summaryrefslogtreecommitdiff
path: root/Master/tlpkg/tlperl/lib/Win32/API.pm.orig
diff options
context:
space:
mode:
Diffstat (limited to 'Master/tlpkg/tlperl/lib/Win32/API.pm.orig')
-rw-r--r--Master/tlpkg/tlperl/lib/Win32/API.pm.orig741
1 files changed, 0 insertions, 741 deletions
diff --git a/Master/tlpkg/tlperl/lib/Win32/API.pm.orig b/Master/tlpkg/tlperl/lib/Win32/API.pm.orig
deleted file mode 100644
index 9e4accd8bf6..00000000000
--- a/Master/tlpkg/tlperl/lib/Win32/API.pm.orig
+++ /dev/null
@@ -1,741 +0,0 @@
-package Win32::API;
-
-# See the bottom of this file for the POD documentation. Search for the
-# string '=head'.
-
-#######################################################################
-#
-# Win32::API - Perl Win32 API Import Facility
-#
-# Version: 0.47
-# Date: 12 Nov 2007
-# Author: Aldo Calpini <dada@perl.it>
-# Maintainer: Cosimo Streppone <cosimo@cpan.org>
-#
-# Changes for gcc/cygwin: Daniel Risacher <magnus@alum.mit.edu>
-# ported from 0.41 based on Daniel's patch by Reini Urban <rurban@x-ray.at>
-#
-# $Id: API.pm,v 1.0 2001/10/30 13:57:31 dada Exp $
-#
-#######################################################################
-
-require Exporter; # to export the constants to the main:: space
-require DynaLoader; # to dynuhlode the module.
-@ISA = qw( Exporter DynaLoader );
-
-use vars qw( $DEBUG );
-$DEBUG = 0;
-
-sub DEBUG {
- if ($Win32::API::DEBUG) {
- printf @_ if @_ or return 1;
- } else {
- return 0;
- }
-}
-
-use Win32::API::Type;
-use Win32::API::Struct;
-use File::Basename ();
-
-#######################################################################
-# STATIC OBJECT PROPERTIES
-#
-$VERSION = '0.47';
-
-#### some package-global hash to
-#### keep track of the imported
-#### libraries and procedures
-my %Libraries = ();
-my %Procedures = ();
-
-
-#######################################################################
-# dynamically load in the API extension module.
-#
-bootstrap Win32::API;
-
-#######################################################################
-# PUBLIC METHODS
-#
-sub new {
- my($class, $dll, $proc, $in, $out) = @_;
- my $hdll;
- my $self = {};
-
- if ($^O eq 'cygwin' and $dll ne File::Basename::basename($dll)) {
- # need to convert $dll to win32 path
- # isn't there an API for this?
- my $newdll = `cygpath -w "$dll"`;
- chomp $newdll;
- DEBUG "(PM)new: converted '$dll' to\n '$newdll'\n";
- $dll = $newdll;
- }
-
- #### avoid loading a library more than once
- if(exists($Libraries{$dll})) {
- DEBUG "Win32::API::new: Library '$dll' already loaded, handle=$Libraries{$dll}\n";
- $hdll = $Libraries{$dll};
- } else {
- DEBUG "Win32::API::new: Loading library '$dll'\n";
- $hdll = Win32::API::LoadLibrary($dll);
-# $Libraries{$dll} = $hdll;
- }
-
- #### if the dll can't be loaded, set $! to Win32's GetLastError()
- if(!$hdll) {
- $! = Win32::GetLastError();
- DEBUG "FAILED Loading library '$dll': $!\n";
- delete $Libraries{$dll};
- return undef;
- }
-
- #### determine if we have a prototype or not
- if( (not defined $in) and (not defined $out) ) {
- ($proc, $self->{in}, $self->{intypes}, $self->{out}) = parse_prototype( $proc );
- return undef unless $proc;
- $self->{proto} = 1;
- } else {
- $self->{in} = [];
- if(ref($in) eq 'ARRAY') {
- foreach (@$in) {
- push(@{ $self->{in} }, type_to_num($_));
- }
- } else {
- my @in = split '', $in;
- foreach (@in) {
- push(@{ $self->{in} }, type_to_num($_));
- }
- }
- $self->{out} = type_to_num($out);
- }
-
- #### first try to import the function of given name...
