diff options
Diffstat (limited to 'Build/source/utils/asymptote/asy.list')
-rw-r--r-- | Build/source/utils/asymptote/asy.list | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list index 3504abf635b..f9d8d4cab19 100644 --- a/Build/source/utils/asymptote/asy.list +++ b/Build/source/utils/asymptote/asy.list @@ -238,9 +238,9 @@ pair min(frame f); pair min(path p); pair min(path[] p); triple min(path3 p); +pair min(picture pic, bool user=<default>); real min(... real[] a); real min(real m, scaling s, coord[] c); -pair min(picture pic, bool user=<default>); real min(real m, scaling s, coord[] c); int min(... int[] a); filltype RadialShade(pen penc, pen penr); @@ -252,20 +252,20 @@ int search(real[] a, real key, bool less(real, real)); int search(guide[] a, guide key, bool less(guide, guide)); int search(coord[] a, coord key, bool less(coord, coord)); int search(pair[] a, pair key, bool less(pair, pair)); -int search(coord[] a, coord key, bool less(coord, coord)); int search(object[] a, object key, bool less(object, object)); -int search(frame[] a, frame key, bool less(frame, frame)); int search(Legend[] a, Legend key, bool less(Legend, Legend)); +int search(frame[] a, frame key, bool less(frame, frame)); +int search(coord[] a, coord key, bool less(coord, coord)); int search(Label[] a, Label key, bool less(Label, Label)); int search(int[] a, int key, bool less(int, int)); int search(bool3[] a, bool3 key, bool less(bool3, bool3)); +int search(picture[] a, picture key, bool less(picture, picture)); int search(marker[] a, marker key, bool less(marker, marker)); int search(string[] a, string key, bool less(string, string)); int search(path[] a, path key, bool less(path, path)); int search(pen[] a, pen key, bool less(pen, pen)); int search(bool[] a, bool key, bool less(bool, bool)); int search(triple[] a, triple key, bool less(triple, triple)); -int search(picture[] a, picture key, bool less(picture, picture)); filltype RadialShadeDraw(real xmargin=<default>, real ymargin=<default>, pen penc, pen penr, pen drawpen=<default>); real sin(real x); real[] sin(real[] a); @@ -340,11 +340,11 @@ pair max(frame f); pair max(path p); pair max(path[] p); triple max(path3 p); -pair max(picture pic, bool user=<default>); +real max(real M, scaling s, coord[] c); real max(real M, scaling s, coord[] c); int max(... int[] a); +pair max(picture pic, bool user=<default>); real max(... real[] a); -real max(real M, scaling s, coord[] c); Label Label(Label L, pair position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>); Label Label(string s, string size=<default>, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>); Label Label(Label L, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>); @@ -518,9 +518,8 @@ bool[] copy(bool[] a, int depth=<default>); real[][] copy(real[][] a, int depth=<default>); pen[] copy(pen[] a, int depth=<default>); coord[] copy(coord[] a, int depth=<default>); -picture[] copy(picture[] a, int depth=<default>); +coord[] copy(coord[] a, int depth=<default>); marker[] copy(marker[] a, int depth=<default>); -Legend[] copy(Legend[] a, int depth=<default>); Label[] copy(Label[] a, int depth=<default>); pen[][] copy(pen[][] a, int depth=<default>); path[] copy(path[] a, int depth=<default>); @@ -531,8 +530,9 @@ string[][] copy(string[][] a, int depth=<default>); frame[] copy(frame[] a, int depth=<default>); pair[] copy(pair[] a, int depth=<default>); bool3[] copy(bool3[] a, int depth=<default>); -coord[] copy(coord[] a, int depth=<default>); object[] copy(object[] a, int depth=<default>); +picture[] copy(picture[] a, int depth=<default>); +Legend[] copy(Legend[] a, int depth=<default>); pair[][] copy(pair[][] a, int depth=<default>); real[] abs(pair[] a); real[] abs(triple[] a); @@ -565,21 +565,21 @@ pen palered; real[] map(real f(pair), pair[] a); int[] map(int f(real), real[] a); bool3[] map(bool3 f(bool3), bool3[] a); +picture[] map(picture f(picture), picture[] a); frame[] map(frame f(frame), frame[] a); -Legend[] map(Legend f(Legend), Legend[] a); +coord[] map(coord f(coord), coord[] a); Label[] map(Label f(Label), Label[] a); pen[][] map(pen[] f(pen[]), pen[][] a); triple[] map(triple f(triple), triple[] a); pen[] map(pen