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/*************************************************************************
** Character.h **
** **
** This file is part of dvisvgm -- the DVI to SVG converter **
** Copyright (C) 2005-2014 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef DVISVGM_CHARACTER_H
#define DVISVGM_CHARACTER_H
#include "types.h"
class Character
{
public:
enum Type {CHRCODE, INDEX, NAME};
Character (const char *name) : _type(NAME), _name(name) {}
Character (Type type, UInt32 val) : _type(type), _number(val) {}
Character (Type type, const Character &c) : _type(type), _number(c.type() != NAME ? c._number : 0) {}
Type type () const {return _type;}
const char* name () const {return _name;}
UInt32 number () const {return _number;}
private:
Type _type;
union {
UInt32 _number;
const char *_name;
};
};
#endif
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