- my $hproc = Win32::API::GetProcAddress($hdll, $proc);
-
- #### ...then try appending either A or W (for ASCII or Unicode)
- if(!$hproc) {
- my $tproc = $proc;
- $tproc .= (IsUnicode() ? "W" : "A");
- # print "Win32::API::new: procedure not found, trying '$tproc'...\n";
- $hproc = Win32::API::GetProcAddress($hdll, $tproc);
- }
-
- #### ...if all that fails, set $! accordingly
- if(!$hproc) {
- $! = Win32::GetLastError();
- DEBUG "FAILED GetProcAddress for Proc '$proc': $!\n";
- return undef;
- }
- DEBUG "GetProcAddress('$proc') = '$hproc'\n";
-
- #### ok, let's stuff the object
- $self->{procname} = $proc;
- $self->{dll} = $hdll;
- $self->{dllname} = $dll;
- $self->{proc} = $hproc;
-
- #### keep track of the imported function
- $Libraries{$dll} = $hdll;
- $Procedures{$dll}++;
-
- DEBUG "Object blessed!\n";
-
- #### cast the spell
- bless($self, $class);
- return $self;
-}
-
-sub Import {
- my($class, $dll, $proc, $in, $out) = @_;
- $Imported{"$dll:$proc"} = Win32::API->new($dll, $proc, $in, $out) or return 0;
- my $P = (caller)[0];
- eval qq(
- sub ${P}::$Imported{"$dll:$proc"}->{procname} { \$Win32::API::Imported{"$dll:$proc"}->Call(\@_); }
- );
- return $@ ? 0 : 1;
-}
-
-
-#######################################################################
-# PRIVATE METHODS
-#
-sub DESTROY {
- my($self) = @_;
-
- #### decrease this library's procedures reference count
- $Procedures{$self->{dllname}}--;
-
- #### once it reaches 0, free it
- if($Procedures{$self->{dllname}} == 0) {
- DEBUG "Win32::API::DESTROY: Freeing library '$self->{dllname}'\n";
- Win32::API::FreeLibrary($Libraries{$self->{dllname}});
- delete($Libraries{$self->{dllname}});
- }
-}
-
-sub type_to_num {
- my $type = shift;
- my $out = shift;
- my $num;
-
- if( $type eq 'N'
- or $type eq 'n'
- or $type eq 'l'
- or $type eq 'L'
- ) {
- $num = 1;
- } elsif($type eq 'P'
- or $type eq 'p'
- ) {
- $num = 2;
- } elsif($type eq 'I'
- or $type eq 'i'
- ) {
- $num = 3;
- } elsif($type eq 'f'
- or $type eq 'F'
- ) {
- $num = 4;
- } elsif($type eq 'D'
- or $type eq 'd'
- ) {
- $num = 5;
- } elsif($type eq 'c'
- or $type eq 'C'
- ) {
- $num = 6;
- } else {
- $num = 0;
- }
- unless(defined $out) {
- if( $type eq 's'
- or $type eq 'S'
- ) {
- $num = 51;
- } elsif($type eq 'b'
- or $type eq 'B'
- ) {
- $num = 22;
- } elsif($type eq 'k'
- or $type eq 'K'
- ) {
- $num = 101;
- }
- }
- return $num;
-}
-
-sub parse_prototype {
- my($proto) = @_;
-
- my @in_params = ();
- my @in_types = ();
- if($proto =~ /^\s*(\S+)\s+(\S+)\s*\(([^\)]*)\)/) {
- my $ret = $1;
- my $proc = $2;
- my $params = $3;
-
- $params =~ s/^\s+//;
- $params =~ s/\s+$//;
-
- DEBUG "(PM)parse_prototype: got PROC '%s'\n", $proc;
- DEBUG "(PM)parse_prototype: got PARAMS '%s'\n", $params;
-
- foreach my $param (split(/\s*,\s*/, $params)) {
- my($type, $name);
- if($param =~ /(\S+)\s+(\S+)/) {
- ($type, $name) = ($1, $2);
- }
-
