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diff --git a/Master/texmf-dist/doc/generic/pst-solides3d/src/pst-solides3d-doc.out b/Master/texmf-dist/doc/generic/pst-solides3d/src/pst-solides3d-doc.out new file mode 100644 index 00000000000..2ceab50eecf --- /dev/null +++ b/Master/texmf-dist/doc/generic/pst-solides3d/src/pst-solides3d-doc.out @@ -0,0 +1,199 @@ +\BOOKMARK [0][]{chapter.1}{1 Basics for the package}{}% 1 +\BOOKMARK [1][-]{section.1.1}{1.1 Constitution of the package \205 Distribution}{chapter.1}% 2 +\BOOKMARK [1][-]{section.1.2}{1.2 Installation hints}{chapter.1}% 3 +\BOOKMARK [1][-]{section.1.3}{1.3 Preface}{chapter.1}% 4 +\BOOKMARK [1][-]{section.1.4}{1.4 Presentation}{chapter.1}% 5 +\BOOKMARK [1][-]{section.1.5}{1.5 Changes by comparison with previous versions}{chapter.1}% 6 +\BOOKMARK [2][-]{subsection.1.5.1}{1.5.1 Changes compared to version 3.0}{section.1.5}% 7 +\BOOKMARK [2][-]{subsection.1.5.2}{1.5.2 Changes compared to version 2.0}{section.1.5}% 8 +\BOOKMARK [0][]{chapter.2}{2 Setting the layout of the scenery}{}% 9 +\BOOKMARK [1][-]{section.2.1}{2.1 Choice of the view point}{chapter.2}% 10 +\BOOKMARK [1][-]{section.2.2}{2.2 The definition of the option Decran}{chapter.2}% 11 +\BOOKMARK [1][-]{section.2.3}{2.3 Lighting by a point light source}{chapter.2}% 12 +\BOOKMARK [1][-]{section.2.4}{2.4 The axes in 3d}{chapter.2}% 13 +\BOOKMARK [0][]{chapter.3}{3 Predefined solids and their positioning}{}% 14 +\BOOKMARK [1][-]{section.3.1}{3.1 The predefined solids and their parameters}{chapter.3}% 15 +\BOOKMARK [1][-]{section.3.2}{3.2 Positioning a solid}{chapter.3}% 16 +\BOOKMARK [2][-]{subsection.3.2.1}{3.2.1 Translation}{section.3.2}% 17 +\BOOKMARK [2][-]{subsection.3.2.2}{3.2.2 Rotation}{section.3.2}% 18 +\BOOKMARK [0][]{chapter.4}{4 More options of \134psSolid}{}% 19 +\BOOKMARK [1][-]{section.4.1}{4.1 Commands for drawing}{chapter.4}% 20 +\BOOKMARK [1][-]{section.4.2}{4.2 Emptying a solid}{chapter.4}% 21 +\BOOKMARK [1][-]{section.4.3}{4.3 Numbering of the faces}{chapter.4}% 22 +\BOOKMARK [1][-]{section.4.4}{4.4 Removing faces}{chapter.4}% 23 +\BOOKMARK [1][-]{section.4.5}{4.5 Numbering of the vertices}{chapter.4}% 24 +\BOOKMARK [1][-]{section.4.6}{4.6 Colours and the nuances of a colour}{chapter.4}% 25 +\BOOKMARK [2][-]{subsection.4.6.1}{4.6.1 Predefined colours by the option dvipsnames}{section.4.6}% 26 +\BOOKMARK [2][-]{subsection.4.6.2}{4.6.2 Predefined colours by the option svgnames}{section.4.6}% 27 +\BOOKMARK [2][-]{subsection.4.6.3}{4.6.3 Nuances in the colour scheme of HSB, saturation and maximum brilliance}{section.4.6}% 28 +\BOOKMARK [2][-]{subsection.4.6.4}{4.6.4 Nuances in the colour scheme of HSB, saturation and fixed brilliance}{section.4.6}% 29 +\BOOKMARK [2][-]{subsection.4.6.5}{4.6.5 Nuances in the colour scheme of HSB, gneral