summaryrefslogtreecommitdiff
path: root/Master/texmf-dist/tex/context/third
diff options
context:
space:
mode:
Diffstat (limited to 'Master/texmf-dist/tex/context/third')
-rw-r--r--Master/texmf-dist/tex/context/third/games/games-go.lua537
-rw-r--r--Master/texmf-dist/tex/context/third/games/games-go.tex383
-rw-r--r--Master/texmf-dist/tex/context/third/games/games-hex.lua90
-rw-r--r--Master/texmf-dist/tex/context/third/games/games-hex.tex119
-rw-r--r--Master/texmf-dist/tex/context/third/games/holz280.jpgbin4759 -> 0 bytes
-rw-r--r--Master/texmf-dist/tex/context/third/games/t-games.tex110
6 files changed, 0 insertions, 1239 deletions
diff --git a/Master/texmf-dist/tex/context/third/games/games-go.lua b/Master/texmf-dist/tex/context/third/games/games-go.lua
deleted file mode 100644
index fdf2c09bc33..00000000000
--- a/Master/texmf-dist/tex/context/third/games/games-go.lua
+++ /dev/null
@@ -1,537 +0,0 @@
-if not modules then modules = { } end modules ['games-go'] = {
- version = 1.000,
- comment = "Go",
- author = "Wolfgang Schuster",
- copyright = "Wolfgang Schuster",
- email = "schuster.wolfgang@googlemail.com",
- license = "Public Domain"
-}
-
-do
-
-thirddata = thirddata or { }
-thirddata.games = thirddata.games or { }
-thirddata.games.go = thirddata.games.go or { }
-thirddata.games.go.field = thirddata.games.go.field or { }
-thirddata.games.go.setup = thirddata.games.go.setup or { }
-thirddata.games.go.deadstone = thirddata.games.go.deadstone or { }
-
-local nx = function() return thirddata.games.go.setup.nx end
-local ny = function() return thirddata.games.go.setup.ny end
-local dx = function() return thirddata.games.go.setup.dx end
-local dy = function() return thirddata.games.go.setup.dy end
-local offset = function() return thirddata.games.go.setup.offset end
-local size = function() return thirddata.games.go.setup.stonesize end
-local board = function() return thirddata.games.go.setup.board end
-local distance = function() return thirddata.games.go.setup.labeldistance end
-local symbolset = function() return thirddata.games.go.setup.symbolset end
-local alternative = function() return thirddata.games.go.setup.alternative end
-local bp = function(value) return number.tobasepoints(value) end
-local sp = function(value) return value * 65536/(7227/7200) end
-local line = function(k,v,s) return bp(thirddata.games.go.lines [k][v]*s) end
-local arrow = function(k,v,s) return bp(thirddata.games.go.arrows[k][v]*s) end
-
--- Drawing functions
-
-thirddata.games.go.lastcolor = 0
-thirddata.games.go.currentmove = 0
-
-function thirddata.games.go.move(color)
- thirddata.games.go.lastcolor = color
- thirddata.games.go.currentmove = thirddata.games.go.currentmove + 1
-end
-
-thirddata.games.go.linecount = 0
-thirddata.games.go.lines = { }
-
-function thirddata.games.go.line(x1,y1,x2,y2)
- thirddata.games.go.linecount = thirddata.games.go.linecount + 1
- thirddata.games.go.lines[thirddata.games.go.linecount] = { x1, y1, x2, y2 }
-end
-
-thirddata.games.go.arrowcount = 0
-thirddata.games.go.arrows = { }
-
-function thirddata.games.go.arrow(x1,y1,x2,y2)
- thirddata.games.go.arrowcount = thirddata.games.go.arrowcount + 1
- thirddata.games.go.arrows[thirddata.games.go.arrowcount] = { x1, y1, x2, y2 }
-end
-
-function thirddata.games.go.board_color()
- if thirddata.games.go.setup['backgroundcolor'] ~= nil then
- tex.sprint("board := currentpicture ;")
- tex.sprint("currentpicture := nullpicture ;")
- tex.sprint("fill unitsquare xyscaled (" .. bp((nx()-1)*dx()+2*offset()) .. "," .. bp((ny()-1)*dy()+2*offset()) .. ")")
- tex.sprint("shifted (" .. bp(-offset()) .. "," .. bp(-offset()) .. ")")
- tex.sprint("withcolor \\MPcolor{" .. thirddata.games.go.setup['backgroundcolor'] .. "} ;")
- tex.sprint("addto currentpicture also board ;")
- end
-end
-
-thirddata.games.go.setup.figurewidth = 0
-thirddata.games.go.setup.figureheight = 0
-
-function thirddata.games.go.board_figure()
- local width = thirddata.games.go.setup.figurewidth
- local height = thirddata.games.go.setup.figureheight
- local columns = math.floor( ((nx()-1)*dx()+2*offset()) / width ) -- floor and not ceil because
- local rows = math.floor( ((ny()-1)*dy()+2*offset()) / height ) -- I start from 0 and not 1
- if thirddata.games.go.setup['backgroundimage'] ~= nil then
- tex.sprint("board := currentpicture ;")
- tex.sprint("currentpicture := nullpicture ;")
- for row=0,rows do
- for col=0,columns do
- tex.sprint('externalfigure "' .. thirddata.games.go.setup['backgroundimage'] .. '"')
- tex.sprint('xyscaled (' .. bp(width) .. ',' .. bp(height) .. ')')
- tex.sprint('shifted (' .. bp(-offset()+row*width) .. ',' .. bp(-offset()+col*height) .. ') ;')
- end
- end
- tex.sprint("mine := unitsquare xyscaled (" .. bp((nx()-1)*dx()+2*offset()) .. "," .. bp((ny()-1)*dy()+2*offset()) .. ")")
- tex.sprint(" shifted (" .. bp(-offset()) .. "," .. bp(-offset()) .. ") ;")
- tex.sprint("clip currentpicture to mine ;")
- tex.sprint("addto currentpicture also board ;")
- end
-end
-
-function thirddata.games.go.board_new()
- local xy = 0
- thirddata.games.go.field[0] = { }
- for col=0,nx()+1 do
- thirddata.games.go.field[0][col] = { }
- for row=0,ny()+1 do
- if col==0 then
- xy = 3
- elseif col==nx()+1 then
- xy = 3
- elseif row==0 then
- xy = 3
- elseif row==ny()+1 then
- xy = 3
- else
- xy = 0
- end