- if(Win32::API::Type::is_known($type)) {
- if(Win32::API::Type::is_pointer($type)) {
- DEBUG "(PM)parse_prototype: IN='%s' PACKING='%s' API_TYPE=%d\n",
- $type,
- Win32::API::Type->packing( $type ),
- type_to_num('P');
- push(@in_params, type_to_num('P'));
- } else {
- DEBUG "(PM)parse_prototype: IN='%s' PACKING='%s' API_TYPE=%d\n",
- $type,
- Win32::API::Type->packing( $type ),
- type_to_num( Win32::API::Type->packing( $type ) );
- push(@in_params, type_to_num( Win32::API::Type->packing( $type ) ));
- }
- } elsif( Win32::API::Struct::is_known( $type ) ) {
- DEBUG "(PM)parse_prototype: IN='%s' PACKING='%s' API_TYPE=%d\n",
- $type, 'S', type_to_num('S');
- push(@in_params, type_to_num('S'));
- } else {
- warn "Win32::API::parse_prototype: WARNING unknown parameter type '$type'";
- push(@in_params, type_to_num('I'));
- }
- push(@in_types, $type);
-
- }
- DEBUG "parse_prototype: IN=[ @in_params ]\n";
-
-
-
- if(Win32::API::Type::is_known($ret)) {
- if(Win32::API::Type::is_pointer($ret)) {
- DEBUG "parse_prototype: OUT='%s' PACKING='%s' API_TYPE=%d\n",
- $ret,
- Win32::API::Type->packing( $ret ),
- type_to_num('P');
- return ( $proc, \@in_params, \@in_types, type_to_num('P') );
- } else {
- DEBUG "parse_prototype: OUT='%s' PACKING='%s' API_TYPE=%d\n",
- $ret,
- Win32::API::Type->packing( $ret ),
- type_to_num( Win32::API::Type->packing( $ret ) );
- return ( $proc, \@in_params, \@in_types, type_to_num(Win32::API::Type->packing($ret)) );
- }
- } else {
- warn "Win32::API::parse_prototype: WARNING unknown output parameter type '$ret'";
- return ( $proc, \@in_params, \@in_types, type_to_num('I') );
- }
-
- } else {
- warn "Win32::API::parse_prototype: bad prototype '$proto'";
- return undef;
- }
-}
-
-1;
-
-__END__
-
-#######################################################################
-# DOCUMENTATION
-#
-
-=head1 NAME
-
-Win32::API - Perl Win32 API Import Facility
-
-=head1 SYNOPSIS
-
- #### Method 1: with prototype
-
- use Win32::API;
- $function = Win32::API->new(
- 'mydll, 'int sum_integers(int a, int b)',
- );
- $return = $function->Call(3, 2);
-
- #### Method 2: with parameter list
-
- use Win32::API;
- $function = Win32::API->new(
- 'mydll', 'sum_integers', 'II', 'I',
- );
- $return = $function->Call(3, 2);
-
- #### Method 3: with Import
-
- use Win32::API;
- Win32::API->Import(
- 'mydll', 'int sum_integers(int a, int b)',
- );
- $return = sum_integers(3, 2);
-
-
-=for LATER-UNIMPLEMENTED
- #### or
- use Win32::API mydll => 'int sum_integers(int a, int b)';
- $return = sum_integers(3, 2);
-
-
-=head1 ABSTRACT
-
-With this module you can import and call arbitrary functions
-from Win32's Dynamic Link Libraries (DLL), without having
-to write an XS extension. Note, however, that this module
-can't do anything (parameters input and output is limited
-to simpler cases), and anyway a regular XS extension is
-always safer and faster.