f(pen), pen[] a); -coord[] map(coord f(coord), coord[] a); object[] map(object f(object), object[] a); +Legend[] map(Legend f(Legend), Legend[] a); pair[] map(pair f(pair), pair[] a); coord[] map(coord f(coord), coord[] a); string[] map(string f(string), string[] a); void()()[] map(void f()()(void()()), void()()[] a); pair[][] map(pair[] f(pair[]), pair[][] a); real[] map(real f(real), real[] a); -picture[] map(picture f(picture), picture[] a); int[] map(int f(int), int[] a); string[][] map(string[] f(string[]), string[][] a); bool[] map(bool f(bool), bool[] a); @@ -601,9 +601,8 @@ pair minratio(path3 g); int[] sequence(int n); pen[][] sequence(pen[] f(int), int n); coord[] sequence(coord f(int), int n); -picture[] sequence(picture f(int), int n); +coord[] sequence(coord f(int), int n); marker[] sequence(marker f(int), int n); -Legend[] sequence(Legend f(int), int n); Label[] sequence(Label f(int), int n); int[] sequence(int f(int), int n); string[][] sequence(string[] f(int), int n); @@ -615,8 +614,9 @@ bool[] sequence(bool f(int), int n); string[] sequence(string f(int), int n); pair[][] sequence(pair[] f(int), int n); bool3[] sequence(bool3 f(int), int n); -coord[] sequence(coord f(int), int n); object[] sequence(object f(int), int n); +picture[] sequence(picture f(int), int n); +Legend[] sequence(Legend f(int), int n); real[][] sequence(real[] f(int), int n); real[] sequence(real f(int), int n); int[] sequence(int n, int m); @@ -700,7 +700,6 @@ void add(picture src, bool group=<default>, filltype filltype=<default>, bool ab void add(picture pic=<default>, void d(frame f, transform t), bool exact=<default>); void add(picture pic=<default>, void d(picture, real[][]), bool exact=<default>); void add(picture dest, picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>); -void add(picture pic=<default>, Label L); void add(picture dest, picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest=<default>, object F, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(frame dest, frame src, filltype filltype, bool above=<default>); @@ -709,6 +708,7 @@ void add(picture pic=<default>, void d(frame f, real[][] t, picture pic, project void add(frame dest, frame src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest=<default>, frame src, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture pic=<default>, void d(picture, transform), bool exact=<default>); +void add(picture pic=<default>, Label L); void add(frame f, transform t=<default>, Label L); void add(picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); plain plain; @@ -737,8 +737,9 @@ bool[] array(int n, bool value, int depth=<default>); string[] array(int n, string value, int depth=<default>); pair[][] array(int n, pair[] value, int depth=<default>); bool3[] array(int n, bool3 value, int depth=<default>); -coord[] array(int n, coord value, int depth=<default>); object[] array(int n, object value, int depth=<default>); +picture[] array(int n, picture value, int depth=<default>); +Legend[] array(int n, Legend value, int depth=<default>); real[][] array(int n, real[] value, int depth=<default>); real[] array(int n, real value, int depth=<default>); triple[] array(int n, triple value, int depth=<default>); @@ -746,9 +747,8 @@ path[] array(int n, path value, int depth=<default>); frame[] array(int n, frame value, int depth=<default>); pen[][] array(int n, pen[] value, int depth=<default>); coord[] array(int n, coord value, int depth=<default>); -picture[] array(int n, picture value, int depth=<default>); +coord[] array(int n, coord value, int depth=<default>); marker[] array(int n, marker value, int depth=<default>); -Legend[] array(int n, Legend value, int depth=<default>); Label[] array(int n, Label value, int depth=<default>); int[] array(int n, int value, int depth=<default>); string[][] array(int n, string[] value, int depth=<default>); @@ -872,6 +872,7 @@ void write(file file=<default>, string s=<default>, guide x, void suffix(file)=< void write(file file=<default>, string s=<default>, pen x, void suffix(file)=<default> ... pen[]); void write(file file, string s=<default>, explicit guide[] x, void suffix(file)=<default>); void write(string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>); +void