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diff --git a/Master/texmf-dist/tex/context/base/node-fin.lua b/Master/texmf-dist/tex/context/base/node-fin.lua
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+if not modules then modules = { } end modules ['node-fin'] = {
+ version = 1.001,
+ comment = "companion to node-fin.tex",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+-- this module is being reconstructed
+
+local next, type, format = next, type, string.format
+local texsprint = tex.sprint
+
+local ctxcatcodes = tex.ctxcatcodes
+
+local glyph = node.id('glyph')
+local glue = node.id('glue')
+local rule = node.id('rule')
+local whatsit = node.id('whatsit')
+local hlist = node.id('hlist')
+local vlist = node.id('vlist')
+
+local has_attribute = node.has_attribute
+local copy_node = node.copy
+
+local starttiming, stoptiming = statistics.starttiming, statistics.stoptiming
+
+states = states or { }
+shipouts = shipouts or { }
+
+local numbers = attributes.numbers
+local trigger = attributes.private('trigger')
+local triggering = false
+
+-- these two will be like trackers
+
+function states.enabletriggering()
+ triggering = true
+end
+function states.disabletriggering()
+ triggering = false
+end
+
+-- the following code is no longer needed due to the new backend
+-- but we keep it around for a while as an example
+--
+-- states.collected = states.collected or { }
+--
+-- storage.register("states/collected", states.collected, "states.collected")
+--
+-- local collected = states.collected
+--
+-- function states.collect(str)
+-- collected[#collected+1] = str
+-- end
+--
+-- function states.flush()
+-- if #collected > 0 then
+-- for i=1,#collected do
+-- texsprint(ctxcatcodes,collected[i]) -- we're in context mode anyway
+-- end
+-- collected = { }
+-- states.collected = collected
+-- end
+-- end
+--
+-- function states.check()
+-- texio.write_nl(concat(collected,"\n"))
+-- end
+
+-- we used to do the main processor loop here and call processor for each node
+-- but eventually this was too much a slow down (1 sec on 23 for 120 pages mk)
+-- so that we moved looping to the processor itself; this may lead to a bit of
+-- duplicate code once that we have more state handlers
+
+local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer
+ local namespace = plugin.namespace
+ if namespace.enabled then
+ starttiming(attributes)
+ local done, used, ok = false, nil, false
+ local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute
+ local processor = plugin.processor
+ if processor then
+ local initializer = plugin.initializer
+ local resolver = plugin.resolver
+ local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+ if initializer then
+ initializer(namespace,attribute,head)
+ end
+ head, ok = processor(namespace,attribute,head,inheritance)
+ if ok then
+ local finalizer = plugin.finalizer
+ if finalizer then
+ head, ok, used = finalizer(namespace,attribute,head)
+ if used then
+ local flusher = plugin.flusher
+ if flusher then
+ head = flusher(namespace,attribute,head,used)
+ end
+ end
+ end
+ done = true
+ end
+ end
+ stoptiming(attributes)
+ return head, done
+ else
+ return head, false
+ end
+end
+
+nodes.process_attribute = process_attribute
+
+function nodes.install_attribute_handler(plugin) -- we need to avoid this nested function
+ return function(head)
+ return process_attribute(head,plugin)
+ end
+end
+
+--~ experiment (maybe local to function makes more sense)
+--~
+--~ plugindata = { }
+--~
+--~ local template = [[
+--~ local plugin = plugindata["%s"]
+--~ local starttiming, stoptiming = statistics.starttiming, statistics.stoptiming
+--~ local namespace = plugin.namespace
+--~ local attribute = namespace.attribute
+--~ local processor = plugin.processor
+--~ local initializer = plugin.initializer
+--~ local resolver = plugin.resolver
+--~ local finalizer = plugin.finalizer
+--~ local flusher = plugin.flusher
+--~ return function (head)
+--~ if namespace.enabled then
+--~ starttiming(attributes)
+--~ local done, used, ok = false, nil, false
+--~ if procesxsor then
+--~ local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+--~ if initializer then
+--~ initializer(namespace,attribute,head)
+--~ end
+--~ head, ok = processor(namespace,attribute,head,inheritance)
+--~ if ok then
+--~ if finalizer then
+--~ head, ok, used = finalizer(namespace,attribute,head)
+--~ if used and flusher then
+--~ head = flusher(namespace,attribute,head,used)
+--~ end
+--~ end
+--~ done = true
+--~ end
+--~ end
+--~ stoptiming(attributes)
+--~ return head, done
+--~ else
+--~ return head, false
+--~ end
+--~ end
+--~ ]]
+--~
+--~ function nodes.install_attribute_handler(plugin) -- we need to avoid this nested function
+--~ plugindata[plugin.name] = plugin
+--~ local str = format(template,plugin.name)
+--~ return loadstring(str)()
+--~ end
+
+-- the injectors
+
+local insert_node_before = node.insert_before
+local insert_node_after = node.insert_after
+
+local nsdata, nsdone, nsforced, nsselector, nstrigger
+local current, current_selector, done = 0, 0, false -- nb, stack has a local current !
+
+function states.initialize(namespace,attribute,head)
+ nsdata, nsnone = namespace.data, namespace.none
+ nsforced, nsselector, nslistwise = namespace.forced, namespace.selector, namespace.listwise
+ nstrigger = triggering and namespace.triggering and trigger
+ current, current_selector, done = 0, 0, false -- todo: done cleanup
+end
+
+function states.finalize(namespace,attribute,head) -- is this one ok?
