< (std::ostream& out,
/*NOHASH*/ const venv& ve);
/*NOHASH*/
/*NOHASH*/ void list(record *module=0);
/*NOHASH*/ };
//}}}
#else
// For speed reasons, many asserts are only tested when DEBUG_CACHE is set.
#ifdef DEBUG_CACHE
#define DEBUG_CACHE_ASSERT(x) assert(x)
#else
#define DEBUG_CACHE_ASSERT(x) (void)(x)
#endif
// The hash table which is at the core of the variable environment venv.
class core_venv : public gc {
public:
// The cells of the table
struct cell {
symbol name;
varEntry *ent;
bool empty() const {
return name == 0;
}
bool isATomb() const {
DEBUG_CACHE_ASSERT(!empty());
return ent == 0;
}
bool filled() const {
return !empty() and !isATomb();
}
bool matches(symbol name, const ty *t) {
DEBUG_CACHE_ASSERT(name.special());
DEBUG_CACHE_ASSERT(t);
if (this->name != name)
return false;
if (!this->ent)
return false;
return equivalent(this->ent->getType(), t);
}
bool matches(symbol name, const signature *sig) {
DEBUG_CACHE_ASSERT(!name.special());
if (this->name != name)
return false;
if (!this->ent)
return false;
return equivalent(this->ent->getSignature(), sig);
}
void storeNew(symbol name, varEntry *ent) {
DEBUG_CACHE_ASSERT(empty() || isATomb());
this->name = name;
this->ent = ent;
}
varEntry *replaceWith(symbol name, varEntry *ent) {
this->name = name;
varEntry *old = this->ent;
this->ent = ent;
return old;
}
void remove() {
this->ent = 0;
}
};
private:
size_t capacity;
size_t size;
size_t mask;
cell *table;
void initTable(size_t capacity);
void resize();
cell& cellByIndex(size_t i);
const cell& cellByIndex(size_t i) const;
varEntry *storeNew(cell& cell, symbol name, varEntry *ent);
varEntry *storeNonSpecialAfterTomb(size_t tombIndex,
symbol name, varEntry *ent);
varEntry *storeSpecialAfterTomb(size_t tombIndex,
symbol name, varEntry *ent);
public:
core_venv(size_t capacity) {
initTable(capacity);
}
bool empty() const { return size == 0; }
void clear();
void confirm_size();
// Store an entry into the table. If this shadows a previous entry, the old
// entry is returned, otherwise 0 is returned.
varEntry *storeNonSpecial(symbol name, varEntry *ent);
varEntry *storeSpecial(symbol name, varEntry *ent);
varEntry *store(symbol name, varEntry *ent);
// Lookup an entry in the table.
varEntry *lookupNonSpecial(symbol name, const signature *sig);
varEntry *lookupSpecial(symbol name, const ty *t);
varEntry *lookup(symbol name, const ty *t);
// Remove an entry from the table.
void removeNonSpecial(symbol name, const signature *sig);
void removeSpecial(symbol name, const ty *t);
void remove(symbol name, const ty *t);
// Features for iterating over the entire table.
class const_iterator {
const core_venv& core;
size_t index;
public:
const_iterator(const core_venv& core, size_t index)
: core(core), index(index) {}
const cell& operator * () const {
return core.cellByIndex(index);
}
const cell* operator -> () const {
return &core.cellByIndex(index);
}
const_iterator& operator ++ () {
// Advance to the next filled cell, or stop at the end of the array.
do {
++index;
} while (!(*this)->filled() && index < core.capacity);
DEBUG_CACHE_ASSERT((*this)->filled() || (*this) == core.end());
return *this;
}
friend bool operator == (const const_iterator& a, const const_iterator& b)
{
// For speed, we don't compare the hashtables.
return a.index == b.index;
}
friend bool operator != (const const_iterator& a, const const_iterator& b)
{
// For speed, we don't compare the hashtables.
return a.index != b.index;
}
};
const_iterator begin() const {
size_t index = 0;
while (index < capacity && !cellByIndex(index).filled())
++index;
return const_iterator(*this, index);
}
const_iterator end() const {
return const_iterator(*this, capacity);
}
};
// venv implemented with a hash table.
