diff options
Diffstat (limited to 'Build/source/utils/asymptote/runpath3d.cc')
-rw-r--r-- | Build/source/utils/asymptote/runpath3d.cc | 358 |
1 files changed, 221 insertions, 137 deletions
diff --git a/Build/source/utils/asymptote/runpath3d.cc b/Build/source/utils/asymptote/runpath3d.cc index 9cdf644ee41..e8a2421836f 100644 --- a/Build/source/utils/asymptote/runpath3d.cc +++ b/Build/source/utils/asymptote/runpath3d.cc @@ -63,6 +63,7 @@ function *realRealFunction(); #include "path3.h" #include "array.h" #include "drawsurface.h" +#include "predicates.h" using namespace camp; using namespace vm; @@ -88,7 +89,7 @@ using types::tripleArray2; #endif namespace run { -#line 39 "runpath3d.in" +#line 40 "runpath3d.in" // path3 path3(triplearray *pre, triplearray *point, triplearray *post, boolarray *straight, bool cyclic); void gen_runpath3d0(stack *Stack) { @@ -97,7 +98,7 @@ void gen_runpath3d0(stack *Stack) triplearray * post=vm::pop<triplearray *>(Stack); triplearray * point=vm::pop<triplearray *>(Stack); triplearray * pre=vm::pop<triplearray *>(Stack); -#line 41 "runpath3d.in" +#line 42 "runpath3d.in" size_t n=checkArrays(pre,point); checkEqual(n,checkArray(post)); checkEqual(n,checkArray(straight)); @@ -112,94 +113,94 @@ void gen_runpath3d0(stack *Stack) {Stack->push<path3>(path3(nodes,(Int) n,cyclic)); return;} } -#line 56 "runpath3d.in" +#line 57 "runpath3d.in" void nullPath3(stack *Stack) { -#line 57 "runpath3d.in" +#line 58 "runpath3d.in" {Stack->push<path3>(nullpath3); return;} } -#line 61 "runpath3d.in" +#line 62 "runpath3d.in" // bool ==(path3 a, path3 b); void gen_runpath3d2(stack *Stack) { path3 b=vm::pop<path3>(Stack); path3 a=vm::pop<path3>(Stack); -#line 62 "runpath3d.in" +#line 63 "runpath3d.in" {Stack->push<bool>(a == b); return;} } -#line 66 "runpath3d.in" +#line 67 "runpath3d.in" // bool !=(path3 a, path3 b); void gen_runpath3d3(stack *Stack) { path3 b=vm::pop<path3>(Stack); path3 a=vm::pop<path3>(Stack); -#line 67 "runpath3d.in" +#line 68 "runpath3d.in" {Stack->push<bool>(!(a == b)); return;} } -#line 71 "runpath3d.in" +#line 72 "runpath3d.in" // triple point(path3 p, Int t); void gen_runpath3d4(stack *Stack) { Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 72 "runpath3d.in" +#line 73 "runpath3d.in" {Stack->push<triple>(p.point((Int) t)); return;} } -#line 76 "runpath3d.in" +#line 77 "runpath3d.in" // triple point(path3 p, real t); void gen_runpath3d5(stack *Stack) { real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 77 "runpath3d.in" +#line 78 "runpath3d.in" {Stack->push<triple>(p.point(t)); return;} } -#line 81 "runpath3d.in" +#line 82 "runpath3d.in" // triple precontrol(path3 p, Int t); void gen_runpath3d6(stack *Stack) { Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 82 "runpath3d.in" +#line 83 "runpath3d.in" {Stack->push<triple>(p.precontrol((Int) t)); return;} } -#line 86 "runpath3d.in" +#line 87 "runpath3d.in" // triple precontrol(path3 p, real t); void gen_runpath3d7(stack *Stack) { real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 87 "runpath3d.in" +#line 88 "runpath3d.in" {Stack->push<triple>(p.precontrol(t)); return;} } -#line 91 "runpath3d.in" +#line 92 "runpath3d.in" // triple postcontrol(path3 p, Int t); void gen_runpath3d8(stack *Stack) { Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 92 "runpath3d.in" +#line 93 "runpath3d.in" {Stack->push<triple>(p.postcontrol((Int) t)); return;} } -#line 96 "runpath3d.in" +#line 97 "runpath3d.in" // triple postcontrol(path3 p, real t); void gen_runpath3d9(stack *Stack) { real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 97 "runpath3d.in" +#line 98 "runpath3d.in" {Stack->push<triple>(p.postcontrol(t)); return;} } -#line 101 "runpath3d.in" +#line 102 "runpath3d.in" // triple dir(path3 p, Int t, Int sign=0, bool normalize=true); void gen_runpath3d10(stack *Stack) { @@ -207,49 +208,49 @@ void gen_runpath3d10(stack *Stack) Int sign=vm::pop<Int>(Stack,0); Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 102 "runpath3d.in" +#line 103 "runpath3d.in" {Stack->push<triple>(p.dir(t,sign,normalize)); return;} } -#line 106 "runpath3d.in" +#line 107 "runpath3d.in" // triple dir(path3 p, real t, bool normalize=true); void gen_runpath3d11(stack *Stack) { bool normalize=vm::pop<bool>(Stack,true); real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 107 "runpath3d.in" +#line 108 "runpath3d.in" {Stack->push<triple>(p.dir(t,normalize)); return;} } -#line 111 "runpath3d.in" +#line 112 "runpath3d.in" // triple accel(path3 p, Int t, Int sign=0); void gen_runpath3d12(stack *Stack) { Int sign=vm::pop<Int>(Stack,0); Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 112 "runpath3d.in" +#line 113 "runpath3d.in" {Stack->push<triple>(p.accel(t,sign)); return;} } -#line 116 "runpath3d.in" +#line 117 "runpath3d.in" // triple accel(path3 p, real t); void gen_runpath3d13(stack *Stack) { real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 117 "runpath3d.in" +#line 118 "runpath3d.in" {Stack->push<triple>(p.accel(t)); return;} } -#line 121 "runpath3d.in" +#line 122 "runpath3d.in" // real radius(path3 p, real t); void gen_runpath3d14(stack *Stack) { real t=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 122 "runpath3d.in" +#line 123 "runpath3d.in" triple v=p.dir(t,false); triple a=p.accel(t); real d=dot(a,v); @@ -260,7 +261,7 @@ void gen_runpath3d14(stack *Stack) {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;} } -#line 133 "runpath3d.in" +#line 134 "runpath3d.in" // real radius(triple z0, triple c0, triple c1, triple z1, real t); void gen_runpath3d15(stack *Stack) { @@ -269,7 +270,7 @@ void gen_runpath3d15(stack *Stack) triple c1=vm::pop<triple>(Stack); triple c0=vm::pop<triple>(Stack); triple z0=vm::pop<triple>(Stack); -#line 134 "runpath3d.in" +#line 135 "runpath3d.in" triple v=(3.0*(z1-z0)+9.0*(c0-c1))*t*t+(6.0*(z0+c1)-12.0*c0)*t+3.0*(c0-z0); triple a=6.0*(z1-z0+3.0*(c0-c1))*t+6.0*(z0+c1)-12.0*c0; real d=dot(a,v); @@ -280,83 +281,83 @@ void gen_runpath3d15(stack *Stack) {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;} } -#line 145 "runpath3d.in" +#line 146 "runpath3d.in" // path3 reverse(path3 p); void gen_runpath3d16(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 146 "runpath3d.in" +#line 147 "runpath3d.in" {Stack->push<path3>(p.reverse()); return;} } -#line 150 "runpath3d.in" +#line 151 "runpath3d.in" // path3 subpath(path3 p, Int a, Int b); void gen_runpath3d17(stack *Stack) { Int b=vm::pop<Int>(Stack); Int a=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 151 "runpath3d.in" +#line 152 "runpath3d.in" {Stack->push<path3>(p.subpath((Int) a, (Int) b)); return;} } -#line 155 "runpath3d.in" +#line 156 "runpath3d.in" // path3 