- thirddata.games.go.field[0][col][row] = { color = xy, marker = nil, label = nil, move = nil }
- end
- end
-end
-
-function thirddata.games.go.board_copy(from,to)
- thirddata.games.go.field[to] = { }
- for k,v in pairs(thirddata.games.go.field[from]) do
- thirddata.games.go.field[to][k] = { }
- for x,y in pairs(thirddata.games.go.field[from][k]) do
- thirddata.games.go.field[to][k][x] = { }
- for a,b in pairs(thirddata.games.go.field[from][k][x]) do
- thirddata.games.go.field[to][k][x][a] = thirddata.games.go.field[from][k][x][a]
- end
- end
- end
-end
-
-function thirddata.games.go.board_lines_solid()
- for col=1,nx() do
- tex.sprint("draw (" .. bp((col-1)*dx()) .. ",0) -- (" .. bp((col-1)*dx()) .. "," .. bp((ny()-1)*dy()) .. ") ;")
- end
- for row=1,ny() do
- tex.sprint("draw (0," .. bp((row-1)*dy()) .. ") -- (" .. bp((nx()-1)*dx()) .. "," .. bp((row-1)*dy()) .. ") ;")
- end
-end
-
-function thirddata.games.go.board_lines_gap()
- -- draw horizontal rules
- for row=2,ny()-1 do
- for col=1,nx()-1 do
- if thirddata.games.go.field[0][col][row]['color'] == 0 then
- tex.sprint("draw (" .. bp((col-1)*dx()) .. "," .. bp((row-1)*dy()) .. ") -- (" .. bp((col)*dx()) .. "," .. bp((row-1)*dy()) .. ") ;")
- else
- if thirddata.games.go.field[0][col+1][row]['color'] == 0 then
- tex.sprint("draw (" .. bp((col-1)*dx()) .. "," .. bp((row-1)*dy()) .. ") -- (" .. bp((col)*dx()) .. "," .. bp((row-1)*dy()) .. ") ;")
- end
- end
- end
- end
- -- draw vertical rules
- for col=2,nx()-1 do
- for row=1,ny()-1 do
- if thirddata.games.go.field[0][col][row]['color'] == 0 then
- tex.sprint("draw (" .. bp((col-1)*dx()) .. "," .. bp((row-1)*dy()) .. ") -- (" .. bp((col-1)*dx()) .. "," .. bp((row)*dy()) .. ") ;")
- else
- if thirddata.games.go.field[0][col][row+1]['color'] == 0 then
- tex.sprint("draw (" .. bp((col-1)*dx()) .. "," .. bp((row-1)*dy()) .. ") -- (" .. bp((col-1)*dx()) .. "," .. bp((row)*dy()) .. ") ;")
- end
- end
- end
- end
- -- draw border frame
- tex.sprint("draw (0,0) -- (0," .. bp((ny()-1)*dy()) .. ") ;")
- tex.sprint("draw (" .. bp((nx()-1)*dx()).. ",0) -- (" .. bp((nx()-1)*dx()).. "," .. bp((ny()-1)*dy()) .. ") ;")
- tex.sprint("draw (0,0) -- (" .. bp((nx()-1)*dx()) .. ",0) ;")
- tex.sprint("draw (0," .. bp((ny()-1)*dy()).. ") -- (" .. bp((nx()-1)*dx()).. "," .. bp((ny()-1)*dy()) .. ") ;")
-end
-
--- Note: I need to define the alternatives before I can use the test
-
-thirddata.games.go.linestyles =
- {
- a = thirddata.games.go.board_lines_solid ,
- b = thirddata.games.go.board_lines_gap ,
- }
-
-function thirddata.games.go.board_lines()
- if thirddata.games.go.linestyles[alternative()]==nil then
- thirddata.games.go.board_lines_solid()
- else
- thirddata.games.go.linestyles[alternative()]()
- end
-end
-
-function thirddata.games.go.board_hoshi()
- for col=1,nx() do
- for row=1,ny() do
- tex.sprint("\\ifcsname go:hoshi:" .. row .. ":" .. col .. ":" .. board() .. "\\endcsname")
- tex.sprint("\\csname go:marker:hoshi\\endcsname")
- tex.sprint("{" .. bp(size()/5) .. "}")
- tex.sprint("{" .. bp((col-1)*dx()) .. "}")
- tex.sprint("{" .. bp((row-1)*dy()) .. "}")
- tex.sprint("\\fi")
- end
- end
-end
-
-function thirddata.games.go.board_stones()
- for col=1,nx() do
- for row=1,ny() do
- local color = thirddata.games.go.field[0][col][row]['color']
- if color==1 then
- tex.sprint("\\csname go:stone:" .. symbolset() .. ":black\\endcsname")
- tex.sprint("{" .. bp(size()) .. "}")
- tex.sprint("{" .. bp((col-1)*dx()) .. "}")
- tex.sprint("{" .. bp((row-1)*dy()) .. "}")
- elseif color==2 then
- tex.sprint("\\csname go:stone:" .. symbolset() .. ":white\\endcsname")
- tex.sprint("{" .. bp(size()) .. "}")
- tex.sprint("{" .. bp((col-1)*dx()) .. "}")
- tex.sprint("{" .. bp((row-1)*dy()) .. "}")
- end
- end
- end
-end
-
-function thirddata.games.go.board_marker()
- for col=1,nx() do
- for row=1,ny() do
- local marker = thirddata.games.go.field[0][col][row]['marker']
- local label = thirddata.games.go.field[0][col][row]['label']
- if marker==nil then
- elseif marker=='label' then
- tex.sprint("\\csname go:marker:label\\endcsname")
- tex.sprint("{" .. label .. "}")
- tex.sprint("{" .. bp((col-1)*dx()) .. "}")
- tex.sprint("{" .. bp((row-1)*dy()) .. "}")
- else
- tex.sprint("\\ifcsname go:marker:" .. marker .. "\\endcsname")
- tex.sprint("\\csname go:marker:" .. marker .. "\\endcsname")
- tex.sprint("{" .. nx() .. "}")
- tex.sprint("{" .. ny() .. "}")
- tex.sprint("{" .. bp(dx()) .. "}")
- tex.sprint("{" .. bp(dy()) .. "}")
- tex.sprint("{" .. bp(size()) .. "}")
- tex.sprint("{" .. bp((col-1)*dx()) .. "}")
- tex.sprint("{" .. bp((row-1)*dy()) .. "}")
- tex.sprint("{" .. bp(offset()) .. "}")
- tex.sprint("\\fi")
- end
- end
- end
-end
-
-function thirddata.games.go.board_label()
- for col=1,nx() do
- tex.sprint('label.bot(textext("\\doattributes{@@@@gmgo}{labelstyle}{labelcolor}{\\sgfchar{' .. col .. '}}"),%')
- tex.sprint('(' .. bp((col-1)*dx()) .. ',' .. bp(-distance()) .. ')) ;')
- end
- for row=1,ny() do
- tex.sprint('label.lft(textext("\\doattributes{@@@@gmgo}{labelstyle}{labelcolor}{' .. row .. '}"),%')
- tex.sprint('(' .. bp(-distance()) .. ',' .. bp((row-1)*dy()) .. ')) ;')
- end
-end
-
-function thirddata.games.go.board_markerlines()
- for k, v in pairs(thirddata.games.go.lines) do
- tex.sprint("draw (" .. line(k,1,dx()) .. "," .. line(k,2,dy()) .. ") -- ")
- tex.sprint(" (" .. line(k,3,dx()) .. "," .. line(k,4,dy()) .. ") ; ")
