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+/*************************************************************************
+** RangeMap.cpp **
+** **
+** This file is part of dvisvgm -- the DVI to SVG converter **
+** Copyright (C) 2005-2014 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#include "RangeMap.h"
+
+using namespace std;
+
+
+/** Tries to merge range r into this one. This is only possible if the ranges
+ * touch or overlap and if the assigned values match at the junction points.
+ * @param[in] r range to join
+ * @return true if join was successful */
+bool RangeMap::Range::join (const Range &r) {
+ // check most common cases first
+ if (_max+1 < r._min || _min-1 > r._max) // disjoint ranges?
+ return false;
+ if (r._min-1 == _max) { // does r touch *this on the right?
+ if (valueAt(r._min) == r._minval) {
+ _max = r._max;
+ return true;
+ }
+ return false;
+ }
+ if (r._max+1 == _min) { // does r touch *this on the left
+ if (r.valueAt(_min) == _minval) {
+ setMinAndAdaptValue(r._min);
+ return true;
+ }
+ return false;
+ }
+ // the following cases should be pretty rare
+ if (r._min <= _min && r._max >= _max) { // does r overlap *this on both sides?
+ *this = r;
+ return true;
+ }
+ if (r._min < _min) { // left overlap only?
+ if (r.valueAt(_min) == _minval) {
+ _min = r._min;
+ _minval = r._minval;
+ return true;
+ }
+ return false;
+ }
+ if (r._max > _max) { // right overlap only?
+ if (valueAt(r._min) == r._minval) {
+ _max = r._max;
+ return true;
+ }
+ return false;
+ }
+ // r completely inside *this
+ return valueAt(r._min) == r._minval;
+}
+
+
+/** Adds a new number range. The range describes a mapping from c to v(c), where
+ * c \in [cmin,cmax] and v(cmin):=vmin, v(c):=vmin+c-cmin.
+ * @param[in] cmin smallest number in the range
+ * @param[in] cmax largest number in the range
+ * @param[in] vmin map value of cmin */
+void RangeMap::addRange (UInt32 cmin, UInt32 cmax, UInt32 vmin) {
+ if (cmin > cmax)
+ swap(cmin, cmax);
+
+ Range range(cmin, cmax, vmin);
+ if (_ranges.empty())
+ _ranges.push_back(range);
+ else {
+ // check for simple cases that can be handled pretty fast
+ Range &lrange = *_ranges.begin();
+ Range &rrange = *_ranges.rbegin();
+ if (cmin > rrange.max()) { // non-overlapping range at end of vector?
+ if (!rrange.join(range))
+ _ranges.push_back(range);
+ }
+ else if (cmax < lrange.min()) { // non-overlapping range at begin of vector?
+ if (!lrange.join(range))
+ _ranges.insert(_ranges.begin(), range);
+ }
+ else {
+ // ranges overlap and/or must be inserted somewhere inside the vector
+ Ranges::iterator it = lower_bound(_ranges.begin(), _ranges.end(), range);
+ const bool at_end = (it == _ranges.end());
+ if (at_end)
+ --it;
+ if (!it->join(range) && (it == _ranges.begin() || !(it-1)->join(range))) {
+ if (it->min() < cmin && it->max() > cmax) { // new range completely inside an existing range?
+ //split existing range
+ UInt32 itmax = it->max();
+ it->max(cmin-1);
+ it = _ranges.insert(it+1, Range(cmax+1, itmax, it->valueAt(cmax+1)));
+ }
+ else if (at_end) // does new range overlap right side of last range in vector?
+ it = _ranges.end(); // => append new range at end of vector
+ it = _ranges.insert(it, range);
+ }
+ adaptNeighbors(it); // resolve overlaps
+ }
+ }
+}
+
+
+/** Adapts the left and right neighbor elements of a newly inserted range.
+ * The new range could overlap ranges in the neighborhood so that those must be
+ * adapted or removed. All ranges in the range vector are ordered ascendingly, i.e.
+ * [min_1, max_1],...,[min_n, max_n] where min_i < min_j for all i < j.
+ * @param[in] it pointer to the newly inserted range */
+void RangeMap::adaptNeighbors (Ranges::iterator it) {
+ if (it != _ranges.end()) {
+ // adapt left neighbor
+ Ranges::iterator lit = it-1; // points to left neighbor
+ if (it != _ranges.begin() && it->min() <= lit->max()) {
+ bool left_neighbor_valid = (it->min() > 0 && it->min()-1 >= lit->min());
+ if (left_neighbor_valid) // is adapted left neighbor valid?
+ lit->max(it->min()-1); // => assign new max value
+ if (!left_neighbor_valid || it->join(*lit))
+ it = _ranges.erase(lit);
+ }
+ // remove right neighbors completely overlapped by *it
+ Ranges::iterator rit = it+1; // points to right neighbor
+ while (rit != _ranges.end() && it->max() >= rit->max()) { // complete overlap?
+ _ranges.erase(rit);
+ rit = it+1;
+ }
+ // adapt rightmost range partially overlapped by *it
+ if (rit != _ranges.end()) {
+ if (it->max() >= rit->min())
+ rit->setMinAndAdaptValue(it->max()+1);
+ // try to merge right neighbor into *this
+ if (it->join(*rit))
+ _ranges.erase(rit); // remove merged neighbor
+ }
+ }
+}
+
+
+/** Finds the index of the range that contains a given value c.
+ * @param[in] c find range that contains this value
+ * @return index of the range found, or -1 if range was not found */
+int RangeMap::lookup (UInt32 c) const {
+ // simple binary search
+ int left=0, right=_ranges.size()-1;
+ while (left <= right) {
+ int mid = (left+right)/2;
+ if (c < _ranges[mid].min())
+ right = mid-1;
+ else if (c > _ranges[mid].max())
+ left = mid+1;
+ else
+ return mid;
+ }
+ return -1;
+}
+
+
+UInt32 RangeMap::valueAt (UInt32 c) const {
+ int pos = lookup(c);
+ return pos < 0 ? 0 : _ranges[pos].valueAt(c);
+}
+
+
+ostream& RangeMap::Range::write (ostream& os) const {
+ return os << '[' << _min << ',' << _max << "] => " << _minval;
+}
+
+
+ostream& RangeMap::write (ostream& os) const {
+ for (size_t i=0; i < _ranges.size(); i++)
+ _ranges[i].write(os) << '\n';
+ return os;
+} \ No newline at end of file