write(pairOrTriple a); void write(string s=<default>, explicit path[] x, void suffix(file)=<default>); void write(file file, void suffix(file)=<default>); void write(file file=<default>, string s=<default>, pen[] p); @@ -879,7 +880,6 @@ void write(void suffix(file)=<default>); void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>); void write(file file=<default>, Label L, void suffix(file)=<default>); void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>); -void write(pairOrTriple a); void write(string s=<default>, bool3 b, void suffix(file)=<default>); void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>); void write(string s=<default>, explicit guide[] x, void suffix(file)=<default>); @@ -935,19 +935,19 @@ pen dotted; string blend(pen p); arrowhead HookHead; arrowhead HookHead(real dir=<default>, real barb=<default>); -picture[] concat(... picture[][]); real[] concat(... real[][]); pair[] concat(... pair[][]); coord[] concat(... coord[][]); pen[] concat(... pen[][]); -coord[] concat(... coord[][]); object[] concat(... object[][]); -path[] concat(... path[][]); Legend[] concat(... Legend[][]); +path[] concat(... path[][]); +coord[] concat(... coord[][]); Label[] concat(... Label[][]); int[] concat(... int[][]); void()()[] concat(... void()()[][]); bool3[] concat(... bool3[][]); +picture[] concat(... picture[][]); string[] concat(... string[][]); marker[] concat(... marker[][]); triple[] concat(... triple[][]); @@ -961,16 +961,16 @@ real infinity; bool alias(pair[][] a, pair[][] b); bool alias(guide[] a, guide[] b); bool alias(marginT a, marginT b); +bool alias(coord[] a, coord[] b); bool alias(projection a, projection b); bool alias(side a, side b); bool alias(marker a, marker b); -bool alias(Legend[] a, Legend[] b); bool alias(Label[] a, Label[] b); bool alias(pair[] a, pair[] b); -bool alias(coord a, coord b); +bool alias(scaling a, scaling b); bool alias(bounds a, bounds b); bool alias(scaleT a, scaleT b); -bool alias(pairOrTriple a, pairOrTriple b); +bool alias(Legend a, Legend b); bool alias(object a, object b); bool alias(cputime a, cputime b); bool alias(int[] a, int[] b); @@ -978,40 +978,40 @@ bool alias(string[][] a, string[][] b); bool alias(slice a, slice b); bool alias(coord[] a, coord[] b); bool alias(coords2 a, coords2 b); -bool alias(picture a, picture b); +bool alias(pairOrTriple a, pairOrTriple b); bool alias(framedTransformStack a, framedTransformStack b); bool alias(real[][] a, real[][] b); bool alias(bool3 a, bool3 b); bool alias(bool3[] a, bool3[] b); bool alias(light a, light b); +bool alias(picture a, picture b); bool alias(position a, position b); +bool alias(picture[] a, picture[] b); bool alias(arrowhead a, arrowhead b); bool alias(string[] a, string[] b); bool alias(frame[] a, frame[] b); -bool alias(scaling a, scaling b); +bool alias(coords2 a, coords2 b); bool alias(coord a, coord b); bool alias(autoscaleT a, autoscaleT b); -bool alias(picture[] a, picture[] b); bool alias(bool[] a, bool[] b); bool alias(void()()[] a, void()()[] b); bool alias(pen[][] a, pen[][] b); bool alias(filltype a, filltype b); -bool alias(coord[] a, coord[] b); bool alias(freezableBounds a, freezableBounds b); bool alias(transformation a, transformation b); bool alias(align a, align b); bool alias(object[] a, object[] b); +bool alias(Legend[] a, Legend[] b); bool alias(path[] a, path[] b); bool alias(triple[] a, triple[] b); +bool alias(coord a, coord b); bool alias(coords3 a, coords3 b); -bool alias(Legend a, Legend b); bool alias(Label a, Label b); bool alias(marker[] a, marker[] b); bool alias(processtime a, processtime b); bool alias(real[] a, real[] b); bool alias(pen[] a, pen[] b); bool alias(hsv a, hsv b); -bool alias(coords2 a, coords2 b); bool alias(scaling a, scaling b); bool alias(ScaleT a, ScaleT b); bool alias(indexedTransform a, indexedTransform b); @@ -1020,8 +1020,8 @@ int getint(string name=<default>, int default=<default>, string prompt=<default> bool IgnoreAspect; void postscript(frame f, string s); void postscript(frame f, string s, pair min, pair max); -void postscript(picture pic=<default>, string s, pair min, pair max); void postscript(picture pic=<default>, string s); +void postscript(picture