- end
-end
-
-function thirddata.games.go.board_markerarrows()
- for k, v in pairs(thirddata.games.go.arrows) do
- tex.sprint("drawarrow (" .. arrow(k,1,dx()) .. "," .. arrow(k,2,dy()) .. ") -- ")
- tex.sprint(" (" .. arrow(k,3,dx()) .. "," .. arrow(k,4,dy()) .. ") ; ")
- end
-end
-
-function thirddata.games.go.board_size()
- tex.sprint("setbounds currentpicture to unitsquare %")
- tex.sprint("xyscaled (" .. bp((nx()-1)*dx()+2*offset()) .. "," .. bp((ny()-1)*dy()+2*offset()) .. ")")
- tex.sprint("shifted (" .. bp(-offset()) .. "," .. bp(-offset()) .. ") ;")
- tex.sprint("draw boundingbox currentpicture withpen pensquare scaled 1.2 ;")
-end
-
-function thirddata.games.go.board_draw(name)
- tex.sprint("\\startuseMPgraphic{" .. name .. "}{}")
- tex.sprint("path mine ; picture board ;")
- -- thirddata.games.go.board_figure() -- not here, I have to do this at the end
- thirddata.games.go.board_lines()
- thirddata.games.go.board_hoshi()
- thirddata.games.go.board_stones()
- thirddata.games.go.board_marker()
- thirddata.games.go.board_markerlines()
- thirddata.games.go.board_markerarrows()
- thirddata.games.go.board_label()
- thirddata.games.go.board_size()
- thirddata.games.go.board_color()
- thirddata.games.go.board_figure()
- tex.sprint("\\stopuseMPgraphic")
-end
-
-
--- Deadstone calculator
-
-local stone = function() return thirddata.games.go.deadstone.stone end
-local enemy = function() return thirddata.games.go.deadstone.enemy end
-local wall = function() return thirddata.games.go.deadstone.wall end
-local marked = function() return thirddata.games.go.deadstone.marked end
-local error = function() return thirddata.games.go.deadstone.error end
-local dead = function() return thirddata.games.go.deadstone.dead end
-
-function thirddata.games.go.deadstone.black()
- thirddata.games.go.deadstone.stone = 1
- thirddata.games.go.deadstone.enemy = 2
- thirddata.games.go.deadstone.wall = 3
- thirddata.games.go.deadstone.marked = 4
- thirddata.games.go.deadstone.error = 6
- thirddata.games.go.deadstone.dead = 7
-end
-
-function thirddata.games.go.deadstone.white()
- thirddata.games.go.deadstone.stone = 2
- thirddata.games.go.deadstone.enemy = 1
- thirddata.games.go.deadstone.wall = 3
- thirddata.games.go.deadstone.marked = 5
- thirddata.games.go.deadstone.error = 6
- thirddata.games.go.deadstone.dead = 7
-end
-
-thirddata.games.go.deadstone.deadcount = 2
-
-function thirddata.games.go.deadstone.doprocesstones()
- for i=1,2 do -- for the moment, I have to check the code
- thirddata.games.go.deadstone.markstones()
- end
- thirddata.games.go.deadstone.deadstones()
- for n=1,thirddata.games.go.deadstone.deadcount do
- thirddata.games.go.deadstone.checkstones()
- end
- thirddata.games.go.deadstone.revertstones()
-end
-
-function thirddata.games.go.deadstone.processtones()
- -- we placed a black stone
- if thirddata.games.go.lastcolor==1 then
- thirddata.games.go.deadstone.process_white()
- thirddata.games.go.deadstone.process_black()
- -- we placed a white stone
- elseif thirddata.games.go.lastcolor==2 then
- thirddata.games.go.deadstone.process_black()
- thirddata.games.go.deadstone.process_white()
- end
-end
-
-function thirddata.games.go.deadstone.process_black()
- thirddata.games.go.deadstone.black()
- thirddata.games.go.deadstone.doprocesstones()
-end
-
-function thirddata.games.go.deadstone.process_white()
- thirddata.games.go.deadstone.white()
- thirddata.games.go.deadstone.doprocesstones()
-end
-
-local field = function(x,y) return thirddata.games.go.field[0][x][y]['color'] end
--- local field_top = function(x,y) return thirddata.games.go.field[0][x][y+1]['color'] end
--- local field_bottom = function(x,y) return thirddata.games.go.field[0][x][y-1]['color'] end
-local field_bottom = function(x,y) return thirddata.games.go.field[0][x][y+1]['color'] end
-local field_top = function(x,y) return thirddata.games.go.field[0][x][y-1]['color'] end
-local field_left = function(x,y) return thirddata.games.go.field[0][x-1][y]['color'] end
-local field_right = function(x,y) return thirddata.games.go.field[0][x+1][y]['color'] end
-
---[[ldx--
-<p>The <ldx:function>markstones</ldx:function> mark the stones if they
-have the right stones on their sides or let them keep untouched.</p>
---ldx]]--
-
-function thirddata.games.go.deadstone.markstones()
- for col=1,nx() do
- for row=1,ny() do
- if field(col,row)==stone() then
- if (field_left(col,row)==wall()
- or field_left(col,row)==enemy()
- or field_left(col,row)==marked())
- and (field_right(col,row)==wall()
- or field_right(col,row)==enemy()
- or field_right(col,row)==stone())
- and (field_bottom(col,row)==wall()
- or field_bottom(col,row)==enemy()
- or field_bottom(col,row)==marked())
- and (field_top(col,row)==wall()
- or field_top(col,row)==enemy()
- or field_top(col,row)==stone())
- then
- thirddata.games.go.field[0][col][row]['color'] = marked()
- end
- end
- end
- end
-end
-
---[[ldx--
-<p>The <ldx:function>deadstones</ldx:function> set stones with the value marked
-to dead if the conditions in the function are true.</p>
---ldx]]--
-
-function thirddata.games.go.deadstone.deadstones()
- for col=nx(),1,-1 do
- for row=ny(),1,-1 do
- if field(col,row)==marked() then
- if (field_left(col,row)==wall()
- or field_left(col,row)==enemy()
- or field_left(col,row)==marked())
- and (field_right(col,row)==enemy()