subpath(path3 p, real a, real b); void gen_runpath3d18(stack *Stack) { real b=vm::pop<real>(Stack); real a=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 156 "runpath3d.in" +#line 157 "runpath3d.in" {Stack->push<path3>(p.subpath(a,b)); return;} } -#line 160 "runpath3d.in" +#line 161 "runpath3d.in" // Int length(path3 p); void gen_runpath3d19(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 161 "runpath3d.in" +#line 162 "runpath3d.in" {Stack->push<Int>(p.length()); return;} } -#line 165 "runpath3d.in" +#line 166 "runpath3d.in" // bool cyclic(path3 p); void gen_runpath3d20(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 166 "runpath3d.in" +#line 167 "runpath3d.in" {Stack->push<bool>(p.cyclic()); return;} } -#line 170 "runpath3d.in" +#line 171 "runpath3d.in" // bool straight(path3 p, Int t); void gen_runpath3d21(stack *Stack) { Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 171 "runpath3d.in" +#line 172 "runpath3d.in" {Stack->push<bool>(p.straight(t)); return;} } -#line 175 "runpath3d.in" +#line 176 "runpath3d.in" // path3 unstraighten(path3 p); void gen_runpath3d22(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 176 "runpath3d.in" +#line 177 "runpath3d.in" {Stack->push<path3>(p.unstraighten()); return;} } // Return the maximum perpendicular deviation of segment i of path3 g // from a straight line. -#line 182 "runpath3d.in" +#line 183 "runpath3d.in" // real straightness(path3 p, Int t); void gen_runpath3d23(stack *Stack) { Int t=vm::pop<Int>(Stack); path3 p=vm::pop<path3>(Stack); -#line 183 "runpath3d.in" +#line 184 "runpath3d.in" if(p.straight(t)) {Stack->push<real>(0); return;} triple z0=p.point(t); triple u=unit(p.point(t+1)-z0); @@ -366,7 +367,7 @@ void gen_runpath3d23(stack *Stack) // Return the maximum perpendicular deviation of z0..controls c0 and c1..z1 // from a straight line. -#line 193 "runpath3d.in" +#line 194 "runpath3d.in" // real straightness(triple z0, triple c0, triple c1, triple z1); void gen_runpath3d24(stack *Stack) { @@ -374,47 +375,47 @@ void gen_runpath3d24(stack *Stack) triple c1=vm::pop<triple>(Stack); triple c0=vm::pop<triple>(Stack); triple z0=vm::pop<triple>(Stack); -#line 194 "runpath3d.in" +#line 195 "runpath3d.in" triple u=unit(z1-z0); {Stack->push<real>(::max(length(perp(c0-z0,u)),length(perp(c1-z0,u)))); return;} } -#line 199 "runpath3d.in" +#line 200 "runpath3d.in" // bool piecewisestraight(path3 p); void gen_runpath3d25(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 200 "runpath3d.in" +#line 201 "runpath3d.in" {Stack->push<bool>(p.piecewisestraight()); return;} } -#line 204 "runpath3d.in" +#line 205 "runpath3d.in" // real arclength(path3 p); void gen_runpath3d26(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 205 "runpath3d.in" +#line 206 "runpath3d.in" {Stack->push<real>(p.arclength()); return;} } -#line 209 "runpath3d.in" +#line 210 "runpath3d.in" // real arctime(path3 p, real dval); void gen_runpath3d27(stack *Stack) { real dval=vm::pop<real>(Stack); path3 p=vm::pop<path3>(Stack); -#line 210 "runpath3d.in" +#line 211 "runpath3d.in" {Stack->push<real>(p.arctime(dval)); return;} } -#line 214 "runpath3d.in" +#line 215 "runpath3d.in" // realarray* intersect(path3 p, path3 q, real fuzz=-1); void gen_runpath3d28(stack *Stack) { real fuzz=vm::pop<real>(Stack,-1); path3 q=vm::pop<path3>(Stack); path3 