pic=<default>, string s, pair min, pair max); transform slant(real s); void breakpoint(code s=<default>); void breakpoints(); @@ -1041,7 +1041,6 @@ real[][] sort(real[][] a); string[] sort(string[] a); string[][] sort(string[][] a); path[] sort(path[] a, bool less(path, path)); -picture[] sort(picture[] a, bool less(picture, picture)); pair[] sort(pair[] a, bool less(pair, pair)); void()()[] sort(void()()[] a, bool less(void()(), void()())); real[] sort(real[] a, bool less(real, real)); @@ -1049,17 +1048,18 @@ bool[] sort(bool[] a, bool less(bool, bool)); coord[] sort(coord[] a, bool less(coord, coord)); pen[] sort(pen[] a, bool less(pen, pen)); pen[][] sort(pen[][] a, bool less(pen[], pen[])); -coord[] sort(coord[] a, bool less(coord, coord)); object[] sort(object[] a, bool less(object, object)); +Legend[] sort(Legend[] a, bool less(Legend, Legend)); guide[] sort(guide[] a, bool less(guide, guide)); real[][] sort(real[][] a, bool less(real[], real[])); triple[] sort(triple[] a, bool less(triple, triple)); -Legend[] sort(Legend[] a, bool less(Legend, Legend)); +coord[] sort(coord[] a, bool less(coord, coord)); Label[] sort(Label[] a, bool less(Label, Label)); string[] sort(string[] a, bool less(string, string)); int[] sort(int[] a, bool less(int, int)); string[][] sort(string[][] a, bool less(string[], string[])); bool3[] sort(bool3[] a, bool less(bool3, bool3)); +picture[] sort(picture[] a, bool less(picture, picture)); pair[][] sort(pair[][] a, bool less(pair[], pair[])); marker[] sort(marker[] a, bool less(marker, marker)); frame[] sort(frame[] a, bool less(frame, frame)); @@ -1124,7 +1124,7 @@ real arrowhookfactor; real arrowtexfactor; void comma(file file); void deletepreamble(); -real[] arrowbasepoints(path base, path left, path right); +real[] arrowbasepoints(path base, path left, path right, real default=<default>); path arrowbase(path r, pair y, real t, real size); int choose(int n, int k); real hypot(real x, real y); @@ -1347,15 +1347,15 @@ triple operator *(real[][] t, triple v); triple operator *(real x, triple v); triple operator *(triple v, real x); path3 operator *(real[][] t, path3 g); -picture operator *(transform t, picture orig); side operator *(real x, side s); Label operator *(real[][] t, Label L); +picture operator *(real[][] t, picture orig); path[] operator *(transform t, explicit path[] p); bounds operator *(transform t, bounds b); object operator *(transform t, explicit object F); pair[] operator *(transform t, pair[] z); Label operator *(transform t, Label L); -picture operator *(real[][] t, picture orig); +picture operator *(transform t, picture orig); bool operator init(); int operator init(); real operator init(); @@ -1378,28 +1378,28 @@ transformation operator init(); align operator init(); slice operator init(); coords2 operator init(); -picture operator init(); +pairOrTriple operator init(); framedTransformStack operator init(); hsv operator init(); -coords2 operator init(); scaling operator init(); ScaleT operator init(); indexedTransform operator init(); -scaling operator init(); +coords2 operator init(); coord operator init(); autoscaleT operator init(); -coord operator init(); +scaling operator init(); bounds operator init(); scaleT operator init(); -pairOrTriple operator init(); +Legend operator init(); object operator init(); cputime operator init(); +coord operator init(); coords3 operator init(); -Legend operator init(); Label operator init(); processtime operator init(); bool3 operator init(); light operator init(); +picture operator init(); position operator init(); arrowhead operator init(); real operator cast(int); @@ -1447,8 +1447,6 @@ guide[] operator cast(path[] g); position operator cast(real x); hsv operator cast(pen p); Label operator cast(string s); -pair operator cast(pairOrTriple a); -triple operator cast(pairOrTriple a); frame operator cast(object F); bool3[] operator cast(bool[] b); align operator cast(side side); @@ -1466,6 +1464,8 @@ path[] operator cast(pair[] z); path[] operator cast(path p); bool[] operator cast(bool3[] b); align operator cast(triple dir); +pair operator cast(pairOrTriple a); +triple operator cast(pairOrTriple a); bool3 operator cast(bool b); pen operator cast(hsv