- or field_right(col,row)==wall()
- or field_right(col,row)==dead())
- and (field_bottom(col,row)==enemy()
- or field_bottom(col,row)==wall()
- or field_bottom(col,row)==dead())
- then
- thirddata.games.go.field[0][col][row]['color'] = dead()
- end
- end
- end
- end
-end
-
---[[ldx--
-<p>Because the <ldx:function>deadstones</ldx:function> can sometimes set
-already living stones to dead. To prevent this in the final result this
-function looks through all stones with a loop in reverse direction and
-reset the values to their original value if the stone is not dead and
-should remain on the board. The function is currently called twice within
-processtones but this can be changed with the counter deadcount.</p>
---ldx]]--
-
-function thirddata.games.go.deadstone.checkstones()
- for col=1,nx() do
- for row=1,ny() do
- if field(col,row)==marked() then
- thirddata.games.go.field[0][col][row]['color'] = stone()
- elseif thirddata.games.go.field[0][col][row]['color']==dead() then
- if (field_left(col,row)==dead()
- or field_left(col,row)==enemy()
- or field_left(col,row)==wall())
- and (field_right(col,row)==dead()
- or field_right(col,row)==enemy()
- or field_right(col,row)==wall())
- and (field_bottom(col,row)==dead()
- or field_bottom(col,row)==enemy()
- or field_bottom(col,row)==wall())
- and (field_top(col,row)==dead()
- or field_top(col,row)==enemy()
- or field_top(col,row)==wall())
- then
- thirddata.games.go.field[0][col][row]['color'] = dead()
- else
- thirddata.games.go.field[0][col][row]['color'] = stone()
- end
- end
- end
- end
-end
-
---[[ldx--
-<p>The last thing to do after all dead stones are found on the board
-is to remove them and to reset all other stones which are still in a
-marked state or we will get wrong input for the next move.</p>
---ldx]]--
-
-function thirddata.games.go.deadstone.revertstones()
- for col=1,nx() do
- for row=1,ny() do
- if thirddata.games.go.field[0][col][row]['color']==marked() then
- thirddata.games.go.field[0][col][row] = stone()
- elseif thirddata.games.go.field[0][col][row]['color']==dead() then
- thirddata.games.go.field[0][col][row]['color'] = 0
- end
- end
- end
-end
-
-end
-
-
--- SGF parser
-
-do
-
- thirddata = thirddata or { }
- thirddata.games = thirddata.games or { }
- thirddata.games.sgf = thirddata.games.sgf or { }
-
- local function command(name,x)
- tex.sprint(string.format("\\csname sgf!%s\\endcsname{%s}",name,x))
- end
-
- local nodes = { }
-
- function nodes.B (x) command("black" ,x) end
- function nodes.W (x) command("white" ,x) end
- function nodes.AW(x) command("addwhite" ,x) end
- function nodes.C (x) command("comment" ,x) end
-
- local function action(what,data)
- local a = nodes[what]
- if a then
- for w in string.gmatch(data, "%b[]") do
- a(string.sub(w,2,-2))
- end
- else
- print("unknown action: " .. what)
- end
- end
-
- local function nodecontent(str)
- tex.sprint(string.format("\\csname sgf!node\\endcsname{%s}",string.sub(str,2)))
- end
-
- local space = lpeg.S(' \r\n')^1
- local lcletter = lpeg.R("az")
- local ucletter = lpeg.R("AZ")
- local letter = lcletter + ucletter
-
- local propindent = ucletter^1
-
- local property = lpeg.C(propindent) * lpeg.C{ (lpeg.P("[") * (1 - lpeg.S"[]")^0 * lpeg.P("]"))^1} / action
-
- local function nest(str)
- tex.sprint(tex.ctxcatcodes,string.format("\\parsesgf{%s}",string.sub(str,2,-2)))
- end
-
- local node = lpeg.P{ ";" * (propindent * (lpeg.P("[") * (1 - lpeg.S"[]")^0 * lpeg.P("]"))^1)^1} / nodecontent
- local branch = lpeg.P{ "(" * ((1 - lpeg.S"()") + lpeg.V(1))^0 * ")" } / nest
-
- local parser = (branch + node + property + space)^0
-
- function thirddata.games.sgf.parse(str)
- parser:match(str)
- end
-
-end
diff --git a/Master/texmf-dist/tex/context/third/games/games-go.tex b/Master/texmf-dist/tex/context/third/games/games-go.tex
deleted file mode 100644
index 10e6ce9fe70..00000000000
--- a/Master/texmf-dist/tex/context/third/games/games-go.tex
+++ /dev/null
@@ -1,383 +0,0 @@
-%D \module
-%D [ file=games-go,
-%D version=2008.01.10,
-%D title=\CONTEXT\ User Module,
-%D subtitle=Go,
-%D author=Wolfgang Schuster,
-%D date=\currentdate,
-%D copyright=Wolfgang Schuster,
-%D email=schuster.wolfgang@googlemail.com,
-%D license=Public Domain]
-
-\writestatus{loading}{Context User Module / Games - Go}
-
-\unprotect
-
-%D The \type{\definegame} command creates the new goban environment, it is
-%D important to use the goban environment in a document and not the game
-%D environment itself because in sgf mode the content untill \type{\stopgoban}
-%D is read and \type{\endgame} is executed at the end of the parsing process.
-
-\definegame[\v!goban][\v!go] % not final
-%\definegame[\v!weiqi][\v!go]
-%\definegame[\v!baduk][\v!go]
-
-%D Convert number into labels for the board, could be replaced with \type{\ifcase} solution (faster?)
-
-\def\sgfchar#1%
- {\ifnum#1<9
- \char\number\numexpr#1+64\relax
- \else\ifnum#1<26
- \char\number\numexpr#1+65\relax
- \fi\fi}
-
-%D List with the commands for the user interface
-
-\def\go!commands
- {newboard,saveboard,useboard,drawboard,marker,stone,move,line,arrow}
-
-\def\go!copygamecommands
- {\expanded{\copyparameters[][go!][\go!commands]}}
-
-\setvalue{\e!begin\????gm\????gm\v!go}%
- {\go!copygamecommands
- \go!backgroundcolor
- \go!backgroundimage
- \go!boardsize % should I set the size with \newboard?