p=vm::pop<path3>(Stack); -#line 215 "runpath3d.in" +#line 216 "runpath3d.in" bool exact=fuzz <= 0.0; if(fuzz < 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), @@ -431,14 +432,14 @@ void gen_runpath3d28(stack *Stack) {Stack->push<realarray*>(new array(0)); return;} } -#line 232 "runpath3d.in" +#line 233 "runpath3d.in" // realarray2* intersections(path3 p, path3 q, real fuzz=-1); void gen_runpath3d29(stack *Stack) { real fuzz=vm::pop<real>(Stack,-1); path3 q=vm::pop<path3>(Stack); path3 p=vm::pop<path3>(Stack); -#line 233 "runpath3d.in" +#line 234 "runpath3d.in" bool exact=fuzz <= 0.0; if(fuzz < 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), @@ -470,20 +471,45 @@ void gen_runpath3d29(stack *Stack) {Stack->push<realarray2*>(V); return;} } -#line 265 "runpath3d.in" -// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1); +#line 266 "runpath3d.in" +// realarray* intersect(path3 p, triplearray2 *P, real fuzz=-1); void gen_runpath3d30(stack *Stack) { real fuzz=vm::pop<real>(Stack,-1); triplearray2 * P=vm::pop<triplearray2 *>(Stack); path3 p=vm::pop<path3>(Stack); -#line 266 "runpath3d.in" +#line 267 "runpath3d.in" triple *A; copyArray2C(A,P,true,4); if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), norm(A,16)); std::vector<real> T,U,V; - intersections(T,U,V,p,A,fuzz); + bool found=intersections(T,U,V,p,A,fuzz,true); + delete[] A; + if(found) { + array *W=new array(3); + (*W)[0]=T[0]; + (*W)[1]=U[0]; + (*W)[2]=V[0]; + {Stack->push<realarray*>(W); return;} + } else + {Stack->push<realarray*>(new array(0)); return;} +} + +#line 285 "runpath3d.in" +// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1); +void gen_runpath3d31(stack *Stack) +{ + real fuzz=vm::pop<real>(Stack,-1); + triplearray2 * P=vm::pop<triplearray2 *>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 286 "runpath3d.in" + triple *A; + copyArray2C(A,P,true,4); + if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), + norm(A,16)); + std::vector<real> T,U,V; + intersections(T,U,V,p,A,fuzz,false); delete[] A; size_t n=T.size(); array *W=new array(n); @@ -497,49 +523,49 @@ void gen_runpath3d30(stack *Stack) {Stack->push<realarray2*>(W); return;} // Sorting will done in asy. } -#line 286 "runpath3d.in" +#line 306 "runpath3d.in" // Int size(path3 p); -void gen_runpath3d31(stack *Stack) +void gen_runpath3d32(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 287 "runpath3d.in" +#line 307 "runpath3d.in" {Stack->push<Int>(p.size()); return;} } -#line 291 "runpath3d.in" +#line 311 "runpath3d.in" // path3 &(path3 p, path3 q); -void gen_runpath3d32(stack *Stack) +void gen_runpath3d33(stack *Stack) { path3 q=vm::pop<path3>(Stack); path3 p=vm::pop<path3>(Stack); -#line 292 "runpath3d.in" +#line 312 "runpath3d.in" {Stack->push<path3>(camp::concat(p,q)); return;} } -#line 296 "runpath3d.in" +#line 316 "runpath3d.in" // triple min(path3 p); -void gen_runpath3d33(stack *Stack) +void gen_runpath3d34(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 297 "runpath3d.in" +#line 317 "runpath3d.in" {Stack->push<triple>(p.min()); return;} } -#line 301 "runpath3d.in" +#line 321 "runpath3d.in" // triple max(path3 p); -void gen_runpath3d34(stack *Stack) +void gen_runpath3d35(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 302 "runpath3d.in" +#line 322 "runpath3d.in" {Stack->push<triple>(p.max()); return;} } -#line 