hsv); position operator cast(int x); @@ -1571,21 +1571,21 @@ bool operator ==(path a, path b); bool operator ==(path3 a, path3 b); bool operator ==(bool3 a, bool3 b); bool operator ==(light a, light b); +bool operator ==(picture a, picture b); bool operator ==(position a, position b); bool operator ==(arrowhead a, arrowhead b); -bool operator ==(scaling a, scaling b); +bool operator ==(coords2 a, coords2 b); bool operator ==(coord a, coord b); bool operator ==(autoscaleT a, autoscaleT b); bool operator ==(filltype a, filltype b); bool operator ==(freezableBounds a, freezableBounds b); bool operator ==(transformation a, transformation b); bool operator ==(align a, align b); +bool operator ==(coord a, coord b); bool operator ==(coords3 a, coords3 b); -bool operator ==(Legend a, Legend b); bool operator ==(Label a, Label b); bool operator ==(processtime a, processtime b); bool operator ==(hsv a, hsv b); -bool operator ==(coords2 a, coords2 b); bool operator ==(scaling a, scaling b); bool operator ==(ScaleT a, ScaleT b); bool operator ==(indexedTransform a, indexedTransform b); @@ -1594,16 +1594,16 @@ bool operator ==(marginT a, marginT b); bool operator ==(projection a, projection b); bool operator ==(side a, side b); bool operator ==(marker a, marker b); -bool operator ==(coord a, coord b); +bool operator ==(scaling a, scaling b); bool operator ==(bounds a, bounds b); bool operator ==(scaleT a, scaleT b); -bool operator ==(pairOrTriple a, pairOrTriple b); +bool operator ==(Legend a, Legend b); bool operator ==(object a, object b); bool operator ==(cputime a, cputime b); bool operator ==(bool a, bool3 b); bool operator ==(slice a, slice b); bool operator ==(coords2 a, coords2 b); -bool operator ==(picture a, picture b); +bool operator ==(pairOrTriple a, pairOrTriple b); bool operator ==(framedTransformStack a, framedTransformStack b); bool operator !=(bool a, bool b); bool[] operator !=(bool a, bool[] b); @@ -1643,21 +1643,21 @@ bool operator !=(path a, path b); bool operator !=(path3 a, path3 b); bool operator !=(bool3 a, bool3 b); bool operator !=(light a, light b); +bool operator !=(picture a, picture b); bool operator !=(position a, position b); bool operator !=(arrowhead a, arrowhead b); -bool operator !=(scaling a, scaling b); +bool operator !=(coords2 a, coords2 b); bool operator !=(coord a, coord b); bool operator !=(autoscaleT a, autoscaleT b); bool operator !=(filltype a, filltype b); bool operator !=(freezableBounds a, freezableBounds b); bool operator !=(transformation a, transformation b); bool operator !=(align a, align b); +bool operator !=(coord a, coord b); bool operator !=(coords3 a, coords3 b); -bool operator !=(Legend a, Legend b); bool operator !=(Label a, Label b); bool operator !=(processtime a, processtime b); bool operator !=(hsv a, hsv b); -bool operator !=(coords2 a, coords2 b); bool operator !=(scaling a, scaling b); bool operator !=(ScaleT a, ScaleT b); bool operator !=(indexedTransform a, indexedTransform b); @@ -1666,16 +1666,16 @@ bool operator !=(marginT a, marginT b); bool operator !=(projection a, projection b); bool operator !=(side a, side b); bool operator !=(marker a, marker b); -bool operator !=(coord a, coord b); +bool operator !=(scaling a, scaling b); bool operator !=(bounds a, bounds b); bool operator !=(scaleT a, scaleT b); -bool operator !=(pairOrTriple a, pairOrTriple b); +bool operator !=(Legend a, Legend b); bool operator !=(object a, object b); bool operator !=(cputime a, cputime b); bool operator !=(bool a, bool3 b); bool operator !=(slice a, slice b); bool operator !=(coords2 a, coords2 b); -bool operator !=(picture a, picture b); +bool operator !=(pairOrTriple a, pairOrTriple b); bool operator !=(framedTransformStack a, framedTransformStack b); bool operator <(int a, int b); bool[] operator <(int a, int[] b); @@ -1930,8 +1930,8 @@ real braceinnerangle; real braceouterangle; void tex(frame f, string s); void tex(frame f, string s, pair min, pair max); -void tex(picture pic=<default>, string s, pair min, pair max); void tex(picture pic=<default>, string s); +void tex(picture pic=<default>, string s, pair min, pair max); real bracedefaultratio; bool prconly(string format=<default>); pen Black; |