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Diffstat (limited to 'Build/source/texk/web2c/luatexdir/lua52/llimits.h')
-rw-r--r--Build/source/texk/web2c/luatexdir/lua52/llimits.h309
1 files changed, 0 insertions, 309 deletions
diff --git a/Build/source/texk/web2c/luatexdir/lua52/llimits.h b/Build/source/texk/web2c/luatexdir/lua52/llimits.h
deleted file mode 100644
index fc9de1a11be..00000000000
--- a/Build/source/texk/web2c/luatexdir/lua52/llimits.h
+++ /dev/null
@@ -1,309 +0,0 @@
-/*
-** $Id: llimits.h,v 1.99 2012/05/28 20:32:28 roberto Exp $
-** Limits, basic types, and some other `installation-dependent' definitions
-** See Copyright Notice in lua.h
-*/
-
-#ifndef llimits_h
-#define llimits_h
-
-
-#include <limits.h>
-#include <stddef.h>
-
-
-#include "lua.h"
-
-
-typedef unsigned LUA_INT32 lu_int32;
-
-typedef LUAI_UMEM lu_mem;
-
-typedef LUAI_MEM l_mem;
-
-
-
-/* chars used as small naturals (so that `char' is reserved for characters) */
-typedef unsigned char lu_byte;
-
-
-#define MAX_SIZET ((size_t)(~(size_t)0)-2)
-
-#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
-
-#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
-
-
-#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
-
-/*
-** conversion of pointer to integer
-** this is for hashing only; there is no problem if the integer
-** cannot hold the whole pointer value
-*/
-#define IntPoint(p) ((unsigned int)(lu_mem)(p))
-
-
-
-/* type to ensure maximum alignment */
-#if !defined(LUAI_USER_ALIGNMENT_T)
-#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
-#endif
-
-typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
-
-
-/* result of a `usual argument conversion' over lua_Number */
-typedef LUAI_UACNUMBER l_uacNumber;
-
-
-/* internal assertions for in-house debugging */
-#if defined(lua_assert)
-#define check_exp(c,e) (lua_assert(c), (e))
-/* to avoid problems with conditions too long */
-#define lua_longassert(c) { if (!(c)) lua_assert(0); }
-#else
-#define lua_assert(c) ((void)0)
-#define check_exp(c,e) (e)
-#define lua_longassert(c) ((void)0)
-#endif
-
-/*
-** assertion for checking API calls
-*/
-#if !defined(luai_apicheck)
-
-#if defined(LUA_USE_APICHECK)
-#include <assert.h>
-#define luai_apicheck(L,e) assert(e)
-#else
-#define luai_apicheck(L,e) lua_assert(e)
-#endif
-
-#endif
-
-#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
-
-
-#if !defined(UNUSED)
-#define UNUSED(x) ((void)(x)) /* to avoid warnings */
-#endif
-
-
-#define cast(t, exp) ((t)(exp))
-
-#define cast_byte(i) cast(lu_byte, (i))
-#define cast_num(i) cast(lua_Number, (i))
-#define cast_int(i) cast(int, (i))
-#define cast_uchar(i) cast(unsigned char, (i))
-
-
-/*
-** non-return type
-*/
-#if defined(__GNUC__)
-#define l_noret void __attribute__((noreturn))
-#elif defined(_MSC_VER)
-#define l_noret void __declspec(noreturn)
-#else
-#define l_noret void
-#endif
-
-
-
-/*
-** maximum depth for nested C calls and syntactical nested non-terminals
-** in a program. (Value must fit in an unsigned short int.)
-*/
-#if !defined(LUAI_MAXCCALLS)
-#define LUAI_MAXCCALLS 200
-#endif
-
-/*
-** maximum number of upvalues in a closure (both C and Lua). (Value
-** must fit in an unsigned char.)
