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/*****
* drawelement.h
* Andy Hammerlindl 2002/06/06
*
* Abstract base class of any drawable item in camp.
*****/
#ifndef DRAWELEMENT_H
#define DRAWELEMENT_H
#include <vector>
#include "common.h"
#include "bbox.h"
#include "bbox3.h"
#include "pen.h"
#include "psfile.h"
#include "texfile.h"
#include "prcfile.h"
#include "glrender.h"
#include "arrayop.h"
#include "material.h"
namespace camp {
//extern double Tx[3]; // x-component of current transform
//extern double Ty[3]; // y-component of current transform
extern double* Tz; // z-component of current transform
static const double pixel=1.0; // Adaptive rendering constant.
// Return one-sixth of the second derivative of the Bezier curve defined
// by a,b,c,d at 0.
inline triple bezierPP(triple a, triple b, triple c) {
return a+c-2.0*b;
}
// Return one-third of the third derivative of the Bezier curve defined by
// a,b,c,d.
inline triple bezierPPP(triple a, triple b, triple c, triple d) {
return d-a+3.0*(b-c);
}
enum Interaction {EMBEDDED=0,BILLBOARD};
void copyArray4x4C(double*& dest, const vm::array *a);
class box {
pair p[4];
public:
box() {}
box(const pair& a, const pair& b, const pair& c, const pair& d) {
p[0]=a; p[1]=b; p[2]=c; p[3]=d;
}
// Returns true if the line a--b intersects box b.
bool intersect(const pair& a, const pair& b) const
{
for(Int i=0; i < 4; ++i) {
pair A=p[i];
pair B=p[i < 3 ? i+1 : 0];
double de=(b.x-a.x)*(A.y-B.y)-(A.x-B.x)*(b.y-a.y);
if(de != 0.0) {
de=1.0/de;
double t=((A.x-a.x)*(A.y-B.y)-(A.x-B.x)*(A.y-a.y))*de;
double T=((b.x-a.x)*(A.y-a.y)-(A.x-a.x)*(b.y-a.y))*de;
if(0 <= t && t <= 1 && 0 <= T && T <= 1) return true;
}
}
return false;
}
pair operator [] (Int i) const {return p[i];}
bool intersect(const box& b) const {
for(Int i=0; i < 4; ++i) {
pair A=b[i];
pair B=b[i < 3 ? i+1 : 0];
if(intersect(A,B)) return true;
}
return false;
}
// Returns true iff the point z lies in the region bounded by b.
bool inside(const pair& z) const {
bool c=false;
for(Int i=0; i < 3; ++i) {
pair pi=p[i];
pair pj=p[i < 3 ? i+1 : 0];
if(((pi.y <= z.y && z.y < pj.y) || (pj.y <= z.y && z.y < pi.y)) &&
z.x < pi.x+(pj.x-pi.x)*(z.y-pi.y)/(pj.y-pi.y)) c=!c;
}
return c;
}
double xmax() {
return max(max(max(p[0].x,p[1].x),p[2].x),p[3].x);
}
double ymax() {
return max(max(max(p[0].y,p[1].y),p[2].y),p[3].y);
}
double xmin() {
return min(min(min(p[0].x,p[1].x),p[2].x),p[3].x);
}
double ymin() {
return min(min(min(p[0].y,p[1].y),p[2].y),p[3].y);
}
};
typedef mem::vector<box> boxvector;
typedef mem::list<bbox> bboxlist;
typedef mem::map<CONST string,unsigned> groupmap;
typedef mem::vector<groupmap> groupsmap;
#ifdef HAVE_GL
typedef mem::map<CONST Material,size_t> MaterialMap;
#endif
class drawElement : public gc
{
public:
string KEY;
drawElement(const string& key="") : KEY(key == "" ? processData().KEY : key)
{}
virtual ~drawElement() {}
#ifdef HAVE_GL
static mem::vector<Material> material;
static MaterialMap materialMap;
static size_t materialIndex;
#endif
static pen lastpen;
static const triple zero;
// Adjust the bbox of the picture based on the addition of this
// element. The iopipestream is needed for determining label sizes.
virtual void bounds(bbox&, iopipestream&, boxvector&, bboxlist&) {}
virtual void bounds(const double*, bbox3&) {}
virtual void bounds(bbox3& b) { bounds(NULL, b); }
// Compute bounds on ratio (x,y)/z for 3d picture (not cached).
virtual void ratio(const double *t, pair &b, double (*m)(double, double),
double fuzz, bool &first) {}
virtual void minratio(const double *t, pair &b, double fuzz, bool &first) {
ratio(t, b, camp::min, fuzz, first);
}
virtual void maxratio(const double *t,pair &b, double fuzz, bool &first) {
ratio(t, b, camp::max, fuzz, first);
}
virtual void ratio(pair &b, double (*m)(double, double), double fuzz,
bool &first) {
ratio(NULL, b, m, fuzz, first);
}
virtual void minratio(pair &b, double fuzz, bool &first) {
minratio(NULL, b, fuzz, first);
}
virtual void maxratio(pair &b, double fuzz, bool &first) {
maxratio(NULL, b, fuzz, first);
}
virtual bool islabel() {return false;}
virtual bool isnewpage() {return false;}
virtual bool islayer() {return false;}
virtual bool is3D() {return false;}
// Implement element as raw SVG code?
virtual bool svg() {return false;}
// Implement SVG element as png image?
