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-%D \module
-%D [ file=games-hex,
-%D version=2008.10.29,
-%D title=\CONTEXT\ User Module,
-%D subtitle=Hex,
-%D author=Wolfgang Schuster,
-%D date=\currentdate,
-%D email=schuster.wolfgang@googlemail.com,
-%D copyright=Wolfgang Schuster]
-
-\writestatus{loading}{Context User Module / Games - Hex}
-
-\unprotect
-
-\definegame[\v!hexgame][\v!hex]
-
-\def\sgfchar#1%
- {\ifnum#1<9
- \char\number\numexpr#1+64\relax
- \else\ifnum#1<26
- \char\number\numexpr#1+65\relax
- \fi\fi}
-
-\def\hex!commands
- {newboard,drawboard,player}
-
-\def\hex!copygamecommands
- {\expanded{\copyparameters[][hex!][\hex!commands]}}
-
-\setvalue{\e!begin\????gm\????gm\v!hex}%
- {\hex!copygamecommands
- \hex!boardsize
- \hex!gamevalues}
-
-\defineoverlay[overlay:hex][\overlaybutton{JS(Walk_Field{games!hex})}]
-
-\setvalue{\e!end\????gm\????gm\v!hex}%
- {\doif{\gameparameter\c!interactive}\v!yes\hex!fieldstack}
-
-\def\hex!fieldstack
- {\expanded{\definefieldstack[games!hex][\hex!list!symbols][\c!frame=\v!off]}%
- \framed
- [\c!frame=\v!off,
- \c!background={foreground,overlay:hex},
- \c!offset=\v!overlay]
- {\fieldstack[games!hex]}}
-
-\def\hex!boardsize % what are common values for hex
- {\assignvalue{\gameparameter\c!nx}\hex!board!nx{11}{14}{19}%
- \assignvalue{\gameparameter\c!ny}\hex!board!ny{11}{14}{19}%
- \ctxlua{thirddata.games.hex.setup.nx = \number\hex!board!nx }%
- \ctxlua{thirddata.games.hex.setup.ny = \number\hex!board!ny }}
-
-\def\hex!gamevalues
- {\startlua
- thirddata.games.hex.setup.size = \number\dimexpr\gameparameter\c!stonesize\relax ;
- thirddata.games.hex.setup.dx = \number\dimexpr\gameparameter\c!dx\relax ;
- thirddata.games.hex.setup.dy = \number\dimexpr\gameparameter\c!dy\relax ;
- thirddata.games.hex.setup.offset = \number\dimexpr\gameparameter\c!frameoffset\relax ;
- thirddata.games.hex.setup.distance = \number\dimexpr\gameparameter\c!labeldistance\relax ;
- \stoplua}
-
-%D User commands
-
-\def\hex!newboard
- {\ctxlua{thirddata.games.hex.board_new()}}
-
-\def\hex!drawboard
- {\doifnot{\gameparameter\c!interactive}\v!yes
- {\hex!setboard{0}%
- \hex!getboard{0}}}
-
-\def\hex!setboard#1%
- {\ctxlua{thirddata.games.hex.board_draw("games:hex:#1")}}
-
-\def\hex!getboard#1%
- {\uniqueMPgraphic{games:hex:#1}}
-
-\def\hex!player[#1]#2#3%
- {\bgroup
- \processaction
- [#1]
- [ \v!red=>\chardef\stonecolor\plusone,
- \v!blue=>\chardef\stonecolor\plustwo]%
- \ctxlua{thirddata.games.hex.field[#2][#3] = { color = \number\stonecolor }}%
- \egroup
- \doif{\gameparameter\c!interactive}\v!yes\hex!symbol}
-
-\newcount\hex!count!symbols
-
-\let\hex!list!symbols\empty
-
-\def\hex!symbol
- {\expanded{\advance\hex!count!symbols\plusone}%
- \expanded{\hex!setboard{\number\hex!count!symbols}}%
- \expanded{\definesymbol[hex!symbol!\number\hex!count!symbols][\noexpand\hex!getboard{\number\hex!count!symbols}]}%
- \expanded{\appendtocommalist{hex!symbol!\number\hex!count!symbols}}\hex!list!symbols}
-
-%D Lua functions
-
-\ctxloadluafile{games-hex}{}
-
-%D Default values
-
-\setupgame
- [\v!hex]
- [\c!size=\v!small,
- \c!nx=\gameparameter\c!size,
- \c!ny=\gameparameter\c!size,
- \c!stonesize=\bodyfontsize,
- \c!dx=\gameparameter\c!stonesize,
- \c!dy=\gameparameter\c!dx,
- \c!frameoffset=0pt,
- \c!labeldistance=0pt,
- \c!labelstyle=\tx,
- \c!labelcolor=,
- \c!interaction=\v!no]
-
-\protect \endinput