case}{section.4.6}% 30 +\BOOKMARK [2][-]{subsection.4.6.6}{4.6.6 Nuances in the colour scheme of RGB}{section.4.6}% 31 +\BOOKMARK [2][-]{subsection.4.6.7}{4.6.7 Nuances in the colour scheme of CMYK}{section.4.6}% 32 +\BOOKMARK [2][-]{subsection.4.6.8}{4.6.8 Nuances between 2 named colours}{section.4.6}% 33 +\BOOKMARK [2][-]{subsection.4.6.9}{4.6.9 Deactivation of the colour application}{section.4.6}% 34 +\BOOKMARK [1][-]{section.4.7}{4.7 Colouring some single faces}{chapter.4}% 35 +\BOOKMARK [1][-]{section.4.8}{4.8 Nuances of transparency}{chapter.4}% 36 +\BOOKMARK [1][-]{section.4.9}{4.9 Definition of grating}{chapter.4}% 37 +\BOOKMARK [2][-]{subsection.4.9.1}{4.9.1 The cube}{section.4.9}% 38 +\BOOKMARK [2][-]{subsection.4.9.2}{4.9.2 Sphere}{section.4.9}% 39 +\BOOKMARK [2][-]{subsection.4.9.3}{4.9.3 Cylinders}{section.4.9}% 40 +\BOOKMARK [2][-]{subsection.4.9.4}{4.9.4 Torus}{section.4.9}% 41 +\BOOKMARK [1][-]{section.4.10}{4.10 The modes}{chapter.4}% 42 +\BOOKMARK [1][-]{section.4.11}{4.11 Truncate a solid's vertices}{chapter.4}% 43 +\BOOKMARK [1][-]{section.4.12}{4.12 Hollowing out a solid's faces}{chapter.4}% 44 +\BOOKMARK [1][-]{section.4.13}{4.13 Chamfering a solid}{chapter.4}% 45 +\BOOKMARK [1][-]{section.4.14}{4.14 The option transform}{chapter.4}% 46 +\BOOKMARK [2][-]{subsection.4.14.1}{4.14.1 Identical scaling factor in the three coordinates}{section.4.14}% 47 +\BOOKMARK [2][-]{subsection.4.14.2}{4.14.2 Different scaling factors for the three coordinates}{section.4.14}% 48 +\BOOKMARK [2][-]{subsection.4.14.3}{4.14.3 Transformation associated with the distance to the origin}{section.4.14}% 49 +\BOOKMARK [2][-]{subsection.4.14.4}{4.14.4 Bending and torsion of beams}{section.4.14}% 50 +\BOOKMARK [1][-]{section.4.15}{4.15 Lines of intersecting planes}{chapter.4}% 51 +\BOOKMARK [0][]{chapter.5}{5 Usage of external files}{}% 52 +\BOOKMARK [1][-]{section.5.1}{5.1 Using the data file types .obj and .off}{chapter.5}% 53 +\BOOKMARK [2][-]{subsection.5.1.1}{5.1.1 .dat files \(specific to pst-solides3d\)}{section.5.1}% 54 +\BOOKMARK [2][-]{subsection.5.1.2}{5.1.2 .obj files}{section.5.1}% 55 +\BOOKMARK [2][-]{subsection.5.1.3}{5.1.3 .off files}{section.5.1}% 56 +\BOOKMARK [0][]{chapter.6}{6 Some special objects}{}% 57 +\BOOKMARK [1][-]{section.6.1}{6.1 The grid}{chapter.6}% 58 +\BOOKMARK [1][-]{section.6.2}{6.2 The object point}{chapter.6}% 59 +\BOOKMARK [2][-]{subsection.6.2.1}{6.2.1 Definition via coordinates}{section.6.2}% 60 +\BOOKMARK [2][-]{subsection.6.2.2}{6.2.2 Some other definitions}{section.6.2}% 61 +\BOOKMARK [1][-]{section.6.3}{6.3 The object vecteur}{chapter.6}% 62 +\BOOKMARK [2][-]{subsection.6.3.1}{6.3.1 Definition with components}{section.6.3}% 63 +\BOOKMARK [2][-]{subsection.6.3.2}{6.3.2 Definition with 2 points}{section.6.3}% 64 +\BOOKMARK [2][-]{subsection.6.3.3}{6.3.3 Some other definitions of a vector}{section.6.3}% 65 +\BOOKMARK [1][-]{section.6.4}{6.4 The object plan}{chapter.6}% 66 +\BOOKMARK [2][-]{subsection.6.4.1}{6.4.1 Presentation: type plan and type solid }{section.6.4}% 67 +\BOOKMARK [2][-]{subsection.6.4.2}{6.4.2 Defining an oriented plane}{section.6.4}% 68 +\BOOKMARK [2][-]{subsection.6.4.3}{6.4.3 Special options}{section.6.4}% 69 +\BOOKMARK [2][-]{subsection.6.4.4}{6.4.4 Defining a plane with a cartesian equation}{section.6.4}% 70 +\BOOKMARK [2][-]{subsection.6.4.5}{6.4.5 Defining a plane using a normal vector and a point}{section.6.4}% 71 +\BOOKMARK [2][-]{subsection.6.4.6}{6.4.6 Defining a plane from a face of a solid}{section.6.4}% 72 +\BOOKMARK [1][-]{section.6.5}{6.5 The object geode}{chapter.6}% 73 +\BOOKMARK [2][-]{subsection.6.5.1}{6.5.1 Mathematical presentation}{section.6.5}% 74 +\BOOKMARK [2][-]{subsection.6.5.2}{6.5.2 Construction with pst-solides3d}{section.6.5}% 75 +\BOOKMARK [2][-]{subsection.6.5.3}{6.5.3 Some examples of geodes and their duals}{section.6.5}% 76 +\BOOKMARK [2][-]{subsection.6.5.4}{6.5.4 The parameters of the geodes}{section.6.5}% 77 +\BOOKMARK [2][-]{subsection.6.5.5}{6.5.5 Advice for a `fast' construction of a geode}{section.6.5}% 78 +\BOOKMARK [2][-]{subsection.6.5.6}{6.5.6 Some other examples}{section.6.5}% 79 +\BOOKMARK [0][]{chapter.7}{7 Generating some new solids}{}% 80 +\BOOKMARK [1][-]{section.7.1}{7.1 The jps code}{chapter.7}% 81 +\BOOKMARK [1][-]{section.7.2}{7.2 Defining a function}{chapter.7}% 82 +\BOOKMARK [1][-]{section.7.3}{7.3 Curves of functions from R in R3}{chapter.7}% 83 +\BOOKMARK [1][-]{section.7.4}{7.4 Tubes}{chapter.7}% 84 +\BOOKMARK [2][-]{subsection.7.4.1}{7.4.1 Usage with PSTricks}{section.7.4}% 85 +\BOOKMARK [2][-]{subsection.7.4.2}{7.4.2 Usage with \134codejps}{section.7.4}% 86 +\BOOKMARK [2][-]{subsection.7.4.3}{7.4.3 Improving the speed of readout}{section.7.4}% 87 +\BOOKMARK [2][-]{subsection.7.4.4}{7.4.4 Some other examples}{section.7.4}% 88 +\BOOKMARK [1][-]{section.7.5}{7.5 The prism}{chapter.7}% 89 +\BOOKMARK [1][-]{section.7.6}{7.6 Construction from scratch}{chapter.7}% 90 +\BOOKMARK [2][-]{subsection.7.6.1}{7.6.1 Example 1: a house}{section.7.6}% 91 +\BOOKMARK [2][-]{subsection.7.6.2}{7.6.2 Example 2: a hyperboloid with a fixed radius}{section.7.6}% 92 +\BOOKMARK [2][-]{subsection.7.6.3}{7.6.3 Example 3: importing external files}{section.7.6}% 93 +\BOOKMARK [1][-]{section.7.7}{7.7 One- and two-sided solids}{chapter.7}% 94 +\BOOKMARK [2][-]{subsection.7.7.1}{7.7.1 Triangular `faces'}{section.7.7}% 95 +\BOOKMARK [2][-]{subsection.7.7.2}{7.7.2 `face' defined by a function}{section.7.7}% 96 +\BOOKMARK [1][-]{section.7.8}{7.8 Solid strip}{chapter.7}% 97 +\BOOKMARK [2][-]{subsection.7.8.1}{7.8.1 A simple folding