virtual bool svgpng() {return false;}
virtual bool beginclip() {return false;}
virtual bool endclip() {return false;}
virtual bool begingroup() {return false;}
virtual bool begingroup3() {return false;}
virtual bool endgroup() {return false;}
virtual bool endgroup3() {return false;}
virtual const double* transf3() {return NULL;}
virtual void save(bool b) {}
// Output to a PostScript file
virtual bool draw(psfile *) {
return false;
}
// Output to a TeX file
virtual bool write(texfile *, const bbox&) {
return false;
}
// Output to a PRC file
virtual bool write(prcfile *out, unsigned int *count, double compressionlimit,
groupsmap& groups) {
return false;
}
// Used to compute deviation of a surface from a quadrilateral.
virtual void displacement() {}
// Render with OpenGL
virtual void render(double size2, const triple& Min, const triple& Max,
double perspective, bool transparent) {}
// Transform as part of a picture.
virtual drawElement *transformed(const transform&) {
return this;
}
virtual drawElement *transformed(const double* t) {
return this;
}
};
// Hold transform of an object.
class drawElementLC : public virtual drawElement {
public:
double *T; // Keep track of accumulative picture transform
drawElementLC() : T(NULL) {}
drawElementLC(const double *t) : T(NULL) {
copyTransform3(T,t);
}
drawElementLC(const vm::array& t) : T(NULL) {
copyArray4x4C(T,&t);
}
drawElementLC(const double* t, const drawElementLC *s) :
drawElement(s->KEY), T(NULL) {
multiplyTransform3(T,t,s->T);
}
virtual ~drawElementLC() {}
virtual bool is3D() {return true;}
virtual const double* transf3() {return T;}
virtual drawElement* transformed(const double* t) {
return new drawElementLC(t,this);
}
};
// Base class for drawElements that involve paths.
class drawPathBase : public virtual drawElement {
protected:
path p;
path transpath(const transform& t) const {
return p.transformed(t);
}
public:
drawPathBase() {}
drawPathBase(path p) : p(p) {}
virtual ~drawPathBase() {}
virtual void bounds(bbox& b, iopipestream&, boxvector&, bboxlist&) {
b += p.bounds();
}
virtual void writepath(psfile *out,bool) {
out->write(p);
}
virtual void writeclippath(psfile *out, bool newpath=true) {
out->writeclip(p,newpath);
}
virtual void writeshiftedpath(texfile *out) {
out->writeshifted(p);
}
};
// Base class for drawElements that involve paths and pens.
class drawPathPenBase : public drawPathBase {
protected:
pen pentype;
pen transpen(const transform& t) const {
return camp::transformed(shiftless(t),pentype);
}
public:
drawPathPenBase(path p, pen pentype) :
drawPathBase(p), pentype(pentype) {}
drawPathPenBase(pen pentype) :
pentype(pentype) {}
virtual bool empty() {
return p.empty();
}
virtual bool cyclic() {
return p.cyclic();
}
void strokebounds(bbox& b, const path& p);
virtual void penSave(psfile *out)
{
if (!pentype.getTransform().isIdentity())
out->gsave();
}
virtual void penTranslate(psfile *out)
{
out->translate(shiftpair(pentype.getTransform()));
}
virtual void penConcat(psfile *out)
{
out->concat(shiftless(pentype.getTransform()));
}
virtual void penRestore(psfile *out)
{
if (!pentype.getTransform().isIdentity())
out->grestore();
}
};
// Base class for drawElements that involve superpaths and pens.
class drawSuperPathPenBase : public drawPathPenBase {
protected:
vm::array P;
size_t size;
bbox bpath;
vm::array transpath(const transform& t) const {
vm::array *Pt=new vm::array(size);
for(size_t i=0; i < size; i++)
(*Pt)[i]=vm::read<path>(P,i).transformed(t);
return *Pt;
}
public:
drawSuperPathPenBase(const vm::array& P, pen pentype) :
drawPathPenBase(pentype), P(P), size(P.size()) {}
bool empty() {
for(size_t i=0; i < size; i++)
if(vm::read<path>(P,i).size() != 0) return false;
return true;
}
bool cyclic() {
for(size_t i=0; i < size; i++)
if(!vm::read<path>(P,i).cyclic()) return false;
return true;
}
void bounds(bbox& b, iopipestream&, boxvector&, bboxlist&) {
for(size_t i=0; i < size; i++)
bpath += vm::read<path>(P,i).bounds();
b += bpath;
}
void strokepath(psfile *out) {
out->strokepath();
}
void strokebounds(bbox& b) {
for(size_t i=0; i < size; i++)
drawPathPenBase::strokebounds(bpath,vm::read<path>(P,i));
b += bpath;
}
void writepath(psfile *out, bool newpath=true) {
if(size > 0) out->write(vm::read<path>(P,0),newpath);
for(size_t i=1; i < size; i++)
out->write(vm::read<path>(P,i),false);
}
void writeclippath(psfile *out, bool newpath=true) {
if(size > 0) out->writeclip(vm::read<path>(P,0),newpath);
for(size_t i=1; i < size; i++)
out->writeclip(vm::read<path>(P,i),false);
}
void writeshiftedpath(texfile *out) {
for(size_t i=0; i < size; i++)
out->writeshifted(vm::read<path>(P,i),i == 0);
}
};
#ifdef HAVE_GL
template<class T>
void registerBuffer(std::vector<T>& buffervector, GLuint bufferIndex) {
if (!buffervector.empty()) {
glBindBuffer(GL_ARRAY_BUFFER,bufferIndex);
glBufferData(GL_ARRAY_BUFFER,sizeof(T)*buffervector.size(),
buffervector.data(),GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,0);
}
}
void setcolors(bool colors,
const prc::RGBAColour& diffuse,
const prc::RGBAColour& emissive,
const prc::RGBAColour& specular, double shininess,
double metallic, double fresnel0);
#endif
}
GC_DECLARE_PTRFREE(camp::box);
GC_DECLARE_PTRFREE(camp::drawElement);
#endif
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