- \go!boardvalues
- \go!inputtype} % input has to be the last command
-
-\def\go!inputtype
- {\doif{\gameparameter\c!option}\v!sgf\go!inputtype!sgf}
-
-\def\go!inputtype!sgf
- {\grabuntil{\if!!gameenvironment\e!stop\currentname\else\s!do\e!stop\v!game\fi}\dogo!inputtype!sgf}
-
-\def\dogo!inputtype!sgf#1%
- {\newboard
- \parsesgf{#1}%
- \drawboard
- \dostopgame}
-
-\defineoverlay[overlay:go][\overlaybutton{JS(Walk_Field{games!go})}]
-
-\setvalue{\e!end\????gm\????gm\v!go}%
- {\doif{\gameparameter\c!interactive}\v!yes\go!fieldstack}
-
-\def\go!fieldstack
- {\expanded{\definefieldstack[games!go][\go!list!symbols][\c!frame=\v!off]}%
- \framed
- [\c!frame=\v!off,
- \c!background={foreground,overlay:go},
- \c!offset=\v!overlay]
- {\fieldstack[games!go]}}
-
-\def\go!backgroundcolor
- {\doifsomethingelse{\gameparameter\c!backgroundcolor}
- {\ctxlua{thirddata.games.go.setup['backgroundcolor'] = '\gameparameter\c!backgroundcolor' }}%
- {\ctxlua{thirddata.games.go.setup['backgroundcolor'] = nil }}}
-
-\def\go!backgroundimage % use groups to keep the dimensions local
- {\doifsomethingelse{\gameparameter\c!backgroundimage}
- {\ctxlua{thirddata.games.go.setup['backgroundimage'] = '\gameparameter\c!backgroundimage' }%
- \getfiguredimensions[\gameparameter\c!backgroundimage][scale=500]% I need a scale parameter
- \ctxlua{thirddata.games.go.setup.figurewidth = \number\dimexpr\figurewidth \relax }%
- \ctxlua{thirddata.games.go.setup.figureheight = \number\dimexpr\figureheight\relax }}%
- {\ctxlua{thirddata.games.go.setup.backgroundimage = nil }}}
-
-\def\go!boardsize
- {\assignvalue{\gameparameter\c!size}\go!board!size{9}{13}{19}% size is only used for hoshi points
- \assignvalue{\gameparameter\c!nx }\go!board!nx {9}{13}{19}%
- \assignvalue{\gameparameter\c!ny }\go!board!ny {9}{13}{19}%
- \ctxlua{thirddata.games.go.setup.board = \number\go!board!size }%
- \ctxlua{thirddata.games.go.setup.nx = \number\go!board!nx }%
- \ctxlua{thirddata.games.go.setup.ny = \number\go!board!ny }}
-
-\def\go!boardvalues
- {\startlua
- thirddata.games.go.setup.dx = \number\dimexpr\gameparameter\c!dx\relax ;
- thirddata.games.go.setup.dy = \number\dimexpr\gameparameter\c!dy\relax ;
- thirddata.games.go.setup.offset = \number\dimexpr\gameparameter\c!frameoffset\relax ;
- thirddata.games.go.setup.labeldistance = \number\dimexpr\gameparameter\c!labeldistance\relax ;
- thirddata.games.go.setup.stonesize = \number\dimexpr\gameparameter\c!stonesize\relax ;
- thirddata.games.go.setup.symbolset = '\gameparameter\c!symbolset' ;
- thirddata.games.go.setup.alternative = '\gameparameter\c!alternative' ;
- \stoplua}
-
-%D User command with protected names
-
-\def\go!newboard
- {\ctxlua{thirddata.games.go.board_new()}%
- \doif{\gameparameter\c!interactive}\v!yes\go!symbol} % too early, I should take care of \stone
-
-\def\go!saveboard#1%
- {\ctxlua{thirddata.games.go.board_copy( 0, '#1' )}}
-
-\def\go!useboard#1%
- {\ctxlua{thirddata.games.go.board_copy( '#1', 0 )}}
-
-\def\go!drawboard
- {\doifnot{\gameparameter\c!interactive}\v!yes
- {\go!setboard{0}%
- \go!getboard{0}}}
-
-\def\go!setboard#1%
- {\ctxlua{thirddata.games.go.board_draw("games:go:#1")}}
-
-\def\go!getboard#1%
- {\useMPgraphic{games:go:#1}}
-
-\def\go!marker
- {\dodoubleempty\dogo!marker}
-
-\def\dogo!marker[#1][#2]#3#4%
- {\ifsecondargument % needed for labels
- \ctxlua{thirddata.games.go.field[0][#3][#4]['label'] = '#2' }%
- \fi
- \ctxlua{thirddata.games.go.field[0][#3][#4]['marker'] = '#1' }}
-
-\def\go!stone[#1]#2#3%
- {\bgroup % keep \stonecolor as local command, this is no problem because Lua calls are global
- \processaction
- [#1]
- [\v!black=>\chardef\stonecolor\plusone,
- \v!white=>\chardef\stonecolor\plustwo]%
- \ctxlua{thirddata.games.go.field[0][#2][#3]['color'] = \number\stonecolor }%
- \ctxlua{thirddata.games.go.lastcolor = \number\stonecolor }%
- \doif{\gameparameter\c!calculate}\v!yes{\ctxlua{thirddata.games.go.deadstone.processtones()}}%
- \egroup}
-
-\def\go!move
- {\dosingleempty\dogo!move}
-
-\def\dogo!move[#1]#2#3%
- {\iffirstargument
- \go!stone[#1]{#2}{#3}%
- \fi
- \doif{\gameparameter\c!interactive}\v!yes\go!symbol}
-
-\newcount\go!count!symbols
-
-\let\go!list!symbols\empty
-
-\def\go!symbol
- {\expanded{\advance\go!count!symbols\plusone}%
- \expanded{\go!setboard{\number\go!count!symbols}}%
- \expanded{\definesymbol[go!symbol!\number\go!count!symbols][\noexpand\go!getboard{\number\go!count!symbols}]}%
- \expanded{\appendtocommalist{go!symbol!\number\go!count!symbols}}\go!list!symbols}
-
-\def\go!line#1#2#3#4%
- {\ctxlua{thirddata.games.go.line(#1,#2,#3,#4)}}
-
-\def\go!arrow#1#2#3#4%
- {\ctxlua{thirddata.games.go.arrow(#1,#2,#3,#4)}}
-
-%D Stones
-
-% simple/pure style
-
-\starttexdefinition go:stone:pure:black #1#2#3
- fill fullcircle scaled #1 shifted (#2,#3) ;
- draw fullcircle scaled #1 shifted (#2,#3) ;
-\stoptexdefinition
-
-\starttexdefinition go:stone:pure:white #1#2#3
- fill fullcircle scaled (#1-.2) shifted (#2,#3) withcolor white ;
- draw fullcircle scaled (#1-.2) shifted (#2,#3) ;
-\stoptexdefinition
-
-% complex/shade style
-
-\starttexdefinition go:stone:shade:black #1#2#3
- circular_shade ( fullcircle scaled (#1+.4) shifted (#2,#3) , 4 , .8white , black ) ;
