summaryrefslogtreecommitdiff
path: root/Master/texmf-dist/doc/latex/backgammon/sampletext.tex
diff options
context:
space:
mode:
Diffstat (limited to 'Master/texmf-dist/doc/latex/backgammon/sampletext.tex')
-rw-r--r--Master/texmf-dist/doc/latex/backgammon/sampletext.tex70
1 files changed, 70 insertions, 0 deletions
diff --git a/Master/texmf-dist/doc/latex/backgammon/sampletext.tex b/Master/texmf-dist/doc/latex/backgammon/sampletext.tex
new file mode 100644
index 00000000000..77d39ee571c
--- /dev/null
+++ b/Master/texmf-dist/doc/latex/backgammon/sampletext.tex
@@ -0,0 +1,70 @@
+\documentstyle[12pt,bg]{article}
+
+\begin{document}
+
+\setlength{\parindent}{0pt}
+\setlength{\parskip}{1em}
+
+This is a discussion of a position from the newsgroup rec.games.backgammon:
+
+\begin{position}
+\smallboard
+\whitepoint{2}{2}
+\whitepoint{3}{2}
+\whitepoint{4}{2}
+\whitepoint{5}{2}
+\whitepoint{6}{5}
+\whitepoint{9}{1}
+\whitepoint{23}{2}
+\blackpoint{1}{2}
+\blackpoint{4}{2}
+\blackpoint{5}{3}
+\blackpoint{6}{2}
+\blackpoint{8}{3}
+\blackpoint{12}{1}
+\blackpoint{24}{2}
+\middlecube{1}
+
+\boardcaption{Score 0-0 in a 3 point match: White to play 5-4}
+\whiteonmove
+\shownumbers
+\showcube
+
+\end{position}
+
+{\bf Carl Nielsen (nlscar01@uctvax.uct.ac.za) wrote:}
+
+I played 23-14. X rolled 4-2 and played 17-23. I couldn't get back on and
+ended up losing to a gammon. Did I play wrong? Should I have left moving my
+runners till later and moved 9-4 6-2 or something like that?
+
+Suggestions please.
+
+{\bf Kit Woolsey (kwoolsey@netcom.com) wrote:}
+
+Your play looks ok to me. You have to get moving sometime and your
+opponent has plenty of time if you play the waiting game, so it is
+probably best to run now before you have an accident and are forced to
+lose your board by rolling too many threes and fours. You were just
+unlucky. Btw, what is that cube doing in the center? You have a clear
+advantage with some threats, so you have a strong double. Maybe your
+opponent will pass, and maybe he should pass!
+
+Kit
+
+{\bf Kent Goulding (kg1@netcom.com) wrote:}
+
+Biggest error here, by FAR, is the failure to double. As is so often the
+case, the cube errors are the costly ones while checker plays are no big
+deal. I think your opponent should pass. As far as the checker play
+goes, it looks pretty close. Running now gives your opponent a crack at
+grabbing TWO of your checkers, while waiting will likely expose only
+one. Your home board is actually not in great danger of breaking right
+away. You can't play 5s and 6s there, and you will likely run from your
+anchor the next chance you get. Also, it's nice to spread out some
+builders for your ace point in case your opponent runs (either forced or
+by choice). I'm inclined to sit tight and see what happens next.
+
+--KG
+
+\end{document}