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/*  GRAPHITE2 LICENSING

    Copyright 2010, SIL International
    All rights reserved.

    This library is free software; you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published
    by the Free Software Foundation; either version 2.1 of License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should also have received a copy of the GNU Lesser General Public
    License along with this library in the file named "LICENSE".
    If not, write to the Free Software Foundation, 51 Franklin Street, 
    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
    internet at http://www.fsf.org/licenses/lgpl.html.

Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/
#pragma once

#include <cstdlib>
#include "inc/Code.h"

namespace graphite2 {

class Segment;
class Face;
class Silf;
struct Rule;
struct RuleEntry;
struct State;
class FiniteStateMachine;

class Pass
{   
public:
    Pass();
    ~Pass();
    
    bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, const Face & face);
    void runGraphite(vm::Machine & m, FiniteStateMachine & fsm) const;
    void init(Silf *silf) { m_silf = silf; }
    byte spaceContextuals() const { return (m_flags & 0x0E) >> 1; }

    CLASS_NEW_DELETE
private:
    void   	findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const;
    int   	doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const;
    bool   	testPassConstraint(vm::Machine & m) const;
    bool   	testConstraint(const Rule & r, vm::Machine &) const;
    bool   	readFSM(const byte* p, const byte*const pass_start, const size_t max_offset);
    bool   	readRules(const byte * rule_map, const size_t num_entries,
                     const byte *precontext, const uint16 * sort_key,
                     const uint16 * o_constraint, const byte *constraint_data, 
                     const uint16 * o_action, const byte * action_data,
                     const Face &);
    bool   	readStates(const byte * starts, const byte * states, const byte * o_rule_map);
    bool   	readRanges(const byte * ranges, size_t num_ranges);
    uint16 	glyphToCol(const uint16 gid) const;
    bool   	runFSM(FiniteStateMachine & fsm, Slot * slot) const;
    void	dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const;
    void	dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const;
    void	adjustSlot(int delta, Slot * & slot_out, SlotMap &) const;
    const Silf* m_silf;
    uint16    * m_cols;
    Rule      * m_rules; // rules
    RuleEntry * m_ruleMap;
    State *   * m_startStates; // prectxt length
    State *   * m_sTable;
    State     * m_states;
    
    byte   m_flags;
    byte   m_iMaxLoop;
    uint16 m_numGlyphs;
    uint16 m_numRules;
    uint16 m_sRows;
    uint16 m_sTransition;
    uint16 m_sSuccess;
    uint16 m_sColumns;
    byte m_minPreCtxt;
    byte m_maxPreCtxt;
    vm::Machine::Code m_cPConstraint;
    
private:		//defensive
    Pass(const Pass&);
    Pass& operator=(const Pass&);
};

} // namespace graphite2