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/*************************************************************************
** XMLNode.cpp **
** **
** This file is part of dvisvgm -- the DVI to SVG converter **
** Copyright (C) 2005-2015 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#include <config.h>
#include <map>
#include <list>
#include "macros.h"
#include "XMLNode.h"
#include "XMLString.h"
using namespace std;
XMLElementNode::XMLElementNode (const string &n) : _name(n) {
}
XMLElementNode::XMLElementNode (const XMLElementNode &node)
: _name(node._name), _attributes(node._attributes)
{
FORALL(node._children, ChildList::const_iterator, it)
_children.push_back((*it)->clone());
}
XMLElementNode::~XMLElementNode () {
while (!_children.empty()) {
delete _children.back();
_children.pop_back();
}
}
void XMLElementNode::clear () {
_attributes.clear();
while (!_children.empty()) {
delete _children.back();
_children.pop_back();
}
}
void XMLElementNode::addAttribute (const string &name, const string &value) {
_attributes[name] = value;
}
void XMLElementNode::addAttribute (const string &name, double value) {
_attributes[name] = XMLString(value);
}
void XMLElementNode::append (XMLNode *child) {
if (!child)
return;
XMLTextNode *textNode1 = dynamic_cast<XMLTextNode*>(child);
if (!textNode1 || _children.empty())
_children.push_back(child);
else {
if (XMLTextNode *textNode2 = dynamic_cast<XMLTextNode*>(_children.back()))
textNode2->append(textNode1); // merge two consecutive text nodes
else
_children.push_back(child);
}
}
void XMLElementNode::append (const string &str) {
if (_children.empty() || !dynamic_cast<XMLTextNode*>(_children.back()))
_children.push_back(new XMLTextNode(str));
else
static_cast<XMLTextNode*>(_children.back())->append(str);
}
void XMLElementNode::prepend (XMLNode *child) {
if (!child)
return;
XMLTextNode *textNode1 = dynamic_cast<XMLTextNode*>(child);
if (!textNode1 || _children.empty())
_children.push_front(child);
else {
if (XMLTextNode *textNode2 = dynamic_cast<XMLTextNode*>(_children.front()))
textNode2->prepend(textNode1); // merge two consecutive text nodes
else
_children.push_front(child);
}
}
/** Inserts a new child node before a given child node already present. The latter
* will be the following sibling of the node to be inserted. If there's no such
* node present, nothing is inserted.
* @param[in] child node to be inserted
* @param[in] sibling following sibling of 'child'
* @return true on success */
bool XMLElementNode::insertBefore (XMLNode *child, XMLNode *sibling) {
ChildList::iterator it = _children.begin();
while (it != _children.end() && *it != sibling)
++it;
if (it == _children.end())
return false;
_children.insert(it, child);
return true;
}
/** Inserts a new child node after a given child node already present. The latter
* will be the preceding sibling of the node to be inserted. If there's no such
* node present, nothing is inserted.
* @param[in] child node to be inserted
* @param[in] sibling preceding sibling of 'child'
* @return true on success */
bool XMLElementNode::insertAfter (XMLNode *child, XMLNode *sibling) {
ChildList::iterator it = _children.begin();
while (it != _children.end() && *it != sibling)
++it;
if (it == _children.end())
return false;
_children.insert(++it, child);
return true;
}
/** Gets all descendant elements with a given name and given attribute.
* @param[in] name name of elements to find
* @param[in] attrName name of attribute to find
* @param[out] descendants all elements found
* @return true if at least one element was found */
bool XMLElementNode::getDescendants (const char *name, const char *attrName, vector<XMLElementNode*> &descendants) const {
FORALL(_children, ChildList::const_iterator, it) {
if (XMLElementNode *elem = dynamic_cast<XMLElementNode*>(*it)) {
if ((!name || elem->getName() == name) && (!attrName || elem->hasAttribute(attrName)))
descendants.push_back(elem);
elem->getDescendants(name, attrName, descendants);
}
}
return !descendants.empty();
}
/** Returns the first descendant element that matches the given properties in depth first order.
* @param[in] name element name; if 0, all elements are taken into account
* @param[in] attrName if not 0, only elements with an attribute of this name are considered
* @param[in] attrValue if not 0, only elements with attribute attrName="attrValue" are considered
* @return pointer to the found element or 0 */
XMLElementNode* XMLElementNode::getFirstDescendant (const char *name, const char *attrName, const char *attrValue) const {
FORALL(_children, ChildList::const_iterator, it) {
if (XMLElementNode *elem = dynamic_cast<XMLElementNode*>(*it)) {
if (!name || elem->getName() == name) {
const char *value;
if (!attrName || (((value = elem->getAttributeValue(attrName)) != 0) && (!attrValue || string(value) == attrValue)))
return elem;
}
if (XMLElementNode *descendant = elem->getFirstDescendant(name, attrName, attrValue))
return descendant;
}
}
return 0;
}
ostream& XMLElementNode::write (ostream &os) const {
os << '<' << _name;
FORALL(_attributes, AttribMap::const_iterator, i)
os << ' ' << i->first << "='" << i->second << '\'';
if (_children.empty())
os << "/>\n";
else {
os << '>';
if (dynamic_cast<XMLElementNode*>(_children.front()))
os << '\n';
FORALL(_children, ChildList::const_iterator, i)
(*i)->write(os);
os << "</" << _name << ">\n";
}
return os;
}
/** Returns true if this element has an attribute of given name. */
bool XMLElementNode::hasAttribute (const string &name) const {
return _attributes.find(name) != _attributes.end();
}
/** Returns the value of an attribute.
* @param[in] name name of attribute
* @return attribute value or 0 if attribute doesn't exist */
const char* XMLElementNode::getAttributeValue(const std::string& name) const {
AttribMap::const_iterator it = _attributes.find(name);
if (it != _attributes.end())
return it->second.c_str();
return 0;
}
//////////////////////
void XMLTextNode::append (XMLNode *node) {
if (XMLTextNode *tn = dynamic_cast<XMLTextNode*>(node))
append(tn);
else
delete node;
}
void XMLTextNode::append (XMLTextNode *node) {
if (node)
_text += node->_text;
delete node;
}
void XMLTextNode::append (const string &str) {
_text += str;
}
void XMLTextNode::prepend (XMLNode *node) {
if (XMLTextNode *tn = dynamic_cast<XMLTextNode*>(node))
_text = tn->_text + _text;
else
delete node;
}
//////////////////////
ostream& XMLCDataNode::write (ostream &os) const {
if (!_data.empty())
os << "<![CDATA[\n" << _data << "]]>\n";
return os;
}
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