306 "runpath3d.in" +#line 326 "runpath3d.in" // realarray* mintimes(path3 p); -void gen_runpath3d35(stack *Stack) +void gen_runpath3d36(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 307 "runpath3d.in" +#line 327 "runpath3d.in" array *V=new array(3); triple v=p.mintimes(); (*V)[0]=v.getx(); @@ -548,12 +574,12 @@ void gen_runpath3d35(stack *Stack) {Stack->push<realarray*>(V); return;} } -#line 316 "runpath3d.in" +#line 336 "runpath3d.in" // realarray* maxtimes(path3 p); -void gen_runpath3d36(stack *Stack) +void gen_runpath3d37(stack *Stack) { path3 p=vm::pop<path3>(Stack); -#line 317 "runpath3d.in" +#line 337 "runpath3d.in" array *V=new array(3); triple v=p.maxtimes(); (*V)[0]=v.getx(); @@ -562,120 +588,178 @@ void gen_runpath3d36(stack *Stack) {Stack->push<realarray*>(V); return;} } -#line 326 "runpath3d.in" +#line 346 "runpath3d.in" // path3 *(realarray2 *t, path3 g); -void gen_runpath3d37(stack *Stack) +void gen_runpath3d38(stack *Stack) { path3 g=vm::pop<path3>(Stack); realarray2 * t=vm::pop<realarray2 *>(Stack); -#line 327 "runpath3d.in" +#line 347 "runpath3d.in" {Stack->push<path3>(transformed(*t,g)); return;} } -#line 331 "runpath3d.in" +#line 351 "runpath3d.in" // pair minratio(path3 g); -void gen_runpath3d38(stack *Stack) +void gen_runpath3d39(stack *Stack) { path3 g=vm::pop<path3>(Stack); -#line 332 "runpath3d.in" +#line 352 "runpath3d.in" {Stack->push<pair>(g.ratio(::min)); return;} } -#line 336 "runpath3d.in" +#line 356 "runpath3d.in" // pair maxratio(path3 g); -void gen_runpath3d39(stack *Stack) +void gen_runpath3d40(stack *Stack) { path3 g=vm::pop<path3>(Stack); -#line 337 "runpath3d.in" +#line 357 "runpath3d.in" {Stack->push<pair>(g.ratio(::max)); return;} } +// Return a negative (positive) value if a--b--c--cycle is oriented +// counterclockwise (clockwise) when viewed from d or zero if all four +// points are coplanar. +// The value returned is the determinant +// |a.x a.y a.z 1| +// |b.x b.y b.z 1| +// |c.x c.y c.z 1| +// |d.x d.y d.z 1| +#line 369 "runpath3d.in" +// real orient(triple a, triple b, triple c, triple d); +void gen_runpath3d41(stack *Stack) +{ + triple d=vm::pop<triple>(Stack); + triple c=vm::pop<triple>(Stack); + triple b=vm::pop<triple>(Stack); + triple a=vm::pop<triple>(Stack); +#line 370 "runpath3d.in" + real A[]={a.getx(),a.gety(),a.getz()}; + real B[]={b.getx(),b.gety(),b.getz()}; + real C[]={c.getx(),c.gety(),c.getz()}; + real D[]={d.getx(),d.gety(),d.getz()}; + {Stack->push<real>(orient3d(A,B,C,D)); return;} +} + +// Return a positive (negative) value if e lies inside (outside) +// the sphere passing through the points a,b,c,d oriented so that +// a--b--c--cycle appears in clockwise order when viewed from d +// or zero if all five points are cospherical. +// The value returned is the determinant +// |a.x a.y a.z a.x^2+a.y^2+a.z^2 1| +// |b.x b.y b.z b.x^2+b.y^2+b.z^2 1| +// |c.x c.y c.z c.x^2+c.y^2+c.z^2 1| +// |d.x d.y d.z d.x^2+d.y^2+d.z^2 1| +// |e.x e.y e.z e.x^2+e.y^2+e.z^2 1| +#line 388 "runpath3d.in" +// real insphere(triple a, triple b, triple c, triple d, triple e); +void gen_runpath3d42(stack *Stack) +{ + triple e=vm::pop<triple>(Stack); + triple d=vm::pop<triple>(Stack); + triple c=vm::pop<triple>(Stack); + triple b=vm::pop<triple>(Stack); + triple a=vm::pop<triple>(Stack); +#line 389 "runpath3d.in" + real A[]={a.getx(),a.gety(),a.getz()}; + real B[]={b.getx(),b.gety(),b.getz()}; + real C[]={c.getx(),c.gety(),c.getz()}; + real D[]={d.getx(),d.gety(),d.getz()}; + real E[]={e.getx(),e.gety(),e.getz()}; + {Stack->push<real>(insphere(A,B,C,D,E)); return;} +} + } // namespace run namespace trans { void gen_runpath3d_venv(venv &ve) { -#line 39 "runpath3d.in" +#line 40 "runpath3d.in" addFunc(ve, run::gen_runpath3d0, primPath3(), SYM(path3), formal(tripleArray(), SYM(pre), false, false), formal(tripleArray(), SYM(point), false, false), formal(tripleArray(), SYM(post), false, false), formal(booleanArray(), SYM(straight), false, false), formal(primBoolean(), SYM(cyclic), false, false)); -#line 56 "runpath3d.in" +#line 57 "runpath3d.in" REGISTER_BLTIN(run::nullPath3,"nullPath3"); -#line 61 "runpath3d.in" +#line 62 "runpath3d.in" addFunc(ve, run::gen_runpath3d2, primBoolean(), SYM_EQ, formal(primPath3(), SYM(a), false, false), formal(primPath3(), SYM(b), false, false)); -#line 66 "runpath3d.in" +#line 67 "runpath3d.in" addFunc(ve, run::gen_runpath3d3, primBoolean(), SYM_NEQ, formal(primPath3(), SYM(a), false, false), formal(primPath3(), SYM(b), false, false)); -#line 71 "runpath3d.in" +#line 72 "runpath3d.in" addFunc(ve, run::gen_runpath3d4, primTriple(), SYM(point), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false)); -#line 76 "runpath3d.in" +#line 77 "runpath3d.in" addFunc(ve, run::gen_runpath3d5, primTriple(), SYM(point), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false)); -#line 81 "runpath3d.in" +#line 82 "runpath3d.in" addFunc(ve, run::gen_runpath3d6, primTriple(), SYM(precontrol), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false)); -#line 86 "runpath3d.in" +#line 87 "runpath3d.in" addFunc(ve, run::gen_runpath3d7, primTriple(), SYM(precontrol), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false)); -#line 91 "runpath3d.in" +#line 92 "runpath3d.in" addFunc(ve, run::gen_runpath3d8, primTriple(), SYM(postcontrol), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false)); -#line 96 "runpath3d.in" +#line 97 "runpath3d.in" addFunc(ve, run::gen_runpath3d9, primTriple(), SYM(postcontrol), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false)); -#line 101 "runpath3d.in" +#line 102 "runpath3d.in" addFunc(ve, run::gen_runpath3d10, primTriple(), SYM(dir), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false), formal(primInt(), SYM(sign), true, false), formal(primBoolean(), SYM(normalize), true, false)); -#line 106 "runpath3d.in" +#line 107 "runpath3d.in" addFunc(ve, run::gen_runpath3d11, primTriple(), SYM(dir), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false), formal(primBoolean(), SYM(normalize), true, false)); -#line 111 "runpath3d.in" +#line 112 "runpath3d.in" addFunc(ve, run::gen_runpath3d12, primTriple(), SYM(accel), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false), formal(primInt(), SYM(sign), true, false)); -#line 116 "runpath3d.in" +#line 117 "runpath3d.in" addFunc(ve, run::gen_runpath3d13, primTriple(), SYM(accel), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false)); -#line 121 "runpath3d.in" +#line 122 "runpath3d.in" addFunc(ve, run::gen_runpath3d14, primReal(), SYM(radius), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false)); -#line 133 "runpath3d.in" +#line 134 "runpath3d.in" addFunc(ve, run::gen_runpath3d15, primReal(), SYM(radius), formal(primTriple(), SYM(z0), false, false), formal(primTriple(), SYM(c0), false, false), formal(primTriple(), SYM(c1), false, false), formal(primTriple(), SYM(z1), false, false), formal(primReal(), SYM(t), false, false)); -#line 145 "runpath3d.in" +#line 146 "runpath3d.in" addFunc(ve, run::gen_runpath3d16, primPath3(), SYM(reverse), formal(primPath3(), SYM(p), false, false)); -#line 150 "runpath3d.in" +#line 151 "runpath3d.in" addFunc(ve, run::gen_runpath3d17, primPath3(), SYM(subpath), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(a), false, false), formal(primInt(), SYM(b), false, false)); -#line 155 "runpath3d.in" +#line 156 "runpath3d.in" addFunc(ve, run::gen_runpath3d18, primPath3(), SYM(subpath), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(a), false, false), formal(primReal(), SYM(b), false, false)); -#line 160 "runpath3d.in" +#line 161 "runpath3d.in" addFunc(ve, run::gen_runpath3d19, primInt(), SYM(length), formal(primPath3(), SYM(p), false, false)); -#line 165 "runpath3d.in" +#line 166 "runpath3d.in" addFunc(ve, run::gen_runpath3d20, primBoolean(), SYM(cyclic), formal(primPath3(), SYM(p), false, false)); -#line 170 "runpath3d.in" +#line 171 "runpath3d.in" addFunc(ve, run::gen_runpath3d21, primBoolean(), SYM(straight), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false)); -#line 175 "runpath3d.in" +#line 176 "runpath3d.in" addFunc(ve, run::gen_runpath3d22, primPath3(), SYM(unstraighten), formal(primPath3(), SYM(p), false, false)); -#line 180 "runpath3d.in" +#line 181 "runpath3d.in" addFunc(ve, run::gen_runpath3d23, primReal(), SYM(straightness), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false)); -#line 191 "runpath3d.in" +#line 192 "runpath3d.in" addFunc(ve, run::gen_runpath3d24, primReal(), SYM(straightness), formal(primTriple(), SYM(z0), false, false), formal(primTriple(), SYM(c0), false, false), formal(primTriple(), SYM(c1), false, false), formal(primTriple(), SYM(z1), false, false)); -#line 199 "runpath3d.in" +#line 200 "runpath3d.in" addFunc(ve, run::gen_runpath3d25, primBoolean(), SYM(piecewisestraight), formal(primPath3(), SYM(p), false, false)); -#line 204 "runpath3d.in" +#line 205 "runpath3d.in" addFunc(ve, run::gen_runpath3d26, primReal(), SYM(arclength), formal(primPath3(), SYM(p), false, false)); -#line 209 "runpath3d.in" +#line 210 "runpath3d.in" addFunc(ve, run::gen_runpath3d27, primReal(), SYM(arctime), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(dval), false, false)); -#line 214 "runpath3d.in" +#line 215 "runpath3d.in" addFunc(ve, run::gen_runpath3d28, realArray(), SYM(intersect), formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false), formal(primReal(), SYM(fuzz), true, false)); -#line 232 "runpath3d.in" +#line 233 "runpath3d.in" addFunc(ve, run::gen_runpath3d29, realArray2(), SYM(intersections), formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false), formal(primReal(), SYM(fuzz), true, false)); -#line 265 "runpath3d.in" - addFunc(ve, run::gen_runpath3d30, realArray2(), SYM(intersections), formal(primPath3(), SYM(p), false, false), formal(tripleArray2(), SYM(p), false, false), formal(primReal(), SYM(fuzz), true, false)); -#line 286 "runpath3d.in" - addFunc(ve, run::gen_runpath3d31, primInt(), SYM(size), formal(primPath3(), SYM(p), false, false)); -#line 