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Diffstat (limited to 'Build/source/utils/asymptote/runpath3d.cc')
-rw-r--r-- | Build/source/utils/asymptote/runpath3d.cc | 673 |
1 files changed, 673 insertions, 0 deletions
diff --git a/Build/source/utils/asymptote/runpath3d.cc b/Build/source/utils/asymptote/runpath3d.cc new file mode 100644 index 00000000000..9e7444fe227 --- /dev/null +++ b/Build/source/utils/asymptote/runpath3d.cc @@ -0,0 +1,673 @@ +/***** Autogenerated from runpath3d.in; changes will be overwritten *****/ + +#line 1 "runtimebase.in" +/***** + * runtimebase.in + * Andy Hammerlindl 2009/07/28 + * + * Common declarations needed for all code-generating .in files. + * + *****/ + + +#line 1 "runpath3d.in" +/***** + * runpath3.in + * + * Runtime functions for path3 operations. + * + *****/ + +#line 1 "runtimebase.in" +#include "stack.h" +#include "types.h" +#include "builtin.h" +#include "entry.h" +#include "errormsg.h" +#include "array.h" +#include "triple.h" +#include "callable.h" + +using vm::stack; +using vm::error; +using vm::array; +using vm::callable; +using types::formal; +using types::function; +using camp::triple; + +#define PRIMITIVE(name,Name,asyName) using types::prim##Name; +#include <primitives.h> +#undef PRIMITIVE + +typedef double real; + +void unused(void *); + +namespace run { +array *copyArray(array *a); +array *copyArray2(array *a); +array *copyArray3(array *a); + +double *copyArrayC(const array *a, size_t dim=0); +double *copyArray2C(const array *a, bool square=true, size_t dim2=0); + +triple *copyTripleArrayC(const array *a, size_t dim=0); +triple *copyTripleArray2C(const array *a, bool square=true, size_t dim2=0); +double *copyTripleArray2Components(array *a, bool square=true, size_t dim2=0); +} + +function *realRealFunction(); + +// Return the component of vector v perpendicular to a unit vector u. +inline triple perp(triple v, triple u) +{ + return v-dot(v,u)*u; +} + +#define CURRENTPEN processData().currentpen + +#line 17 "runpath3d.in" +#include "path3.h" +#include "array.h" +#include "drawsurface.h" + +using namespace camp; +using namespace vm; + +typedef array boolarray; +typedef array realarray; +typedef array realarray2; +typedef array triplearray; +typedef array triplearray2; + +using types::booleanArray; +using types::realArray; +using types::realArray2; +using types::tripleArray; +using types::tripleArray2; + +// Autogenerated routines: + + + +namespace run { +#line 39 "runpath3d.in" +// path3 path3(triplearray *pre, triplearray *point, triplearray *post, boolarray *straight, bool cyclic); +void gen_runpath3d0(stack *Stack) +{ + bool cyclic=vm::pop<bool>(Stack); + boolarray * straight=vm::pop<boolarray *>(Stack); + triplearray * post=vm::pop<triplearray *>(Stack); + triplearray * point=vm::pop<triplearray *>(Stack); + triplearray * pre=vm::pop<triplearray *>(Stack); +#line 41 "runpath3d.in" + size_t n=checkArrays(pre,point); + checkEqual(n,checkArray(post)); + checkEqual(n,checkArray(straight)); + mem::vector<solvedKnot3> nodes(n); + for(size_t i=0; i < n; ++i) { + nodes[i].pre=read<triple>(pre,i); + nodes[i].point=read<triple>(point,i); + nodes[i].post=read<triple>(post,i); + nodes[i].straight=read<bool>(straight,i); + } + + {Stack->push<path3>(path3(nodes,(Int) n,cyclic)); return;} +} + +#line 56 "runpath3d.in" +void nullPath3(stack *Stack) +{ +#line 57 "runpath3d.in" + {Stack->push<path3>(nullpath3); return;} +} + +#line 61 "runpath3d.in" +// bool ==(path3 a, path3 b); +void gen_runpath3d2(stack *Stack) +{ + path3 b=vm::pop<path3>(Stack); + path3 a=vm::pop<path3>(Stack); +#line 62 "runpath3d.in" + {Stack->push<bool>(a == b); return;} +} + +#line 66 "runpath3d.in" +// bool !