screen}{section.7.8}% 98 +\BOOKMARK [2][-]{subsection.7.8.2}{7.8.2 A sinusoidal folding screen}{section.7.8}% 99 +\BOOKMARK [2][-]{subsection.7.8.3}{7.8.3 A corrugated surface}{section.7.8}% 100 +\BOOKMARK [2][-]{subsection.7.8.4}{7.8.4 An asteroidal folding screen: version 1}{section.7.8}% 101 +\BOOKMARK [2][-]{subsection.7.8.5}{7.8.5 An asteroidal folding screen: version 2}{section.7.8}% 102 +\BOOKMARK [1][-]{section.7.9}{7.9 Solid rings}{chapter.7}% 103 +\BOOKMARK [2][-]{subsection.7.9.1}{7.9.1 Predefined command: the ring with a rectangular section}{section.7.9}% 104 +\BOOKMARK [2][-]{subsection.7.9.2}{7.9.2 Example 1: a simple ring with a triangular section}{section.7.9}% 105 +\BOOKMARK [2][-]{subsection.7.9.3}{7.9.3 Example 2: a ring with a variable triangular section}{section.7.9}% 106 +\BOOKMARK [2][-]{subsection.7.9.4}{7.9.4 Example 3: a ring with a``tyre''-like section: cylindric ring with chamfered edges}{section.7.9}% 107 +\BOOKMARK [2][-]{subsection.7.9.5}{7.9.5 Example 4: an empty bobbin}{section.7.9}% 108 +\BOOKMARK [2][-]{subsection.7.9.6}{7.9.6 Some other rings}{section.7.9}% 109 +\BOOKMARK [1][-]{section.7.10}{7.10 Generalization of the notion of a cylinder and a cone}{chapter.7}% 110 +\BOOKMARK [2][-]{subsection.7.10.1}{7.10.1 Cylinder or cylindric area}{section.7.10}% 111 +\BOOKMARK [2][-]{subsection.7.10.2}{7.10.2 Cone or conic area}{section.7.10}% 112 +\BOOKMARK [1][-]{section.7.11}{7.11 Parameterised surfaces}{chapter.7}% 113 +\BOOKMARK [2][-]{subsection.7.11.1}{7.11.1 The method}{section.7.11}% 114 +\BOOKMARK [2][-]{subsection.7.11.2}{7.11.2 Example 1: a sea shell}{section.7.11}% 115 +\BOOKMARK [2][-]{subsection.7.11.3}{7.11.3 Example 2: a helix}{section.7.11}% 116 +\BOOKMARK [2][-]{subsection.7.11.4}{7.11.4 Example 3: a cone}{section.7.11}% 117 +\BOOKMARK [2][-]{subsection.7.11.5}{7.11.5 An advised website}{section.7.11}% 118 +\BOOKMARK [0][]{chapter.8}{8 Surfaces defined by a function of the form z=f\(x,y\)}{}% 119 +\BOOKMARK [1][-]{section.8.1}{8.1 Presentation}{chapter.8}% 120 +\BOOKMARK [1][-]{section.8.2}{8.2 Example 1: a saddle}{chapter.8}% 121 +\BOOKMARK [1][-]{section.8.3}{8.3 Example 2: a saddle without a grid}{chapter.8}% 122 +\BOOKMARK [1][-]{section.8.4}{8.4 Example 3: a paraboloid}{chapter.8}% 123 +\BOOKMARK [1][-]{section.8.5}{8.5 Example 4: a sinusoidal wave}{chapter.8}% 124 +\BOOKMARK [1][-]{section.8.6}{8.6 Example 5: another sinusoidal wave}{chapter.8}% 125 +\BOOKMARK [1][-]{section.8.7}{8.7 Example 6: a hyperbolic paraboloid with the equation z = xy}{chapter.8}% 126 +\BOOKMARK [1][-]{section.8.8}{8.8 Example 7: a surface with the equation z = xy\(x2+y2\)}{chapter.8}% 127 +\BOOKMARK [1][-]{section.8.9}{8.9 Example 8: a surface with the equation z = \(1-x2+y22\)2}{chapter.8}% 128 +\BOOKMARK [0][]{chapter.9}{9 Advanced usage}{}% 129 +\BOOKMARK [1][-]{section.9.1}{9.1 Naming a solid}{chapter.9}% 130 +\BOOKMARK [1][-]{section.9.2}{9.2 Sectioning a solid with a plane}{chapter.9}% 131 +\BOOKMARK [2][-]{subsection.9.2.1}{9.2.1 Drawing the intersection between a plane and a solid}{section.9.2}% 132 +\BOOKMARK [2][-]{subsection.9.2.2}{9.2.2 Slicing a solid}{section.9.2}% 133 +\BOOKMARK [2][-]{subsection.9.2.3}{9.2.3 Slice of a pyramid}{section.9.2}% 134 +\BOOKMARK [2][-]{subsection.9.2.4}{9.2.4 Slicing an octahedron with a plane parallel to one of its faces}{section.9.2}% 135 +\BOOKMARK [2][-]{subsection.9.2.5}{9.2.5 Slices of a cube}{section.9.2}% 136 +\BOOKMARK [2][-]{subsection.9.2.6}{9.2.6 Multiple sections}{section.9.2}% 137 +\BOOKMARK [2][-]{subsection.9.2.7}{9.2.7 Sections of a torus}{section.9.2}% 138 +\BOOKMARK [2][-]{subsection.9.2.8}{9.2.8 Some more examples}{section.9.2}% 139 +\BOOKMARK [1][-]{section.9.3}{9.3 Fusing solids}{chapter.9}% 140 +\BOOKMARK [1][-]{section.9.4}{9.4 Fusing with jps code}{chapter.9}% 141 +\BOOKMARK [2][-]{subsection.9.4.1}{9.4.1 Using jps code}{section.9.4}% 142 +\BOOKMARK [2][-]{subsection.9.4.2}{9.4.2 A chloride ion}{section.9.4}% 143 +\BOOKMARK [2][-]{subsection.9.4.3}{9.4.3 A prototype of a vehicle}{section.9.4}% 144 +\BOOKMARK [2][-]{subsection.9.4.4}{9.4.4 A wheel \205 or a space station}{section.9.4}% 145 +\BOOKMARK [2][-]{subsection.9.4.5}{9.4.5 Intersection of two cylinders}{section.9.4}% 146 +\BOOKMARK [2][-]{subsection.9.4.6}{9.4.6 Intersection between a sphere and a cylinder}{section.9.4}% 147 +\BOOKMARK [2][-]{subsection.9.4.7}{9.4.7 Two linked rings}{section.9.4}% 148 +\BOOKMARK [2][-]{subsection.9.4.8}{9.4.8 The methane molecule: wooden model}{section.9.4}% 149 +\BOOKMARK [2][-]{subsection.9.4.9}{9.4.9 The thiosulphate ion}{section.9.4}% 150 +\BOOKMARK [0][]{chapter.10}{10 Interaction with PSTricks}{}% 151 +\BOOKMARK [1][-]{section.10.1}{10.1 Positioning a named point}{chapter.10}% 152 +\BOOKMARK [1][-]{section.10.2}{10.2 Drawing a line}{chapter.10}% 153 +\BOOKMARK [1][-]{section.10.3}{10.3 Drawing a polygon}{chapter.10}% 154 +\BOOKMARK [1][-]{section.10.4}{10.4 Transformations to a point}{chapter.10}% 155 +\BOOKMARK [1][-]{section.10.5}{10.5 Adding dimensions to the scenery}{chapter.10}% 156 +\BOOKMARK [0][]{chapter.11}{11 Projections}{}% 157 +\BOOKMARK [1][-]{section.11.1}{11.1 Presentation}{chapter.11}% 158 +\BOOKMARK [1][-]{section.11.2}{11.2 The parameter visibility}{chapter.11}% 159 +\BOOKMARK [1][-]{section.11.3}{11.3 Defining a projection plane}{chapter.11}% 160 +\BOOKMARK [1][-]{section.11.4}{11.4 Points}{chapter.11}% 161 +\BOOKMARK [2][-]{subsection.11.4.1}{11.4.1 Direct definition}{section.11.4}% 162 +\BOOKMARK [2][-]{subsection.11.4.2}{11.4.2 Labels}{section.11.4}% 163 +\BOOKMARK [2][-]{subsection.11.4.3}{11.4.3 Naming and memorising