-\stoptexdefinition
-
-\starttexdefinition go:stone:shade:white #1#2#3
- circular_shade ( fullcircle scaled (#1+.4) shifted (#2,#3) , 2 , .8white , white ) ;
-\stoptexdefinition
-
-%D Marker
-
-% #1 = nx
-% #2 = ny
-% #3 = dx
-% #4 = dy
-% #5 = stonesize
-% #6 = hoffset
-% #7 = voffset
-% #8 = frameoffset
-
-\starttexdefinition go:marker:circle #1#2#3#4#5#6#7#8
- draw fullcircle scaled (0.6*#5) shifted (#6,#7) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:square #1#2#3#4#5#6#7#8
- draw fullsquare scaled (sqrt(2)*(#5-.4)/2) shifted (#6,#7) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:cross #1#2#3#4#5#6#7#8
- draw (((-(#5-.4)/2,0)--((#5-.4)/2,0)) rotated -45) shifted (#6,#7) ;
- draw (((-(#5-.4)/2,0)--((#5-.4)/2,0)) rotated +45) shifted (#6,#7) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:triangle #1#2#3#4#5#6#7#8
- draw (origin--((3*(#5-.4))/(2*sqrt(3)),0)--((3*(#5-.4))/(2*sqrt(3)),0) rotated 60--cycle) shifted (#6-(3*(#5-.4))/(2*sqrt(3))/2,#7-(#5-.4)/4) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:select #1#2#3#4#5#6#7#8
- width := #1*#2+2*#8 ; % I have to do this
- height := #2*#4+2*#8 ; % in a better way
- board := currentpicture ;
- currentpicture := nullpicture ;
- mine := unitsquare xyscaled (width,height) shifted (-#8,-#8) -- reverse %
- fullsquare scaled sqrt(5*4mm) shifted (#6,#7)--cycle ;
- clip board to mine ;
- currentpicture := board ;
- fill fullsquare scaled sqrt(2.5*4mm) shifted (#6,#7) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:hash #1#2#3#4#5#6#7#8
- % make a hole in the board, should only be done if no stone is on this position
- width := #1*#3+2*#8 ; % I have to do this
- height := #2*#4+2*#8 ; % in a better way
- board := currentpicture ;
- currentpicture := nullpicture ;
- mine := unitsquare xyscaled (width,height) shifted (-#8,-#8) -- reverse %
- fullsquare scaled sqrt(5*4mm) shifted (#6,#7) -- cycle ;
- clip board to mine ;
- currentpicture := board ;
- % draw the pattern
- board := currentpicture ;
- currentpicture := nullpicture ;
- for i=-5 upto 5:
- draw ((sqrt((#2**2)/2)*i*.25,-5mm)--(sqrt((#2**2)/2)*i*.25,5mm)) rotated - 45 shifted (#6,#7) ;
- endfor ; % why do I need a simikolon here, it worked in MPdrawing without them (related to obeylines in texdefintion?)
- clip currentpicture to fullsquare xyscaled (#2,#4) shifted (#6,#7) ;
- addto board also currentpicture ;
- currentpicture := board ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:label #1#2#3
- label(textext("\doattributes{\????gm\currentgame}{style}{color}{#1}"),(#2,#3)) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:label #1#2#3
- label(textext("\doattributes{\????gm\currentgame}{style}{color}{#1}"),(#2,#3)) ;
-\stoptexdefinition
-
-\starttexdefinition go:marker:hoshi #1#2#3
- fill fullcircle scaled #1 shifted (#2,#3) ;
-\stoptexdefinition
-
-%D Hoshi points
-
-\def\definehoshi #1 #2 #3
- {\resetvalue{go:hoshi:#2:#3:#1}}
-
-% #1 = boardsize
-% #1 = column
-% #3 = row
-
-%D small board: 9
-
-\definehoshi 9 3 3
-\definehoshi 9 3 7
-\definehoshi 9 5 5
-\definehoshi 9 7 3
-\definehoshi 9 7 7
-
-%D medium board: 13
-
-\definehoshi 13 4 4
-\definehoshi 13 4 10
-\definehoshi 13 7 7
-\definehoshi 13 10 4
-\definehoshi 13 10 10
-
-%D big board: 19
-
-\definehoshi 19 4 4
-\definehoshi 19 4 10
-\definehoshi 19 4 16
-\definehoshi 19 10 4
-\definehoshi 19 10 10
-\definehoshi 19 10 16
-\definehoshi 19 16 4
-\definehoshi 19 16 10
-\definehoshi 19 16 16
-
-%D Mapping from SGF code to TeX commands
-
-\def\sgfflush#1{\ctxlua{thirddata.games.sgf.parse("#1")}}
-
-\def\sgfnumber#1%
- {\ifnum`#1>105
- \number\numexpr`#1-97\relax
- \else\ifnum`#1>96
- \number\numexpr`#1-96\relax
- \else\ifnum`#1<73
- \number\numexpr`#1-39\relax
- \else
- \number\numexpr`#1-40\relax
- \fi\fi\fi}
-
-\def\convertsgfnumber#1#2\relax
- {\edef\valuea{\sgfnumber{#1}}%
- \edef\valueb{\sgfnumber{#1}}}
-
-\starttexdefinition parsesgf #1
- \sgfflush{#1}
-\stoptexdefinition
-
-\starttexdefinition sgf!node #1
- \sgfflush{#1}
-\stoptexdefinition
-
-\starttexdefinition sgf!white #1
- \expandafter\convertsgfnumber#1\relax
- \move[white]\valuea\valueb
-\stoptexdefinition
-
-\starttexdefinition sgf!black #1
- \expandafter\convertsgfnumber#1\relax
- \move[black]\valuea\valueb
-\stoptexdefinition
-
-\starttexdefinition sgf!addwhite #1
- \expandafter\convertsgfnumber#1\relax
- \stone[white]\valuea\valueb
-\stoptexdefinition
-
-\starttexdefinition sgf!comment #1
- % no output
-\stoptexdefinition
-
-%D Lua functions are saved in a separate file
-
-\ctxloadluafile{games-go}{}
-
-%D Setup for the default values
-
-\setupgame % \setupgame[go] == \setupgoban
- [\v!go]
- [\c!size=\v!medium,
- \c!stonesize=.92\bodyfontsize,
- \c!nx=\gameparameter\c!size,
- \c!ny=\gameparameter\c!size,
- \c!dx=\bodyfontsize,
- \c!dy=\gameparameter\c!dx,
- \c!style=\txx,
- \c!color=,
- \c!labelstyle=\txx,
- \c!labelcolor=,
- \c!symbolset=\v!pure, % \v!shade
- \c!labeldistance=.25\bodyfontsize,
- \c!frameoffset=2\bodyfontsize,
- \c!interactive=\v!no,
- \c!calculate=\v!no,
- \c!option=\v!tex,
- \c!alternative=\v!b,
- \c!backgroundcolor=,
- \c!backgroundimage=]
-
-\protect \endinput