=(path3 a, path3 b); +void gen_runpath3d3(stack *Stack) +{ + path3 b=vm::pop<path3>(Stack); + path3 a=vm::pop<path3>(Stack); +#line 67 "runpath3d.in" + {Stack->push<bool>(!(a == b)); return;} +} + +#line 71 "runpath3d.in" +// triple point(path3 p, Int t); +void gen_runpath3d4(stack *Stack) +{ + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 72 "runpath3d.in" + {Stack->push<triple>(p.point((Int) t)); return;} +} + +#line 76 "runpath3d.in" +// triple point(path3 p, real t); +void gen_runpath3d5(stack *Stack) +{ + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 77 "runpath3d.in" + {Stack->push<triple>(p.point(t)); return;} +} + +#line 81 "runpath3d.in" +// triple precontrol(path3 p, Int t); +void gen_runpath3d6(stack *Stack) +{ + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 82 "runpath3d.in" + {Stack->push<triple>(p.precontrol((Int) t)); return;} +} + +#line 86 "runpath3d.in" +// triple precontrol(path3 p, real t); +void gen_runpath3d7(stack *Stack) +{ + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 87 "runpath3d.in" + {Stack->push<triple>(p.precontrol(t)); return;} +} + +#line 91 "runpath3d.in" +// triple postcontrol(path3 p, Int t); +void gen_runpath3d8(stack *Stack) +{ + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 92 "runpath3d.in" + {Stack->push<triple>(p.postcontrol((Int) t)); return;} +} + +#line 96 "runpath3d.in" +// triple postcontrol(path3 p, real t); +void gen_runpath3d9(stack *Stack) +{ + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 97 "runpath3d.in" + {Stack->push<triple>(p.postcontrol(t)); return;} +} + +#line 101 "runpath3d.in" +// triple dir(path3 p, Int t, Int sign=0, bool normalize=true); +void gen_runpath3d10(stack *Stack) +{ + bool normalize=vm::pop<bool>(Stack,true); + Int sign=vm::pop<Int>(Stack,0); + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 102 "runpath3d.in" + {Stack->push<triple>(p.dir(t,sign,normalize)); return;} +} + +#line 106 "runpath3d.in" +// triple dir(path3 p, real t, bool normalize=true); +void gen_runpath3d11(stack *Stack) +{ + bool normalize=vm::pop<bool>(Stack,true); + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 107 "runpath3d.in" + {Stack->push<triple>(p.dir(t,normalize)); return;} +} + +#line 111 "runpath3d.in" +// triple accel(path3 p, Int t, Int sign=0); +void gen_runpath3d12(stack *Stack) +{ + Int sign=vm::pop<Int>(Stack,0); + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 112 "runpath3d.in" + {Stack->push<triple>(p.accel(t,sign)); return;} +} + +#line 116 "runpath3d.in" +// triple accel(path3 p, real t); +void gen_runpath3d13(stack *Stack) +{ + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 117 "runpath3d.in" + {Stack->push<triple>(p.accel(t)); return;} +} + +#line 121 "runpath3d.in" +// real radius(path3 p, real t); +void gen_runpath3d14(stack *Stack) +{ + real t=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 122 "runpath3d.in" + triple v=p.dir(t,false); + triple a=p.accel(t); + real d=dot(a,v); + real v2=v.abs2(); + real a2=a.abs2(); + real denom=v2*a2-d*d; + real r=v2*sqrt(v2); + {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;} +} + +#line 133 "runpath3d.in" +// real radius(triple z0, triple c0, triple c1, triple