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Diffstat (limited to 'Build/source/texk/dvisvgm/dvisvgm-src/src/ShadingPatch.hpp')
-rw-r--r-- | Build/source/texk/dvisvgm/dvisvgm-src/src/ShadingPatch.hpp | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/ShadingPatch.hpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/ShadingPatch.hpp deleted file mode 100644 index 2a8103d0443..00000000000 --- a/Build/source/texk/dvisvgm/dvisvgm-src/src/ShadingPatch.hpp +++ /dev/null @@ -1,70 +0,0 @@ -/************************************************************************* -** ShadingPatch.hpp ** -** ** -** This file is part of dvisvgm -- a fast DVI to SVG converter ** -** Copyright (C) 2005-2021 Martin Gieseking <martin.gieseking@uos.de> ** -** ** -** This program is free software; you can redistribute it and/or ** -** modify it under the terms of the GNU General Public License as ** -** published by the Free Software Foundation; either version 3 of ** -** the License, or (at your option) any later version. ** -** ** -** This program is distributed in the hope that it will be useful, but ** -** WITHOUT ANY WARRANTY; without even the implied warranty of ** -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** -** GNU General Public License for more details. ** -** ** -** You should have received a copy of the GNU General Public License ** -** along with this program; if not, see <http://www.gnu.org/licenses/>. ** -*************************************************************************/ - -#ifndef SHADINGPATCH_HPP -#define SHADINGPATCH_HPP - -#include <memory> -#include "Color.hpp" -#include "GraphicsPath.hpp" -#include "MessageException.hpp" - - -class ShadingPatch { - public: - struct Callback { - virtual ~Callback () =default; - virtual void patchSegment (GraphicsPath<double> &path, const Color &color) =0; - }; - - using PointVec = std::vector<DPair>; - using ColorVec = std::vector<Color>; - - public: - explicit ShadingPatch (Color::ColorSpace colorSpace) : _colorspace(colorSpace) {} - virtual ~ShadingPatch () =default; - virtual int psShadingType () const =0; - virtual void approximate (int gridsize, bool overlap, double delta, Callback &callback) const =0; - virtual BoundingBox getBBox () const =0; - virtual GraphicsPath<double> getBoundaryPath () const =0; - virtual void setPoints (const PointVec &points, int edgeflag, ShadingPatch *patch) =0; - virtual void setColors (const ColorVec &colors, int edgeflag, ShadingPatch *patch) =0; - virtual int numPoints (int edgeflag) const =0; - virtual int numColors (int edgeflag) const =0; - virtual Color averageColor() const =0; - Color::ColorSpace colorSpace () const {return _colorspace;} - static std::unique_ptr<ShadingPatch> create (int psShadingType, Color::ColorSpace cspace); - - protected: - using ColorGetter = void (Color::*)(std::valarray<double> &va) const; - using ColorSetter = void (Color::*)(const std::valarray<double> &va); - void colorQueryFuncs (ColorGetter &getter, ColorSetter &setter) const; - - private: - Color::ColorSpace _colorspace; ///< color space used to compute the shading values -}; - - -struct ShadingException : public MessageException { - explicit ShadingException (const std::string &msg) : MessageException(msg) {} -}; - -#endif - |