a point}{section.11.4}% 164 +\BOOKMARK [2][-]{subsection.11.4.4}{11.4.4 Some other definitions}{section.11.4}% 165 +\BOOKMARK [1][-]{section.11.5}{11.5 Vectors}{chapter.11}% 166 +\BOOKMARK [2][-]{subsection.11.5.1}{11.5.1 Direct definition}{section.11.5}% 167 +\BOOKMARK [2][-]{subsection.11.5.2}{11.5.2 Some more definitions}{section.11.5}% 168 +\BOOKMARK [1][-]{section.11.6}{11.6 Lines}{chapter.11}% 169 +\BOOKMARK [2][-]{subsection.11.6.1}{11.6.1 Direct definition}{section.11.6}% 170 +\BOOKMARK [2][-]{subsection.11.6.2}{11.6.2 Some other definitions}{section.11.6}% 171 +\BOOKMARK [1][-]{section.11.7}{11.7 Circles}{chapter.11}% 172 +\BOOKMARK [2][-]{subsection.11.7.1}{11.7.1 Direct definition}{section.11.7}% 173 +\BOOKMARK [2][-]{subsection.11.7.2}{11.7.2 Some other definitions}{section.11.7}% 174 +\BOOKMARK [1][-]{section.11.8}{11.8 Polygons}{chapter.11}% 175 +\BOOKMARK [2][-]{subsection.11.8.1}{11.8.1 Direct definition}{section.11.8}% 176 +\BOOKMARK [1][-]{section.11.9}{11.9 Lines}{chapter.11}% 177 +\BOOKMARK [2][-]{subsection.11.9.1}{11.9.1 Direct definition}{section.11.9}% 178 +\BOOKMARK [1][-]{section.11.10}{11.10 Right angle}{chapter.11}% 179 +\BOOKMARK [2][-]{subsection.11.10.1}{11.10.1 Direct definition}{section.11.10}% 180 +\BOOKMARK [1][-]{section.11.11}{11.11 Curves of real-valued and parameterised functions}{chapter.11}% 181 +\BOOKMARK [2][-]{subsection.11.11.1}{11.11.1 Curve of a real-valued function}{section.11.11}% 182 +\BOOKMARK [2][-]{subsection.11.11.2}{11.11.2 Parameterised curves}{section.11.11}% 183 +\BOOKMARK [1][-]{section.11.12}{11.12 Text}{chapter.11}% 184 +\BOOKMARK [2][-]{subsection.11.12.1}{11.12.1 The parameters and the options}{section.11.12}% 185 +\BOOKMARK [2][-]{subsection.11.12.2}{11.12.2 Examples of projecting onto a plane}{section.11.12}% 186 +\BOOKMARK [2][-]{subsection.11.12.3}{11.12.3 Examples for projecting onto a face of a solid}{section.11.12}% 187 +\BOOKMARK [2][-]{subsection.11.12.4}{11.12.4 Examples of projecting onto different faces of a solid}{section.11.12}% 188 +\BOOKMARK [1][-]{section.11.13}{11.13 Projection of images}{chapter.11}% 189 +\BOOKMARK [1][-]{section.11.14}{11.14 A bit of theory}{chapter.11}% 190 +\BOOKMARK [0][]{chapter.12}{12 Possible extensions}{}% 191 +\BOOKMARK [1][-]{section.12.1}{12.1 Creating your own object}{chapter.12}% 192 +\BOOKMARK [1][-]{section.12.2}{12.2 Creating a .u3d file}{chapter.12}% 193 +\BOOKMARK [0][]{appendix.A}{A Appendix}{}% 194 +\BOOKMARK [1][-]{section.A.1}{A.1 The parameters of pst-solides3d}{appendix.A}% 195 +\BOOKMARK [1][-]{section.A.2}{A.2 Alphabetical list of keywords}{appendix.A}% 196 +\BOOKMARK [1][-]{section.A.3}{A.3 Acknowledgments}{appendix.A}% 197 +\BOOKMARK [1][-]{section.A.4}{A.4 The poems}{appendix.A}% 198 +\BOOKMARK [0][]{appendix*.60}{Bibliography}{}% 199 |