-
-The current version of Win32::API is available at my website:
-
- http://dada.perl.it/
-
-It's also available on your nearest CPAN mirror (but allow a few days
-for worldwide spreading of the latest version) reachable at:
-
- http://www.perl.com/CPAN/authors/Aldo_Calpini/
-
-A short example of how you can use this module (it just gets the PID of
-the current process, eg. same as Perl's internal C<$$>):
-
- use Win32::API;
- Win32::API->Import("kernel32", "int GetCurrentProcessId()");
- $PID = GetCurrentProcessId();
-
-The possibilities are nearly infinite (but not all are good :-).
-Enjoy it.
-
-
-=head1 CREDITS
-
-All the credits go to Andrea Frosini
-for the neat assembler trick that makes this thing work.
-I've also used some work by Dave Roth for the prototyping stuff.
-A big thank you also to Gurusamy Sarathy for his
-unvaluable help in XS development, and to all the Perl community for
-being what it is.
-
-
-=head1 DESCRIPTION
-
-To use this module put the following line at the beginning of your script:
-
- use Win32::API;
-
-You can now use the C<new()> function of the Win32::API module to create a
-new Win32::API object (see L<IMPORTING A FUNCTION>) and then invoke the
-C<Call()> method on this object to perform a call to the imported API
-(see L<CALLING AN IMPORTED FUNCTION>).
-
-Starting from version 0.40, you can also avoid creating a Win32::API object
-and instead automatically define a Perl sub with the same name of the API
-function you're importing. The details of the API definitions are the same,
-just the call is different:
-
- my $GetCurrentProcessId = Win32::API->new(
- "kernel32", "int GetCurrentProcessId()"
- );
- my $PID = $GetCurrentProcessId->Call();
-
- #### vs.
-
- Win32::API->Import("kernel32", "int GetCurrentProcessId()");
- $PID = GetCurrentProcessId();
-
-Note that C<Import> returns 1 on success and 0 on failure (in which case you
-can check the content of C<$^E>).
-
-=head2 IMPORTING A FUNCTION
-
-You can import a function from a 32 bit Dynamic Link Library (DLL) file
-with the C<new()> function. This will create a Perl object that contains the
-reference to that function, which you can later C<Call()>.
-
-What you need to know is the prototype of the function you're going to import
-(eg. the definition of the function expressed in C syntax).
-
-Starting from version 0.40, there are 2 different approaches for this step:
-(the preferred) one uses the prototype directly, while the other (now deprecated)
-one uses Win32::API's internal representation for parameters.
-
-=head2 IMPORTING A FUNCTION BY PROTOTYPE
-
-You need to pass 2 parameters:
-
-=over 4
-
-=item 1.
-The name of the library from which you want to import the function.
-
-=item 2.
-The C prototype of the function.
-
-=back
-
-See L<Win32::API::Type> for a list of the known parameter types and
-L<Win32::API::Struct> for information on how to define a structure.
-
-=head2 IMPORTING A FUNCTION WITH A PARAMETER LIST
-
-You need to pass 4 parameters:
-
-=over 4
-
-=item 1.
-The name of the library from which you want to import the function.
-
-=item 2.
-The name of the function (as exported by the library).
-
-=item 3.
-The number and types of the arguments the function expects as input.
-
-=item 4.
-The type of the value returned by the function.
-
-=back
-
-To better explain their meaning, let's suppose that we
-want to import and call the Win32 API C<GetTempPath()>.
-This function is defined in C as:
-
- DWORD WINAPI GetTempPathA( DWORD nBufferLength, LPSTR lpBuffer );
-
-This is documented in the B<Win32 SDK Reference>; you can look
-for it on the Microsoft's WWW site, or in your C compiler's
-documentation, if you own one.
-
-=over 4
-
-=item B<1.>
-
-The first parameter is the name of the library file that
-exports this function; our function resides in the F<KERNEL32.DLL>
-system file.
-When specifying this name as parameter, the F<.DLL> extension
-is implicit, and if no path is given, the file is searched through
-a couple of directories, including:
-
-=over 4
-
-=item 1. The directory from which the application loaded.