z1, real t); +void gen_runpath3d15(stack *Stack) +{ + real t=vm::pop<real>(Stack); + triple z1=vm::pop<triple>(Stack); + triple c1=vm::pop<triple>(Stack); + triple c0=vm::pop<triple>(Stack); + triple z0=vm::pop<triple>(Stack); +#line 134 "runpath3d.in" + triple v=(3.0*(z1-z0)+9.0*(c0-c1))*t*t+(6.0*(z0+c1)-12.0*c0)*t+3.0*(c0-z0); + triple a=6.0*(z1-z0+3.0*(c0-c1))*t+6.0*(z0+c1)-12.0*c0; + real d=dot(a,v); + real v2=v.abs2(); + real a2=a.abs2(); + real denom=v2*a2-d*d; + real r=v2*sqrt(v2); + {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;} +} + +#line 145 "runpath3d.in" +// path3 reverse(path3 p); +void gen_runpath3d16(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 146 "runpath3d.in" + {Stack->push<path3>(p.reverse()); return;} +} + +#line 150 "runpath3d.in" +// path3 subpath(path3 p, Int a, Int b); +void gen_runpath3d17(stack *Stack) +{ + Int b=vm::pop<Int>(Stack); + Int a=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 151 "runpath3d.in" + {Stack->push<path3>(p.subpath((Int) a, (Int) b)); return;} +} + +#line 155 "runpath3d.in" +// path3 subpath(path3 p, real a, real b); +void gen_runpath3d18(stack *Stack) +{ + real b=vm::pop<real>(Stack); + real a=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 156 "runpath3d.in" + {Stack->push<path3>(p.subpath(a,b)); return;} +} + +#line 160 "runpath3d.in" +// Int length(path3 p); +void gen_runpath3d19(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 161 "runpath3d.in" + {Stack->push<Int>(p.length()); return;} +} + +#line 165 "runpath3d.in" +// bool cyclic(path3 p); +void gen_runpath3d20(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 166 "runpath3d.in" + {Stack->push<bool>(p.cyclic()); return;} +} + +#line 170 "runpath3d.in" +// bool straight(path3 p, Int t); +void gen_runpath3d21(stack *Stack) +{ + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 171 "runpath3d.in" + {Stack->push<bool>(p.straight(t)); return;} +} + +// Return the maximum perpendicular deviation of segment i of path3 g +// from a straight line. +#line 177 "runpath3d.in" +// real straightness(path3 p, Int t); +void gen_runpath3d22(stack *Stack) +{ + Int t=vm::pop<Int>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 178 "runpath3d.in" + if(p.straight(t)) {Stack->push<real>(0); return;} + triple z0=p.point(t); + triple u=unit(p.point(t+1)-z0); + {Stack->push<real>(::max(length(perp(p.postcontrol(t)-z0,u)), + length(perp(p.precontrol(t+1)-z0,u)))); return;} +} + +// Return the maximum perpendicular deviation of z0..controls c0 and c1..z1 +// from a straight line. +#line 188 "runpath3d.in" +// real straightness(triple z0, triple c0, triple c1, triple z1); +void gen_runpath3d23(stack *Stack) +{ + triple z1=vm::pop<triple>(Stack); + triple c1=vm::pop<triple>(Stack); + triple c0=vm::pop<triple>(Stack); + triple z0=vm::pop<triple>(Stack); +#line 189 "runpath3d.in" + triple u=unit(z1-z0); + {Stack->push<real>(::max(length(perp(c0-z0,u)),length(perp(c1-z0,u)))); return;} +} + +#line 194 "runpath3d.in" +// bool piecewisestraight(path3 p); +void gen_runpath3d24(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 195 "runpath3d.in" + {Stack->push<bool>(p.piecewisestraight()); return;} +} + +#line 199 "runpath3d.in" +// real arclength(path3 p); +void gen_runpath3d25(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 200 "runpath3d.in" + {Stack->push<real>(p.arclength()); return;} +} + +#line 204 "runpath3d.in" +// real arctime(path3 p, real