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+% premiere version 29 novembre 2003
+% entierement modifiee le 08/02/2008
+% allégée de 3D.pro
+% version 1.0 du 5 mars 2008
+% manuel.luque27@gmail.com
+/tx@map3DDict 100 dict def
+tx@map3DDict begin
+%%
+/CalcCoor{
+ /Y exch def /X exch def
+ /Xpoint Y cos X cos mul Rsphere mul def
+ /Ypoint Y cos X sin mul Rsphere mul def
+ /Zpoint Y sin Rsphere mul def
+ } def
+
+ /CompteurRegions{%
+/regions_visibles [] def
+/compteur 0 def
+{
+ /region exch def
+ /nbr region length def % nombre de points
+ 0 1 nbr 1 sub {
+ /counter exch def % pour mémoriser le premier point vu
+ region counter get aload pop
+ CalcCoor
+ CalculsPointsAfterTransformations
+ Test
+ PS condition {% marque le point
+ /regions_visibles [regions_visibles aload pop compteur ] def
+ exit % termine
+ } if
+ } for
+ /compteur compteur 1 add def
+} forall
+/TableauRegionsVisibles [
+0 1 regions_visibles length 1 sub {
+ /NoRegion exch def
+ /No regions_visibles NoRegion get def
+ REGION No get
+ } for
+] def
+TableauRegionsVisibles
+} def
+
+/CalculsPointsRegion{%
+ /region1 exch def
+ region1 0 get aload pop
+ CalcCoor
+ newpath
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ Test
+ PS condition { moveto }{ 2 mul exch 2 mul exch moveto} ifelse
+%
+ 0 1 region1 length 1 sub {
+ /NoPoint exch def
+ region1 NoPoint get aload pop
+ CalcCoor
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ Test
+ PS condition { lineto }{ 2 mul exch 2 mul exch lineto} ifelse
+ } for
+} def
+
+/MatriceTransformation{%
+ /Sin1 THETA sin def
+ /Sin2 PHI sin def
+ /Cos1 THETA cos def
+ /Cos2 PHI cos def
+ /Cos1Sin2 Cos1 Sin2 mul def
+ /Sin1Sin2 Sin1 Sin2 mul def
+ /Cos1Cos2 Cos1 Cos2 mul def
+ /Sin1Cos2 Sin1 Cos2 mul def
+ /XpointVue Dobs Cos1Cos2 mul def
+ /YpointVue Dobs Sin1Cos2 mul def
+ /ZpointVue Dobs Sin2 mul def
+ /M11 RotZ cos RotY cos mul def
+ /M12 RotZ cos RotY sin mul RotX sin mul
+ RotZ sin RotX cos mul sub def
+ /M13 RotZ cos RotY sin mul RotX cos mul
+ RotZ sin RotX sin mul add def
+ /M21 RotZ sin RotY cos mul def
+ /M22 RotZ sin RotY sin RotX sin mul mul
+ RotZ cos RotX cos mul add def
+ /M23 RotZ sin RotY sin mul RotX cos mul
+ RotZ cos RotX sin mul sub def
+ /M31 RotY sin neg def
+ /M32 RotX sin RotY cos mul def
+ /M33 RotX cos RotY cos mul def
+ } def
+% RotZ -> RotX -> RotY
+/MatriceTransformationZXY{%
+ /Sin1 THETA sin def
+ /Sin2 PHI sin def
+ /Cos1 THETA cos def
+ /Cos2 PHI cos def
+ /Cos1Sin2 Cos1 Sin2 mul def
+ /Sin1Sin2 Sin1 Sin2 mul def
+ /Cos1Cos2 Cos1 Cos2 mul def
+ /Sin1Cos2 Sin1 Cos2 mul def
+ /XpointVue Dobs Cos1Cos2 mul def
+ /YpointVue Dobs Sin1Cos2 mul def
+ /ZpointVue Dobs Sin2 mul def
+ /M11 RotZ cos RotY cos mul RotZ sin RotX sin mul RotY sin mul sub def
+ /M12 RotZ sin RotY cos mul RotZ cos RotX sin mul RotY sin mul add def
+ /M13 RotX cos RotY sin mul def
+ /M21 RotZ sin RotX cos mul neg def
+ /M22 RotZ cos RotX cos mul def
+ /M23 RotX sin neg def
+ /M31 RotZ cos neg RotY sin mul RotZ sin RotX sin mul RotY cos mul sub def
+ /M32 RotZ sin neg RotY sin mul RotZ cos RotX sin mul RotY cos mul add def
+ /M33 RotX cos RotY cos mul def
+ } def
+%
+/CalcCoordinates{%
+ formulesTroisD
+ Xi xunit Yi yunit
+ }
+ def
+% pour la 3D conventionnelle
+/formulesTroisD{%
+ /xObservateur Xabscisse Sin1 mul neg Yordonnee Cos1 mul add def
