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-rw-r--r--Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp92
1 files changed, 0 insertions, 92 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp
deleted file mode 100644
index 4ba6c88a7d3..00000000000
--- a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharHandler.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************
-** SVGCharHandler.cpp **
-** **
-** This file is part of dvisvgm -- a fast DVI to SVG converter **
-** Copyright (C) 2005-2021 Martin Gieseking <martin.gieseking@uos.de> **
-** **
-** This program is free software; you can redistribute it and/or **
-** modify it under the terms of the GNU General Public License as **
-** published by the Free Software Foundation; either version 3 of **
-** the License, or (at your option) any later version. **
-** **
-** This program is distributed in the hope that it will be useful, but **
-** WITHOUT ANY WARRANTY; without even the implied warranty of **
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
-** GNU General Public License for more details. **
-** **
-** You should have received a copy of the GNU General Public License **
-** along with this program; if not, see <http://www.gnu.org/licenses/>. **
-*************************************************************************/
-
-#include "SVGCharHandler.hpp"
-#include "utility.hpp"
-#include "XMLNode.hpp"
-
-using namespace std;
-
-
-void SVGCharHandler::setInitialContextNode (XMLElement *node) {
- resetContextNode();
- _initialContextNode = node;
-}
-
-
-/** Changes the context element. All following nodes will be appended to this node.
- * @param[in] node the new context node
- * @return bare pointer to the new context node or 0 if context hasn't changed */
-XMLElement* SVGCharHandler::pushContextNode (unique_ptr<XMLElement> node) {
- if (node && (_contextNodeStack.empty() || node.get() != _contextNodeStack.top())) {
- XMLElement *nodeptr = node.get();
- contextNode()->append(std::move(node));
- _contextNodeStack.push(nodeptr);
- return nodeptr;
- }
- return nullptr;
-}
-
-
-void SVGCharHandler::popContextNode () {
- if (!_contextNodeStack.empty())
- _contextNodeStack.pop();
-}
-
-
-/** Resets the context node to the initial element node. */
-void SVGCharHandler::resetContextNode () {
- while (!_contextNodeStack.empty())
- _contextNodeStack.pop();
-}
-
-
-/** Creates and returns a new SVG text element.
- * @param[in] x current x coordinate
- * @param[in] y current y coordinate */
-unique_ptr<XMLElement> SVGCharTextHandler::createTextNode (double x, double y) const {
- const Font *font = _font.get();
- if (!font)
- return nullptr;
- auto textNode = util::make_unique<XMLElement>("text");
- if (_selectFontByClass)
- textNode->addAttribute("class", string("f")+XMLString(_fontnum));
- else {
- textNode->addAttribute("font-family", font->name());
- textNode->addAttribute("font-size", XMLString(font->scaledSize()));
- if (font->color() != Color::BLACK)
- textNode->addAttribute("fill", font->color().svgColorString());
- }
- if (_vertical) {
- textNode->addAttribute("writing-mode", "tb");
- // align glyphs designed for horizontal layout properly
- if (auto pf = dynamic_cast<const PhysicalFont*>(font)) {
- if (!pf->getMetrics()->verticalLayout()) { // alphabetic text designed for horizontal layout?
- x += pf->scaledAscent()/2.5; // move vertical baseline to the right by strikethrough offset
- textNode->addAttribute("glyph-orientation-vertical", 90); // ensure rotation
- }
- }
- }
- textNode->addAttribute("x", x);
- textNode->addAttribute("y", y);
- if (!_matrix.get().isIdentity())
- textNode->addAttribute("transform", _matrix.get().toSVG());
- return textNode;
-}