+ if current > 0 and nsnone then
+ local id = head.id
+ if id == hlist or id == vlist then
+ local list = head.list
+ if list then
+ head.list = insert_node_before(list,list,copy_node(nsnone))
+ end
+ else
+ head = insert_node_before(head,head,copy_node(nsnone))
+ end
+ return head, true, true
+ end
+ return head, false, false
+end
+
+local function process(namespace,attribute,head,inheritance,default) -- one attribute
+ local stack, done = head, false
+ while stack do
+ local id = stack.id
+ -- we need to deal with literals too (reset as well as oval)
+ -- if id == glyph or (id == whatsit and stack.subtype == 8) or (id == rule and stack.width ~= 0) or (id == glue and stack.leader) then -- or disc
+ if id == glyph or (id == rule and stack.width ~= 0) or (id == glue and stack.leader) then -- or disc
+ local c = has_attribute(stack,attribute)
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current, done = default, true
+ end
+ elseif current ~= c then
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ current, done = c, true
+ end
+ -- here ? compare selective
+ if id == glue then --leader
+ -- same as *list
+ local content = stack.leader
+ if content then
+ local savedcurrent = current
+ local ci = content.id
+ if ci == hlist or ci == vlist then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
+ end
+ local ok = false
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
+ else
+ stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ current = savedcurrent
+ done = done or ok
+ end
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current, done = default, true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current, done = 0, true
+ end
+ elseif id == hlist or id == vlist then
+ local content = stack.list
+ if content then
+ local ok = false
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ done = done or ok
+ end
+ end
+ stack = stack.next
+ end
+ return head, done
+end
+
+states.process = process
+
+-- we can force a selector, e.g. document wide color spaces, saves a little
+-- watch out, we need to check both the selector state (like colorspace) and
+-- the main state (like color), otherwise we get into troubles when a selector
+-- state changes while the main state stays the same (like two glyphs following
+-- each other with the same color but different color spaces e.g. \showcolor)
+
+local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+ local stack, done = head, false
+ while stack do
+ local id = stack.id
+ -- we need to deal with literals too (reset as well as oval)
+ -- if id == glyph or (id == whatsit and stack.subtype == 8) or (id == rule and stack.width ~= 0) or (id == glue and stack.leader) then -- or disc
+ if id == glyph or (id == rule and stack.width ~= 0) or (id == glue and stack.leader) then -- or disc
+ local c = has_attribute(stack,attribute)
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+ current, done = default, true
+ end
+ else
+ local s = has_attribute(stack,nsselector)
+ if current ~= c or current_selector ~= s then
+ local data = nsdata[c]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+ current, current_selector, done = c, s, true
+ end
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+ current, done = default, true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current, current_selector, done = 0, 0, true
+ end
+ if id == glue then -- leader
+ -- same as *list
+ local content = stack.leader
+ if content then
+ local savedcurrent = current
+ local ci = content.id
+ if ci == hlist or ci == vlist then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
+ end
+ local ok = false
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ stack.leader, ok = selective(namespace,attribute,content,inheritance,outer)
+ else
+ stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ current = savedcurrent
+ done = done or ok
+ end
+ end
+ elseif id == hlist or id == vlist then
+ local content = stack.list
+ if content then
+ local ok = false
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ done = done or ok
+ end
+ end
+ stack = stack.next
+ end
+ return head, done
+end
+
+states.selective = selective
+
+-- Ideally the next one should be merged with the previous but keeping it separate is
+-- safer. We deal with two situations: efficient boxwise (layoutareas) and mixed layers
+-- (as used in the stepper). In the stepper we cannot use the box branch as it involves
+-- paragraph lines and then getsmixed up. A messy business (esp since we want to be
+-- efficient).
+
+local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+ local stack, done = head, false
+ local current, depth = default or 0, 0
+ while stack do
+ local id = stack.id
+ if id == glyph or (id == rule and stack.width ~= 0) or (id == glue and stack.leader) then -- or disc
+ local c = has_attribute(stack,attribute)
+ if c then
+ if current ~= c then
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ depth = depth + 1
+ current, done = c, true
+ end
+ if id == glue then
+ local content = stack.leader
+ if content then -- unchecked
+ local ok = false
+ stack.leader, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ end
+ end
+ elseif default then
+ --
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ depth = depth - 1
+ current, done = 0, true
+ end
+ elseif id == hlist or id == vlist then
+ local content = stack.list
+ if content then
+ -- the problem is that broken lines gets the attribute which can be a later one
+ if nslistwise then
+ local c = has_attribute(stack,attribute)
+ if c and current ~= c and nslistwise[c] then -- viewerlayer
+ local p = current
+ current, done = c, true
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ stack.list = stacked(namespace,attribute,content,current)
+ head, stack = insert_node_after(head,stack,copy_node(nsnone))
+ current = p
+ else
+ local ok = false
+ stack.list, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ end
+ else
+ local ok = false
+ stack.list, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ end
+ end
+ end
+ stack = stack.next
+ end
+ while depth > 0 do
+ head = insert_node_after(head,stack,copy_node(nsnone))
+ depth = depth -1
+ end
+ return head, done
+end
+
+states.stacked = stacked
+
+-- -- --
+
+statistics.register("attribute processing time", function()
+ if statistics.elapsedindeed(attributes) then
+ return format("%s seconds (front- and backend)",statistics.elapsedtime(attributes))
+ end
+end)