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diff --git a/Build/source/libs/poppler/poppler-0.32.0/splash/SplashState.h b/Build/source/libs/poppler/poppler-0.32.0/splash/SplashState.h
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+//========================================================================
+//
+// SplashState.h
+//
+//========================================================================
+
+//========================================================================
+//
+// Modified under the Poppler project - http://poppler.freedesktop.org
+//
+// All changes made under the Poppler project to this file are licensed
+// under GPL version 2 or later
+//
+// Copyright (C) 2011, 2012 Thomas Freitag <Thomas.Freitag@alfa.de>
+//
+// To see a description of the changes please see the Changelog file that
+// came with your tarball or type make ChangeLog if you are building from git
+//
+//========================================================================
+
+#ifndef SPLASHSTATE_H
+#define SPLASHSTATE_H
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include "SplashTypes.h"
+
+class SplashPattern;
+class SplashScreen;
+class SplashClip;
+class SplashBitmap;
+
+//------------------------------------------------------------------------
+// line cap values
+//------------------------------------------------------------------------
+
+#define splashLineCapButt 0
+#define splashLineCapRound 1
+#define splashLineCapProjecting 2
+
+//------------------------------------------------------------------------
+// line join values
+//------------------------------------------------------------------------
+
+#define splashLineJoinMiter 0
+#define splashLineJoinRound 1
+#define splashLineJoinBevel 2
+
+//------------------------------------------------------------------------
+// SplashState
+//------------------------------------------------------------------------
+
+class SplashState {
+public:
+
+ // Create a new state object, initialized with default settings.
+ SplashState(int width, int height, GBool vectorAntialias,
+ SplashScreenParams *screenParams);
+ SplashState(int width, int height, GBool vectorAntialias,
+ SplashScreen *screenA);
+
+ // Copy a state object.
+ SplashState *copy() { return new SplashState(this); }
+
+ ~SplashState();
+
+ // Set the stroke pattern. This does not copy <strokePatternA>.
+ void setStrokePattern(SplashPattern *strokePatternA);
+
+ // Set the fill pattern. This does not copy <fillPatternA>.
+ void setFillPattern(SplashPattern *fillPatternA);
+
+ // Set the screen. This does not copy <screenA>.
+ void setScreen(SplashScreen *screenA);
+
+ // Set the line dash pattern. This copies the <lineDashA> array.
+ void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
+ SplashCoord lineDashPhaseA);
+
+ // Set the soft mask bitmap.
+ void setSoftMask(SplashBitmap *softMaskA);
+
+ // Set the overprint parametes.
+ void setFillOverprint(GBool fillOverprintA) { fillOverprint = fillOverprintA; }
+ void setStrokeOverprint(GBool strokeOverprintA) { strokeOverprint = strokeOverprintA; }
+ void setOverprintMode(int overprintModeA) { overprintMode = overprintModeA; }
+
+ // Set the transfer function.
+ void setTransfer(Guchar *red, Guchar *green, Guchar *blue, Guchar *gray);
+
+private:
+
+ SplashState(SplashState *state);
+
+ SplashCoord matrix[6];
+ SplashPattern *strokePattern;
+ SplashPattern *fillPattern;
+ SplashScreen *screen;
+ SplashBlendFunc blendFunc;
+ SplashCoord strokeAlpha;
+ SplashCoord fillAlpha;
+ SplashCoord lineWidth;
+ int lineCap;
+ int lineJoin;
+ SplashCoord miterLimit;
+ SplashCoord flatness;
+ SplashCoord *lineDash;
+ int lineDashLength;
+ SplashCoord lineDashPhase;
+ GBool strokeAdjust;
+ SplashClip *clip;
+ SplashBitmap *softMask;
+ GBool deleteSoftMask;
+ GBool inNonIsolatedGroup;
+ GBool fillOverprint;
+ GBool strokeOverprint;
+ int overprintMode;
+ Guchar rgbTransferR[256],
+ rgbTransferG[256],
+ rgbTransferB[256];
+ Guchar grayTransfer[256];
+#if SPLASH_CMYK
+ Guchar cmykTransferC[256],
+ cmykTransferM[256],
+ cmykTransferY[256],
+ cmykTransferK[256];
+ Guchar deviceNTransfer[SPOT_NCOMPS+4][256];
+#endif
+ Guint overprintMask;
+ GBool overprintAdditive;
+
+ SplashState *next; // used by Splash class
+
+ friend class Splash;
+};
+
+#endif