-
-=item 2. The current directory.
-
-=item 3. The Windows system directory (eg. c:\windows\system or system32).
-
-=item 4. The Windows directory (eg. c:\windows).
-
-=item 5. The directories that are listed in the PATH environment variable.
-
-=back
-
-So, you don't have to write F<C:\windows\system\kernel32.dll>;
-only F<kernel32> is enough:
-
- $GetTempPath = new Win32::API('kernel32', ...
-
-=item B<2.>
-
-Now for the second parameter: the name of the function.
-It must be written exactly as it is exported
-by the library (case is significant here).
-If you are using Windows 95 or NT 4.0, you can use the B<Quick View>
-command on the DLL file to see the function it exports.
-Remember that you can only import functions from 32 bit DLLs:
-in Quick View, the file's characteristics should report
-somewhere "32 bit word machine"; as a rule of thumb,
-when you see that all the exported functions are in upper case,
-the DLL is a 16 bit one and you can't use it.
-If their capitalization looks correct, then it's probably a 32 bit
-DLL.
-
-Also note that many Win32 APIs are exported twice, with the addition of
-a final B<A> or B<W> to their name, for - respectively - the ASCII
-and the Unicode version.
-When a function name is not found, Win32::API will actually append
-an B<A> to the name and try again; if the extension is built on a
-Unicode system, then it will try with the B<W> instead.
-So our function name will be:
-
- $GetTempPath = new Win32::API('kernel32', 'GetTempPath', ...
-
-In our case C<GetTempPath> is really loaded as C<GetTempPathA>.
-
-=item B<3.>
-
-The third parameter, the input parameter list, specifies how many
-arguments the function wants, and their types. It can be passed as
-a single string, in which each character represents one parameter,
-or as a list reference. The following forms are valid:
-
- "abcd"
- [a, b, c, d]
- \@LIST
-
-But those are not:
-
- (a, b, c, d)
- @LIST
-
-The number of characters, or elements in the list, specifies the number
-of parameters, and each character or element specifies the type of an
-argument; allowed types are:
-
-=over 4
-
-=item C<I>:
-value is an integer (int)
-
-=item C<N>:
-value is a number (long)
-
-=item C<F>:
-value is a floating point number (float)
-
-=item C<D>:
-value is a double precision number (double)
-
-=item C<C>:
-value is a char (char)
-
-=item C<P>:
-value is a pointer (to a string, structure, etc...)
-
-=item C<S>:
-value is a Win32::API::Struct object (see below)
-
-=item C<K>:
-value is a Win32::API::Callback object (see L<Win32::API::Callback>)
-
-=back
-
-Our function needs two parameters: a number (C<DWORD>) and a pointer to a
-string (C<LPSTR>):
-
- $GetTempPath = new Win32::API('kernel32', 'GetTempPath', 'NP', ...
-
-=item B<4.>
-
-The fourth and final parameter is the type of the value returned by the
-function. It can be one of the types seen above, plus another type named B<V>
-(for C<void>), used for functions that do not return a value.
-In our example the value returned by GetTempPath() is a C<DWORD>, so
-our return type will be B<N>:
-
- $GetTempPath = new Win32::API('kernel32', 'GetTempPath', 'NP', 'N');
-
-Now the line is complete, and the GetTempPath() API is ready to be used
-in Perl. Before calling it, you should test that $GetTempPath is
-C<defined>, otherwise either the function or the library could not be
-loaded; in this case, C<$!> will be set to the error message reported
-by Windows.
-Our definition, with error checking added, should then look like this:
-
- $GetTempPath = new Win32::API('kernel32', 'GetTempPath', 'NP', 'N');
- if(not defined $GetTempPath) {
- die "Can't import API GetTempPath: $!\n";
- }
-
-=back
-
-=head2 CALLING AN IMPORTED FUNCTION
-
-To effectively make a call to an imported function you must use the
-Call() method on the Win32::API object you created.
-Continuing with the example from the previous paragraph,
-the GetTempPath() API can be called using the method:
-
- $GetTempPath->Call(...