+ /yObservateur Xabscisse Cos1Sin2 mul neg Yordonnee Sin1Sin2 mul sub Zcote Cos2 mul add def
+ /zObservateur Xabscisse neg Cos1Cos2 mul Yordonnee Sin1Cos2 mul sub Zcote Sin2 mul sub Dobs add def
+ /Xi DScreen xObservateur mul zObservateur div def
+ /Yi DScreen yObservateur mul zObservateur div def
+ }
+def
+%
+/CalculsPointsAfterTransformations{%
+ /Xabscisse M11 Xpoint mul M12 Ypoint mul add M13 Zpoint mul add def
+ /Yordonnee M21 Xpoint mul M22 Ypoint mul add M23 Zpoint mul add def
+ /Zcote M31 Xpoint mul M32 Ypoint mul add M33 Zpoint mul add def
+ }
+def
+%
+/Test { % test de visibilité d'un point
+% rayon vers point de vue
+ /RXvue XpointVue Xabscisse sub def
+ /RYvue YpointVue Yordonnee sub def
+ /RZvue ZpointVue Zcote sub def
+% test de visibilité
+ /PS RXvue Xabscisse mul % produit scalaire
+ RYvue Yordonnee mul add
+ RZvue Zcote mul add
+ def
+} def
+%
+/MaillageSphere {
+gsave
+maillagewidth
+maillagecolor
+0.25 setlinewidth
+0 increment 360 increment sub {%
+ /theta exch def
+-90 increment 90 increment sub {%
+ /phi exch def
+% newpath
+ /Xpoint Rsphere theta cos mul phi cos mul def
+ /Ypoint Rsphere theta sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+% Centre de la facette
+ /Xpoint Rsphere theta increment 2 div add cos mul phi increment 2 div add cos mul def
+ /Ypoint Rsphere theta increment 2 div add sin mul phi increment 2 div add cos mul def
+ /Zpoint Rsphere phi increment 2 div add sin mul def
+CalculsPointsAfterTransformations
+ /xCentreFacette Xabscisse def
+ /yCentreFacette Yordonnee def
+ /zCentreFacette Zcote def
+% normale à la facette
+ /nXfacette xCentreFacette def
+ /nYfacette yCentreFacette def
+ /nZfacette zCentreFacette def
+% rayon vers point de vue
+ /RXvue XpointVue xCentreFacette sub def
+ /RYvue YpointVue yCentreFacette sub def
+ /RZvue ZpointVue zCentreFacette sub def
+% test de visibilité
+ /PSfacette RXvue nXfacette mul
+ RYvue nYfacette mul add
+ RZvue nZfacette mul add
+ def
+PSfacette condition {
+theta 1 theta increment add {%
+ /theta1 exch def
+ /Xpoint Rsphere theta1 cos mul phi cos mul def
+ /Ypoint Rsphere theta1 sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+phi 1 phi increment add {
+ /phi1 exch def
+ /Xpoint Rsphere theta increment add cos mul phi1 cos mul def
+ /Ypoint Rsphere theta increment add sin mul phi1 cos mul def
+ /Zpoint Rsphere phi1 sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+theta increment add -1 theta {%
+ /theta1 exch def
+ /Xpoint Rsphere theta1 cos mul phi increment add cos mul def
+ /Ypoint Rsphere theta1 sin mul phi increment add cos mul def
+ /Zpoint Rsphere phi increment add sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+phi increment add -1 phi {
+ /phi1 exch def
+ /Xpoint Rsphere theta cos mul phi1 cos mul def
+ /Ypoint Rsphere theta sin mul phi1 cos mul def
+ /Zpoint Rsphere phi1 sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+} if
+} for
+} for
+stroke
+} def
+%
+/DrawCitys {
+/CITY exch def
+/Rayon exch def
+/nbr CITY length def % nombre de villes
+0 1 nbr 1 sub {
+ /compteur exch def
+ CITY compteur get aload pop
+ /X exch def /Y exch def
+ /Xpoint {%
+ Y cos X cos mul Rsphere mul
+ } def
+ /Ypoint {%
+ Y cos X sin mul Rsphere mul
+ } def
+ /Zpoint { Y sin Rsphere mul } def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+Test