-*/
-#define MAXUPVAL UCHAR_MAX
-
-
-/*
-** type for virtual-machine instructions
-** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
-*/
-typedef lu_int32 Instruction;
-
-
-
-/* maximum stack for a Lua function */
-#define MAXSTACK 250
-
-
-
-/* minimum size for the string table (must be power of 2) */
-#if !defined(MINSTRTABSIZE)
-#define MINSTRTABSIZE 32
-#endif
-
-
-/* minimum size for string buffer */
-#if !defined(LUA_MINBUFFER)
-#define LUA_MINBUFFER 32
-#endif
-
-
-#if !defined(lua_lock)
-#define lua_lock(L) ((void) 0)
-#define lua_unlock(L) ((void) 0)
-#endif
-
-#if !defined(luai_threadyield)
-#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
-#endif
-
-
-/*
-** these macros allow user-specific actions on threads when you defined
-** LUAI_EXTRASPACE and need to do something extra when a thread is
-** created/deleted/resumed/yielded.
-*/
-#if !defined(luai_userstateopen)
-#define luai_userstateopen(L) ((void)L)
-#endif
-
-#if !defined(luai_userstateclose)
-#define luai_userstateclose(L) ((void)L)
-#endif
-
-#if !defined(luai_userstatethread)
-#define luai_userstatethread(L,L1) ((void)L)
-#endif
-
-#if !defined(luai_userstatefree)
-#define luai_userstatefree(L,L1) ((void)L)
-#endif
-
-#if !defined(luai_userstateresume)
-#define luai_userstateresume(L,n) ((void)L)
-#endif
-
-#if !defined(luai_userstateyield)
-#define luai_userstateyield(L,n) ((void)L)
-#endif
-
-/*
-** lua_number2int is a macro to convert lua_Number to int.
-** lua_number2integer is a macro to convert lua_Number to lua_Integer.
-** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
-** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
-** luai_hashnum is a macro to hash a lua_Number value into an integer.
-** The hash must be deterministic and give reasonable values for
-** both small and large values (outside the range of integers).
-*/
-
-#if defined(MS_ASMTRICK) /* { */
-/* trick with Microsoft assembler for X86 */
-
-#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
-#define lua_number2integer(i,n) lua_number2int(i, n)
-#define lua_number2unsigned(i,n) \
- {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
-
-
-#elif defined(LUA_IEEE754TRICK) /* }{ */
-/* the next trick should work on any machine using IEEE754 with
- a 32-bit int type */
-
-union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
-
-#if !defined(LUA_IEEEENDIAN) /* { */
-#define LUAI_EXTRAIEEE \
- static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
-#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
-#else
-#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
-#define LUAI_EXTRAIEEE /* empty */
-#endif /* } */
-
-#define lua_number2int32(i,n,t) \
- { LUAI_EXTRAIEEE \
- volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
- (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
-
-#define luai_hashnum(i,n) \
- { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
- (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
-
-#define lua_number2int(i,n) lua_number2int32(i, n, int)
-#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
-
-/* the trick can be expanded to lua_Integer when it is a 32-bit value */
-#if defined(LUA_IEEELL)
-#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
-#endif
-
-#endif /* } */
-
-
-/* the following definitions always work, but may be slow */
-
-#if !defined(lua_number2int)
-#define lua_number2int(i,n) ((i)=(int)(n))
-#endif
-
-#if !defined(lua_number2integer)
-#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
-#endif
-
-#if !defined(lua_number2unsigned) /* { */
-/* the following definition assures proper modulo behavior */
-#if defined(LUA_NUMBER_DOUBLE)
-#include <math.h>
-#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
-#define lua_number2unsigned(i,n) \
- ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
-#else
-#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
-#endif
-#endif /* } */
-
-
-#if !defined(lua_unsigned2number)
-/* on several machines, coercion from unsigned to double is slow,
- so it may be worth to avoid */
-#define lua_unsigned2number(u) \
- (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
-#endif
-
-
-
-#if defined(ltable_c) && !defined(luai_hashnum)
-
-#include <float.h>
-#include <math.h>
-
-#define luai_hashnum(i,n) { int e; \
- n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
- lua_number2int(i, n); i += e; }
-
-#endif
-
-
-
-/*
-** macro to control inclusion of some hard tests on stack reallocation
-*/
-#if !defined(HARDSTACKTESTS)
-#define condmovestack(L) ((void)0)
-#else
-/* realloc stack keeping its size */
-#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
-#endif
-
-#if !defined(HARDMEMTESTS)
-#define condchangemem(L) condmovestack(L)
-#else
-#define condchangemem(L) \
- ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
-#endif
-
-#endif