-
-Of course, parameters have to be passed as defined in the import phase.
-In particular, if the number of parameters does not match (in the example,
-if GetTempPath() is called with more or less than two parameters),
-Perl will C<croak> an error message and C<die>.
-
-The two parameters needed here are the length of the buffer
-that will hold the returned temporary path, and a pointer to the
-buffer itself.
-For numerical parameters, you can use either a constant expression
-or a variable, while B<for pointers you must use a variable name> (no
-Perl references, just a plain variable name).
-Also note that B<memory must be allocated before calling the function>,
-just like in C.
-For example, to pass a buffer of 80 characters to GetTempPath(),
-it must be initialized before with:
-
- $lpBuffer = " " x 80;
-
-This allocates a string of 80 characters. If you don't do so, you'll
-probably get C<Runtime exception> errors, and generally nothing will
-work. The call should therefore include:
-
- $lpBuffer = " " x 80;
- $GetTempPath->Call(80, $lpBuffer);
-
-And the result will be stored in the $lpBuffer variable.
-Note that you don't need to pass a reference to the variable
-(eg. you B<don't need> C<\$lpBuffer>), even if its value will be set
-by the function.
-
-A little problem here is that Perl does not trim the variable,
-so $lpBuffer will still contain 80 characters in return; the exceeding
-characters will be spaces, because we said C<" " x 80>.
-
-In this case we're lucky enough, because the value returned by
-the GetTempPath() function is the length of the string, so to get
-the actual temporary path we can write:
-
- $lpBuffer = " " x 80;
- $return = $GetTempPath->Call(80, $lpBuffer);
- $TempPath = substr($lpBuffer, 0, $return);
-
-If you don't know the length of the string, you can usually
-cut it at the C<\0> (ASCII zero) character, which is the string
-delimiter in C:
-
- $TempPath = ((split(/\0/, $lpBuffer))[0];
- # or
- $lpBuffer =~ s/\0.*$//;
-
-=head2 USING STRUCTURES
-
-Starting from version 0.40, Win32::API comes with a support package
-named Win32::API::Struct. The package is loaded automatically with
-Win32::API, so you don't need to use it explicitly.
-
-With this module you can conveniently define structures and use
-them as parameters to Win32::API functions. A short example follows:
-
-
- # the 'POINT' structure is defined in C as:
- # typedef struct {
- # LONG x;
- # LONG y;
- # } POINT;
-
-
- #### define the structure
- Win32::API::Struct->typedef( POINT => qw{
- LONG x;
- LONG y;
- });
-
- #### import an API that uses this structure
- Win32::API->Import('user32', 'BOOL GetCursorPos(LPPOINT lpPoint)');
-
- #### create a 'POINT' object
- my $pt = Win32::API::Struct->new('POINT');
-
- #### call the function passing our structure object
- GetCursorPos($pt);
-
- #### and now, access its members
- print "The cursor is at: $pt->{x}, $pt->{y}\n";
-
-Note that this works only when the function wants a
-B<pointer to a structure>: as you can see, our structure is named
-'POINT', but the API used 'LPPOINT'. 'LP' is automatically added at
-the beginning of the structure name when feeding it to a Win32::API
-call.
-
-For more information, see also L<Win32::API::Struct>.
-
-If you don't want (or can't) use the Win32::API::Struct facility,
-you can still use the low-level approach to use structures:
-
-
-=over 4
-
-=item 1.
-you have to pack() the required elements in a variable:
-
- $lpPoint = pack('LL', 0, 0); # store two LONGs
-
-=item 2. to access the values stored in a structure, unpack() it as required:
-
- ($x, $y) = unpack('LL', $lpPoint); # get the actual values
-
-=back
-
-The rest is left as an exercise to the reader...
-
-=head1 AUTHOR
-
-Aldo Calpini ( I<dada@perl.it> ).
-
-=head1 MAINTAINER
-
-Cosimo Streppone ( I<cosimo@cpan.org> )
-
-=cut