291 "runpath3d.in" - addFunc(ve, run::gen_runpath3d32, primPath3(), SYM_AMPERSAND, formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false)); -#line 296 "runpath3d.in" - addFunc(ve, run::gen_runpath3d33, primTriple(), SYM(min), formal(primPath3(), SYM(p), false, false)); -#line 301 "runpath3d.in" - addFunc(ve, run::gen_runpath3d34, primTriple(), SYM(max), formal(primPath3(), SYM(p), false, false)); +#line 266 "runpath3d.in" + addFunc(ve, run::gen_runpath3d30, realArray(), SYM(intersect), formal(primPath3(), SYM(p), false, false), formal(tripleArray2(), SYM(p), false, false), formal(primReal(), SYM(fuzz), true, false)); +#line 285 "runpath3d.in" + addFunc(ve, run::gen_runpath3d31, realArray2(), SYM(intersections), formal(primPath3(), SYM(p), false, false), formal(tripleArray2(), SYM(p), false, false), formal(primReal(), SYM(fuzz), true, false)); #line 306 "runpath3d.in" - addFunc(ve, run::gen_runpath3d35, realArray(), SYM(mintimes), formal(primPath3(), SYM(p), false, false)); + addFunc(ve, run::gen_runpath3d32, primInt(), SYM(size), formal(primPath3(), SYM(p), false, false)); +#line 311 "runpath3d.in" + addFunc(ve, run::gen_runpath3d33, primPath3(), SYM_AMPERSAND, formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false)); #line 316 "runpath3d.in" - addFunc(ve, run::gen_runpath3d36, realArray(), SYM(maxtimes), formal(primPath3(), SYM(p), false, false)); + addFunc(ve, run::gen_runpath3d34, primTriple(), SYM(min), formal(primPath3(), SYM(p), false, false)); +#line 321 "runpath3d.in" + addFunc(ve, run::gen_runpath3d35, primTriple(), SYM(max), formal(primPath3(), SYM(p), false, false)); #line 326 "runpath3d.in" - addFunc(ve, run::gen_runpath3d37, primPath3(), SYM_TIMES, formal(realArray2(), SYM(t), false, false), formal(primPath3(), SYM(g), false, false)); -#line 331 "runpath3d.in" - addFunc(ve, run::gen_runpath3d38, primPair(), SYM(minratio), formal(primPath3(), SYM(g), false, false)); + addFunc(ve, run::gen_runpath3d36, realArray(), SYM(mintimes), formal(primPath3(), SYM(p), false, false)); #line 336 "runpath3d.in" - addFunc(ve, run::gen_runpath3d39, primPair(), SYM(maxratio), formal(primPath3(), SYM(g), false, false)); + addFunc(ve, run::gen_runpath3d37, realArray(), SYM(maxtimes), formal(primPath3(), SYM(p), false, false)); +#line 346 "runpath3d.in" + addFunc(ve, run::gen_runpath3d38, primPath3(), SYM_TIMES, formal(realArray2(), SYM(t), false, false), formal(primPath3(), SYM(g), false, false)); +#line 351 "runpath3d.in" + addFunc(ve, run::gen_runpath3d39, primPair(), SYM(minratio), formal(primPath3(), SYM(g), false, false)); +#line 356 "runpath3d.in" + addFunc(ve, run::gen_runpath3d40, primPair(), SYM(maxratio), formal(primPath3(), SYM(g), false, false)); +#line 361 "runpath3d.in" + addFunc(ve, run::gen_runpath3d41, primReal(), SYM(orient), formal(primTriple(), SYM(a), false, false), formal(primTriple(), SYM(b), false, false), formal(primTriple(), SYM(c), false, false), formal(primTriple(), SYM(d), false, false)); +#line 378 "runpath3d.in" + addFunc(ve, run::gen_runpath3d42, primReal(), SYM(insphere), formal(primTriple(), SYM(a), false, false), formal(primTriple(), SYM(b), false, false), formal(primTriple(), SYM(c), false, false), formal(primTriple(), SYM(d), false, false), formal(primTriple(), SYM(e), false, false)); } } // namespace trans |