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diff --git a/Master/texmf-dist/doc/latex/skak/refman.tex b/Master/texmf-dist/doc/latex/skak/refman.tex deleted file mode 100644 index e715ac05b56..00000000000 --- a/Master/texmf-dist/doc/latex/skak/refman.tex +++ /dev/null @@ -1,324 +0,0 @@ -\documentclass[10pt,a4paper,twocolumn,landscape]{article} - -%\usepackage{a4wide} -\usepackage[dvips]{geometry} - -\usepackage{titlesec} -\titleformat{\section} - {\sffamily\large\bfseries}{}{0em}{} -\titleformat{\subsection} - {\sffamily\normalsize\bfseries}{}{0em}{} - -\titlespacing*{\section}{0pt}{1.5ex plus 0.5ex minus .2ex}{1ex plus - .2ex} -% \titlespacing*{\subsection}{0pt}{2.5ex plus 0.75ex minus .2ex}{1ex -% plus .2ex} - -\usepackage{fancyhdr} -\pagestyle{fancy} -\fancyhead{} -\chead{\textbf{\texttt{skak} version 1.2 \textsf{Reference Manual}}} - - -\usepackage[ps]{skak} - -\newcommand{\Cmd}[1]{\textsf{\textbf{\textbackslash#1}}} -\newcommand{\Arg}[1]{\textsf{\textsl{#1}}} - -\newcommand{\Option}[2]{\textsf{\textbf{#1}}\ #2\smallskip} - -\newcommand{\ArgInDescription}[1]{\Arg{\{#1\}}} - -\newcommand{\command}[3]{\Cmd{#1}\Apply{\ArgInDescription}{\Listize[#2]}\newline#3\smallskip} - -\newcommand{\simpleCommand}[2]{\Cmd{#1}\newline#2\smallskip} - -\setlength{\parindent}{0pt} - -\newcommand{\myheading}[1]{{\large{\textsf{\textbf{#1}}}}\bigskip} - -\begin{document} -%\tracingmacros=0 - -%\twocolumn - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Updating the board} -%\myheading{Updating the board} - -% These commands are used to update the position on the -% board. \Cmd{mainline} is the heart of the \texttt{skak} package. - - - -\simpleCommand{newgame} -{Initialises the board to the opening position.} - -\command{mainline}{SAN moves} -{Updates the board with the \Arg{SAN moves} and -typesets \Arg{SAN moves} according to the current \Cmd{mainlinestyle}.} - -\command{hidemoves}{SAN moves} -{Updates the board with the \Arg{SAN moves} but does - \emph{not} typeset the moves --- this is useful for commenting a - game where you want to focus on a certain position after - some moves have already been made.} - -\def\tmpCmd#1{\Arg{\textless row#1\textgreater/}} -\command{fenboard}{FEN position} -{Initialises the board to the position described with \Arg{FEN - position}. The format of a FEN position is:\newline - \Arg{\textless board rows\textgreater} \Arg{w\textbar - b} \Arg{\textless castling options\textgreater} \Arg{\textless en - passant square\textgreater}\newline \Arg{\textless 50 moves - counter\textgreater} \Arg{\textless move number\textgreater}\newline -The FEN for the opening position is\newline -\Arg{rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR}\newline -\Arg{w KQkq - 0 1}\newline -Note: the 50 moves counter is not used by the \texttt{skak} game -engine, but it is updated to stay in sync with external programs.} - -% \simpleCommand{boardasfen} -% {Returns the current position in the FEN notation.} - -%\newpage - - - -%\newpage -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Describing moves} -\bigskip - - -% Apart from showing the moves that update the board it is also -% possible to describe moves in the running text. - -\command{variation}{SAN moves} -{This will typeset \Arg{SAN moves} using the current \Cmd{variationstyle}. This command undoes the last move so you have to start one ply back.} - -\command{variationcurrentt}{SAN moves} -{Like \Cmd{variation}, but does not undo the last move.} - -\command{continuevariation}{SAN moves} -{Continues the variation but undoes the last move first.} - -\command{continuevariationcurrent}{SAN moves} -{Continues the variation without undoing the last move first.} - -\command{wmove}{SAN move} -{Typesets \Arg{SAN move} using the current \Cmd{variationstyle}. -Example: \texttt{\textbackslash wmove\{Nf3\}} gives \wmove{Nf3}.} - -\command{bmove}{SAN move} -{Typesets \Arg{SAN move} using the current \Cmd{variationstyle} but - with \ldots (or something similar according to the style) in front - of the move --- can be used to describe a single black move. Example: - \texttt{\textbackslash bmove\{Nxd4\}} gives \bmove{Nxd4}} - -\command{movecomment}{Chess moves} -{Typesets the \Arg{Chess moves} using the current \Cmd{variationstyle}, -but doesn't check for move numbers like \Cmd{variation} does.} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Showing the board} - - - -\simpleCommand{showboard} -{Shows the current position from whites perspective.} - -\simpleCommand{showinverseboard} -{Shows the current position from blacks perspective.} - - - -\section{Style selection} - -\simpleCommand{styleA} -{Chooses the \Arg{styleA} for typesetting of moves.} - -\simpleCommand{styleB} -{Chooses the \Arg{styleB} for typesetting of moves. This is the - default style.} - -\simpleCommand{styleC} -{Chooses the \Arg{styleC} for typesetting of moves.