+PS condition %
+ {1 0 0 setrgbcolor newpath Rayon 0 360 arc closepath fill}{pop pop}
+ ifelse
+} for
+} def
+
+/oceans_seas_hatched {
+-90 circlesep 90 {
+ /latitude_parallel exch def
+ Parallel
+ circlecolor
+ circlewidth
+ stroke
+ } for
+ } def
+
+/meridien {
+% liste des points vus
+/TabPointsVusNeg[
+-180 1 0{ % for
+ /phi exch def
+ /Xpoint Rsphere longitude_meridien cos mul phi cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ Test
+ PS condition { phi } if
+ } for
+] def
+%
+/TabPointsVusPos[
+0 1 180{ % for
+ /phi exch def
+ /Xpoint Rsphere longitude_meridien cos mul phi cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ Test
+ PS condition { phi } if
+ } for
+] def
+% plus grand et plus petit
+
+/phi_minNeg 0 def
+/phi_maxNeg -180 def
+
+0 1 TabPointsVusNeg length 1 sub { % for
+ /iPoint exch def
+ /phi TabPointsVusNeg iPoint get def
+ phi phi_minNeg le {/phi_minNeg phi def} if
+ } for
+0 1 TabPointsVusNeg length 1 sub { % for
+ /iPoint exch def
+ /phi TabPointsVusNeg iPoint get def
+ phi phi_maxNeg ge {/phi_maxNeg phi def} if
+ } for
+
+/phi_minPos 180 def
+/phi_maxPos 0 def
+
+0 1 TabPointsVusPos length 1 sub { % for
+ /iPoint exch def
+ /phi TabPointsVusPos iPoint get def
+ phi phi_minPos le {/phi_minPos phi def} if
+ } for
+0 1 TabPointsVusPos length 1 sub { % for
+ /iPoint exch def
+ /phi TabPointsVusPos iPoint get def
+ phi phi_maxPos ge {/phi_maxPos phi def} if
+ } for
+
+ /Xpoint Rsphere longitude_meridien cos mul phi_minNeg cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi_minNeg cos mul def
+ /Zpoint Rsphere phi_minNeg sin mul def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+
+phi_minNeg 1 phi_maxNeg{
+ /phi exch def
+ /Xpoint Rsphere longitude_meridien cos mul phi cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+meridiencolor
+meridienwidth
+stroke
+
+ /Xpoint Rsphere longitude_meridien cos mul phi_minPos cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi_minPos cos mul def
+ /Zpoint Rsphere phi_minPos sin mul def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+
+phi_minPos 1 phi_maxPos{
+ /phi exch def
+ /Xpoint Rsphere longitude_meridien cos mul phi cos mul def
+ /Ypoint Rsphere longitude_meridien sin mul phi cos mul def
+ /Zpoint Rsphere phi sin mul def
+CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+meridiencolor
+meridienwidth
+stroke
+}
+def
+
+%% macros de Jean-Paul Vignault
+%% dans solides.pro
+%% produit vectoriel de deux vecteurs 3d
+/vectprod3d { %% x1 y1 z1 x2 y2 z2
+6 dict begin
+ /zp exch def
+ /yp exch def
+ /xp exch def
+ /z exch def
+ /y exch def
+ /x exch def
+ y zp mul z yp mul sub
+ z xp mul x zp mul sub
+ x yp mul y xp mul sub
+end
+} def
+
+% coordonnées sphériques -> coordonnées cartésiennes
+/rtp2xyz {
+6 dict begin
+ /phi exch def
+ /theta exch def
+ /r exch def
+ /x phi cos theta cos mul r mul def
+ /y phi cos theta sin mul r mul def
+ /z phi sin r mul def
+ x y z
+end
+} def
+
+%% norme d'un vecteur 3d
+/norme3d { %% x y z
+3 dict begin
+ /z exch def
+ /y exch def
+ /x exch def
+ x dup mul y dup mul add z dup mul add sqrt
+end
+} def
+
+%% duplique le vecteur 3d
+/dupp3d { %% x y z
+ 3 copy
+} def
+/dupv3d {dupp3d} def
+
+%%%%% ### mulv3d ###
+%% (scalaire)*(vecteur 3d) Attention : dans l autre sens !