diff --git a/Master/texmf-dist/tex/context/third/games/games-hex.lua b/Master/texmf-dist/tex/context/third/games/games-hex.lua
deleted file mode 100644
index b8aee372d42..00000000000
--- a/Master/texmf-dist/tex/context/third/games/games-hex.lua
+++ /dev/null
@@ -1,90 +0,0 @@
-if not modules then modules = { } end modules ['games-hex'] = {
- version = 1.000,
- comment = "Hex",
- author = "Wolfgang Schuster",
- copyright = "Wolfgang Schuster",
- email = "schuster.wolfgang@googlemail.com",
- license = "Public Domain"
-}
-
-do
-
-thirddata = thirddata or { }
-thirddata.games = thirddata.games or { }
-thirddata.games.hex = thirddata.games.hex or { }
-thirddata.games.hex.setup = thirddata.games.hex.setup or { }
-
-local nx = function() return thirddata.games.hex.setup.nx end
-local ny = function() return thirddata.games.hex.setup.ny end
-local dx = function() return thirddata.games.hex.setup.dx end
-local dy = function() return thirddata.games.hex.setup.dy end
-local offset = function() return thirddata.games.hex.setup.offset end
-local size = function() return thirddata.games.hex.setup.size end
-local distance = function() return thirddata.games.hex.setup.distance end
-local bp = function(value) return number.tobasepoints(value) end
-local sp = function(value) return value * 65536/(7227/7200) end
-
-function thirddata.games.hex.board_new()
- thirddata.games.hex.field = { }
- for col=1,nx() do
- thirddata.games.hex.field[col] = { }
- for row=1,ny() do
- thirddata.games.hex.field[col][row] = { color = 0 }
- end
- end
-end
-
-function thirddata.games.hex.board_lines()
- for row=1,ny() do
- for col=1,ny() do
- tex.sprint("draw (")
- for rot=0,5 do
- tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --")
- end
- tex.sprint("cycle) shifted (" .. bp(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1))) .. "," .. bp(-size()*1.5*(row-1)) .. ") ; ")
- end
- end
-end
-
-function thirddata.games.hex.board_labels()
- for col=1,nx() do
- tex.sprint('label.top(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{\\sgfchar{' .. col .. '}}"),%')
- tex.sprint('(' .. bp(-(size()+distance())*math.tan(math.pi/6)+2*(col-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(size()+distance()) .. ')) ;')
- end
- for row=1,ny() do
- tex.sprint('label.lft(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{' .. row .. '}"),%')
- tex.sprint('(' .. bp(-math.cos(math.pi/6)*size()-distance()+(row-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(-1.5*(row-1)*size()) .. ')) ;')
- end
-end
-
-function thirddata.games.hex.board_stones()
- local color = function(x,y) return thirddata.games.hex.field[x][y]['color'] end
- for col=1,nx() do
- for row=1,ny() do
- if color(col,row)==1 then
- thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"red")
- elseif color(col,row)==2 then
- thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"blue")
- end
- end
- end
-end
-
-function thirddata.games.hex.stone(x,y,color)
- tex.sprint("fill (")
- for rot=0,5 do
- tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --")
- end
- tex.sprint("cycle) shifted (" .. bp(x) .. "," .. bp(y) .. ")")
- tex.sprint("withcolor \\MPcolor{" .. color .. "} ;")
-end
-
-function thirddata.games.hex.board_draw(name)
- tex.sprint("\\startuniqueMPgraphic{" .. name .. "}{}")
- thirddata.games.hex.board_stones()
- thirddata.games.hex.board_lines()
- thirddata.games.hex.board_labels()
- tex.sprint("\\stopuniqueMPgraphic")
-end
-
-end
diff --git a/Master/texmf-dist/tex/context/third/games/games-hex.tex b/Master/texmf-dist/tex/context/third/games/games-hex.tex
deleted file mode 100644
index e03554a16fa..00000000000
--- a/Master/texmf-dist/tex/context/third/games/games-hex.tex
+++ /dev/null
@@ -1,119 +0,0 @@
-%D \module
-%D [ file=games-hex,
-%D version=2008.10.29,
-%D title=\CONTEXT\ User Module,
-%D subtitle=Hex,
-%D author=Wolfgang Schuster,
-%D date=\currentdate,
-%D email=schuster.wolfgang@googlemail.com,
-%D copyright=Wolfgang Schuster]
-
-\writestatus{loading}{Context User Module / Games - Hex}
-
-\unprotect
-
-\definegame[\v!hexgame][\v!hex]
-
-\def\sgfchar#1%
- {\ifnum#1<9
- \char\number\numexpr#1+64\relax
- \else\ifnum#1<26
- \char\number\numexpr#1+65\relax
- \fi\fi}
-
-\def\hex!commands
- {newboard,drawboard,player}
-
-\def\hex!copygamecommands
- {\expanded{\copyparameters[][hex!][\hex!commands]}}
-
-\setvalue{\e!begin\????gm\????gm\v!hex}%
- {\hex!copygamecommands
- \hex!boardsize
- \hex!gamevalues}
-
-\defineoverlay[overlay:hex][\overlaybutton{JS(Walk_Field{games!hex})}]
-
-\setvalue{\e!end\????gm\????gm\v!hex}%
- {\doif{\gameparameter\c!interactive}\v!yes\hex!fieldstack}
-
-\def\hex!fieldstack
- {\expanded{\definefieldstack[games!hex][\hex!list!symbols][\c!frame=\v!off]}%
- \framed
- [\c!frame=\v!off,
- \c!background={foreground,overlay:hex},
- \c!offset=\v!overlay]
- {\fieldstack[games!hex]}}
-
-\def\hex!boardsize % what are common values for hex
- {\assignvalue{\gameparameter\c!nx}\hex!board!nx{11}{14}{19}%
- \assignvalue{\gameparameter\c!ny}\hex!board!ny{11}{14}{19}%
- \ctxlua{thirddata.games.hex.setup.nx = \number\hex!board!nx }%
- \ctxlua{thirddata.games.hex.setup.ny = \number\hex!board!ny }}
-
-\def\hex!gamevalues
- {\startlua
- thirddata.games.hex.setup.size = \number\dimexpr\gameparameter\c!stonesize\relax ;