class venv {
// A hash table used to quickly look up a variable once its name and type are
// known. Includes all scopes.
core_venv core;
// Record of added variables in the order they were added.
struct addition {
symbol name;
ty *t;
varEntry *shadowed;
addition(symbol name, ty *t, varEntry *shadowed)
: name(name), t(t), shadowed(shadowed) {}
};
typedef mem::stack<addition> addstack;
addstack additions;
// A scope can be recorded by the size of the addition stack at the time the
// scope began.
typedef mem::stack<size_t> scopestack;
scopestack scopesizes;
struct namehash {
size_t operator()(const symbol name) const {
return name.hash();
}
};
struct nameeq {
bool operator()(const symbol s, const symbol t) const {
return s==t;
}
};
struct namevalue {
size_t maxFormals;
ty *t;
namevalue() : maxFormals(0), t(0) {}
void addType(ty *s);
void replaceType(ty *new_t, ty *old_t);
#if DEBUG_CACHE
void popType(ty *tnew);
#else
void popType();
#endif
};
// A dictionary indexed solely on the name, storing for each name the
// current (possibly overloaded) type of the name.
// The hash table implementation is slightly faster than the std::map binary
// tree implementation, so we use it if we can.
#ifdef NOHASH
typedef mem::map<symbol CONST, namevalue> namemap;
#else
typedef mem::unordered_map<symbol, namevalue, namehash, nameeq> namemap;
#endif
namemap names;
// A sanity check. For a given name, it checks that the type stored in the
// names hash table exactly matches with all of the entries of that name
// stored in the full hash table.
void checkName(symbol name);
void listValues(symbol name, record *module);
// Helper function for endScope.
void remove(const addition& a);
// These are roughly the size the hashtables will be after loading the
// builtin functions and plain module.
static const size_t fileCoreSize=1 << 13;
static const size_t fileNamesSize=1000;
// The number of scopes begun (but not yet ended) when the venv was empty.
size_t empty_scopes;
public:
venv() :
core(1 << 2), empty_scopes(0) {}
// Most file level modules automatically import plain, so allocate hashtables
// big enough to hold it in advance.
struct file_env_tag {};
venv(file_env_tag)
: core(fileCoreSize),
#ifndef NOHASH
names(fileNamesSize),
#endif
empty_scopes(0) {}
// Add a new variable definition.
void enter(symbol name, varEntry *v);
// Add the entries in one environment to another, if qualifier is
// non-null, it is a record and entries of the source environment are its
// fields. The coder is necessary to check which variables are accessible and
// should be added.
void add(venv& source, varEntry *qualifier, coder &c);
// Add all unshadowed variables from source of the name src as variables
// named dest. Returns true if at least one was added.
bool add(symbol src, symbol dest,
venv& source, varEntry *qualifier, coder &c);
// Look for a function that exactly matches the type given.
varEntry *lookByType(symbol name, ty *t) {
return core.lookup(name, t);
}
// An optimization heuristic. Try to guess the signature of a variable and
// look it up. This is allowed to return 0 even if the appropriate variable
// exists. If it returns a varEntry from an overloaded number of choices,
// the returned function must be the one which would be called with
// arguments given by sig, and its signature must be equivalent to sig.
// For instance, in
// int f(int a, int b);
// int f(int a, int b, int c = 1);
// f(a,b);
// looking up the signature of 'f' with arguments (int, int) must return 0
// as there is an ambiguity. The maxFormals field is used to ensure we
// avoid such ambiguities.
varEntry *lookBySignature(symbol name, signature *sig);
// Get the (possibly overloaded) type of all variables associated to a
// particular name.
ty *getType(symbol name);
void beginScope();
void endScope();
// Merges the top-level scope with the level immediately underneath it.
void collapseScope();
// Prints a list of the variables to the standard output.
void list(record *module=0);
// Adds to l, all names prefixed by start.
void completions(mem::list<symbol>& l, string start);
};
#endif
} // namespace trans
#endif //ENTRY_H
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