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diff --git a/Build/source/libs/libpng/libpng-src/arm/palette_neon_intrinsics.c b/Build/source/libs/libpng/libpng-src/arm/palette_neon_intrinsics.c
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+
+/* palette_neon_intrinsics.c - NEON optimised palette expansion functions
+ *
+ * Copyright (c) 2018 Cosmin Truta
+ * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
+ * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
+ *
+ * This code is released under the libpng license.
+ * For conditions of distribution and use, see the disclaimer
+ * and license in png.h
+ */
+
+#include "../pngpriv.h"
+
+#if PNG_ARM_NEON_IMPLEMENTATION == 1
+
+#if defined(_MSC_VER) && defined(_M_ARM64)
+# include <arm64_neon.h>
+#else
+# include <arm_neon.h>
+#endif
+
+/* Build an RGBA palette from the RGB and separate alpha palettes. */
+void
+png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
+{
+ png_const_colorp palette = png_ptr->palette;
+ png_bytep riffled_palette = png_ptr->riffled_palette;
+ png_const_bytep trans_alpha = png_ptr->trans_alpha;
+ int num_trans = png_ptr->num_trans;
+ int i;
+
+ /* Initially black, opaque. */
+ uint8x16x4_t w = {{
+ vdupq_n_u8(0x00),
+ vdupq_n_u8(0x00),
+ vdupq_n_u8(0x00),
+ vdupq_n_u8(0xff),
+ }};
+
+ if (row_info->bit_depth != 8)
+ {
+ png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba");
+ return;
+ }
+
+ /* First, riffle the RGB colours into a RGBA palette, the A value is
+ * set to opaque for now.
+ */
+ for (i = 0; i < (1 << row_info->bit_depth); i += 16)
+ {
+ uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
+ w.val[0] = v.val[0];
+ w.val[1] = v.val[1];
+ w.val[2] = v.val[2];
+ vst4q_u8(riffled_palette + (i << 2), w);
+ }
+
+ /* Fix up the missing transparency values. */
+ for (i = 0; i < num_trans; i++)
+ riffled_palette[(i << 2) + 3] = trans_alpha[i];
+}
+
+/* Expands a palettized row into RGBA. */
+int
+png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
+ png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
+{
+ png_uint_32 row_width = row_info->width;
+ const png_uint_32 *riffled_palette =
+ (const png_uint_32 *)png_ptr->riffled_palette;
+ const png_int_32 pixels_per_chunk = 4;
+ int i;
+
+ if (row_width < pixels_per_chunk)
+ return 0;
+
+ /* This function originally gets the last byte of the output row.
+ * The NEON part writes forward from a given position, so we have
+ * to seek this back by 4 pixels x 4 bytes.
+ */
+ *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
+
+ for (i = 0; i < row_width; i += pixels_per_chunk)
+ {
+ uint32x4_t cur;
+ png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
+ cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
+ cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
+ cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
+ cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
+ vst1q_u32((void *)dp, cur);
+ }
+ if (i != row_width)
+ {
+ /* Remove the amount that wasn't processed. */
+ i -= pixels_per_chunk;
+ }
+
+ /* Decrement output pointers. */
+ *ssp = *ssp - i;
+ *ddp = *ddp - (i << 2);
+ return i;
+}
+
+/* Expands a palettized row into RGB format. */
+int
+png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info,
+ png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
+{
+ png_uint_32 row_width = row_info->width;
+ png_const_bytep palette = (png_const_bytep)png_ptr->palette;
+ const png_uint_32 pixels_per_chunk = 8;
+ int i;
+
+ if (row_width <= pixels_per_chunk)
+ return 0;
+
+ /* Seeking this back by 8 pixels x 3 bytes. */
+ *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
+
+ for (i = 0; i < row_width; i += pixels_per_chunk)
+ {
+ uint8x8x3_t cur;
+ png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
+ cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
+ cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
+ vst3_u8((void *)dp, cur);
+ }
+
+ if (i != row_width)
+ {
+ /* Remove the amount that wasn't processed. */
+ i -= pixels_per_chunk;
+ }
+
+ /* Decrement output pointers. */
+ *ssp = *ssp - i;
+ *ddp = *ddp - ((i << 1) + i);
+ return i;
+}
+
+#endif /* PNG_ARM_NEON_IMPLEMENTATION */