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//========================================================================
//
// SplashFTFont.h
//
//========================================================================
//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2007-2009, 2011 Albert Astals Cid <aacid@kde.org>
// Copyright (C) 2009 Petr Gajdos <pgajdos@novell.com>
// Copyright (C) 2011 Andreas Hartmetz <ahartmetz@gmail.com>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================
#ifndef SPLASHFTFONT_H
#define SPLASHFTFONT_H
#include "poppler-config.h"
#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include <ft2build.h>
#include FT_FREETYPE_H
#include "SplashFont.h"
class SplashFTFontFile;
//------------------------------------------------------------------------
// SplashFTFont
//------------------------------------------------------------------------
class SplashFTFont: public SplashFont {
public:
SplashFTFont(SplashFTFontFile *fontFileA, SplashCoord *matA,
SplashCoord *textMatA);
virtual ~SplashFTFont();
// Munge xFrac and yFrac before calling SplashFont::getGlyph.
GBool getGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes) override;
// Rasterize a glyph. The <xFrac> and <yFrac> values are the same
// as described for getGlyph.
GBool makeGlyph(int c, int xFrac, int yFrac,
SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes) override;
// Return the path for a glyph.
SplashPath *getGlyphPath(int c) override;
// Return the advance of a glyph. (in 0..1 range)
double getGlyphAdvance(int c) override;
private:
FT_Size sizeObj;
FT_Matrix matrix;
FT_Matrix textMatrix;
SplashCoord textScale;
int size;
GBool enableFreeTypeHinting;
GBool enableSlightHinting;
};
#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#endif
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