+/mulv3d { %% x y z lambda
+4 dict begin
+ /lambda exch def
+ /z exch def
+ /y exch def
+ /x exch def
+ x lambda mul
+ y lambda mul
+ z lambda mul
+end
+} def
+
+%%%%% ### defpoint3d ###
+%% creation du point A a partir de xA yA yB et du nom /A
+/defpoint3d { %% xA yA zA /nom
+1 dict begin
+ /memo exch def
+ [ 4 1 roll ] cvx memo exch
+end def
+}def
+
+%%%%% ### scalprod3d ###
+%% produit scalaire de deux vecteurs 3d
+/scalprod3d { %% x1 y1 z1 x2 y2 z2
+6 dict begin
+ /zp exch def
+ /yp exch def
+ /xp exch def
+ /z exch def
+ /y exch def
+ /x exch def
+ x xp mul y yp mul add z zp mul add
+end
+} def
+
+%%%%% ### addv3d ###
+%% addition de deux vecteurs 3d
+/addv3d { %% x1 y1 z1 x2 y2 z2
+6 dict begin
+ /zp exch def
+ /yp exch def
+ /xp exch def
+ /z exch def
+ /y exch def
+ /x exch def
+ x xp add
+ y yp add
+ z zp add
+end
+} def
+
+/arccos {
+ dup
+ dup mul neg 1 add sqrt
+ exch
+ atan
+} def
+%% fin des macros de Jean-Paul Vignault
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+%%%%% ### rotV3d ###
+%% rotation autour d'un vecteur u
+%% defini par (ux,uy,uz)
+%% ici l'axe des pôles de la Terre
+%% d'un angle theta
+/rotV3d {
+15 dict begin
+ /N2uvw ux dup mul uy dup mul add uz dup mul add def
+ /N2uv ux dup mul uy dup mul add def
+ /N2vw uz dup mul uy dup mul add def
+ /N2uw uz dup mul ux dup mul add def
+ /z exch def /y exch def /x exch def
+ /uxvywz ux x mul uy y mul add uz z mul add def
+ /uxvy ux x mul uy y mul add def
+ /uxwz ux x mul uz z mul add def
+ /vywz uy y mul uz z mul add def
+ /_wyvz uz y mul neg uy z mul add def
+ /wx_uz uz x mul ux z mul sub def
+ /_vxuy uy x mul neg ux y mul add def
+ ux uxvywz mul x N2vw mul ux vywz mul sub theta cos mul add N2uvw sqrt _wyvz mul theta sin mul add N2uvw div
+ uy uxvywz mul y N2uw mul uy uxwz mul sub theta cos mul add N2uvw sqrt wx_uz mul theta sin mul add N2uvw div
+ uz uxvywz mul z N2uv mul uz uxvy mul sub theta cos mul add N2uvw sqrt _vxuy mul theta sin mul add N2uvw div
+end
+ } def
+
+
+/the_night{
+50 dict begin
+ /theta {180 hour 15 mul sub} bind def
+% direction des rayons du soleil au solstice d'hiver
+ u1 u2 u3 /u defpoint3d
+% vecteur normal dans le plan meridien
+% la latitude
+% /phi0 u2 neg u3 atan def
+u1 u2 u3 rotV3d
+ /nZ exch def /nY exch def pop
+ /phi0 nY neg nZ atan def
+% vecteur normal dans le plan equateur
+ /theta0 u1 neg u2 atan def
+ theta0 cos theta0 sin 0 /v defpoint3d
+% w tels que le trièdre u v w soit direct
+ u v vectprod3d dupp3d norme3d 1 exch div mulv3d /w defpoint3d
+/TabPointsVusNeg[
+-180 1 0{ % for
+ /t exch def
+ v t cos Rsphere mul mulv3d
+ w t sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ Test
+ PS 0 ge { t } if
+ } for
+] def
+%
+/TabPointsVusPos[
+0 1 180{ % for
+ /t exch def
+ v t cos Rsphere mul mulv3d
+ w t sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ Test
+ PS 0 ge { t } if
+ } for
+] def
+/t_minNeg 0 def
+/t_maxNeg -180 def
+
+0 1 TabPointsVusNeg length 1 sub { % for
+ /iPoint exch def
+ /t TabPointsVusNeg iPoint get def
+ t t_minNeg le {/t_minNeg t def} if
+ } for
+0 1 TabPointsVusNeg length 1 sub { % for
+ /iPoint exch def
+ /t TabPointsVusNeg iPoint get def
+ t t_maxNeg ge {/t_maxNeg t def} if
+ } for
+
+/t_minPos 180 def
+/t_maxPos 0 def
+
+0 1 TabPointsVusPos length 1 sub { % for
+ /iPoint exch def
+ /t TabPointsVusPos iPoint get def
+ t t_minPos le {/t_minPos t def} if
+ } for
+0 1 TabPointsVusPos length 1 sub { % for