- thirddata.games.hex.setup.dx = \number\dimexpr\gameparameter\c!dx\relax ;
- thirddata.games.hex.setup.dy = \number\dimexpr\gameparameter\c!dy\relax ;
- thirddata.games.hex.setup.offset = \number\dimexpr\gameparameter\c!frameoffset\relax ;
- thirddata.games.hex.setup.distance = \number\dimexpr\gameparameter\c!labeldistance\relax ;
- \stoplua}
-
-%D User commands
-
-\def\hex!newboard
- {\ctxlua{thirddata.games.hex.board_new()}}
-
-\def\hex!drawboard
- {\doifnot{\gameparameter\c!interactive}\v!yes
- {\hex!setboard{0}%
- \hex!getboard{0}}}
-
-\def\hex!setboard#1%
- {\ctxlua{thirddata.games.hex.board_draw("games:hex:#1")}}
-
-\def\hex!getboard#1%
- {\uniqueMPgraphic{games:hex:#1}}
-
-\def\hex!player[#1]#2#3%
- {\bgroup
- \processaction
- [#1]
- [ \v!red=>\chardef\stonecolor\plusone,
- \v!blue=>\chardef\stonecolor\plustwo]%
- \ctxlua{thirddata.games.hex.field[#2][#3] = { color = \number\stonecolor }}%
- \egroup
- \doif{\gameparameter\c!interactive}\v!yes\hex!symbol}
-
-\newcount\hex!count!symbols
-
-\let\hex!list!symbols\empty
-
-\def\hex!symbol
- {\expanded{\advance\hex!count!symbols\plusone}%
- \expanded{\hex!setboard{\number\hex!count!symbols}}%
- \expanded{\definesymbol[hex!symbol!\number\hex!count!symbols][\noexpand\hex!getboard{\number\hex!count!symbols}]}%
- \expanded{\appendtocommalist{hex!symbol!\number\hex!count!symbols}}\hex!list!symbols}
-
-%D Lua functions
-
-\ctxloadluafile{games-hex}{}
-
-%D Default values
-
-\setupgame
- [\v!hex]
- [\c!size=\v!small,
- \c!nx=\gameparameter\c!size,
- \c!ny=\gameparameter\c!size,
- \c!stonesize=\bodyfontsize,
- \c!dx=\gameparameter\c!stonesize,
- \c!dy=\gameparameter\c!dx,
- \c!frameoffset=0pt,
- \c!labeldistance=0pt,
- \c!labelstyle=\tx,
- \c!labelcolor=,
- \c!interaction=\v!no]
-
-\protect \endinput
diff --git a/Master/texmf-dist/tex/context/third/games/holz280.jpg b/Master/texmf-dist/tex/context/third/games/holz280.jpg
deleted file mode 100644
index 9d7f23fc016..00000000000
--- a/Master/texmf-dist/tex/context/third/games/holz280.jpg
+++ /dev/null
Binary files differ
diff --git a/Master/texmf-dist/tex/context/third/games/t-games.tex b/Master/texmf-dist/tex/context/third/games/t-games.tex
deleted file mode 100644
index 63dc6d4ca22..00000000000
--- a/Master/texmf-dist/tex/context/third/games/t-games.tex
+++ /dev/null
@@ -1,110 +0,0 @@
-%D \module
-%D [ file=t-games,
-%D version=2008.01.10,
-%D title=\CONTEXT\ User Module,
-%D subtitle=Games,
-%D author=Wolfgang Schuster,
-%D date=\currentdate,
-%D copyright=Wolfgang Schuster,
-%D email=schuster.wolfgang@googlemail.com,
-%D license=Public Domain]
-
-\writestatus{loading}{Context User Module / Games}
-
-\unprotect
-
-%D Constants
-
-\startinterface all
- \setinterfaceconstant {labelstyle} {labelstyle}
- \setinterfaceconstant {labelcolor} {labelcolor}
- \setinterfaceconstant {labeldistance} {labeldistance}
- \setinterfaceconstant {stonesize} {stonesize}
- \setinterfaceconstant {backgroundimage} {backgroundimage}
- \setinterfaceconstant {interactive} {interactive}
-\stopinterface
-
-%D Variables
-
-\startinterface all
- \setinterfacevariable {game} {game}
- \setinterfacevariable {black} {black}
- \setinterfacevariable {white} {white}
- \setinterfacevariable {go} {go}
- \setinterfacevariable {hex} {hex}
- \setinterfacevariable {goban} {goban}
- \setinterfacevariable {hexgame} {hexgame}
- \setinterfacevariable {red} {red}
- \setinterfacevariable {blue} {blue}
- \setinterfacevariable {weiqi} {weiqi}
- \setinterfacevariable {baduk} {baduk}
- \setinterfacevariable {pure} {pure}
- \setinterfacevariable {shade} {shade}
- \setinterfacevariable {tex} {tex}
- \setinterfacevariable {sgf} {sgf}
- \setinterfacevariable {chess} {chess}
- \setinterfacevariable {pgn} {pgn}
-\stopinterface
-
-%D Namespace
-
-\def\????ga{@@@@ga}
-\def\????gm{@@@@gm}
-
-\def\gameparameter#1%
- {\csname\????gm\currentgame#1\endcsname}
-
-%D Game environment, not more than a simple wrapper to load the real
-%D environments in the from \type {\????gm\????gm...}.
-
-\def\dostartgame
- {\!!gameenvironmenttrue
- \dotripleempty\dodostartgame}
-
-\def\dodostartgame[#1][#2][#3]%
- {\bgroup
- \edef\currentname{#1}% needed for the parser
- \edef\currentgame{#2}% I should look for better names
- \gameparameter\c!before
- \ifsecondargument
- \setupgame[#2][#3]%
- \fi
- \executeifdefined{\e!begin\????gm\????gm\currentgame}{\@EA\gobbleuntil\csname\e!stop\currentname\endcsname}}
-
-\def\dostopgame
- {\executeifdefined{\e!end\????gm\????gm\currentgame}\donothing
- \gameparameter\c!after
- \egroup}
-
-\def\dogame
- {\dotripleempty\dodogame}
-
-\newif\if!!gameenvironment
-
-\def\dodogame[#1][#2][#3]#4%
- {\!!gameenvironmentfalse\dodostartgame[#1][#2][#3]{#4}\dostopgame}
-
-
-\def\definegame
- {\dodoubleargument\dodefinegame}
-
-\def\dodefinegame[#1][#2]%
- {\setvalue{\e!start#1}{\dostartgame[#1][#2]}%
- \setvalue{\e!stop #1}{\dostopgame}%
- \setvalue {#1}{\dogame[#1][#2]}%
- \setvalue{\e!setup#1\e!endsetup}{\setupgame[#2]}}
-
-%D Setup command.
-
-\def\setupgame
- {\dodoubleargument\dosetupgame}
-
-\def\dosetupgame[#1][#2]%
- {\getparameters[\????gm#1][#2]}
-
-%D Load the games with their own macros.
-
-\input games-go
-\input games-hex
-
-\protect \endinput