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diff --git a/Master/texmf-dist/doc/generic/pst-solides3d/doc-en/source/par-projectionvecteur-en.tex b/Master/texmf-dist/doc/generic/pst-solides3d/doc-en/source/par-projectionvecteur-en.tex deleted file mode 100644 index ec850c1abba..00000000000 --- a/Master/texmf-dist/doc/generic/pst-solides3d/doc-en/source/par-projectionvecteur-en.tex +++ /dev/null @@ -1,85 +0,0 @@ -\section{Vectors} - -\subsection{Direct definition} - -The object \Lkeyword{vecteur} allows us to define and draw a \Index{vector}. -To do so in a simple way, we use the option \Lkeyword{args} to define -its components $(x,y)$ and we specify the point from where the -vector starts with the macro \Lcs{psProjection} (or we may use a -named point). - -As with points, we can save the components of a vector using the -option \Lkeyword{name}. - -\begin{LTXexample}[width=7.5cm] -\begin{pspicture}(-3,-3)(4,3.5)% -\psframe*[linecolor=blue!50](-3,-3)(4,3.5) -\psset{viewpoint=50 30 15,Decran=60} -\psset{solidmemory} -%% definition du plan de projection -\psSolid[object=plan, - definition=equation, - args={[1 0 0 0] 90}, - planmarks, - name=monplan] -\psset{plan=monplan} -%% definition du point A -\psProjection[object=point, - args=-2 0.75, - name=A,text=A, - pos=dl] -\psProjection[object=vecteur, - linecolor=red, - args=1 1, - name=U](1,0) -\psProjection[object=vecteur, - args=U, - linecolor=blue](A) -\composeSolid -\axesIIID(4,2,2)(5,4,3) -\end{pspicture} -\end{LTXexample} - - -\subsection{Some more definitions} - -There are other methods to define a vector in 2D. The options -\Lkeyword{definition} and \Lkeyword{args} allow us a variety of supported -methods: - -\begin{itemize} - -\item \texttt{\Lkeyword{definition}=\Lkeyval{vecteur}}; -\texttt{\Lkeyword{args}=$A$ $B$}. - -The vector $\overrightarrow {AB}$ - -\item \texttt{\Lkeyword{definition}=\Lkeyval{orthovecteur}}; -\texttt{\Lkeyword{args}=$u$}. - -A vector perpendicular to $\vec u$ with the same length. - -\item \texttt{\Lkeyword{definition}=\Lkeyval{normalize}}; -\texttt{\Lkeyword{args}=$u$}. - -The vector $\Vert \vec u \Vert ^{-1} \vec u$ -if $\vec u \neq \vec 0$, and $\vec 0$ otherwise. - -\item \texttt{\Lkeyword{definition}=\Lkeyval{addv}}; -\texttt{\Lkeyword{args}=$u$ $v$}. - -The vector $\vec u + \vec v$ - -\item \texttt{\Lkeyword{definition}=\Lkeyval{subv}}; -\texttt{\Lkeyword{args}=$u$ $v$}. - -The vector $\vec u - \vec v$ - -\item \texttt{\Lkeyword{definition}=\Lkeyval{mulv}}; -\texttt{\Lkeyword{args}=$u$ $\alpha $}. - -The vector $\alpha \vec u$ - -\end{itemize} - -\endinput |