+ /iPoint exch def
+ /t TabPointsVusPos iPoint get def
+ t t_maxPos ge {/t_maxPos t def} if
+ } for
+
+theta -90 ge theta 90 le and {
+ v t_minNeg cos Rsphere mul mulv3d
+ w t_minNeg sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+
+t_minNeg 1 t_maxPos{
+ /t exch def
+ v t cos Rsphere mul mulv3d
+ w t sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+phi0 1 phi0 180 add { /t exch def
+RsphereScreen t cos mul
+RsphereScreen t sin mul
+ lineto
+ } for
+}{
+ v t_minPos cos Rsphere mul mulv3d
+ w t_minPos sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+
+t_minPos 1 t_maxPos {
+ /t exch def
+ v t cos Rsphere mul mulv3d
+ w t sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+t_minNeg 1 t_maxNeg {
+ /t exch def
+ v t cos Rsphere mul mulv3d
+ w t sin Rsphere mul mulv3d
+ addv3d
+ rotV3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+phi0 1 phi0 180 add { /t exch def
+RsphereScreen t cos mul
+RsphereScreen t sin mul
+ lineto
+ } for
+} ifelse
+closepath
+end
+}
+def
+
+% ondes seismes
+/ondes {
+ 50 dict begin
+ /l exch def % latitude : phi
+ /L exch def % longitude : theta
+ /dlmax exch def % intervalle maximal en degrés
+ /nbr exch def % nombre de cercles
+ /dl dlmax nbr div def
+% le vecteur unitaire normal
+% à la sphère au point considéré
+ L cos l cos mul
+ L sin l cos mul
+ l sin
+ /u defpoint3d
+1 1 nbr { /i exch def
+ /l' l dl i mul add def
+ /r Rsphere dl i mul cos mul def
+ /r' Rsphere dl i mul sin mul def
+% le centre de l'onde
+ /x_o r L cos mul l cos mul def
+ /y_o r L sin mul l cos mul def
+ /z_o r l sin mul def
+% un vecteur unitaire du plan du cercle
+% perpendiculaire à n et dans le plan méridien
+% donc même longitude
+ /x_I Rsphere L cos mul l' cos mul def
+ /y_I Rsphere L sin mul l' cos mul def
+ /z_I Rsphere l' sin mul def
+ x_I x_o sub
+ y_I y_o sub
+ z_I z_o sub
+ /uOI defpoint3d
+ uOI dupp3d norme3d 1 exch div mulv3d
+ /v defpoint3d
+% un vecteur w normal à u et v dans le plan du cercle
+ u v vectprod3d dupp3d norme3d 1 exch div mulv3d
+ /w defpoint3d
+% on décrit le cercle
+
+ v 0 cos r' mul mulv3d
+ w 0 sin r' mul mulv3d
+ addv3d x_o y_o z_o addv3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ moveto
+0 1 360{%
+ /t exch def
+ v t cos r' mul mulv3d
+ w t sin r' mul mulv3d
+ addv3d x_o y_o z_o addv3d
+ /Zpoint exch def /Ypoint exch def /Xpoint exch def
+ CalculsPointsAfterTransformations
+ CalcCoordinates
+ lineto
+ } for
+stroke
+ } for
+end
+} def
+
+%% nouvelle construction des parallèles
+/Parallel {
+0 1 360{ % for
+ /theta exch def
+ /Xpoint Rsphere theta cos mul latitude_parallel cos mul def
+ /Ypoint Rsphere theta sin mul latitude_parallel cos mul def
+ /Zpoint Rsphere latitude_parallel sin mul def
+CalculsPointsAfterTransformations
+ Test
+ PS condition {
+ CalcCoordinates
+ moveto
+ /theta theta 1 add def
+ /Xpoint Rsphere theta cos mul latitude_parallel cos mul def
+ /Ypoint Rsphere theta sin mul latitude_parallel cos mul def
+ /Zpoint Rsphere latitude_parallel sin mul def
+CalculsPointsAfterTransformations
+Test
+ PS condition {
+CalcCoordinates
+ lineto }
+ {
+ /theta theta 1 sub def
+ /Xpoint Rsphere theta cos mul latitude_parallel cos mul def
+ /Ypoint Rsphere theta sin mul latitude_parallel cos mul def
+ /Zpoint Rsphere latitude_parallel sin mul def
+CalculsPointsAfterTransformations
+CalcCoordinates
+ lineto
+ } ifelse
+ } if
+ } for
+} def
+end