} - - -%\newpage - - -\section{Size of the board} - - - -\simpleCommand{normalboard} -{The default size of the board typeset by the \Cmd{showboard} - commands.} - -\newcommand{\boardsize}[1]{ -\simpleCommand{#1board} -{The \Cmd{showboard} commands will be typeset in a #1 font.}} - -\boardsize{tiny} - -\boardsize{small} - -\boardsize{large} - -%\newpage -\section{Notation and mover} - -\simpleCommand{notationOn} -{The \Cmd{showboard} commands show rank and file names. This is the - default.} - -\simpleCommand{notationOff} -{The \Cmd{showboard} commands show only the board.} - -\simpleCommand{showmoverOn} -{The \Cmd{showboard} commands indicate --- with a small box --- which - player has to move. Note: this only works when the ps option is used.} - -\simpleCommand{showmoverOff} -{The dual of \Cmd{showmoverOn}.} - - - -\section{Selective showing of pieces} - -\simpleCommand{showall} -{Makes the \Cmd{showboard} commands show all pieces.} - -\simpleCommand{showonlywhite} -{The \Cmd{showboard} commands will only show the white pieces.} - -\simpleCommand{showonlyblack} -{The \Cmd{showboard} commands will only show the black pieces.} - -\simpleCommand{showonlypawns} -{The \Cmd{showboard} commands will only show the pawns.} - -\command{showonly}{piece names} -{The argument \Arg{piece names} is a comma separated list of names of - pieces to be shown using the \Cmd{showboard} commands. White pieces - are named \Arg{K,Q,R,B,N,P} and black's \Arg{k,q,r,b,n,p}. Note: called with no arguments all pieces are showed!} - -\command{showallbut}{piece names} -{The argument \Arg{piece names} is a comma separated list of names of - pieces which will \emph{not} be shown when using the \Cmd{showboard} - commands. Note: called with an empty list no pieces are shown!} - - -%\newpage -\section{Move arrows} - -\command{printarrow}{from,to} -{Draws an arrow on the last typeset - board from the square \Arg{from} to the square \Arg{to}.} - -\Cmd{highlight}\Arg{[ms]}\Arg{\{square list\}}\newline -The comma separated \Arg{square list} will by default be highlighted using a - thick frame on the last - typeset board. The optional marker symbol -\Arg{ms} can be one of X, x, O and o in - which case a cross or a circle is used to highlight the square. - -\command{printknightmove}{from,to} -{Draws a bent arrow from the square \Arg{from} to the square \Arg{to}.} - -%\newpage -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Customizations} - -\command{newskaklanguage}{language,piecenames} -{Defines a new \Arg{language} for the input of SAN - moves. \Arg{piecenames} are the uppercase letters used for the - pieces in the order King, Queen, Rook, Bishop, Knight, - Pawn. Example: -\mbox{\texttt{\textbackslash newskaklanguage\{danish\}\{KDTLSB\}}} -defines \Arg{danish} as a new input language.} - -\Cmd{skaklanguage}\Arg{[language]}\newline -Chooses \Arg{language} as new input language --- defaults to \Arg{english}. - -\smallskip - -\simpleCommand{mainlinestyle} -{Activates the typesetting style for the mainline --- this command can - be redefined if special requirements for the typesetting exists.} - -\simpleCommand{variationstyle} -{Similar to \Cmd{mainlinestyle} just for the typesetting of variations.} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Game storage} - - -\command{savegame}{file name} -{Writes the FEN string for the current position on the board to the - file \texttt{\textless file name\textgreater.fen}} - -\command{loadgame}{file name} {Load the position stored in the file - \texttt{\textless file name\textgreater.fen}} - -\command{storegame}{name} -{Stores the current game position using \Arg{name} as reference.} - -\command{restoregame}{name} -{Restores the game previously saved using \Cmd{storegame}.} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\section{Package options} - -\Option{ps}{Includes the \texttt{ps-tricks} package in order to make - ornaments on the board. Required to make the following commands - work: \Cmd{showmoverOn}, \Cmd{printarrow}, \Cmd{highlight}, - \Cmd{printknightmove}.} - -\Option{psoff}{Does \emph{not} include the \texttt{ps-tricks} package.} - -\Option{mover}{Issues the \Cmd{showmoveOn} command.} - -\Option{moveroff}{Issues the \Cmd{showmoveOn} command.} - -\Option{notation}{Issues the \Cmd{notationOn} command.} - -\Option{english}{Makes english the preferred input language --- the - only defined language at the moment.} - -\Option{styleA}{Chooses \Cmd{styleA} style for the typesetting of - moves.} - -\Option{styleB}{Chooses \Cmd{styleB} style for the typesetting of - moves.} - -\Option{styleC}{Chooses \Cmd{styleC} style for the typesetting of - moves.} - -\newcommand{\sizeoption}[1]{\Option{#1}{The board is shown using the - #1 size font.}} - -\sizeoption{tiny} - -\sizeoption{small} - -\sizeoption{normal} - -\sizeoption{large} - -\bigskip - -The default options are \textsf{\textbf{notation, normal, psoff, - english, moveroff, styleB}}. - -\end{document} - - - - - - |