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Diffstat (limited to 'Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp')
-rw-r--r-- | Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp deleted file mode 100644 index 4ba6c88a7d3..00000000000 --- a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/************************************************************************* -** SVGCharHandler.cpp ** -** ** -** This file is part of dvisvgm -- a fast DVI to SVG converter ** -** Copyright (C) 2005-2021 Martin Gieseking <martin.gieseking@uos.de> ** -** ** -** This program is free software; you can redistribute it and/or ** -** modify it under the terms of the GNU General Public License as ** -** published by the Free Software Foundation; either version 3 of ** -** the License, or (at your option) any later version. ** -** ** -** This program is distributed in the hope that it will be useful, but ** -** WITHOUT ANY WARRANTY; without even the implied warranty of ** -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** -** GNU General Public License for more details. ** -** ** -** You should have received a copy of the GNU General Public License ** -** along with this program; if not, see <http://www.gnu.org/licenses/>. ** -*************************************************************************/ - -#include "SVGCharHandler.hpp" -#include "utility.hpp" -#include "XMLNode.hpp" - -using namespace std; - - -void SVGCharHandler::setInitialContextNode (XMLElement *node) { - resetContextNode(); - _initialContextNode = node; -} - - -/** Changes the context element. All following nodes will be appended to this node. - * @param[in] node the new context node - * @return bare pointer to the new context node or 0 if context hasn't changed */ -XMLElement* SVGCharHandler::pushContextNode (unique_ptr<XMLElement> node) { - if (node && (_contextNodeStack.empty() || node.get() != _contextNodeStack.top())) { - XMLElement *nodeptr = node.get(); - contextNode()->append(std::move(node)); - _contextNodeStack.push(nodeptr); - return nodeptr; - } - return nullptr; -} - - -void SVGCharHandler::popContextNode () { - if (!_contextNodeStack.empty()) - _contextNodeStack.pop(); -} - - -/** Resets the context node to the initial element node. */ -void SVGCharHandler::resetContextNode () { - while (!_contextNodeStack.empty()) - _contextNodeStack.pop(); -} - - -/** Creates and returns a new SVG text element. - * @param[in] x current x coordinate - * @param[in] y current y coordinate */ -unique_ptr<XMLElement> SVGCharTextHandler::createTextNode (double x, double y) const { - const Font *font = _font.get(); - if (!font) - return nullptr; - auto textNode = util::make_unique<XMLElement>("text"); - if (_selectFontByClass) - textNode->addAttribute("class", string("f")+XMLString(_fontnum)); - else { - textNode->addAttribute("font-family", font->name()); - textNode->addAttribute("font-size", XMLString(font->scaledSize())); - if (font->color() != Color::BLACK) - textNode->addAttribute("fill", font->color().svgColorString()); - } - if (_vertical) { - textNode->addAttribute("writing-mode", "tb"); - // align glyphs designed for horizontal layout properly - if (auto pf = dynamic_cast<const PhysicalFont*>(font)) { - if (!pf->getMetrics()->verticalLayout()) { // alphabetic text designed for horizontal layout? - x += pf->scaledAscent()/2.5; // move vertical baseline to the right by strikethrough offset - textNode->addAttribute("glyph-orientation-vertical", 90); // ensure rotation - } - } - } - textNode->addAttribute("x", x); - textNode->addAttribute("y", y); - if (!_matrix.get().isIdentity()) - textNode->addAttribute("transform", _matrix.get().toSVG()); - return textNode; -} |