dval); +void gen_runpath3d26(stack *Stack) +{ + real dval=vm::pop<real>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 205 "runpath3d.in" + {Stack->push<real>(p.arctime(dval)); return;} +} + +#line 209 "runpath3d.in" +// realarray* intersect(path3 p, path3 q, real fuzz=-1); +void gen_runpath3d27(stack *Stack) +{ + real fuzz=vm::pop<real>(Stack,-1); + path3 q=vm::pop<path3>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 210 "runpath3d.in" + bool exact=fuzz <= 0.0; + if(fuzz < 0) + fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), + ::max(length(q.max()),length(q.min()))); + + std::vector<real> S,T; + real s,t; + if(intersections(s,t,S,T,p,q,fuzz,true,exact)) { + array *V=new array(2); + (*V)[0]=s; + (*V)[1]=t; + {Stack->push<realarray*>(V); return;} + } else + {Stack->push<realarray*>(new array(0)); return;} +} + +#line 227 "runpath3d.in" +// realarray2* intersections(path3 p, path3 q, real fuzz=-1); +void gen_runpath3d28(stack *Stack) +{ + real fuzz=vm::pop<real>(Stack,-1); + path3 q=vm::pop<path3>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 228 "runpath3d.in" + bool exact=fuzz <= 0.0; + if(fuzz < 0) + fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), + ::max(length(q.max()),length(q.min()))); + bool single=!exact; + + real s,t; + std::vector<real> S,T; + bool found=intersections(s,t,S,T,p,q,fuzz,single,exact); + if(!found) {Stack->push<realarray2*>(new array(0)); return;} + array *V; + if(single) { + V=new array(1); + array *Vi=new array(2); + (*V)[0]=Vi; + (*Vi)[0]=s; + (*Vi)[1]=t; + } else { + size_t n=S.size(); + V=new array(n); + for(size_t i=0; i < n; ++i) { + array *Vi=new array(2); + (*V)[i]=Vi; + (*Vi)[0]=S[i]; + (*Vi)[1]=T[i]; + } + } + stable_sort(V->begin(),V->end(),run::compare2<real>()); + {Stack->push<realarray2*>(V); return;} +} + +#line 260 "runpath3d.in" +// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1); +void gen_runpath3d29(stack *Stack) +{ + real fuzz=vm::pop<real>(Stack,-1); + triplearray2 * P=vm::pop<triplearray2 *>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 261 "runpath3d.in" + triple *A=copyTripleArray2C(P,true,4); + if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())), + norm(A,16)); + std::vector<real> T,U,V; + intersections(T,U,V,p,A,fuzz); + delete[] A; + size_t n=T.size(); + array *W=new array(n); + for(size_t i=0; i < n; ++i) { + array *Wi=new array(3); + (*W)[i]=Wi; + (*Wi)[0]=T[i]; + (*Wi)[1]=U[i]; + (*Wi)[2]=V[i]; + } + {Stack->push<realarray2*>(W); return;} // Sorting will done in asy. +} + +#line 280 "runpath3d.in" +// Int size(path3 p); +void gen_runpath3d30(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 281 "runpath3d.in" + {Stack->push<Int>(p.size()); return;} +} + +#line 285 "runpath3d.in" +// path3 &(path3 p, path3 q); +void gen_runpath3d31(stack *Stack) +{ + path3 q=vm::pop<path3>(Stack); + path3 p=vm::pop<path3>(Stack); +#line 286 "runpath3d.in" + {Stack->push<path3>(camp::concat(p,q)); return;} +} + +#line 290 "runpath3d.in" +// triple min(path3 p); +void gen_runpath3d32(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 291 "runpath3d.in" + {Stack->push<triple>(p.min()); return;} +} + +#line 295 "runpath3d.in" +// triple max(path3 p); +void gen_runpath3d33(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 296 "runpath3d.in" + {Stack->push<triple>(p.max()); return;} +} + +#line 300 "runpath3d.in" +// realarray* mintimes(path3 p); +void gen_runpath3d34(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 