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@x
#include <math.h>
@y
#include <math.h>
#include <ptexenc/ptexenc.h>
#ifdef UPMP
#include <ptexenc/unicode.h>
#endif
@z
@x
@<Character |k| is not allowed in SVG output@>=
(k=='&')||(k=='>')||(k=='<')
@y
@<Character |k| is not allowed in SVG output@>=
(k=='&')||(k=='>')||(k=='<')||(k>=0x7F)
@z
@x
@ Now for outputting the actual graphic objects.
@y
@ Now for outputting the actual graphic objects.
@d yoko_jfm_id 11 /* `yoko-kumi' fonts */
@d tate_jfm_id 9 /* `tate-kumi' fonts */
@d font_jfm_p(A) (mp->font_id[(A)]!=0)
@z
@x Even if prologues=3, Japanese texts are not converted into paths.
if (prologues == 3 ) {
@y
if (prologues == 3 && mp->font_id[gr_font_n(p)]==0) {
@z
@x To realise vertical Japanese texts ...
mp_svg_attribute(mp, "font-size", mp->svg->buf);
@y
mp_svg_attribute(mp, "font-size", mp->svg->buf);
if ( mp->font_id[gr_font_n(p)]==tate_jfm_id ) {
mp_svg_reset_buf(mp);
append_string("tb-rl");
mp_svg_attribute(mp, "writing-mode", mp->svg->buf);
}
@z
@x
while (l-->0) {
@y
if ( mp->font_id[gr_font_n(p)]!=0 ) {
#ifdef UPMP
if (is_internalUPTEX() ) {
while (l>0) {
append_string("&#");
mp_svg_store_int(mp,UTF8StoUCS(s));
append_char(';');
k = UTF8length((int)*s); s += k; l -= k;
}
} else /* 1 charatcer = 2 bytes */
#endif
{
l >>= 1;
while (l-->0) {
k =((int)*s++)*0x100; k += (int)*s++;
append_string("&#");
mp_svg_store_int(mp,toUCS(k));
append_char(';');
}
}
} else
while (l-->0) {
@z
@x
mp_svg_print(mp, "<?xml version=\"1.0\"?>");
@y
mp_svg_print(mp, "<?xml version=\"1.0\" encoding=\"utf-8\"?>");
@z
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