301 "runpath3d.in" + array *V=new array(3); + triple v=p.mintimes(); + (*V)[0]=v.getx(); + (*V)[1]=v.gety(); + (*V)[2]=v.getz(); + {Stack->push<realarray*>(V); return;} +} + +#line 310 "runpath3d.in" +// realarray* maxtimes(path3 p); +void gen_runpath3d35(stack *Stack) +{ + path3 p=vm::pop<path3>(Stack); +#line 311 "runpath3d.in" + array *V=new array(3); + triple v=p.maxtimes(); + (*V)[0]=v.getx(); + (*V)[1]=v.gety(); + (*V)[2]=v.getz(); + {Stack->push<realarray*>(V); return;} +} + +#line 320 "runpath3d.in" +// path3 *(realarray2 *t, path3 g); +void gen_runpath3d36(stack *Stack) +{ + path3 g=vm::pop<path3>(Stack); + realarray2 * t=vm::pop<realarray2 *>(Stack); +#line 321 "runpath3d.in" + {Stack->push<path3>(transformed(*t,g)); return;} +} + +#line 325 "runpath3d.in" +// pair minratio(path3 g); +void gen_runpath3d37(stack *Stack) +{ + path3 g=vm::pop<path3>(Stack); +#line 326 "runpath3d.in" + {Stack->push<pair>(g.ratio(::min)); return;} +} + +#line 330 "runpath3d.in" +// pair maxratio(path3 g); +void gen_runpath3d38(stack *Stack) +{ + path3 g=vm::pop<path3>(Stack); +#line 331 "runpath3d.in" + {Stack->push<pair>(g.ratio(::max)); return;} +} + +} // namespace run + +namespace trans { + +void gen_runpath3d_venv(venv &ve) +{ +#line 39 "runpath3d.in" + addFunc(ve, run::gen_runpath3d0, primPath3(), "path3", formal(tripleArray(), "pre", false, false), formal(tripleArray(), "point", false, false), formal(tripleArray(), "post", false, false), formal(booleanArray(), "straight", false, false), formal(primBoolean(), "cyclic", false, false)); +#line 56 "runpath3d.in" + REGISTER_BLTIN(run::nullPath3,"nullPath3"); +#line 61 "runpath3d.in" + addFunc(ve, run::gen_runpath3d2, primBoolean(), "==", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false)); +#line 66 "runpath3d.in" + addFunc(ve, run::gen_runpath3d3, primBoolean(), "!=", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false)); +#line 71 "runpath3d.in" + addFunc(ve, run::gen_runpath3d4, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false)); +#line 76 "runpath3d.in" + addFunc(ve, run::gen_runpath3d5, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false)); +#line 81 "runpath3d.in" + addFunc(ve, run::gen_runpath3d6, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false)); +#line 86 "runpath3d.in" + addFunc(ve, run::gen_runpath3d7, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false)); +#line 91 "runpath3d.in" + addFunc(ve, run::gen_runpath3d8, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false)); +#line 96 "runpath3d.in" + addFunc(ve, run::gen_runpath3d9, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false)); +#line 101 "runpath3d.in" + addFunc(ve, run::gen_runpath3d10, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false), formal(primBoolean(), "normalize", true, false)); +#line 106 "runpath3d.in" + addFunc(ve, run::gen_runpath3d11, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false), formal(primBoolean(), "normalize", true, false)); +#line 111 "runpath3d.in" + addFunc(ve, run::gen_runpath3d12, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false)); +#line 116 "runpath3d.in" + addFunc(ve, run::gen_runpath3d13, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false)); +#line 121 "runpath3d.in" + addFunc(ve, run::gen_runpath3d14, primReal(), "radius", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false)); +#line 133 "runpath3d.in" + addFunc(ve, run::gen_runpath3d15, primReal(), "radius", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false), formal(primReal(), "t", false, false)); +#line 145 "runpath3d.in" + addFunc(ve, run::gen_runpath3d16, primPath3(), "reverse", formal(primPath3(), "p", false, false)); +#line 150 "runpath3d.in" + addFunc(ve, run::gen_runpath3d17, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primInt(), "a", false, false), formal(primInt(), "b", false, false)); +#line 155 "runpath3d.in" + addFunc(ve, run::gen_runpath3d18, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primReal(), "a", false, false), formal(primReal(), "b", false, false)); +#line 160 "runpath3d.in" + addFunc(ve, run::gen_runpath3d19, primInt(), "length", formal(primPath3(), "p", false, false)); +#line 165 "runpath3d.in" + addFunc(ve, run::gen_runpath3d20, primBoolean(), "cyclic", formal(primPath3(), "p", false, false)); +#line 170 "runpath3d.in" + addFunc(ve, run::gen_runpath3d21, primBoolean(), "straight", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false)); +#line 175 "runpath3d.in" + addFunc(ve, run::gen_runpath3d22, primReal(), "straightness", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false)); +#line 186 "runpath3d.in" + addFunc(ve, run::gen_runpath3d23, primReal(), "straightness", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false)); +#line 194 "runpath3d.in" + addFunc(ve, run::gen_runpath3d24, primBoolean(), "piecewisestraight", formal(primPath3(), "p", false, false)); +#line 199 "runpath3d.in" + addFunc(ve, run::gen_runpath3d25, primReal(), "arclength", formal(primPath3(), "p", false, false)); +#line 204 "runpath3d.in" + addFunc(ve, run::gen_runpath3d26, primReal(), "arctime", formal(primPath3(), "p", false, false), formal(primReal(), "dval", false, false)); +#line 209 "runpath3d.in" + addFunc(ve, run::gen_runpath3d27, realArray(), "intersect", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false)); +#line 227 "runpath3d.in" + addFunc(ve, run::gen_runpath3d28, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false)); +#line 260 "runpath3d.in" + addFunc(ve, run::gen_runpath3d29, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(tripleArray2(), "p", false, false), formal(primReal(), "fuzz", true, false)); +#line 280 "runpath3d.in" + addFunc(ve, run::gen_runpath3d30, primInt(), "size", formal(primPath3(), "p", false, false)); +#line 285 "runpath3d.in" + addFunc(ve, run::gen_runpath3d31, primPath3(), "&", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false)); +#line 290 "runpath3d.in" + addFunc(ve, run::gen_runpath3d32, primTriple(), "min", formal(primPath3(), "p", false, false)); +#line 295 "runpath3d.in" + addFunc(ve, run::gen_runpath3d33, primTriple(), "max", formal(primPath3(), "p", false, false)); +#line 300 "runpath3d.in" + addFunc(ve, run::gen_runpath3d34, realArray(), "mintimes", formal(primPath3(), "p", false, false)); +#line 310 "runpath3d.in" + addFunc(ve, run::gen_runpath3d35, realArray(), "maxtimes", formal(primPath3(), "p", false, false)); +#line 320 "runpath3d.in" + addFunc(ve, run::gen_runpath3d36, primPath3(), "*", formal(realArray2(), "t", false, false), formal(primPath3(), "g", false, false)); +#line 325 "runpath3d.in" + addFunc(ve, run::gen_runpath3d37, primPair(), "minratio", formal(primPath3(), "g", false, false)); +#line 330 "runpath3d.in" + addFunc(ve, run::gen_runpath3d38, primPair(), "maxratio", formal(primPath3(), "g", false, false)); +} + +} // namespace trans |